HungryHorace said:
Like clockwork somebody compares cars to games, even when the article it's in response to is criticising publishers for trying to control distribution channels, which is exactly what car manufacturers do. They also lock out generic products & use proprietary tools & warranties to control servicing. In other words, they guarantee a revenue stream through the life of a product, just like dlc or online passes.
Personally, I don't have a problem with second hand sales per se, but I wish gamer's would drive a harder bargain. Squeeze the middle man, demand more for your games & to pay less for second hand titles. If an online pass costs $10 then knock it off the price you pay Gamestop & some more for the inconvenience. Then you'll have more to spend on games and the developer will have more to spend making games.
Do agree with you about multi-tiered pricing though.
To be fair, I used other examples - a painting, a book, a CD or DVD, garage sales, flea market type setups... If I buy a painting from an art gallery for $1000, then 2 months/ years later decide to sell it off at a flea market, I don't have to REPAY THE ARTIST for reselling the painting/book/lcd monitor/transistor raidio or whatever item it was I originally bought and paid for in full.
If I form a company called PaNaMa's Used Junk (heh) and I want to specialize in selling off people's old crap, to other people, I'm pretty sure that falls under your standard capitalism business enterprise, and I'm pretty sure I don't have to give more money to all the original manufacturers of the traded in crap, before I can sell it to my bargain hunting customers. Those guys made their money on their original sales. If cars are a bad example, then choose almost any other commodity.
What game companies seem to be pushing for, is a concept I think that's kind of anticapitalist in a way. They want $70 for your NHL 2011 game disc. Then when you trade it in (to EB, Johnn's Used Games, Pawn Shop, PaNaMa's Used Junk Store, your cousin Freddy - whatever) they want you to pay them an additional $10/20 or whatever.
Then if the game is resold to someone else (your neighbour, a classmate, or back to a store) they want another $10 or $20.
In effect, they are now asking for say $70 + 20 + 20 + 20 (for example) for that ONE COPY of ONE GAME, every time it changes hands, throughout it's very existance on earth.
So instead of making $70 on that copy at retail, they want to make $70 at retail + another cut every time it changes hands - so say, $130 in this case, for example.
This is totally at odds with almost everything in the history of market exchange.
If I sell off my old Dreamcast collection at a flea market this sunday, and that guy decides to sell it off via his game store 2 weeks later, does he RAELLY have to go back and give Capcom another $10 for my copy of SFA3 from 2000?
There is no way they can do a "cradle to grave" price gouge, for the life and existance of every single disc, every time it changes hands, and get more moneys every time. That is retarded. And I'm pretty sure someone could prove unconsititutional, or something.