ethomaz
Banned
There is no way SNES could handle DQVII.Saying DW7 looked like an SNES game is an insult to actual SNES games.
There is no way SNES could handle DQVII.Saying DW7 looked like an SNES game is an insult to actual SNES games.
There is no way SNES could handle DQVII.
I don't think he means it quite that literally. It was probably more of a jab at the low-quality PS1 3D being less desirable to more matured 2D visuals. I know I prefer the DQVI look over the VII one.There is no way SNES could handle DQVII.
Yeah, I can't really hold it against him either. He contributed more than his share. High expectations for his successor though.Now, this is a point I agree for DQ's music.
Recent Sugiyama output isn't as good as it used to be.
I don't fault him though, as he is well over 80 years old.
It was inevitable.
I said that because DQVI was a very pretty game, which was on the SNES, compared to VII. Then they went to VIII which was a very nice looking game for the PS2.There is no way SNES could handle DQVII.
Some tracks are fine sure.
But they all have the samey sound.
DQ music has no culture, in DQVIII I had to turn off the music because I got so fatigued
A good music director would have more varied tracks that suite the games different areas and cultures.
DQ music is mere imitation of classical pieces. Heck I wouldn't even say it is imitation. It's just a facade. Most tracks sound 'single-threaded' for lack of a better word, and lacks any of the depths and intricacies. It even lacks personality.
DQ music are pieces made by a classical trained composer inspired by the classical and romantic period.DQ music is mere imitation of classical pieces. Heck I wouldn't even say it is imitation. It's just a facade. Most tracks sound 'single-threaded' for lack of a better word, and lacks any of the depths and intricacies. It even lacks personality.
While FF music has gone through some serious changes over the years it also brought us three juggernauts in the industry - Hitoshi Sakimoto, Masashi Hamauzu, Yoko Shimomura - all with distinct style and produces complex yet enjoyable work.
It's easily recognizable in the field videogame OSTs, yes.I can't even. I cannot. Sugiyama's work is immediately recognizable. You may not like its "personality", but it makes no sense to say it has none.
It's a mediocre, antiquated series that relies almost entirely on nostalgia to sell.
What exactly makes you say it's mediocre?
I'm not a fan of classic JRPGs but I like some of them. However, it's art style kills any interest I may have on the franchise.
I like dragon ball z but DQ's art direction is more akin the the original series which I'm not too fond on.
Most of the games didn't come over to the States for years and it didn't have a FF7 to catapult it to popularity here.
Define popular, are we using Square's ridiculous expectations? Both FFII/IV and especially III/VI were very popular in what was a niche genre. They might not have done VII numbers but it's what drove the initial hype for VII.Definitely. FF wasn't popular outside of Japan either until FF7. Since DQ never really had huge mainstream title, it stays niche.
After the first two games, each episode consistently sold more than 3 million units in Japan with the exception of DQV which is slightly below.The series sells around what, 3 million max in Japan?
Design, story, music, gameplay... That should be enough.
Dragonball is often times associated with DBZ in he US and aside from art style it brings along with it the over the top action and destruction etc. it's not just art style. It's a full package. So while it may share some of the art that DB(more dragonball art than DBZ art and design)has, it doesn't share the other stuffI think it's kinda of bizarre that it's not popular in America considering the Dragon Ball like character designs.
I remember being interested in DQVIII when I was a kid just because I always thought it was a Dragon Ball game lol
I've only played I(mobile), IX, parts of IV before I quit, and DQM: Joker. I do have a small list of complaints of things I don't like.
The music sucks. It reaches levels of ehh to straight up annoying. Do you know what my least favorite part of DQ1 was? Every battle this awful theme starts playing. Tbh I even dislike the main theme. Yes there are some good songs scattered around but the OSTs as a whole of what I've played are pretty forgettable to me and sometimes I actively dislike the music. Like looking at at gameplay for DQ11, this music does nothing for me , both the field and battle music.
I also dislike the accents written in to the games. I just find them generally annoying.
Stories in those games were really not anything special and they feel super generic. DQ1 is the only one that gets a pass because of age.
Gameplay is a bit unexciting as far as turn based games go.
I should play more in the series to see why people like them so much. I'm excited to try XI when it comes out and I need to get VII and VIII. Would also like DQMJ3 but that's never coming. From what I've played they are mostly good games but nothing special about them.
Of course there are other problems why it's not popular dealing with square enix and how they have treated and marketed the series.
I've only played I(mobile), IX, parts of IV before I quit, and DQM: Joker. I do have a small list of complaints of things I don't like.
The music sucks. It reaches levels of ehh to straight up annoying. Do you know what my least favorite part of DQ1 was? Every battle this awful theme starts playing. Tbh I even dislike the main theme. Yes there are some good songs scattered around but the OSTs as a whole of what I've played are pretty forgettable to me and sometimes I actively dislike the music. Like looking at at gameplay for DQ11, this music does nothing for me , both the field and battle music.
I also dislike the accents written in to the games. I just find them generally annoying.
Stories in those games were really not anything special and they feel super generic. DQ1 is the only one that gets a pass because of age.
It's like the exact definition of mediocre. There is nothing remotely interesting or exceptional about it. Battle system, gameplay mechanics, story, characters, writing, graphics, production values.What exactly makes you say it's mediocre?
The story complaints don't surprise me, but they give me the strongest reaction, I think. Some of the moments in Dragon Quest games have affected me more emotionally than any other game story. The issue seems to be that some people focus entirely on the overarching story and pay no mind to the dozens of stories you encounter throughout the games. Dragon Quest games are like a collection of short stories rather than a novel.
This is another thing that DQ11 has changed, though, so I hope that everyone who has beef with the series gives it a shot... because it's made with you in mind.
Maybe not a first but how DQVII tackle the time travel mechanics I felt was more impactful than CT.DQ7 was late to the party. I still like it but no gameplay innovations come to mind.
The story complaints don't surprise me, but they give me the strongest reaction, I think. Some of the moments in Dragon Quest games have affected me more emotionally than any other game story. The issue seems to be that some people focus entirely on the overarching story and pay no mind to the dozens of stories you encounter throughout the games. Dragon Quest games are like a collection of short stories rather than a novel.
This is another thing that DQ11 has changed, though, so I hope that everyone who has beef with the series gives it a shot... because it's made with you in mind.
Maybe not a first but how DQVII tackle the time travel mechanics I felt was more impactful than CT.
Visiting an island in the present really feel like many years has past since when you helped the island in the past (although without a civilization advancement).
In Chrono Trigger the various ages felt more like a setting change that gave variety to the game while at the same time allowing the developer to play a vignette (not surprisingly since Yuji Horii was behind the game).
There are some puzzle around the time travel in CT but the bigger benefit was how different the game looked through each ages.
The other peculiarity of DQVII is that it's setup as an adventure game more than a standard JRPG.
This is evident from the slow start, the absence of monsters in the overworld in the present, the emphasis on puzzles etc.
Oh while Dragon Quest V was the first JRPG that introduced monster catching, the Pokémon concept predates it.
In fact the project began life in 1990 under the title Capsule Monsters.
However Pokémon (as many other RPG of those years like Mother) is heavily inspired by the template introduced by Dragon Quest.
I think it's kinda of bizarre that it's not popular in America considering the Dragon Ball like character designs.
I remember being interested in DQVIII when I was a kid just because I always thought it was a Dragon Ball game lol
I've tried to play a few Dragon Quest games, and I never get too far.
-- Having to check in at churches to learn about experience points and/or to level up is annoying as fuck
-- Difficulty curve is uneven, with a fair number of early deaths while trying to grind
-- The story pacing takes too long to get me interested
The Final Fantasy games (until XII) were far more enjoyable for me to play.
If they'd kept the Japanese box art, the game would have sold even less.
DQ5 had the first monster recruiting/raising. It went on to inspire Pokemon. (Edit: while DQ5 was the first game released and it likely influenced Pokemon, Pokemon's creator mentioned a different inspiration dating to 1990). DQV was also the first JRPG to (story spoiler).unfold across multiple generations.
At the price of "free with a Nintendo Power subscription" I don't think too many people cared about what the box art looked like.
The Dragon Warrior box art was for American kids at the time. You've also gotta take into account that the Dungeons & Dragons aesthetic was the height of fantasy RPGs then. A 9 year old would have been baffled by the Toriyama box art. Cute slimes? Cute didn't belong in a world like that. Cute was a repellent.The American boxart for DQ1 does not sell me on the cuteness of slimes. Or the dragons for that matter. Or the scope of the game. Or anything. 9 year old me would not impulsively buy/rent a game with that boxart, it kind of stinks.
The Dragon Warrior box art was for American kids at the time. You've also gotta take into account that the Dungeons & Dragons aesthetic was the height of fantasy RPGs then. A 9 year old would have been baffled by the Toriyama box art. Cute slimes? Cute didn't belong in a world like that. Cute was a repellent.
Times change, tastes change.
The world is a scarier place than I could have possibly imagined.
Yeah you're probably right. I maintain that it doesn't do a good job of selling the essence of the series though.
I have to make a confession, I bought DQ7 on the 3DS because Bill Trinen told me too on the Nintendo Direct.