Neuro
Member
Well I personally think of the game being a successor to half life, my rationale is that it shows us spaces that have been seemingly inhabited by a set of people and you the player goes on this question uncover what exactly led to the series of events by exploring these spaces and putting the narrative across.
Samus and Gordon Freeman both don't have a voice , it has been juxtaposed using the voice of the player within the narrative.
Then there is the absolute brilliance of level design, where every door/area brings forward a new challenge that the player has to encounter.
Each of the boss battles in the game are a logical progression of one's abilities (weapon acquisition in the case of Half Life)
All these elements have been beautifully combined to give the player a sense of immersion that I have yet to see in a videogame.
Samus and Gordon Freeman both don't have a voice , it has been juxtaposed using the voice of the player within the narrative.
Then there is the absolute brilliance of level design, where every door/area brings forward a new challenge that the player has to encounter.
Each of the boss battles in the game are a logical progression of one's abilities (weapon acquisition in the case of Half Life)
All these elements have been beautifully combined to give the player a sense of immersion that I have yet to see in a videogame.