• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why should multiplayer only games cost less?

It all depends on the content provided. I am perfectly fine paying full price for a single palyer only experience and a multiplayer one as well. The problem is when multipalyer only games still provide just as much content as a single + multi game. That is when I am like "Why did I pay for this?" I also think multiplayer only games should provide a bot mode and splitscreen offline play. I did not mind paying money for only online SOCOM Confrontation, Counter Strike: Global Offensive, and MAG because of what they provided. MAG was doing something never done on PS3, SOCOM Confrontation was the only tactical shooter on the market and for $30 you got a good amount of content, and finally CSGO has mod support, bots, and great online play. I would gladly buy COD and BF day 1 if they were Online only, bot support, offline split screen for $50. If they did not include bots, or spitscreen then day 1 $30. Battlefield story mode is so bad that it does not justify a $60. The co-op is also a let down so all they have left is mutliplayer. People really only buy BF for multi anyways so they are just ripping people off.
 
It doesn't necessarily have a more varied experience. Surely you can see that? Go provides a more varied experience than any game released in the last decade that I ca think of.



Absolutely, if it's just MP content vs. the exact same MP content and also SP content, then I completely agree. But multiplayer content varies and is typically much broader than single player content. Which is why people play many of them so long.

Go and Chess constantly have new content that no one has ever played before, for example.
I've never played Go, so I wouldn't know about how varied of an experience it is, but just looking it up now it launched with 16 maps, 6 game modes and only costs $15. Which sounds like exactly what I was propositioning. It's a low price, for a good amount of multiplayer content with a reasonable amount of modes. They're essentially charging you a reasonable price for a good multiplayer experience. Had it been $60 I don't see how it would have been worth the price, and they probably thought the same, so they released it for a lower price so that more people would see it as a worthwhile purchase.

Also your sentiment of
multiplayer content varies and is typically much broader than single player content. Which is why people play many of them so long.
completely depends on the game and the person playing. It's not such a black and white issue. You might enjoy the content in CS:GO for a much longer amount of time then I would.
I'm with Opiate on this; why does that actually matter? If the game retains enjoyability for that period of time, what's the problem? Why on earth is 'quantity of assets' something that means, well, anything at all?

Products are priced according to percieved demand, *not* cost of creation. That's one of the very first things I learnt in Business Studies.
I'm speaking from a personal perspective. You and I enjoy things for different amounts of time. Playing the same 10 maps over and over probably doesn't retain the same amount of enjoyability for me as it does for you. You might play the same 10 maps over and over for 40 hours, where as I would get bored of the same experience in about 20 (These are just random numbers, my point is just that we have different amounts of time before we get bored with the same amount of content and the argument of something retaining it's amount of enjoyability constantly shifts depending on who you're talking to and can't really be used as an argument.) A single player mode guarantee me a 6-10 hour addition to the amount of time I'd be entertained by the multiplayer modes.
What about single player only games then? Do you feel they should also be worth less money?
You're not listening. It has nothing to do with a single/multiplayer situation. It has to do with how much entertainment I get out of the game. If a multiplayer only game puts in enough multiplayer content to entertain me for as long as a game that has both single and multiplayer modes will then I don't mind paying the same amount of money for it. Like I said, I'm not paying $60 for a multiplayer game that gives me 10 maps and 5 modes, because I can go get that amount of multiplayer content in any other game that also has a single player game attached to it, which will give me even more game time for my money. But if a multiplayer game comes out at $60 with 15-20 maps and 10 game modes I'd be perfectly willing to consider buying it. I'm going to be playing that game longer then the average multiplayer game because they gave me more things to try.

By the same sentiment I'm not going to pay $60 for a single player game I will finish in 6 hours and has no replayability. But I will gladly pay $60 for a game that will take me 15-20 hours to beat or a 6 hour game that I'd want to beat 2-3 times. So no, not EVERY single player game needs to charge less for me to buy it, just like not EVERY multiplayer game would need to charge less for me to buy it. But if we are talking about splitting up a game like Call Of Duty and they're thinking about charging me $60 each for the single player content and the multiplayer content I can tell you that I would buy neither. Each of those modes individually are not worth $60, but together they provide enough content to warrant a $60 price tag to me. But if you gave me a CoD campaign that lasts 15-20 hours, I'd consider buying it at $60, just as if you gave me more multiplayer game modes and maps I'd consider the $60 price tag.
 
I'm with Opiate on this; why does that actually matter? If the game retains enjoyability for that period of time, what's the problem? Why on earth is 'quantity of assets' something that means, well, anything at all?

Products are priced according to percieved demand, *not* cost of creation. That's one of the very first things I learnt in Business Studies.

Um, no. The point of a business is to make money. You factor in your margins first when pricing your product. And when your product consists of higher quality materials (quality code in this case, meaning highly polished, tested, in addition to high quality production), you don't just reduce the price substantially just because it's popular.

It's not a coincidence that AAA games are always $60 a pop. Even super popular franchises.
 
I disagree that they should be cheaper but I think in terms of a business model a cheaper, standalone MP with DLC expansions as time goes on can be very successful. I think the reason a lot of people think MP only should be cheaper is because they already rely heavily on added payments through DLC.
 
Um, no. The point of a business is to make money. You factor in your margins first when pricing your product. And when your product consists of higher quality materials (quality code in this case, meaning highly polished, tested, in addition to high quality production), you don't just reduce the price substantially just because it's popular.

It's not a coincidence that AAA games are always $60 a pop. Even super popular franchises.

You contradicted your point. AAA game budgets vary massively yet they are priced the same.

Also, with games it's not a matter of pricing based on margin on a per unit basis. Each individual unit's cost of production is more or less insignificant. Once the initial development investment is made, pricing should be based simply on maximizing revenue, though that is probably easier said than done.
 
My goodness. This seems to be the most common response, and I'm sort of blown away that this is how people judge the value of a game.

I value products based on how much value they are to me, and not how much they cost the company to make.

It would be like refusing to buy clothes from a certain brand because they cost a few dollars to make but are sold for 10 or 20x that @ MSRP. Makes no sense.
 
I don't think it is wrong to charge the same, the problem is when you buy a multiplayer only game and nobody else has bought it, it becomes very poor value
 
You contradicted your point. AAA game budgets vary massively yet they are priced the same.

Well yeah, because that's become the standard max price. People wouldn't pay much more than that, so there has to be a balance. They know this when budgeting for a AAA to begin with.

There is a wide variety of prices for new games. They go from $5 - $60. And the number one thing that determines this is the resources put into making the game. That's the point.
 
I guess you could argue that because a multiplayer game needs other players in order to be experienced properly so having a lower price would help as it's more likely more people will buy it (to a certain extend). This opposed to singleplayer only games which can be enjoyed even if hardly anyone else buys it.
 
Because multiplayer communities almost ALWAYS dry up into nothingness, leaving collectors with a $60 brick in 2 or 3 years instead of a still awesome game.

THAT'S why they should cost less.
 
Some people are unable to find value in social interactions.

Yep, because games that have nothing but competitive multiplayer definitely have greater social interaction than co-op campaign games and games with both competitive multiplayer as well as single player.

Nice try at a drive by snipe comment, too bad it's a stupid one.
 
I'm also starting to agree with the whole idea of multipalyer F2P. When you think about it a multiplayer game isn't really a product you own, but a place you go to. It's like going to a baseball field or something. Should that be free or should you pay $60 for a license to get in there? I think that's what you should be comparing a $60 multiplayer game to -- an F2P multiplayer game, especially when you have ones now of the quality of Planetside 2, DOTA, or Hawken.
 
I don't think a game like Destiny should cost less. But titanfall should.

Co-op campaign games don't really count in this discussion. All the work that goes into single player campaign games went into Destiny as well as all the work that goes into multiplayer games. And it's a semi-MMO game as well. No, games like that aren't what this discussion is about. More like Titanfall I think is where the discussion stemmed from.
 
To me, the value I perceive of a game basically boils down to: time spent and enjoyment. If I spend a decent amount of time playing a game, and find it very fun then it is worth the price I paid for it.

Because of buying Half-Life, I got Counter Strike for free, yet looking back, I would totally paid $60 or more for it, because of how much fun I had, and the hundreds of hours I put into it.

That being said, with what I've seen of Titanfall and knowing it's a $60 game, I don't have a single problem paying that price for it when it comes out.

I love gaming and I want to play great, fun games. I don't really care if a game is sp, mp, coop, or whatever. If I'm entertained, I'm happy.
 
If I can't get full game play out of a game without the participation of another human being, I feel like the game is incomplete or worth less, than a complete game with a multiplayer option.
 
so paying $60 for a future coaster is a normal thing?

Just last night I played both Killzone 2 and Battlefield Bad Company 2 online. The community is virtually gone, but there's still something there, and the servers are still going.
I'd wager that by the time you're finished with a multiplayer focused game altogether, it will have seen at least a sequel or two released, which you'd probably move onto if you're a fan.
I've gotten way more mileage for my money playing online multiplayer in games, then I have with single player campaigns.
 
I've got plenty of single player games that are coasters
Weird. I don't have even one.

Multiplayer game coasters, yeah. Those I have.

I'd wager that by the time you're finished with a multiplayer focused game altogether, it will have seen at least a sequel or two released, which you'd probably move onto if you're a fan.
And yet the whole idea of having to "move onto" the sequel is really a multiplayer one. Solid single player games endure and you'll frequently find fans of a series replaying earlier games if they still hold up.
 
For me, I don't play a lot of mp games but if I do it is only with friends. So, if a game is $60 I not only need to buy it myself, but convince my friends that it is a worthy investment. Some of my favorite people to play with don't just drop 60$ on a game they aren't sure they will be playing for a while, or doesn't offer them a good single player experience.

So for me, a game that is mp only needs to cost less in order for the sale to be easier for me and my friends.
 
I was gonna make a thread asking why so many hate multiplayer or even the mere announcement of an upcoming game having multiplayer.

The most fair way to price a multi-only game would be as a service. Any game with more variables than a board game will require updates/balancing/fixes at some point. The content of a non-multi game is set in stone while the multi-only one is amorphous; it's harder to objectively gauge how enjoyable a multiplayer game will be compared to a single-player one before playing it since enjoyment of the former relies on other people.

On-going pricing model for a service is usually cheap to start with, so if the community is bad (something you can't preview before the game is released) then players can drop out without having spent so much money.
 
so paying $60 for a future coaster is a normal thing?

The future coaster thing only applies to console games that don't have local multiplayer. Otherwise, there's dedicated server software available or you have friends. Quake and Doom still have players and there's still a dedicated Street Fighter 2 community.

Many single player only games are effectively coasters too if you're a collector.
 
Multiplayer games should be cheaper, because otherwise I simply won't buy them. I wouldn't pay 60 dollars for Counterstrike, I wouldn't pay 60 dollars for any multiplayer only game. If I feel they've skimped out on making a single player experience, without passing part of the savings on to me, then I have no interest paying them full price. It doesn't really matter to me if I get as many hours of entertainment or not out of it.

It's like paying the same price for a sandwich made of super cheap ingredients, as a high quality restaurant sandwich made with expensive ingredients. I may really like the taste of the cheaper ingredient sandwich, but I don't care. If I feel like I'm getting ripped off, then I will spend my money elsewhere, because there are other places that will gladly offer me a cheap sandwich for a lower price.
 
As someone who buys games mostly for the one player experience, I see less value in multiplayer online titles. I also see games that have online multiplayer as a temporary part of the title-- as eventually the servers will be shut down for the title.

This serves me as a consumer to really only look at online multiplayer titles as a bonus incentive.

As for local multiplayer only, that means I have to require to find someone to play with and it becomes a hassle. More hassle, I'm not going to spend more money. If I can't enjoy a game by myself, then that price tag gets cut.

Though I'm the kind of guy who can wait for deals. The last game I bought at full retail price...was probably Pandora's Tower. And even then it wasn't $50. I'd probably have to go back to the Wii U's launch and say NSMBU was last $60 game I bought.
 
Multiplayer games should be cheaper, because otherwise I simply won't buy them. I wouldn't pay 60 dollars for Counterstrike, I wouldn't pay 60 dollars for any multiplayer only game. If I feel they've skimped out on making a single player experience, without passing part of the savings on to me, then I have no interest paying them full price. It doesn't really matter to me if I get as many hours of entertainment or not out of it.

It's like paying the same price for a sandwich made of super cheap ingredients, as a high quality restaurant sandwich made with expensive ingredients. I may really like the taste of the cheaper ingredient sandwich, but I don't care. If I feel like I'm getting ripped off, then I will spend my money elsewhere, because there are other places that will gladly offer me a cheap sandwich for a lower price.

A better analogy would be if they used the same quality of ingredients in both sandwiches but one has extra meat or other ingredients because saying MP developers don't put the same effort and quality into games as SP developers is dead wrong. They both get their meats and veggies from the same supplier for the same price but one restaurant is willing to give customers extra for no cost.

Another thing I keep seeing is the voice acting cost argument in which case, I present to you the Left 4 Dead series, Team Fortress 2 and Dota 2 which each probably have more lines of voice work than the majority of SP only games on the market. They are an anomaly but they exist.
 
In that Batman Origins thread I saw people saying the version without multi-player oughta be cheaper! An theres the crowd saying games with no single player should be cheaper! And that handheld games should totally be cheaper than console ones!

Soooo the conclusion I've come to is that prices are to high on average an peeps just want games in general ta be cheaper!
 
And yet the whole idea of having to "move onto" the sequel is really a multiplayer one. Solid single player games endure and you'll frequently find fans of a series replaying earlier games if they still hold up.

I don't see how that's a problem? It's not like you're playing to experience a storyline, so progressing to the next updated edition is fine. And like any other game, if you tire of it, you sell it off. It's not like servers are suddenly shut down without warning and you're screwed.
 
I'm really interested in seeing how many maps Titanfall will ship with.

CoD games typically have a 6-8 hour long campaign and 16 multiplayer maps.
 
In that Batman Origins thread I saw people saying the version without multi-player oughta be cheaper! An theres the crowd saying games with no single player should be cheaper! And that handheld games should totally be cheaper than console ones!

Soooo the conclusion I've come to is that prices are to high on average an peeps just want games in general ta be cheaper!

What's funny about it is that people were planning on spending $60 on it prior to the MP announcement but now they're not willing to spend the exact same amount on the exact same content.
 
Games should be prices on length and quality, no way Skyrim should be costing the same amount as some 4hr linear-athon.
A hardback fantasy novel like a ASOIAF book will cost a helluva lot more than some airport paperback.
This $60 for all crap is crazy.

As for multiplayer, it should only cost less if there's a fee to play. I can't believe Square think they can sell FF14 on the PS3 for ÂŁ30 and then expect people to pay monthly subs. The game should be ÂŁ15-20 maximum.
 
What's funny about it is that people were planning on spending $60 on it prior to the MP announcement but now they're not willing to spend the exact same amount on the exact same content.

Because it's always about feeling like you got the best value for your money. Wii-U players now realize that they have a lower value version of the game and they don't like it. That's just typical consumer thinking here. I don't want to pay the same amount for something as someone else and end up with less than him.
 
I've got plenty of single player games that are coasters

That's strange, what single player game completely stopped working after launch?

I'm thinking you're a bit confused. When people call a disc a coaster, it typically means that its inoperable, usually because servers have been shut down.
 
Because it's always about feeling like you got the best value for your money. Wii-U players now realize that they have a lower value version of the game and they don't like it. That's just typical consumer thinking here. I don't want to pay the same amount for something as someone else and end up with less than him.

I can only speak for myself obviously but if I intended to purchase the game with the expectation that I'd be getting a singleplayer experience and they later announced a MP component that wasn't coming to my platform in choice, my intention hasn't changed only my knowledge of the situation. I'm still getting what I thought I'd initially get. I'm generally not concerned with what other people are getting as long as I get what I initially committed to in the first place. I definitely understand if others want what everyone else is getting since I've been in situations where people have gotten more than me but not in a situation like this were something has been added post-commitment but again I can only speak for myself as I exist in the present.
 
i think single player games with tacked on multiplayer should sell their single player component for $40

i'll still gladly pay $60 for games like Battlefield and play multi only and not even see more than the EASY/NORMAL/HARD menu for SP
 
I don't know how many people feel that multiplayer only games inherently should cost less, but perhaps they expect it as a part of publishers' business models favoring lower priced games. The value of a multiplayer only game depends on it's community and the network effect comes in to play. Like the internet, the more people connected, the more the network is worth (by a variety of measures.) A price that keeps large numbers of people from buying and playing reduces the number of users, and thus reduces the value of the game. Of course, the publishers try to strike a balance, high enough price to make money, low enough price to get enough players to increase the value of the community.

What about you'll have a useless game once they shutdown the servers?
But now, if we're just talking about what I'll personally pay for a game, this is my reasoning. I'm never on the leading edge of gaming or tech because I like paying reasonable prices for stuff. If they're going to EOL the servers in 2-3 years and make the game unplayable, that game is nearly worthless to me because I'll only get a short time to play. Or if the community will have disappeared by the time I get to it, it's nearly worthless to me. But I recognize that it's just me that feels like that, and I don't expect publisher to cater to my somewhat unreasonable stance.
 
This is not a sarcastic question. I personally believe there is no inherent reason they should, but many people seem to feel they should or ought to cost less -- without any explanation given as to why that should be so.


they shouldn't.

but people assume that a "whole" game is single player + multiplayer because for years, multiplayer was always the "alternate" mode, not the mode people actually cared about.

now the opposite is true. Multiplayer is the main game and single player is the after thought.

What, to you, makes a game worth 30 dollars? 60 dollars? More?


single player content is more valuable to me than multiplayer. so if it doesnt have single player, its worth $0 to me. i'm weird, though, i guess, since i dont actually play games with people except for WoW.




multiplayer is always a time sensitive experience. if you dont get it in the first month, you missed the train and the value falls to nothing most of the time, unless its a huge game like call of duty.

single player endures forever.
 
I don't subscribe to this view, but here's an outline of a straightforward derivation/formalization of a common post in this thread:

Assume the personal value of MP content of a game is X, and the single player content is Y. Then because of the price ceilings imposed on the market, X+Y = $60. Assuming X and Y are positive, we can infer that X <= $60 and/or Y <= $60. Then take an MP only game, and it's value as X', if the MP only game is priced at $60, then buying it implies X' = $60. But the MP game is competing with the value proposition expressed by the Single+MP game, aka X <= X', making the MP game seem like a "bad deal", and worth less.
 
Not sure why people think that; multiplayer games should cost more and they will. They give a more social, dynamic, and replayable experience. And if the developers do it right, it requires constant patches and rebalancing.
 
Maybe i'm painting with too broad a brush here, but I feel like most of the complaints I see that multiplayer only games should cost less are coming from people...primarily interested in single player games.

I really don't see any reason why a multiplayer only game should cost less if there's a reasonable amount of content there.
 
Games in general should have more diverse price points. A lot of single player only games aren't really worth $60 for their low replay value, and a lot of multiplayer games aren't really worth $60 because of their lower production costs. If games launched at reasonable prices, used market wouldn't be so big and as many people wouldn't wait it out.

But of course, consumers see games launch at less than the standard and assume it's budget, automatically lower quality.

Apples and oranges, anyway.
 
The issue I have with MP games is that I cannot play them at my own pace nor I can tailor them to my 'skill level'.

This is a reason why I tend to enjoy MP games less than SP experiences.
 
Same reason people think non-Mario 2D platformers and mini game collections should cost less than other games. There's simply less percieved value in that type of thing.

I mean, you have top notch multiplayer games that are free to play these days. Why should Titanfall cost $60 more than TF2?
 
Top Bottom