• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why the hate for Move, Kinect, Wii, and 3d Gaming?

Generally I'm down with anything new or different as long as it's affordable. As a result I dislike 3D gaming because of the expensive initial investment it requires. I don't have a problem with Kinect, Move, or the Wii.
 
Alx said:
The point being that people are not always looking for a controlling ideal. Most people want to have fun, and there are many ways to reach this goal.

Do you honestly think that anyone who tried the Fishing Controller, and had a laugh, stuck with it rather than going back to the standard DC controller or fight stick?
 
DaBuddaDa said:
This too. I don't see Kinect or Move as a inspired move to enhance and move gaming forward. I see them as a money-grabbing excuse to get into casual gaming's wallet. Their lipservice to "core" gamers I fear will be nothing but that. Genres "core" gamers enjoy: FPS, TPS, PC RTS, Fighting, TPA, Platformers. None of those genres are enhanced in a significant way through motion control, and many of them are simply impossible to pull off with what we have now.

Well i look at it as an opportunity for new genres to come around or for genres where things like motion control and voice could work better than a controller.

It looks like the Japanese developers maybe the first to get around that way of thinking and see the potential for games like that.
 
Amir0x said:
And I only have *flashing lights* *sparkles* FUN *flashing lights* *sparkles* if the control doesn't suck ass and isn't a massive step back from a currently accepted standard. Get it now?

I do get what your problem is with this idea (you've been explaining it frequently enough), but you can't call that lowering standards, when it's only defining new ones. By definition standards are not only about your own tastes, they're about what defines quality in general.

Shurs said:
Do you honestly think that anyone who tried the Fishing Controller, and had a laugh, stuck with it rather than going back to the standard DC controller or fight stick?

Well, the fishing rod controller was more a hack than a real feature. But having a funny option doesn't mean leaving the traditional controls altogether. You can play "the regular way" when you're aiming for efficiency, and "the fishing rod way" when you want to goof around. Not everything has to be 100% one way or another... that's why options are good.
 
Alx said:
I do get what your problem is with this idea (you've been explaining it frequently enough), but you can't call that lowering standards, when it's only defining new ones. By definition standards are not only about your own tastes, they're about what defines quality in general.

I can and do call it a lowering of standards, because that's what it is for me. If it's not for you, that's cool. I respect that. But it is for me. If it's inferior in most ways to an already established standard, it's lowered standards.
 
LegendofJoe said:
Generally I'm down with anything new or different as long as it's affordable. As a result I dislike 3D gaming because of the expensive initial investment it requires. I don't have a problem with Kinect, Move, or the Wii.

That's my only moan. Me and my GF were looking at 3DTV's over the Christmas period and were very,very close to buying one. But then i thought it's too early at the moment to plonk down this much money on a TV especially when the take-up could be low. And those damm glasses still annoy me 3D is a tech i can see moving very quickly.

Next year i'll see what the landscape looks like and then reconsider.
 
I don't hate on the new stuff, but I would like it to be to the side, an accompaniment to the main thing

I'm looking to get a Move (most likely the Move, Navigator, that official Sony "SMG Gun") just to have another way of immersing or enjoying something

I grew up on controllers, I will stay on controllers

As some of the Master Race are M&KB 4ever.

I want 3D, I enjoy it in the movie theaters, and would like another option to enjoy or enhance my gaming experience

People just blow stuff out of proportions, and try to make their opinions sound like facts

More options is a good thing, but if said immersions is being pushed/forced, the community will lash back

Sony: Move is an accompaniment to the PS3. The company's trying to give you options in what it offers. You don't want the Move, great, but if you do down the line, there will be a great backlog library for you to choose from. Same goes for 3D. If you have a 3dTV, and want some gaming content, it's available. If in the future, there will be stuff here for you to enjoy.

MS: Kinect is there baby now. They were the HD market leader, with core games/third party offerings. They gambled and tried to come into Nintendo's territory of casual market and try to grab that piece of the pie, and in turn they succeeded successfully. So MS is now trying to balance both markets, right now its main focus is on Kinect, the HD Games second.

Nintendo: Is the top dog, they are making money. The thing that hurts them, is that there library isn't top notch. Shovelware has been rampant for the Wii, and it hurts it overall stigma. There is the classic controller for you to game on the Wii, but people see that some games are required for motion gaming, no compromise, not an option.

3D: It will catch-on, it is in it's infancy. Same was said for Blu-Rays, but that has blossomed. It might not set the world on fire, but little by little, when more content is available + different structures of viewing is possible, it will create it's own market.
 
Dabanton said:
That's my only moan. Me and my GF were looking at 3DTV's over the Christmas period and were very,very close to buying one. But then i thought it's too early at the moment to plonk down this much money on a TV especially when the take-up could be low. And those damm glasses still annoy me 3D is a tech i can see moving very quickly.

Next year i'll see what the landscape looks like and then reconsider.

Good decision. Unless you and your gf really enjoy watching movies in 3D I don't see much of a reason for you to upgrade just yet. Yeah glassless 3D is coming, but it's going to be outrageously expensive for a few years. I think it'll be another 3 years before 3DTV is worth the investment, but everyone has different threshold criteria so it might be sooner for you.
 
Confidence Man said:

It ruined your experience with Child of Eden as well? Or that you've based your take of an entire device on one very early preview of one game, choosing to ignore all the contrasting ones?

Prophet Steve said:
I thought there were actually quite a few previews that complained about it.

You're right... but we all know that two months can make a huge difference in the feel of a game, much less however long COE has until release. There's no reason to be optimistic yet, but it's just ignorant to make a judgment of an entire platform based on that.
 
RedStep said:
It ruined your experience with Child of Eden as well? Or that you've based your take of an entire device on one very early preview of one game, choosing to ignore all the contrasting ones?
I thought there were actually quite a few previews that complained about it.
 
I'll keep it short and sweet:

I already own a Wii. I like it and use it quite often. Now, owning PlayStation Move, for me at least, would be redundant and unnecessary. I don't need two consoles (or three) with motion controls. I get that experience with my Wii. The same notion applies to Kinect as well. However, in addition to already having a Wii, I'm not yet sold on the idea of gaming without some kind of controller in my hand. That and the no Kinect enabled titles (so far) have piqued my interest. Sure, Child of Eden looks cool, but I can play it without Move or Kinect. Dance Central looks alright, but nothing that seems to have long lasting appeal.

3D is a gimmick and isn't a necessary advancement in display technology. Motion picture, sound, color and HD were understandable improvements. 3D isn't, in my opinion. You can perceive depth perfectly fine with 2D image. With the right, lighting, focus, depth and composition, you can easily tell what is in the close and what is far away. Anything filmed or displayed in 3D has an odd pop up book effect. It's jarring, overdone and doesn't accurately simulate how we see things in reality. Plus, I simply refuse to buy a new TV, glasses and other equipment required to get the "full" 3D experience. It's just not worth it to me.
 
I see it as fear of progress.
Yeah, the kinect might not have amazing games right not but have you seen some of the shit people have been doing with it outside of the 360? If they can get it to do that now think of what MS could do with a next gen kinect?
The move is pretty much just the Wiimote though but they can both be awesome if used right and not just for waggle.
3D is really cool, especially for games. Not all movies benefit from 3D but I think all games do. Each game I've played in 3D has been more immersive because it quite literally feels like a world in my screen. It might take a bit for it to catch on though, especially so soon after HDTVs got a huge push (and it might be 3Ds downfall sadly). Luckily I got a new PC and monitor (3D).
 
I don't even notice the waggle in Zelda and Mario. Loved Metroid Prime 3 so much, and most aiming was done with my arms folded in my lap. Had so much fun with the motion controls in Wario Ware. Loads of fun with Excitetruck, just for the sake of fun.

Did not enjoy Dragon Quest Swords with the inaccurate slashing. Did not enjoy the shaking in No More Heroes.

It's a game to game thing. I'm not going to condemn motion controls in gaming when I've had a great time with some of them. I'm not really aboard the MOTION GAMING train that the industry is trying to push as the be all/end all, though. Not interested in picking up Move or Kinect.

Very excited for 3DS. Wearing the 3D glasses in the theatre over my own glasses is annoying, but I keep doing it, because for the majority of the films I've seen in 3D, I've enjoyed it. I will have my 3D on for my 3DS for every game that supports it. :)
 
People don't understand it and are afraid of what they don't understand and hate what they are afraid of.

Lack of understanding -> Fear -> Hate

This doesn't just describe video games but is a general human reaction towards many things.
 
-PXG- said:
I'll keep it short and sweet:

I already own a Wii. I like it and use it quite often. Now, owning PlayStation Move, for me at least, would be redundant and unnecessary. I don't need two consoles (or three) with motion controls. I get that experience with my Wii. The same notion applies to Kinect as well. However, in addition to already having a Wii, I'm not yet sold on the idea of gaming without some kind of controller in my hand. That and the no Kinect enabled titles (so far) have piqued my interest. Sure, Child of Eden looks cool, but I can play it without Move or Kinect. Dance Central looks alright, but nothing that seems to have long lasting appeal.

3D is a gimmick and isn't a necessary advancement in display technology. Motion picture, sound, color and HD were understandable improvements. 3D isn't, in my opinion. You can perceive depth perfectly fine with 2D image. With the right, lighting, focus, depth and composition, you can easily tell what is in the close and what is far away. Anything filmed or displayed in 3D has an odd pop up book effect. It's jarring, overdone and doesn't accurately simulate how we see things in reality. Plus, I simply refuse to buy a new TV, glasses and other equipment required to get the "full" 3D experience. It's just not worth it to me.
The tag of -liar isn't adeguate with you, sir.
You are telling the truth.
To me, 3d is...i don't know how to put in words...not natural.I mean, the effect 3d gives to what you are watching ins't natural most of the time.
I perceive it like something that distract you from what's happening on the screen.
I tried kinect the other day at a friends house... the idea is great, but lag is quite terrible.You can't really act normally, so the entire experience is ruined. It seems like the screen is responding, but a blittle too late and sometimes not so precisely.
Maybe they're just too early technologies, or maybe it's me which can't enjoy the experience how it is enough.
 
I believe I have a strong grasp of this problem.

"Innovation" and "refinement" are overused words, but words which can be used precisely if we consider carefully. With that in mind, it's important to note that innovation and refinement are both admirable qualities, but which are often at odds with one another. This stands to reason: refinement is the process of gradual improvement of a product or concept as we learn what works and what does not. We improve it as we go. By contrast, if you create something that is largely new and unique, then almost by definition it cannot be refined.

Consider "traditional" gaming three decades ago: games were buggy, often times difficult because of frustratingly poor design rather than compelling challenge, had rudimentary graphics, and relied on controllers that had a total of 5-10 buttons which were all digital. Everything about those early days has consistently progressed: better graphics, better control with more options and more buttons, better game design, and so forth.

The people who tend to frequent boards like NeoGaf are also likely to prefer refined gameplay that is already available through "traditional" game design. It doesn't mean that motion gaming can't eventually be refined in to something that people here like -- it means that it can't start there. Perhaps within a decade or two will progress in to something that fans of refined gaming enjoy.

Again, for emphasis: the key is the dichotomy between refinement and innovation, and recognizing that these two admirable qualities are often at odds. Products that try significantly new ideas are likely to conversely be lacking in refinement, and this is a board filled with people who have a taste for specific, highly refined game designs.
 
The kinect and the move have the problem of not having been shipped as a standard in the console since day 1, so games designed for it will always be either sub-budgeted, as they are targeting a subset of the installed base, or will make compromises to also target the non-motion controlled population. It's also a shame the move pointer is not as good as the Wii one.

That said, both have the chance to introduce head tracking, but GT5 completely fucked up and allows it only on arcade mode. Hopefully forza 4 will do a better job of this and make it a standard for racing games next gen. Head tracking is already used on PC games so I hope the luddites will not whine much about it.

The Wii controller is great, and I hope a split controller becomes the standard next gen. If anything it will get rid of the terrible dualshock design. The pointer is great but the accelerometers have been misused several times. There are still a few great uses of them, like in golf games, the godfather / bully, and skate it (which easily controls better than its hd bros). Other than that, they have been a good replacement for a couple of buttons (reloading in a lot of games, the knife in RE4, mario's spin thingy in galaxy), or plain old worse than having a button. But that's more a problem with the developers than the technology itself.

And even the pointer has been misused. I keep expecting a game where tilting the pointer is used for something else than firing gangsta style, but since most bullets are point-shaped rather than line shaped I can forgive them for their absolute lack of imagination. It's sad cause it's one thing where the wii pointer is better than a mouse, but again, developers have failed here.



3D is a different can of worms. I can understand people being cautious since the active shutter technology seems to be a transitory solution. Still, glassless technology will come, and at least for me, circular polarization should be good enough.

That said, there's no excuse for saying 3D is a gimmick, then turning around and saying you really care about good graphics. Most of the graphical improvements are gimmicks! Bump/normal/parallax mapping are gimmicks, so is self shadowing, so is AA beyond the most basic solution, so is motion blur, depth of field, etc, etc. Lots of technology has been created to make games look better and more realistic, but sending a different image to each eye is somehow worthless? Bullshit.

About the Wii not looking good enough for your tv, there are two solutions. Buy a better TV, or use an emulator. I mean, if you care that much about graphics, good news, you have a PC capable of running Dolphin, period. Either way, it's pathetic that people won't play games because they don't look good enough. Graphic whores are denying themselves of a lot of great games (not only in the wii).
 
Prophet Steve said:
I thought there were actually quite a few previews that complained about it.
Joystiq preferred one level with Kinect and one without, Kotaku preferred playing with Kinect, ShackNews enjoyed both ways, 1up were lukewarm to Kinect, IGN loved Kinect, Gamersyde loved it, Destructoid hated it. And I'm sure since the big previews back in September the controls are much tighter. As far as I am aware, Destructoid was the only really negative preview (and, unsurprisingly, the one quoted a lot).
 
I welcome motion controls so long as developers aren't shoe horning it to fit games that would be better served with a standard controller. Games like Kinect Sports, Dance Central, and Your Shape would absolutely be an inferior experience with a controller.

I think it's just GAF is full of video game hobbyist who have experienced a lot of games and know what they like. It's only natural to approach something that doesn't fit within long-developed notions of gaming with skepticism and cynicism.

There's also the arguement that GAF is made up of a lot of skillful gamers who have come to thoroughly enjoy games that challenge their skill-set, which has been a long time in development. Motion-controlled games are more relaxed in that respect because they're meant to make gaming accessible to a larger audience that hasn't been playing games for long, or maybe they haven't ever played a game.

In any case, motion-controlled gaming isn't going anywhere. Not sure why the haters put so much effort into expressing their negative opinion, because it utimately doesn't do any good.
 
i grew up holding a controller in my hot little babyhands, pressing a d-pad and pushing buttons. that's still how i do it. that's how i like it. i don't want to flick my wrist, i don't want to swing my arm. i certainly don't want to kick, punch, jump or dance. that's just how i am brah. if "you people" want to do all that stuff and enjoy it, that's great. power to you. god bless america. i just don't want that. i'm sure there will be enough games of both kinds for everybody, cumbayah etc.
 
-PXG- said:
3D is a gimmick and isn't a necessary advancement in display technology. Motion picture, sound, color and HD were understandable improvements. 3D isn't, in my opinion. You can perceive depth perfectly fine with 2D image. With the right, lighting, focus, depth and composition, you can easily tell what is in the close and what is far away. Anything filmed or displayed in 3D has an odd pop up book effect. It's jarring, overdone and doesn't accurately simulate how we see things in reality. Plus, I simply refuse to buy a new TV, glasses and other equipment required to get the "full" 3D experience. It's just not worth it to me.

Here's the root cause of people hating on 3D. They just don't want to be told their sweet hdtv they just bought is not good enough anymore and that they'll have to buy a new one.

And it is a fair sentiment. I mean, HDTVs are relatively expensive, compared to the other components required to play a video game.

But that doesn't mean people should rationalize this feeling and start calling 3D "a gimmick".

_dementia said:
3D really hurts my eyes.

That's fair, but that doesn't mean technology should stop just to suit you. If that was the case, we wouldn't have videogames at all, cause it triggers epilepsy in some people, which is way more serious that "my eyes hurt".
 
ElFly said:
That's fair, but that doesn't mean technology should stop just to suit you. If that was the case, we wouldn't have videogames at all, cause it triggers epilepsy in some people, which is way more serious that "my eyes hurt".
Nobody is saying technology should stop to suit them, just technology should advance in different areas.
 
Motion: No games have come out to make me go "WOW, that's a nice use and makes me like motion controls." Far from it. 9/10 of the games I've played on Wii, I have found clumsy or just outright bad. 1/10 being the Trauma Center series, which could've been done just as, if not, better on the DS where the series originated (I find the touchscreen more precise, even if I lose easier tool selection on the fly).

3D: Don't care. Won't care. Will not care. Until next generation where it's gimmick nature becomes more standard and maybe useful, it's a hindrance to games right now.
 
Motion control is ok, I'm cool with motion so long as traditional gaming isn't sacrificed for purely motion gaming.

3D... It's ok, nothing bad but as long as it's optional and/or inexpensive, I'm cool.

I don't really hate much things, the only things I hate in gaming are FFXII and Silent Hill: Shattered Memories.
 
Motion is bad for me because, at least in most cases, I have never felt it really added anything to the experience. Most of the time, motion controls are used in place of a standard button press and makes it harder to do normal actions. Thinking of a few games, Rolling and Blowing in Donkey Kong, Spinning in the Mario games, and shaking to slash in Twilight Princess. none of these actions couldn't have been done with a button press instead, and only Mario's shaking to spin feels unintrusive out of all 3 examples I have given.

I also strongly feel that video games are a relaxation style of entertainment, and making people actively move around and do stuff (albeit with good intentions such as getting healthier and removing the stigma of weight gain that has plagued games since their invention) is pretty much against the relaxing aspect of the medium.

The only real thing motion controls have helped with is the controls in first person shooters, making them almost rival Keyboard and Mouse, as well as introducing or reinventing a few genres of games such as dancing and fitness, and allowing some really creative mini games to be invented, but to be honest, that's not really my thing.

As for 3D... I could take it or leave it. 3D isn't going to make a bad story good or terrible voice acting great. It's just a gimmick to help immersion, but it comes at the cost of framerate, which I find is a very important part of making games immersive. It's hard to get immersed if your characters look like they teleport or the game locks up to load a new wall texture every few steps. It's just not worth the cost in my opinion

Still, I'm not going to throw out all possibilities of these technologies being good. Every new technology always starts off rough with a ton of rich studios piling cash on to slap the new gimmick onto their product at the last minute haphazardly, but giving it a few years for technology to evolve, it could turn into something awesome.
 
Ashkeloth said:
The only real thing motion controls have helped with is the controls in first person shooters, making them almost rival Keyboard and Mouse...
I am genuinely curious as to which motion-control FPS you think provides the same precision and speed of aiming and movement offered by KB/M?
 
My hate comes from the fact that my room isn't big enough for move or kinect...
This makes me sad. I wanna run a jump like all the other kids =(
 
People are afraid of change.


And as much as i can understand how someone could not like motion controls, the hate for 3D gaming is pretty much ridiculous. The technology will only get better and more suitable for everyone.
 
DaBuddaDa said:
Nobody is saying technology should stop to suit them, just technology should advance in different areas.



Hahaha, what.

Some people get motion sickness from FPSs, or even, polygonal games with a moving camera. Does this mean we have to drop FPSs and other genres from developing, to move into other "areas"?

By this interpretation we should have stuck with sprites forever.
 
I will just say that I was SUPER hyped for Wii, and all over that shit when it came out. Motion controls, except when used very sparingly (nsmbw) have disappointed me over and over again.
 
ElFly said:
Hahaha, what.

Some people get motion sickness from FPSs, or even, polygonal games with a moving camera. Does this mean we have to drop FPSs and other genres from developing?
Hahahaha what? Stop trolling.

No, that's not it at all and you're intentionally missing the point. People can prefer to have companies innovate in different areas than what they're focusing on. For example, I like 2D games, I'd like to see companies innovate on 2D games instead of 3D games. It's called "having an opinion," I know it's a concept really hard to understand on a message board.
 
DaBuddaDa said:
I am genuinely curious as to which motion-control FPS you think provides the same precision and speed of aiming and movement offered by KB/M?

I was hoping that motion controls would get close to mouse controls, but it hasn't happened. Instead you always get this awkward floating reticle with a gun/arm that moves strangely on screen.
 
Combichristoffersen said:
Nooooooooo :(

I would be OK with it if it was XIII, but XII? :(

It felt like an offline MMO that's not Final Fantasy... And I hated the system (well, that's just me I guess).

Sure it's pretty and the worlds are gorgeous but the system was meh. Heck I prefer FFXIII a lot more over this game.
 
1. I don't hate Move, but I think it's a year too late and is too expensive.

2. I do hate Kinect because I think it's a gimmick with little room for conceptual expansion that got propelled because of deep pockets and admittedly one really good game. This wouldn't bother in itself me if it wasn't for the fact that it and its games are so expensive.

3. I don't hate Wii. In fact I think Wii has been where most of this generations genuine creativity has come from. But my problem with it is that Nintendo doesn't seem to have anything to expand their brand, and again did a piss poor job at getting 3rd parties on board.

4. For consoles I think there's potential for 3D gaming, but not for a great while. I think 3D TV's are kinda a joke right now and will be until there is compelling content to make "3D" a legitimate market. 3DS looks nice, but too expensive for me personally.
 
Zomba13 said:
I see it as fear of progress.

So "progress" for you means shaking the wiimote to roll in Donkey Kong (lag) instead of a button press? (no lag). This is backward progress.

Anything that can be done better by an older way of controlling doesn't equal progress. Movement gaming is a new thing, a change, something that might bring diversity but in the games we saw so far, there isn't much "progress" sorry.
 
genjiZERO said:
1. I don't hate Move, but I think it's a year too late and is too expensive.

2. I do hate Kinect because I think it's a gimmick with little room for conceptual expansion that got propelled because of deep pockets and admittedly one really good game. This wouldn't bother in itself me if it wasn't for the fact that it and its games are so expensive.

3. I don't hate Wii. In fact I think Wii has been where most of this generations genuine creativity has come from. But my problem with it is that Nintendo doesn't seem to have anything to expand their brand, and again did a piss poor job at getting 3rd parties on board.

4. For consoles I think there's potential for 3D gaming, but not for a great while. I think 3D TV's are kinda a joke right now and will be until there is compelling content to make "3D" a legitimate market. 3DS looks nice, but too expensive for me personally.
which is the 'one good game' on Kinect?

is it Kinectimals, Dance Central or Kinect Sports you're talking about?

more generally talking about 'gestalt GAF' which is something i always try not to do. on average GAF seems to be 'skeptical' about things it hasn't seen or tried.

that's not an inherantly bad thing, even if it's kind of annoying. having been on here pre Wii and pre move and pre Kinect, generally you see things start turning around after a while. gestalt GAF may be skeptical, but when it starts having fun it tends to admit it.

so basically, once more of GAF try these things, they'll stop presuming that the sky is falling and that these things are going to ruin their beloved hobby, and they'll realise that either these things are fun and neat after all, or that at the very least even though they still don't like them, that it hasn't ruined their gaming experience and that games they like continue to come out at a healthy clip.

Anihawk will remain completely unpredictable and completely opinionated. just remember that he's one of those people that seems to be stating his opinion as fact, but isn't really. it's all just his opinion, he just tends to use lots of absolutes.
 
Ranger X said:
So "progress" for you means shaking the wiimote to roll in Donkey Kong (lag) instead of a button press? (no lag). This is backward progress.

Anything that can be done better by an older way of controlling doesn't equal progress. Movement gaming is a new thing, a change, something that might bring diversity but in the games we saw so far, there isn't much "progress" sorry.
if you want to just talk about controls in terms of whether they add lag or not to the experience and want to ignore anything else they might add, i look forwards to your diatribe against wireless controllers.
 
DaBuddaDa said:
Hahahaha what? Stop trolling.

No, that's not it at all and you're intentionally missing the point. People can prefer to have companies innovate in different areas than what they're focusing on. For example, I like 2D games, I'd like to see companies innovate on 2D games instead of 3D games. It's called "having an opinion," I know it's a concept really hard to understand on a message board.

Hahahhaahaha what what?

The original complaint was that "3D hurts my eyes". That's not an opinion.

Thing is, the fact that causes discomfort in a small sector of the population, is no reason to abandon 3D.
 
I can't speak for Kinect or Move as I haven't tried them but I find the Wii lacks the precision I'm looking for when I'm gaming. I went from being very pumped to very disappointed. The only games I've really felt okay about motion controls on it are for games like Mario Galaxy or NSMB, other games like Donkey Kong just have it there to have it there and it a button would have served better.

Now, my kids love the Wii, primarily because they don't have the dexterity or experience to use a more precise controller. For them it has been a great experience and a nice introduction to gaming.

The whole 3DTV deal just seems like a gimmick to sell TVs. I'm not interested at all in doing anything that requires glasses and even then I suspect it will be an issue with migraines.
 
ElFly said:
The original complaint was that "3D hurts my eyes". That's not an opinion.

Thing is, the fact that causes discomfort in a small sector of the population, is no reason to abandon 3D.
Either you just want to continue to troll, or your skull is as thick as a brick wall, so I'll try to explain this to you as succinctly as possible:

"3D gaming hurts my eyes, therefore I hope <company> focuses on innovations other than 3D."

or:

"I do not enjoy using the Kinect, therefore I hope Microsoft focuses on making non-Kinect games."

Understand? Do those sentences make sense? Do you see how the above statements do not mean: "3D SHULD BE ABANDONED BECUZ I SAID SO!!!"?
 
plagiarize said:
which is the 'one good game' on Kinect?

is it Kinectimals, Dance Central or Kinect Sports you're talking about?.

Dance Central. I said it was a "really good game", not merely a good game. It's totally solid and deserves the praise it gets. I'd say Kinect Sports is "OK, but expected". But even as a child I would have thought Kinectimals trite, and would have wondered why cats were acting like dogs.
 
plagiarize said:
if you want to just talk about controls in terms of whether they add lag or not to the experience and want to ignore anything else they might add, i look forwards to your diatribe against wireless controllers.

If there's lag with wireless controllers then it's not perceptible enough for me to care, it really didn't bring anything bad. I'm just making the general point some people made that I don't mind any new form of control -- as long as it improves what's already there. When it does not improve, I don't like. By this logic, anything that could have been more effective with a button press instead of a shake (just an example see), is not an improvement.

There are things that were better with "movement gaming", I just think that sadly its rare it happens (at least so far). I love Kororinpa and how the angle of the Wiimote decides the angle of the ground --- that's a perfect use of movement gaming. The bowling game in Wii Sports was a bowling game to a new level simply because making the move was bringing alot of immersion and this is a kind of motion that is really hard to traduce in a great fashion with a joystick. Echochrome 2 on the Move is also a super excellent use of the Move. Being the light and projecting shadows to complete a level totally immerse you because the controller looks like a light first of all and then you feel you ARE projecting a shadow, you feel you have a direct link with the game wich is fantastic and immersive.

So yeah, I think there are great possibilities for movement gaming but we simply didn't see much effort from devs and publishers yet. This is the kind of controls that simply needs to be implemented very well or else it sucks. And every time it will suck or that I will feel it would have been easier, more effective and better to play with a traditionnal controller then I will complain.
 
genjiZERO said:
Dance Central. I said it was a "really good game", not merely a good game. It's totally solid and deserves the praise it gets. I'd say Kinect Sports is "OK, but expected". But even as a child I would have thought Kinectimals trite, and would have wondered why cats were acting like dogs.
you should ask around to get some more impressions of Kinect Sports and Kinectimals. you'll see a consensus that pegs them as at least good. honestly, i wasn't being a dick with that question. i genuinely wondered.

well, i wasn't *just* being a dick.

Kinect Sports is way better than I expected. I think most people feel that way about it. You'd expect a soulless by the numbers cash in, but instead you've got a very charming, highly polished title that clearly had a lot of love and care put into it.

Kinectimals isn't for everyone, but I hear that again, it's far from being some crass 'kids will play anything' title, and that its actually got a load of content and is a bunch of fun if you don't mind playing something a bit twee.
 
is it Kinectimals, Dance Central or Kinect Sports you're talking about?
Kinect Sports? I dunno, man, that seemed way too basic. There's so little room of skilled play.

I played a round of table tennis with a buddy, for instance, and we just stood still with our arms out. The ball bounced back and forth like 25 times before one of us moved to let that round end. Every sport we tried didn't really seem to offer any sort of precision. It never seemed to really duplicate what we were doing. A certain amount of auto correction is necessary, but this seemed WAY over the top.

Kinectimals is way better than it had any right to be, though. Not really my type of game, but it's a well designed product that works really nicely.
 
Top Bottom