Calling something that involves 6 people a "raid" is a joke. For any other game that involves raids, that is a group.
Calling something that involves 6 people a "raid" is a joke. For any other game that involves raids, that is a group.
Not really. Raid is an activity, it doesn't have anything to do with how many people are in the 'fireteam' or 'group'.Calling something that involves 6 people a "raid" is a joke. For any other game that involves raids, that is a group.
Because playing with randoms in a raid usually sucks (at least in WoW)
Not as much as not being able to play them at all.
Not as much as not being able to play them at all.
You do though because if you're comparing heroic weekly to the challenge and difficulty of a raid it means you're in for a rude awakening when finally going in a raidIt already works on game with harder content. I don't need more arguments than that.
It already works on game with harder content. I don't need more arguments than that.
Not as much as not being able to play them at all.
It works well in FFXIV, but while I can't speak for post-game because I didn't get far past the end of the game, iirc dungeons are 1.5 hours max. I hear Destiny raids go much longer.
In my post directly above yours I provided a reason to why they can't make it optional. It would almost always be a bad experience for players. Significantly worse then not playing the raid at all. So players get angry and leave Destiny, telling all their friends how bad the Raid is. So for 1 player who might get lucky with a random matchmade group, you have 99 players full of rage and disgust. Thats not a net-positive for Destiny and Bungie. And thats why they can't add it as an option.I can understand why there's no matchmaking in the raid, especially with the amount of teamwork and communication required, but there's no reason why they can't make it optional.
There's absolutely no reason why the nightfall shouldn't have matchmaking though, especially since they changed it so that you don't get kicked to orbit if you wipe.
Not true.
People using MM take players out of the pool of LFG players.
The drawbacks that MM compounds (trolls, AFK, quitters, toxic behaviour) could put newer players off raids entirely if MM was their first experience.
What Destiny needs, and this has been discussed countless times, is a way to build a group in game. A flag on your character to put you up for a specific activity, build a group and advertise for a specific run, and a way to search for those flags/groups. Add some conditions like "new players welcome" or "mic required" and you're set. It isn't a difficult problem.
The player-base is so large that these groups would build quickly, and the extra layer of social interaction required to build a group would help protect against MM issues.
MM allows players to jump in on a whim without thought, a party based system would require a little more thought, a bit of discussion between the group, and allow for people to make a arrangements for things like players who might have to leave suddenly etc...
I would love this so much, because it's the only content I haven't really seen yet.
Final fantasy 14 Raids are 8 players.Calling something that involves 6 people a "raid" is a joke. For any other game that involves raids, that is a group.
I did VoG in vanilla and that shit isn't hard, it's babies first raid levels of difficulty. I'm not convinced King's Fall is any more complicated.
have you ever even tried world of warcraft's lfr mode
you want raid matchmaking until you have it and realize it is the most toxic thing possible
It's 6 people destiny. That's a bit easier to maintain then 40.
Maybe if that was true. I guess a few mins browsing LFG is impossible for most people...
Is it really that complicated for you? Matchmaking for raids sucks and is usually a waste of time. It's super easy to find people. If you can't coordinate enough to find a few people who know what to do then you probably don't stand a chance coordinating with randoms to do a raid anyway. No mental gymnastics needed.They need to put this in the game. There's no reason not to. The people claiming otherwise have gone through heavy mind gymnastics to rationalize their position.
Not as much as not being able to play them at all.
And before people start saying to just form a group through the Destiny OT, try doing that as an XB1 player before making such a recommendation.
WoW has 40 man raids again?
Or still has them? I thought it's all 10 and 25 now.
Strawman after strawman argument keeps being made here. 'It won't work because this possible outcome will make players dislike the experience'
Seriously guys?
Matchmaking for raids: check light lvl, check mic active, make it a requirement. Bam. Com issues over. That was tough.
They said heroic strikes would be ruined with matchmaking, and yet I group with randoms every night with no issues, no mic most of the time. Sure that's anecdotal, but no more than those saying it's terrible.
And before people start saying to just form a group through the Destiny OT, try doing that as an XB1 player before making such a recommendation.
Even LFG often gives a bad experience with quitters and people with bad attitudes and no clue what to do despite claiming experience. Matchmaking would be twice as bad.
It wouldn't really negatively affect regular raiding directly but as others have said, it really doesn't make sense for them to devote the resources to build and support a feature that they already know won't work very well.
I'll take you up on that bet. Find me any 3 players who meet the activity's level requirement (which MM would also do) and we will do King's Fall.So how do you explain the thousands of players struggling to beat Atheon? Or Kings Fall? Even in LFG groups?
Here I have a challenge for you: We build a fireteam for Kingsfall. I bet $100 that for any 3 player you choose - you are allowed to choose the most pro leet mlg ultra players you can think of- I can provide 3 idiots of even higher quality that play so bad that it is impossible for this group to even finish the raid on normal. Let alone in a decent time.
That's where the problem is. You can play 100 attempts flawlessly, if anyone else in your group fucks up at a bad time, you wipe.