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Why Witcher 3 /= Bethesda games and really no other game is

The big thing Bethesda does, for me, is how every game item can be picked up and interacted with. There's a much more personal connection to the game world when it's designed like that. Every interior is handcrafted, every house tells its own story.

Dragons Dogma, Witcher 3, Souls, Mass Effect, etc.... none of them have managed the same feeling. Sure, I'd say Witcher 3 is better than any Bethesda game since Morrowind, but every Bethesda game has this one advantage over TW3.

And both CDPR and Bethesda are great developers. Two of the few studios I will buy games day-one from.
 
I hate to be that guy but.....elder scrolls are among the most overrated rpg ever made for me. I don't understand how they do so much wrong with the Gameplay, polish, story, writing an rpg systems that people turn a blind eye too.

Mainly I believe it's because there isn't much else in the space.
What games does a title like Skyrim compete with? There is very little else out there with that kind of scale and budget. If you want a game like that, you're pretty much limited to Bethesda.
 
I didn't play Witcher 3 yet, played 1/3 of Witcher 2... but I also prefer the Elder Scrolls games personally. Though I'm not really a major fan of open world games overall, I sure enjoy starting them and then getting bored 20 hours in when I have barely scratched the surface...

Considering the topic is witcher 3 and you haven't actually played the game, I think it would be wise to not give an opinion about a game that you do not understand. Witcher 3 is significantly more improve and better than witcher 3.

The big thing Bethesda does, for me, is how every game item can be picked up and interacted with. There's a much more personal connection to the game world when it's designed like that. Every interior is handcrafted, every house tells its own story.

Dragons Dogma, Witcher 3, Souls, Mass Effect, etc.... none of them have managed the same feeling. Sure, I'd say Witcher 3 is better than any Bethesda game since Morrowind, but every Bethesda game has this one advantage over TW3.

And both CDPR and Bethesda are great developers. Two of the few studios I will buy games day-one from.
Personal connection? You mean the game where you can be both the leader of the mage guild, assassin, thief? The same where even though you are the mage leader nobody actually recognizes you or that same game where you can be a mage leader and still not be good at magic?
 
I don't see myself replaying Witcher 3, even if I liked it. I always replay Skyrim from time to time or some Fallout game. Yeah you're right in saying it doesn't scratch the same itch.

I'll finish and eventually replay W3 to check out the expansion content.

But yeah, I've made literally dozens of Skyrim characters because I can basically play it like a different game ever time. Witcher 3 will always be me playing Geralt, a Witcher who is on a very particular quest and whose story ends the same basic way each time.
 
They're both different approaches that I really appreciate. The Witcher 3 was well-crafted with great writing and more of a linear story. Bethesda games go for more of a create your own story approach, which is so far for the best as the main stories they generally try and present you with are pretty poor.

The Witcher 3 is probably closer to a Rockstar game like Red Dead Redemption than it is to something like Skyrim. At least when I was playing the game I got huge RDR vibes, which was really good for me because RDR is one of my favorite games ever.

I don't see myself replaying Witcher 3, even if I liked it. I always replay Skyrim from time to time or some Fallout game. Yeah you're right in saying it doesn't scratch the same itch.

I don't see myself replaying the Witcher either, unless they do add in new game plus as has been rumored. Well I'll also play the DLC, but I don't see myself replaying the base game starting from scratch. Skyrim though is a game I return to every now and then, and it still manages to hold my interest for a bit.

I'm actually giving Fallout 3 my first real replay since New Vegas hit. All I can say there is that I hope Bethesda learned a lot of lessons from Obsidian's game.
 
The big thing Bethesda does, for me, is how every game item can be picked up and interacted with. There's a much more personal connection to the game world when it's designed like that. Every interior is handcrafted, every house tells its own story.

Dragons Dogma, Witcher 3, Souls, Mass Effect, etc.... none of them have managed the same feeling. Sure, I'd say Witcher 3 is better than any Bethesda game since Morrowind, but every Bethesda game has this one advantage over TW3.

And both CDPR and Bethesda are great developers. Two of the few studios I will buy games day-one from.
I take exception to this. What does this add? I always found Bethesda goes way overboard with this. Why does every deserted cave have hundreds of useless items and look like a village lives there?

That is immersion killing to me and unrealistic. All that stuff is useless and junk. Those resources could be spent elsewhere Imo on something more important.
 
Mainly I believe it's because there isn't much else in the space.
What games does a title like Skyrim compete with? There is very little else out there with that kind of scale and budget. If you want a game like that, you're pretty much limited to Bethesda.

This is kinda my point too. I think a lot of reasons why you have people trying to compare the two isn't because they really are the same type game more than people are frustrated cause there are some really good elements of Bethesda games that no one else does and yet Bethesda has some glaring flaws, even in what they attempt to do.

I mean if you don't care about type of combat, you are better off finding turn based games cause many do what Bethesda tries better. They just don't do it with live action combat (and I think that's what makes Bethesda games different. They attempt the same kind of thing that many turn based RPGs do, take Fallout 1 and 2 for example, and give it live action combat rather than turn based).
 
Really and honestly, going to be hard to go back to Bethesda open world RPGs. Hopefully they (and everyone really) take a ton of notes on quest design from CDPR.
 
I think both are unique and wonderful in their own terms, not sure what is everyone trying to accomplish by comparing them
 
Witcher has nothing on Bethesda Rpg's for me.
It's more polished. Sure. It's also far less complex and ambitious in structure.

I don't see how it's less complex or ambitious at all, they just have entirely different aims.

Both are very ambitious.
 
Witcher is more focused. Secondary quests are better than main quests in other RPGs. Bethesda way of do what ever you want and large amount of content but mostly average.
 
Bethesda does sandbox better, but CDPR outruns them in pretty much everything else at this moment. Still, it really comes down to personal preferences, the choice between complete freedom vs. tight story-driven experience. Personally, even though I strongly support #TeamStoryDriven, I'm also fine with both these (and more) design approaches co-existing on the market - Witcher 3 would not be the game it is without Skyrim's success and influence, and possibly maybe it will work the other way around too, with Witcher 3 influencing Bethesda's (and other's) future games.
 
A very interesting read on open worlds by the developers of Kingdom Come Deliverance.

https://www.kingdomcomerpg.com/de/blog/posts/a-lesson-in-cartography-in-potato-land

You are Krutor, a wild barbarian from the land of Morkroch. You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.

The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.

You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon from hell and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.

You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.

Welcome to an average RPG.

Try to guess which game they are referencing.
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.

The STALKER series has the best NPC/Creature AI

Hands down

Everyone else is still taking baby steps
 
Witcher has nothing on Bethesda Rpg's for me.
It's more polished. Sure. It's also far less complex and ambitious in structure.
Less complex? W3 is more complex then anything Bethesda has done.novigrad alone has more npcs going about their lives then all towns combined on skyrim.

Your actions really effect witcher huge world and many quests are interlinked.

Skyrim is a game you can kill everyone and join every faction with zero consequence.
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.

100's of hours across Oblivion, Fallout 3, Skyrim. Never seen the "Radiant AI" do much of anything. Very bizarre post.
 
Witcher has nothing on Bethesda Rpg's for me.
It's more polished. Sure. It's also far less complex and ambitious in structure.

I couldn't disagree with this more. No one has designed an open world as richly and intelligently designed as that in W3
 
The big thing Bethesda does, for me, is how every game item can be picked up and interacted with. There's a much more personal connection to the game world when it's designed like that. Every interior is handcrafted, every house tells its own story.

Man, I don't agree with that at all. I think Bethesda games can be very cookie cutter in these aspects. They've improved in this aspect but I would still cite it as one of their weaknesses. I do think W3 absolutely beats them in this area. I am continually amazed how each corner of the game world, whether it be town, city, ruin, etc feels unique to that spot and yet connects perfectly with the world state as well. I can pretty much tell the story of the town just by walking through it and observing the village layout and what the villagers are doing.

Also, I agree that Radiant AI is horribly overrated. CDPR has had similar systems in place since W1 but they just don't make a huge deal about it.
 
I was always so hyped for games from Bethesda (Oblivion, Skyrim, Fallout 3) but they always failed me.. I could play their games for max. 5 - 10 hours and then I was like "hmmm, why I'm playing this? So far I haven't had any fun or seen something interesting"

Obsidian did so much better work with New Vegas, I couldn't believe that.. and now CD Projekt RED did make not only great more linear RPG games, but massive open-world RPG game too.. they are definitely now at the top when it comes to game studios focused on RPGs
 
Bethesda does sandbox better, but CDPR outruns them in pretty much everything else at this moment. Still, it really comes down to personal preferences, the choice between complete freedom vs. tight story-driven experience. Personally, even though I strongly support #TeamStoryDriven, I'm also fine with both these (and more) design approaches co-existing on the market - Witcher 3 would not be the game it is without Skyrim's success and influence, and possibly maybe it will work the other way around too, with Witcher 3 influencing Bethesda's (and other's) future games.

The most significant thing I want Bethesda, Bioware, and frankly everyone else making RPGs to take away from Witcher 3 is how to handle sidequests.

I've never been one of those "I hate fetch quests" people, but the difference between what CDPR has done with sidequests in W3 compared to most other RPGs, open world or not, is astounding, and I'd love to see that kind of variety and depth in the next ES game.
 
Bethesda does sandbox better, but CDPR outruns them in pretty much everything else at this moment. Still, it really comes down to personal preferences, the choice between complete freedom vs. tight story-driven experience. Personally, even though I strongly support #TeamStoryDriven, I'm also fine with both these (and more) design approaches co-existing on the market - Witcher 3 would not be the game it is without Skyrim's success and influence, and possibly maybe it will work the other way around too, with Witcher 3 influencing Bethesda's (and other's) future games.

I wish I could be this succinct. I fully agree with your assessment (though I prefer more open world but I don't think that's an excuse to have as piss poor writing as Bethesda has. They could still do better. And that's only one of the flaws I'll say they have ;). I'm not saying Bethesda games are perfect. I'm saying no one else really does that open world/complete freedom as well though. And that Witcher isn't even trying that so it'd be a hollow complaint to complain about it. It's not the same game and you shouldn't expect the same thing from it).

I like both really. But I don't want Bethesda games to turn into Witcher. We have Witcher for that ;). And we don't have much other games that do what Bethesda does as well (well other than turn based games but some people don't care for turn based combat. I like it but I do admit I prefer the live action aspect. But good story/writing can overcome the combat being turn based, it's why Fallout 2 is my 2nd favorite Fallout over Fallout 3).
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.

Have they even surpassed the Ultima games yet? I don't remember anything impressive happening in Oblivion or Skyrim, npcs go to bed at night, nothing new.

The STALKER series has the best NPC/Creature AI

Hands down

Everyone else is still taking baby steps

Yep, finding random npcs doing things while wandering around is great.
 
A very interesting read on open worlds by the developers of Kingdom Come Deliverance.

https://www.kingdomcomerpg.com/de/blog/posts/a-lesson-in-cartography-in-potato-land



Try to guess which game they are referencing.

sounds like skyrim in a nutshell



I like both companies for what they do, but if CDPR made an open world game like the witcher with a customizable custom character you would have the most insane open world game I have ever played. The side quests alone are more interesting than skyrims main storyline itself.

However I do like being able to do anything I want to do.....see that town over there, yes fuck them (murders the shit out of the entire town). Alright this is my kingdom!
 
The STALKER series has the best NPC/Creature AI

Hands down

Everyone else is still taking baby steps

Yeah STALKER actually has interesting random stuff happening. Walking around in a pitchblack moonless night with your NV goggles and hearing gunfire in the distance is a fantastic feeling
 

Less complex? W3 is more complex then anything Bethesda has done.novigrad alone has more npcs going about their lives then all towns combined on skyrim.

Yet I wander and the world feels static. Everything feels scripted. I didn't stumble upon guards chasing random thieves.
I didn'tstumble upon arrows stuck on a tree (not scrpted) telling me someone had been fighting nearby.
Bethesda games feel like npcs inhabit the world, and they do.
Wit her is far from that, from what I've played
 
The most significant thing I want Bethesda, Bioware, and frankly everyone else making RPGs to take away from Witcher 3 is how to handle sidequests.

I've never been one of those "I hate fetch quests" people, but the difference between what CDPR has done with sidequests in W3 compared to most other RPGs, open world or not, is astounding, and I'd love to see that kind of variety and depth in the next ES game.

I can agree with this. I think witcher sidequests can get repetitive too but still they're done better. And every now and then they have something I wish more companies would do (like the puzzle they had you do early in the game, can't remember exactly what it was, but it was more what I was hoping from puzzles in Skyrim. Where as in Skyrim every single puzzle was the same and once you figured out how to do one, you knew how to do them all).

There is definitely stuff I wouldn't mind Bethesda learning from Witcher. Sidequests being a main thing. Also, something both Witcher did better and Fallout New Vegas, your choices making a difference (I shouldn't see stormcloaks prisoners being marched by imperialists when I won the war for the stormcloaks already!). Also better writing but I'd rather they not take the lesson that they should have one character with a set story (that would honestly do a lot to ruin why I like their games. A good story would be nice but it really isn't the main reason I play their games).
 
Yet I wander and the world feels static. Everything feels scripted. I didn't stumble upon guards chasing random thieves.
I didn'tstumble upon arrows stuck on a tree (not scrpted) telling me someone had been fighting nearby.
Bethesda games feel like npcs inhabit the world, and they do.
Wit her is far from that, from what I've played
Um everything here is not true....you must be playing a different TW3 then everyone else. It's world blows away anything Bethesda has done. Maybe your still in white orchard.
 
Ugh I prefer Bethesda games (modded) to just about anything. I tried playing witcher 1 for years but my god the combat in that game was god awful (even at the time). And since the witcher games are about the story I'm going to have to slog through 1 and 2 (which I heard was improved) to get in on this latest band wagon.
 
Ugh I prefer Bethesda games (modded) to just about anything. I tried playing witcher 1 for years but my god the combat in that game was god awful (even at the time). And since the witcher games are about the story I'm going to have to slog through 1 and 2 (which I heard was improved) to get in on this latest band wagon.
Witcher 3 is night and day from 1 and story wise you don't need to play 1 and 2. W3 combat us way better then the mess that is Bethesda's.
 
Sorry misread but agree to disagree. Choices matter in tw. Not so much a Bethesda game.

But I never said that too lol.

I like both games, it's just that I don't feel like replaying The Witcher 3 after finishing Geralt's story. Especially since I'm pretty satisfied on how it ended on my first playthrough (Well except for the DLC adventures).

But if they bring that level of quality for Cyberpunk, with custom characters, etc.. I can definitelty see myself replaying that.
 
Here's the thing. Remove Geralt from it, including all of his storylines etc; you still have a world with much stronger side quests, much better sense of impacting the world. This in my view should be what Bethesda games aim for. The main story is the main story, it could be better but whatever. I want a stronger world, and a combat system with a little bit more going on that what Bethesda games give.

I agree with your point.

I like both franchises, though this is my first experience with the Witcher and how CDPR handle this. I really hope Bethesda has learned from the criticisms of their past games and are putting better quality writing, and stronger main and side quest design into FO4.
 
Witcher 3 is night and day from 1 and story wise you don't need to play 1 and 2. W3 combat us way better then the mess that is Bethesda's.

Eh I dunno I'd rather play morrowinds *whiff whiff whiff whiff hit* than time the strikes to flaming sword icon in witcher 1 along with its stance dancing.

The sex cards were funny though (bought the UK version at launch since it was uncensored).
 
I find Bethesda games to be big empty carcasses. It is fun to do something in small bits but it is gets boring really quickly. I finished The Witcher 3 but I can't still let it go. I have Skyrim since release and I think I have never finished the game nor I even know how far I got. The same goes for Fallout 3 and it is funny because I think NV did a better job in every single way.

To me Bethesda and their games mean nothing but tedious repetitive quests with terrible writing and world building (specially Fallout 3) while I find TW3 to set a new standard for open world RPGs.
 
Yet I wander and the world feels static. Everything feels scripted. I didn't stumble upon guards chasing random thieves.
I didn'tstumble upon arrows stuck on a tree (not scrpted) telling me someone had been fighting nearby.
Bethesda games feel like npcs inhabit the world, and they do.
Wit her is far from that, from what I've played

I have to agree with this too. I honestly feel Witcher feels more like a game rather than an environment I am in. It has some very obvious elements that are meant more for gameplay than roleplaying (look, everyone ignores me when I kill all their livestock and then it magically appears 2 seconds later, sometimes right in front of my eyes. ANd no one cares I'm stealing literally everything not locked down). Sure, it's a prettier environment, but for whatever reason the NPCs feel a lot more scripted to me. I think it's cause they all stay in the same place when they are awake and never seem to move around. Other than the very random NPCs that all say the same thing over and over when you try to talk to them. I also dislike how if any NPC has something interesting to say it outright tells you. I like talking to NPCs and discovering which ones have interesting things to say. I suppose they do it differently by you have to just hang around them and overhear what they are saying (how about a mix of both honestly?). I've stopped caring about NPCs entirely in Witcher cause if they don't have something pointing to them they're just bots that act bot like. And yes, I have the ?'s turned off on my map. It still points them out to you when you're close and the only ones with interesting things to say are quest characters. No even just having conversations to have conversations.

Heh, the livestock thing both did badly. CDPR is too free about letting me kill them and yet it's ridiculous the whole town wants to kill me cause I killed a chicken in Skryim!!!! I think there needs to be a middle ground there (like you kill their livestock they insist you pay it back or either call the guards on you or attack you themselves).
 
Do you have any examples of the ype of great things it actually leads to? I don't think I have ever really noticed it doing more than having NPC's walk around a bit.

I once spawned (via console) 3 high level vampires in the Blue Palace throne room just for shits and grins. Elisif jumped off the throne, ran into a bedroom off the throne room, opened a display case and pulled out a big old two-handed sword. She then charged the nearest vampire and started swinging that sword like a True Nord™.

"Is this what you want? Uh?"
"Your kind has no place here!"
"I..I'll kill you"


I've played around with the NPC AI in many different ways and it's always been entertaining and lots of fun to see the shit they do. *shrug*
 
But the focus changes. Betheda games focus less on characters and arcs and themes and the main story, and more on having two hundred dungeons, ruins, castles, crypts, tombs, caves and sewers, each usually usually longer and more fully features than your average cave in Witcher 3. And you can play as the class you like (mage, thief, warrior, etc etc), there is more loot, etc etc.

It's a D&D single player simulator.

What are you even talking about?

Elder Scrolls hasn't had truly unique and interesting dungeons since Morrowind. Most of Oblivion's were randomly generated, so they were trash, and Skyrim's were either randomized or just cookie cutter from construction set pieces.

The game's systems fall apart the moment you start putting points into any specific path - I did magic and nearly every NPC was perma stunned from my magic, and the last boss died in 4 hits. D&D it is not.

Elder Scrolls is interesting for the first few weeks it's out and then you realize you just run at things and mash a button, and then pause the game and chug potions if you weren't insta-killed by your Leeroy Jenkins behavior.

Even first person shooters don't encourage pausing and instantly healing every time your health bar drops, that's ridiculous.
 
Ugh I prefer Bethesda games (modded) to just about anything. I tried playing witcher 1 for years but my god the combat in that game was god awful (even at the time). And since the witcher games are about the story I'm going to have to slog through 1 and 2 (which I heard was improved) to get in on this latest band wagon.

You'll be fine just playing the Witcher 3. I played about 10 minutes of the first game, and maybe about half of the second. And I played that half a few years ago and forgot pretty much everything. I still really liked the story in the game. Probably missed several callbacks, but I still thought it was great.
 
Eh I dunno I'd rather play morrowinds *whiff whiff whiff whiff hit* than time the strikes to flaming sword icon in witcher 1 along with its stance dancing.

The sex cards were funny though (bought the UK version at launch since it was uncensored).
Again witcher 3 combat is totally different the 1 and is way better than skyrim combat. Maybe play before saying nonsense.

They introduced a new combat engine in tw2
 
PUt it this way though,I'd be pissed if Bethesda's take is that they should just make one character and focus on his story. For me that would really ruin a lot of why I love their games (especially if they also get rid of many different ways of tackling a problem to make it more coherant to his personality). ANd yet I'm fine with it on Witcher cause it's a different type game. I'd rather they take lessons from Fallout New Vegas which kept all their strenghts and improved on stuff they weren't good at (and no, they won't have as strong story as Witcher unless they go to one character and I'm fine with that, but I do think they should have better story. I think Obsidian has shown that you can do what they do and still have a better story and have more choice in the main quest).

On the other hand since they're done with Geralt, I'd be totally fine with CDPR trying to allow you to make your own character and more open ness in how you attempt to tackle problems. Done right, then I think you could compare games ;). I'd also be fine with a story just focused on Ciri though. I can enjoy a strongly story oriented game as well (I do like a good story in my game).

I think that's something that Bethesda will have to figure out... what do you take away from a great game like Witcher, BUT, keep Skyrim, Skyrim and not lose focus or lose the brand's identity.
 
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