DunDunDunpachi
Banned
Game seems to take Valkyria Chronicle's real-time movement with turn-based /stat based aiming. What grabs my attention are the maps. They seem designed for ambushes, chokepoints, and other such strategies. Maps in VC are pretty...simplistic in most missions. This gives you all sorts of doo dads to interact with like ziplines and stuff. Might it be simplistic? Sure. It does have a randomly-generated mode so there must be some modularity to the map design.
Looks cool to me so far. I was eyeing Mutant Year Zero as my next tactical RPG but I might pick this one up early next year and give it a spin.
Impressions from others?
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