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Why why why isn't there a Super Mario RPG 2??

BooJoh said:
I'm confused. Why are we comparing a 10+ year old game that's two generations behind based on graphics at all? Of course Paper Mario 2 has better graphics. But that doesn't mean Super Mario RPG is the graphical equivalent of a used kleenex. The game has very nice graphics, for its time.

My biggest argument between the two games is that SMRPG just feels more like an RPG, with a larger more controlled party and less timing-based gameplay. Nobody has denied that the games play differently, what I don't get is why people have a problem with anyone who happens to enjoy the more traditional gameplay over the fancy PM stuff. If you don't like a game, don't play it. It's pretty easy.

SMW looks better than SMRPG.
 
Dragona Akehi said:
WHAT COLOURS? You mean that horribly dithered CRAP all over the screen? UGH. It's like seeing GIF files from 1998. *shudder*

Not to mention that Paper Mario actually looks like it belongs in the Mario universe. Super Mario RPG looks like the art direction from someone's goddamn highschool finals project.
You know, that's EXACLY what I think about Paper Mario. It looks like a nerdy kid found a book about DirectX ("omg i can twist and turn those polygon bitches"), threw a texture onto a polygon, and showed his friends who were thusly amazed at his amazing programming skills. That even allowed him to get away with the fact that the art looks like it was drawn by a retard.

WHAT COLORS?! Look at the screen. Who gives a gahdamn shit if it's dithered. It's not nearly as bad as you want to make it out to be.
 
A hint to amir0x: I wasn't posting those screenshots for graphic value. But since you saw it that shallowly, you thought I was anyway and decided to respond with a Paper Mario picture.

The fact of the matter is thus: the sprites in Paper Mario are very bland. They don't have richness of "TEXTURE" or any of that. What I am saying is that they have usually only one color to them instead of a texture (say, jeany texture to Mario's overalls).

I mean anyone can come up with that style, seriously. The fact is, is that the style is presented to you in a high-resolution state, making you ogle over it.

But all of this fighting over Paper Mario vs. Super Mario RPG is offtopic and isn't what was I getting as in the OP: Why isn't there another Super Mario RPG?

Doesn't anyone here think that it's possible for SE and Nintendo to make another?

(and another mod comes to join amir0x's aid; seriously, what is up with all the Paper Mario favoritism?)

The soundtrack in SMRPG was done by Koji Kondo, Nobuo Uematsu, and another composer (one of the ones in CT, I think).

Dragona Akehi said:
WHAT COLOURS? You mean that horribly dithered CRAP all over the screen? UGH. It's like seeing GIF files from 1998. *shudder*

Not to mention that Paper Mario actually looks like it belongs in the Mario universe. Super Mario RPG looks like the art direction from someone's goddamn highschool finals project.

What the hell are you smoking? Paper Mario looks like it belongs? Have you not seen how utterly retarded Bowser stomps around with his hands out in front of him like he's saying "GIMME A HUG"?? Frequently in Paper Mario I'd wonder what the eff Bowser was doing standing there before he spoke staring off into space in certain scenes, with his hands stretched out. He always looked like a T-Rex instead of "King of the Koopas".

Let alone other atrocities to character design (DOTS for EYES)
 
A Link to the Past said:
SMW looks better than SMRPG.
Apples and oranges. If prerendered CG doesn't strike you as attractive, that's your opinion and you have the right to think so. Heck, I don't even care much for prerendered backgrounds. But Mario RPG pulled it off quite well in my opinion. It doesn't have amazing graphics by today's standards, but I think they suit the game quite well.
 
Maxrpg said:
A hint to amir0x: I wasn't posting those screenshots for graphic value. But since you saw it that shallowly, you thought I was anyway and decided to respond with a Paper Mario picture.

The fact of the matter is thus: the sprites in Paper Mario are very bland. They don't have richness of "TEXTURE" or any of that. What I am saying is that they have usually only one color to them instead of a texture (say, jeany texture to Mario's overalls).

I mean anyone can come up with that style, seriously. The fact is, is that the style is presented to you in a high-resolution state, making you ogle over it.

But all of this fighting over Paper Mario vs. Super Mario RPG is offtopic and isn't what was I getting as in the OP: Why isn't there another Super Mario RPG?

Doesn't anyone here think that it's possible for SE and Nintendo to make another?

(and another mod comes to join amir0x's aid; seriously, what is up with all the Paper Mario favoritism?)

The soundtrack in SMRPG was done by Koji Kondo, Nobuo Uematsu, and another composer (one of the ones in CT, I think).

It's on-topic - the reason there's no SMRPG2 is because Nintendo realizes that IS and AD do a better Mario RPG than SE.
 
Maxrpg said:
(and another mod comes to join amir0x's aid; seriously, what is up with all the Paper Mario favoritism?)

The soundtrack in SMRPG was done by Koji Kondo, Nobuo Uematsu, and another composer (one of the ones in CT, I think).

Because Paper Mario is superior in every possible manner? Because SMRPG even at its initial release was a big stinking pile of poop compared to everything else released at the time? Because Lufia II beats it with both hands behind its back and one leg cut off?

SMRPG is terrible, generic and looked horrible. God forbid I start talking about the gameplay. Its highlight is the song Battle with Smithy.
 
Jesus christ, this is like bizarro world of bad taste. i've never seen such viewpoints in my life. once again reaffirming that there's always someone who shares any given opinion.

BooJoh said:
My biggest argument between the two games is that SMRPG just feels more like an RPG, with a larger more controlled party and less timing-based gameplay.

i'm again, just curious, but what makes it feel more like an 'RPG'? Again, i'm wishing to try to understand the alternative viewpoints here, but... are 'how much of an RPG you are' defined by party size and whether/not you can participate in the battle with timed moves? Is 'more like an RPG' some set standard SquareEnix has made up, or what?
 
Amir0x said:
Jesus christ, this is like bizarro world of bad taste. i've never seen such viewpoints in my life. once again reaffirming that there's always someone who shares any given opinion.



i'm again, just curious, but what makes it feel more like an 'RPG'? Again, i'm wishing to try to understand the alternative viewpoints here, but... are 'how much of an RPG you are' defined by party size and whether/not you can participate in the battle with timed moves? Is 'more like an RPG' some set standard SquareEnix has made up, or what?
For one thing, SMRPG has equipment. The only thing the Paper Mario series has is Badges.

Thankfully, the M&L series has equipment too, but they've simplified it to just pants. I miss the days of having Mario attack with a shell instead of his jumps.
 
Amir0x said:
i'm again, just curious, but what makes it feel more like an 'RPG'? Again, i'm wishing to try to understand the alternative viewpoints here, but... are 'how much of an RPG you are' defined by party size and whether/not you can participate in the battle with timed moves? Is 'more like an RPG' some set standard SquareEnix has made up, or what?
If you honestly want to understand, I don't see how it can be so hard to. What it comes down to is timing-based reaction gameplay (Paper Mario) where even your standard attacks and everything else requires some sort of minigame to execute properly, versus what I call more "traditional" RPG gameplay, where you have the occasional timing based event, but the outcome of your battles is far more affected by the strategies you choose to use in battle.

Thinking vs Reacting.
 
Maxrpg said:
For one thing, SMRPG has equipment. The only thing the Paper Mario series has is Badges.

Thankfully, the M&L series has equipment too, but they've simplified it to just pants. I miss the days of having Mario attack with a shell instead of his jumps.

oh so 'badges' aren't equipment enough, or is there another standard for equipment i should know about? What about hammers? Minimum requirement of 'three pieces of equipment' before it's 'feels like an RPG'? I'm just wondering man!
 
Maxrpg said:
For one thing, SMRPG has equipment. The only thing the Paper Mario series has is Badges.

Thankfully, the M&L series has equipment too, but they've simplified it to just pants. I miss the days of having Mario attack with a shell instead of his jumps.

Only had? Badges replaced equipment and added a Helluva lot more depth. Equipment did little other than increase attack or defense.
 
Dragona Akehi said:
Wow, we've hit konex level.


BATTEN DOWN THE HATCHES! THERE BE SOME BAD TASTE ON YONDER FRONT!
Bonus points: do you like a disproportionate amount of Working Designs-released games? :P
 
A Link to the Past said:
Only had? Badges replaced equipment and added a Helluva lot more depth. Equipment did little other than increase attack or defense.

You mean Paper Mario took what SMRPG had as "accessories" and did away with everything else. It simplified the game for people who had never played an RPG. In this way it made it feel like you were playing a kid's version of an RPG. The smaller HP, the kiddy graphics, the easy customization... come on dude, don't tell me it wasn't made simple.

amir0x: There are certain factors that make a game more of an RPG than Paper Mario, and Equipment is 1, Character Depth of extra characters being second. IIRC, Super Mario RPG had WAAAY more character depth of its other characters than Paper Mario ever had. You knew a quick backstory, then they joined you on your journey, for no real reason except to help you.

Geno joined your party because he wanted to save Star Road, Mallow to find his parents, Bowser to save his Castle, Peach to save the Kingdom.

They all had -motives- to join the party. Something which Paper Mario lacks.
 
i'm sorry, Ancestor, did you read this thread! I was being relatively nice, and the first page is NOTHING compared to what I have read on this page. Never have my eyes been so offended with the wrong on display!
 
Dragona Akehi said:
You know what would be the best thing ever? Paper Mario DS. Paper Mario love ON THE GO.
The graphics would suck compared to the beauty that is Paper Mario 2. Paper Mario Wii please.
 
Amir0x said:
i'm sorry, Ancestor, did you read this thread! I was being relatively nice, and the first page is NOTHING compared to what I have read on this page. Never have my eyes been so offended with the wrong on display!

:lol Yeah, I know. Paper Mario hate=does not compute.

Dragona Akehi said:
You know what would be the best thing ever? Paper Mario DS. Paper Mario love ON THE GO.

I could definitely dig it.

Wait, is that sarcasm? I don't know if you hate the DS or not. Help me out here ;)

OK, judging by your newest post, I guess not.
 
Maxrpg said:
You mean Paper Mario took what SMRPG had as "accessories" and did away with everything else. It simplified the game for people who had never played an RPG. In this way it made it feel like you were playing a kid's version of an RPG. The smaller HP, the kiddy graphics, the easy customization... come on dude, don't tell me it wasn't made simple.

amir0x: There are certain factors that make a game more of an RPG than Paper Mario, and Equipment is 1, Character Depth of extra characters being second. IIRC, Super Mario RPG had WAAAY more character depth of its other characters than Paper Mario ever had. You knew a quick backstory, then they joined you on your journey, for no real reason except to help you.

Geno joined your party because he wanted to save Star Road, Mallow to find his parents, Bowser to save his Castle, Peach to save the Kingdom.

They all had -motives- to join the party. Something which Paper Mario lacks.

That's idiot logic, Max. You might as well have said because they're essentially accessories, they can only replace accessories. I can't believe you're actually claiming that equipment is more complicated than badges. Yeah, I always have that problem with whether or not I want to increase damage by equipping a better weapon or continue using the inferior weapon I am using.
 
Amir0x said:
*squints eyes*

i'm on to you

Think about it. Fixed camera angle so no 3D looking like ass (or at the very least, very much minimized). The sprite-polys would be crisp clear and zoom in nicely, thanks to the hardware in the DS (2D stuff), and YOU COULD TAKE IT ANYWHERE.

Zomg. I think I just had an epiphany. We need Fire Emblem DS too. ALL 2D ALL THE TIME.
 
At a certain point in the game, the weapons even out; it's at this point one would have to choose which weapon would be the easiest to do the second attack with.

It's more complicated because you have to worry about upgrading multiple pieces of armor, so you get more excited when you get a certain piece you're looking for, etc.

In Paper Mario, all you have to do is get a badge. And you can only wear so many based on your BP.

I'm not saying one is better than the other, I'm saying Paper Mario simplified what SMRPG had.
 
Maxrpg said:
At a certain point in the game, the weapons even out; it's at this point one would have to choose which weapon would be the easiest to do the second attack with.

It's more complicated because you have to worry about upgrading multiple pieces of armor, so you get more excited when you get a certain piece you're looking for, etc.

In Paper Mario, all you have to do is get a badge. And you can only wear so many based on your BP.

I'm not saying one is better than the other, I'm saying Paper Mario simplified what SMRPG had.


Saying Paper Mario is simplified is like saying black is in fact white.
 
Maxrpg said:
At a certain point in the game, the weapons even out; it's at this point one would have to choose which weapon would be the easiest to do the second attack with.

It's more complicated because you have to worry about upgrading multiple pieces of armor, so you get more excited when you get a certain piece you're looking for, etc.

In Paper Mario, all you have to do is get a badge. And you can only wear so many based on your BP.

I'm not saying one is better than the other, I'm saying Paper Mario simplified what SMRPG had.

No, it didn't.

Increase defense
Increase offense
Increase HP (IIRC)
Become resistant to poison
Become resistant to scarecrow (a rare status effect)
Jump on spikes
Increase speed

Vs.

Increase HP
Increase FP
Quick Change
Jump on spikes
Jump on fire
Jump on ice
Jump on poison
And the dozens of moves that badges can give you.

The only thing they do is standard RPG increases. Paper Mario gives you FAR more customization, and often, the most useful badges are the ones with the most BP required.
 
ALTTP: Don't forget you only have a limited amount of BP at any given time (even if you only level up BP)! That makes the decisions much more difficult. Equipment? PAH.
 
Dragona Akehi said:
Saying Paper Mario is simplified is like saying black is in fact white.

Are you honestly saying that badges are complicated? You pick the ones you need for the situation. It's not that complicated. In fact a lot of the badges are gag badges (sound badges). If you're fighting enemies who are susceptible to Hammer attacks, equip Hammer badges etc.

In fact, as long as you get the timing right, the game is simple to the end.
 
Maxrpg said:
Are you honestly saying that badges are complicated? You pick the ones you need for the situation. It's not that complicated. In fact a lot of the badges are gag badges (sound badges). If you're fighting enemies who are susceptible to Hammer attacks, equip Hammer badges etc.

In fact, as long as you get the timing right, the game is simple to the end.

Well, let's see:

SMRPG's equipment system involves no factors other than "should I increase defense or be stupid and not?".

Paper Mario's involves the limited BP as a factor.

Any number of factors > the zero factors involved.
 
Dragona Akehi said:
Think about it. Fixed camera angle so no 3D looking like ass (or at the very least, very much minimized). The sprite-polys would be crisp clear and zoom in nicely, thanks to the hardware in the DS (2D stuff), and YOU COULD TAKE IT ANYWHERE.

Zomg. I think I just had an epiphany. We need Fire Emblem DS too. ALL 2D ALL THE TIME.

poor reso, N64 era hardware, no thanks. I like Paper Mario 64 and respect it (and it's one of the best looking N64 games, no doubt), but Paper Mario Wii or Paper Mario for DS2 with competent 3D hardware ftw :D
 
Amir0x said:
poor reso, N64 era hardware, no thanks. I like Paper Mario 64 and respect it (and it's one of the best looking N64 games, no doubt), but Paper Mario Wii or Paper Mario for DS2 with competent 3D hardware ftw :D

But DS needs more RPGs, and Paper Mario could make good use of the touch screen, dual screen and microphone (and not just use them, make good use of them).
 
A Link to the Past said:
But DS needs more RPGs, and Paper Mario could make good use of the touch screen, dual screen and microphone (and not just use them, make good use of them).

no pleaase you're killing me. i don't want to get into a side debate, but less touch screen gimickry and more Paper Mario awesome for great competent 3D merged with incredible 2D sprites PLZ :D
 
Amir0x said:
poor reso, N64 era hardware, no thanks. I like Paper Mario 64 and respect it (and it's one of the best looking N64 games, no doubt), but Paper Mario Wii or Paper Mario for DS2 with competent 3D hardware ftw :D

It'd be the best looking DS game, much like the original Paper Mario. In fact, thanks to the DS hardware specializing what it does, it would look much closer to the GameCube version than you'd like to think.

Since Wii nor a mythical "DS2" are out yet, I want DS. :P

Psst...
WE CANNOT SHOW WEAKNESS IN FRONT OF THE INFIDELS!!!!11oneone
 
Dragona Akehi said:
It'd be the best looking DS game, much like the original Paper Mario. In fact, thanks to the DS hardware specializing what it does, it would look much closer to the GameCube version than you'd like to think.

Since Wii nor a mythical "DS2" are out yet, I want DS. :P

Psst...
WE CANNOT SHOW WEAKNESS IN FRONT OF THE INFIDELS!!!!11oneone

you are right, i would gladly accept Paper Mario on DS *sniff*
 
Amir0x said:
no pleaase you're killing me. i don't want to get into a side debate, but less touch screen gimickry and more Paper Mario awesome for great competent 3D merged with incredible 2D sprites PLZ :D

Wii would probably have more Wiimote gimmickry than touch screen gimmickry :P
 
A Link to the Past said:
Well, let's see:

SMRPG's equipment system involves no factors other than "should I increase defense or be stupid and not?".

Paper Mario's involves the limited BP as a factor.

Any number of factors > the zero factors involved.

Right. You had to choose certain accessories to fight the right enemies or you were screwed in SMRPG. The limit of only ONE accessory was a factor in SMRPG, so your limit factor in Paper Mario is moot.

Anyway, debating over an old RPG vs. an RPG of a entirely different series is getting old, imo. The fact that I'm still the only one posting in defense of this great game is testament to the fact that people are easily swayed by "TEH PAPER GFX".

It doesn't matter - the point of the discussion was to determine if another SMRPG could happen, and yes it could - if Nintendo decided to collaborate again on an RPG (which doesn't seem out of the ballpark); they could definitely make another RPG.

Plus, with the coming of Super Paper Mario, don't you think they're going to make a new RPG series with the Wii/DS? I mean, why not make another Paper Mario RPG as the last hurrah for the GCN?

Paper Mario was made for N64 because of the technology. I fully expect an entirely new Mario RPG to come out on the Wii based on THAT technology. It's only a fair assumption.
 
Maxrpg said:
Anyway, debating over an old RPG vs. an RPG of a entirely different series is getting old, imo. The fact that I'm still the only one posting in defense of this okay game is testament to the fact that people aren't easily swayed by "TEH ISOMETRIC GFX".

Fixed.
 
Amir0x said:
you are right, i would gladly accept Paper Mario on DS *sniff*

And I just think the whole game's concept lends itself very well to the DS hardware. It's paper based, and the pen goes with paper perfectly in the real world, why not make it work the same way in a Paper Mario game?
 
Maxrpg said:
Anyway, debating over an old RPG vs. an RPG of a entirely different series is getting old, imo. The fact that I'm still the only one posting in defense of this great game is testament to the fact that people are easily swayed by "TEH PAPER GFX".

it seems you've made a really terrible case for people loving Paper Mario solely for the graphics. In fact, putting aside your argument for Super Mario RPG, I think we can unanimously say you have failed to prove your point about people liking Paper Mario for PAPER GFX.
 
Amir0x said:
it seems you've made a really terrible case for people loving Paper Mario solely for the graphics. In fact, putting aside your argument for Super Mario RPG, I think we can unanimously say you have failed to prove your point about people liking Paper Mario for PAPER GFX.

Unfortunately for you, when you look at a thread for a Paper Mario game and HALF THE REPLIES are "THIS GAME LOOKS GOOD I'M GONNA GET IT" instead of "DOES IT PLAY GOOD" it kind of nullifies your response.
 
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