Cerebral Assassin said:
What improvments do you mean?
Control re-mapping and save-states are trivial. Being able to play off an SD card is trivial. Removing the 48 channel limit by use of folders for each system or just custom folders, or another storage metaphor is trivial.
Fixing the TG-16 emulator may or may not be trivial and may or may not be Nintendo's job versus Hudson's--no one has really released the information necessary to know for sure.
When games are updated with a bugfix, using WC24 to download the update would be a good idea. Using WC24 to notify purchasers that there is an update would be a good second-best option. Releasing a list of fixes along with game updates is not hard, even if it's just "Stability fix" or "Fixes graphical errors".
Support for rumble in N64 games using the GC controller. Support for peripheral-based games like the NES Zapper.
Letting us know the release list in advance, like in Japan, like what SEGA does, like what Hudson does.
A better release list. I've elaborated on the benefits of an Amazon-iTunes style catalog system that involves releasing everything, and using features like "If you like this game, you'll also like..." and "People who bought this game also bought..." and "Rate this Game". But even besides that, Japan gets generally about 2x the number of releases as we do.
Interface improvements to the shop channel. The firmware update a while ago was a good start, but more remains to be done. It's still a tad too slow, nothing is cached locally.
Putting the VC videos that are on the website in the shop channel so we don't need a web browser open at the same time. The Shop Channel runs on a modified Wii Opera, which can do the videos. Why can't the Shop Channel?
The
option to save your credit card. Force me to re-type my CVV, my expiry date, and my personal info if necessary, but let me save my CC number. At least * out the CC number while I'm typing it.
This is all stuff off the top of my head that should have been there day one and COULD have been there day one with little extra effort. Claiming that any of this takes a lot of time relies on the assumption that Nintendo's developers are shitty. I don't believe they are.