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Why Nintendo's direction with Wii disappoints me..*civil thread*

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dark10x said:
We already have a pretty clear idea of what the Wii can do, you know. Obviously, we haven't seen the ceiling, but a Zelda designed from the ground up for the system is not going to look significantly better than the upcoming Twilight Princess.

Can do != Can look. They weren't talking graphics, they were talking gameplay.

There's more to games (and life) than full screen antialiasing at 60fps.
 
My biggest question is if the Wiimote is suppose to change gaming as we know it ...why is SSB:B using the gamecube controller as it's primary one instead of the Wii one?

Edit: wow I just saw that 9/11 picture, and while it was good for a chuckle it really didn't belong here...come on I got banned for for lesser things than that =\
 
Campster said:
Can do != Can look. They weren't talking graphics, they were talking gameplay.

There's more to games (and life) than full screen antialiasing at 60fps.

No there isn't. GTFO.

It prints money! Agahagagaga

And Gamergirly, if you think microtransactions is unique to Xbox 360, you're in for a treat.

YES, A TREAT.
 
Campster said:
There's more to games (and life) than full screen antialiasing at 60fps.

I agree, but unfortunately those things (physics, AI, procedural technologies) all still require fairly powerful hardware. It's not like people are pouncing on 360's and PS3's because of pretty visuals alone, it's because the hardware can do so much more, even if it's being underutilized at this point.
 
Campster said:
Can do != Can look. They weren't talking graphics, they were talking gameplay.

There's more to games (and life) than full screen antialiasing at 60fps.
Exactly...and that's another concern with the Wii. What people seem to forget is the fact that 360 and PS3 can offer much more than visual enhancements. The thing you speak of are certainly not free and do, in fact, require stronger hardware. The Wii is very clearly based upon last generation hardware. The limitations apply to more than the visuals themselves...

I believe the Wii-mote and its concepts could have been put to much better use on a more powerful platform...and visuals would only play a partial role in that.
 
I think the opening thread used the word immersion, but I don't see this as what the Wii is aiming for, frankly. (Yes I know what Nintendo say, but lets pretend marketing people's opinions don't actually matter, for once?).

That 1up interview with Itagaki recently pointed out that the Wii changes the relationship between input and output.. namely.. a lot more input for the same outputs. Now it could be that the FUN of videogames is tied to the idea of tiny button presses translating to sword swings, or it could be that games can be successfully transformed, not just in terms of controls, but conceptually from that button-means-thing-I-can-do mentality and into utterly different scenarios. I don't think we should be surprised by the number of mini-games, but I think that successful games for the Wii would be slow, and probably a lot of first-person game.

Assassin's Creed, sure, not possible on earlier consoles, but you know, not by a great deal. Fighting, climbing, moving, all done before, just not to that degree of complexity. I'm excited by it, but in the same way I was about the Prince of Persia.

I don't think the idea of 'innovations in gameplay' really applies either, they're looking to transform the business model of games by stripping back a lot of what actually makes up gameplay; complex button systems.

In short, we're going to see a lot of terrible crap before some true gems emerge. Where are my Nintendogs going for a Wii?

....

Reactions to the Hulk Hogan picture are making me hate people.
 
What I disagree with is there being no true generational gap between the Wii and the last generation system. At least with the GBA->DS, there was a generational leap that was pronounced. However for the Wii, there's not been many games that look good enough to be tossed into a Top 10 Graphics list of last generation. RS comes the closest, but I still dont think it could compare to the XBox's best even.

There won't be a certain type of depth on the level of the 360 and PS3 in Wii games. 360 and PS3 games will feel like they're closer to living and breathing, either through graphics, animation, scope, or polish. Wii games will always have a cap. There will never be a cartoony game that almost resembles a real Animated cartoon on the Wii, just something a bit of a step above Okami and Wind Waker. That kinda hurts its appeal.

That and the faux emphasis on the wiimote.
 
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