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Wii game ideas you'd like to see?

The Mule

Member
Just for starters:

Sailing
Flying a plane
Calligraphy
Flying a stunt kite
Lock picking

What other activities do you think could make interesting games using the Wii's motion sensing ability?
 
An actual 1:1 swordfighting game. (pointer or motion-sensing, I don't care)
An action/adventure game with an interface similar to Ninja Gaiden DS or Zelda PH.
 
Dascu said:
An actual 1:1 swordfighting game. (pointer or motion-sensing, I don't care)
An action/adventure game with an interface similar to Ninja Gaiden DS or Zelda PH.
Wii can't handle that, on top of that would you really want a sword game that had 1:1 controls? Imagine how hard it would be.
 
A game where you are a member of a bomb squad chasing down a serial bomber and you have to use your wii-mote and nunchuck to defuse bombs, investigate crime scenes, build devices that can help track the bomber; etc. Of course, it would need to be in HD. ;)
 
Probably be a good platform for a 2D Castlevania, because the lack of HD, art assets wouldn't be too much of a strain on Iga's already tight budget.

Not sure it's the right market for a third party to do something of that scale however.
 
Big-Breasted-Anime-Girl-TrainerZ ...
 
dr3upmushroom said:
Wii can't handle that, on top of that would you really want a sword game that had 1:1 controls? Imagine how hard it would be.
1) What exactly is it about the Wiimote's motion-sensing that makes a 1:1 game impossible?
2) I don't care if it's hard, I want to see it done.
3) It's still possible with the pointer. It'd be weird, but it's possible.
 
This:
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cw_sasuke said:
Nintengirls
Fixed.
 
Dascu said:
1) What exactly is it about the Wiimote's motion-sensing that makes a 1:1 game impossible?
Not in this thread please. I'm so sick of hearing people who haven't used Wii SDK argue about this.
 
Red Steel and DQS have each gotten a LOT right with Wii sword usage. Give each game the smooth gesture recognition that so many other games have, and each would be stellar examples of video game swordfighting (though DQS is definitely as close as anyone has gotten so far, it's a total blast to use the sword there).

I'd love to see a full running/jogging game based on the Wiimote-in-your-pocket control method found in Wii Fit. I've yet to play Wii Fit, obviously, but all of the videos I've seen showing a split screen of the person playing alongside their Mii counterpart makes it look like a pretty darn accurate representation of your speed. Feature tons of courses to jog/run in, maybe in Nintendo related universes, a 24 hour clock, weather based on weather data, or who knows. It just seems like too cool of a concept to waste in one small portion of Wii Fit.
 
Dascu said:
Hmm, alright. Could you direct me to a thread/PM?
It doesn't take rocket science to figure out. Controllers have lag, between you pressing the button and the stuff that happens on the screen. This "lag" won't even last a second, but if you send more input data to the controller the gap between input and action becomes bigger.
 
Jet Set Radio Next

Bring back the Dreamcast painting gestures but using the Wii remote.

Online mode with character creation. You form street gangs and each gang has a section of the city as their turf. Tag up an entire rival gang's turf and you now own that turf. Gang members can act offensively by tagging other turfs or defensively as you can tag rival gang members if they are in your turf, they have to return to their turf to "clean up."
 
Instead of 1:1 sword fighting, I wouldn't mind seeing a game build combat not just around the motion sensing capabilities, but rather of the remote's capabilities to sense vertical/horizontal orientation.


I think that an on-rails shooter/runner/fighter hybrid that's specifically built around the motion sensing capabilities could also work well. Consider such a game:

Movement:
Direction is on rails, with occasional dictation by player based on remote movement or pointing at on-screen option.
Speed is dictated by the basic alternating up-and-down remote action. Not utilizing such action means your character still moves, but at slower pace thus offering less tactical advantages and leaves player at more vulnerable position.

Interaction and weapons:
QTE facsimile used to navigate obstacles. Actions include shoving things aside, guarding against falling debris, jump over/across terrain and obstacles. Less wagging back and forth, more simulation of actual arm positioning.
Use remote to shoot, with option to sustain speed with only nunchuck movement while firing. Both controllers used to simulate hand-to-hand combat.

I don't know how a game like RE:UC does it, but I think there's a way to do it proper. Ghost Squad meets wii boxing meets sin & punishment.



Oh, and pilot wings. :lol
 
Davidion said:
I think that an on-rails shooter/runner/fighter hybrid that's specifically built around the motion sensing capabilities could also work well. Consider such a game:

Movement:
Direction is on rails, with occasional dictation by player based on remote movement or pointing at on-screen option.
Speed is dictated by the basic alternating up-and-down remote action. Not utilizing such action means your character still moves, but at slower pace thus offering less tactical advantages and leaves player at more vulnerable position.

Interaction and weapons:
QTE facsimile used to navigate obstacles. Actions include shoving things aside, guarding against falling debris, jump over/across terrain and obstacles. Less wagging back and forth, more simulation of actual arm positioning.
Use remote to shoot, with option to sustain speed with only nunchuck movement while firing. Both controllers used to simulate hand-to-hand combat.

I don't know how a game like RE:UC does it, but I think there's a way to do it proper. Ghost Squad meets wii boxing meets sin & punishment.
Hmm, that sounds fairly interesting. Neat idea.
 
-Piloltwiings with balance board support.
-Sin & Punishment 2 all built aroud the Wiimote pointing function.
-A tennis game with real like controls, considering the speed of your gestures too to determine how fast the actual shots are.
-Elebits controls (which are INSANELY COOL) in a decent or maybe AAA game
-PunchOut with balance board support.
-An Ouendan like music/dance game made by Tetsuya Mizuguchi.
-Every new idea that a creative mind can give birth to... we've got the most advanced control device ever, it's goddamn time to use it for real now.
 
* Modern day Chase HQ/SCI with the chuk for driving and the mote for blastin on foo's.
* F Zero reborn with the chuk once again steering with the mote used for airbrakes/leaning.
* Snowboarding game using the board for feet movements/placements and chuk/mote combo for bodyweight distribution/tricks.

That is all.
 
I endorse the idea of more Jet Set Radio and Sin & Punishment.

carlosp said:
Masturbating simulation !!!!!!!!!!!!!!
WiiWare mini-game, please. For retail, make it a full dating-sim + sex game.
 
A game where you can control the world. Like, its third person and say you see enemies comming at you, what you can do is point to the ground infront of them and hold down A while either moving your hand up to create a wall or down to create a hole.
 
A mechwarrior type simulation game. You would have access to all the degrees of freedom simultaneously which has always been an issue for me in these games. Move with nunchuck control stick. Rotate nunchuck sideways to turn torso (yes you would have to keep the nunchuck vertical during play). Aim with the remote. Would only work in a slow paced simulation type of game, so only a small number of people would actually like it , but I would be one.
 
The two that spring to mind easily are ports.

Capcom is bringing Phoenix Wright to PC in episodic form. This needs to happen on the Wii as well.

And I know they said it wouldn't happen, but I would love a version of Portal on the Wii.
 
A sword fighting game with controls similar to that of Wii Sports boxing, in the sense that tilt would be used to control the position of the sword in order to block attacks and set your characters up to attack high, low, or mid-body, then gestures would be used to swing the sword at opponents in different ways (like uppercuts, jabs, hooks, etc. in Wii Sports boxing).
 
Crushed said:
Nice try Miyamoto, but you're just going to have to look around your own house again.
taking the garbage out just didn't have the same allure that gardening did to inspire the pikmin idea.
 
The same things we all said a year ago.

- RTS and strategy. A new Sim City game would be great.
- flying games, Pilotwings.
- sword-fighting
- playing with boobies
 
- Pilotwings
- A cool card RPG where you can select the cards with the pointer (is it even worth it to ask anymore? ;_;)
- A game where I can save the data on my WiiHDD.
- An RTS.
 
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