I was browsing through old FF10 and FF13 hype news and old builds in anticipation of FF15 news when i randomly remembered seeing earlier FF13 shots that looked distinctly different from the release game back before the game came out...i tried to dig up some of these scans again and i found these...
As you can see, the models and details on the characters are much more high quality than in the launched game, no sausage fingers for one, but also, there's hardly any visible polygon edges on the characters bodies, not to mention the faces look much better, and the dithering on the hair is severely reduced from both the launched PS3 title and even moreso compared to the subpar 360 port.
My question is...why? There are many possible answers to the question, one of which obviously being that SE was a goddamn mess at that state, in terms of both developing the game itself and the engine...
But there's also the 360 to consider. FF13 was originally a PS2 game, but then they wholesale switched over to researching CELL development, and were fully intending to launch as a PS3 exclusive before obvious financial realities made it clear that wasn't going to happen.
Is that also a possible reason? We know exclusive titles had more graphical grunt on PS4 versus 360...was shifting to multi a suitable enough reason to drop the higher quality assets?
But then there's also the PS3's state itself. We have no idea what kind of dev kits Sony had at that time, maybe it as a case of SE not anticipating the PS3's final output? But these pics are from August 2008..so it wasn't really THAT long until the game launched..so SE had to have been working with the PS3 for a long time before that..how could they not anticipate the scale of their assets?
I don't believe that its a simple case of bullshots, as this is literally better/different graphics all around than what we got, not just higher resolution and AA applied.
Anyone else have any reasoning for this disparity?
As you can see, the models and details on the characters are much more high quality than in the launched game, no sausage fingers for one, but also, there's hardly any visible polygon edges on the characters bodies, not to mention the faces look much better, and the dithering on the hair is severely reduced from both the launched PS3 title and even moreso compared to the subpar 360 port.
My question is...why? There are many possible answers to the question, one of which obviously being that SE was a goddamn mess at that state, in terms of both developing the game itself and the engine...
But there's also the 360 to consider. FF13 was originally a PS2 game, but then they wholesale switched over to researching CELL development, and were fully intending to launch as a PS3 exclusive before obvious financial realities made it clear that wasn't going to happen.
Is that also a possible reason? We know exclusive titles had more graphical grunt on PS4 versus 360...was shifting to multi a suitable enough reason to drop the higher quality assets?
But then there's also the PS3's state itself. We have no idea what kind of dev kits Sony had at that time, maybe it as a case of SE not anticipating the PS3's final output? But these pics are from August 2008..so it wasn't really THAT long until the game launched..so SE had to have been working with the PS3 for a long time before that..how could they not anticipate the scale of their assets?
I don't believe that its a simple case of bullshots, as this is literally better/different graphics all around than what we got, not just higher resolution and AA applied.
Anyone else have any reasoning for this disparity?