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Wii Photo Channel Downgrade Coming in December

PantherLotus said:
I like how the justification for this is because they (AAC files) "provide greater sound quality," as if that's ever factored into a Nintendo decision, ever. This is clearly a move designed around eliminating [insert cool exploit here].

But there are no mp3 exploits for the wii? I think it's the licensing thing.
 
I can understand adding features and format support... but removing them? Bullshit. I use MP3s exclusively, for maximum compatibility, and I don't see that changing anytime soon. Fuck that.
 
why not just sell the MP3 support in he shop channel for 100 wii points for the 75 people who use it.
 
Nintendo in shock costcutting measures? $99 Wii this December confirmed! :)

This is a ridiculous move in isolation, and I strongly doubt there's some brilliant reason* for it behind the scenes, too.

That said, I didn't know I could play MP3s on the photo channel until this thread...

*iPods as officially supported wii hard drives.
 
Speevy said:
First Nintendo deals with those filthy rom pirates. Now they're taking on people who illegally download music.
I can think of many Nintendo tunes I'd pay for, actually, but not if they weren't in MP3 format.
 
scola said:
why not just sell the MP3 support in he shop channel for 100 wii points for the 75 people who use it.
Excuse me!?


Nintendo isn't going to drop the price of the Wii ever unless it starts to dip in sales. Then they'll magically be able to finally produce different colour Wii's and so forth. I mean yeah this is a business we're talking about, but I love Nintendo for their quality.

Cutting corners is dangerous. The new DS's left a bad taste in my mouth.
 
Morts said:
Do any games other than Excite Truck support mp3s right now anyway?
Not that I know of, but that's pretty irrelevant to this. The Photo Channel update isn't going to sneak onto discs and prevent them from doing whatever they want with MP3s.

Though it could be a pain in the ass if, say, Excite Truck and Excite Truck 2 couldn't share the same files because they didn't support MP3 in a sequel.
 
Not many people use the Photo Channel, let alone play music in it (you can?).

BUT

If removal of mp3 functionality is because they don't want to pay license fees, then wouldn't that mean that other aspects of the Wii would also remove mp3 support? Would this affect games which support custom soundtracks (Excite Truck, Endless Ocean)?

I mean, not that it would be difficult to convert your mp3s to whatever format, but still.

Edit: This is where some gaming journalist should bug Nintendo about it.
 
Tempy said:
Not many people use the Photo Channel, let alone play music in it (you can?).

BUT

If removal of mp3 functionality is because they don't want to pay license fees, then wouldn't that mean that other aspects of the Wii would also remove mp3 support? Would this affect games which support custom soundtracks (Excite Truck, Endless Ocean)?

I mean, not that it would be difficult to convert your mp3s to whatever format, but still.

No. In this case, licensing is done per title. So Excite Truck is a completely different license from the WiiOS. This is an ISOLATED incident.
 
that's pretty cool for sure. i like how you can personalise your dashboard on the xbox360.

while this doesn't seem as advanced i welcome anything that adds to the experience.
 
edwardslane said:
that's pretty cool for sure. i like how you can personalise your dashboard on the xbox360.

while this doesn't seem as advanced i welcome anything that adds to the experience.

You haven't even looked in the PS3 theme thread, have you?
 
M3wThr33 said:
No. In this case, licensing is done per title. So Excite Truck is a completely different license from the WiiOS. This is an ISOLATED incident.

What about future titles/features?
 
i think the first AAC-ed album i'm gonna put on my sparkling brand-new photo channel come december will be leftfield: leftism.
 
Tempy said:
What about future titles/features?
How is this hard to understand? Mp3 playback is a well documented format. This is no different than removing/adding a jpeg, png or mpeg decoder from something.
Why would a seperate program, the Photo Channel in this case, have any affect on retail titles? They're not hardware dependent and that's not getting removed.

This is PURELY licensing for a SINGLE title. You purchase a license to decode it for every program you publish. Just like getting other licenses out of the way. Then once you have the license, you are free to decode it however you fucking like.

How hard is this to understand? I don't see why everyone thinks the Wii is suddenly going to be allergic to mp3s. ONE program loses it because Nintendo is cheap. It's not like they deactivate a NONEXISTENT api which plays mp3s. And even IF they did, they could use one of a million other ones out there to play it back through their a 3rd party api, like FMOD.
 
Morts said:
Do any games other than Excite Truck support mp3s right now anyway?

Endless Ocean/Forever Blue.

Excite Truck discs already out there will most likely continue to support MP3s after this update, but it's quite possible that future printings of the game will switch to requiring this format instead. (Or maybe not include the custom soundtrack fea- oh, that's too horrible to even think of...)

They've already modified Wii Sports in the more recent consoles to feature the Wii Remote Bumper on all the pictures, and a new warning for it, after all.
 
M3wThr33 said:
How is this hard to understand? Mp3 playback is a well documented format. This is no different than removing/adding a jpeg, png or mpeg decoder from something.
Why would a seperate program, the Photo Channel in this case, have any affect on retail titles? They're not hardware dependent and that's not getting removed.

This is PURELY licensing for a SINGLE title. You purchase a license to decode it for every program you publish. Just like getting other licenses out of the way. Then once you have the license, you are free to decode it however you fucking like.

How hard is this to understand? I don't see why everyone thinks the Wii is suddenly going to be allergic to mp3s. ONE program loses it because Nintendo is cheap. It's not like they deactivate a NONEXISTENT api which plays mp3s. And even IF they did, they could use one of a million other ones out there to play it back through their a 3rd party api, like FMOD.

That ONE program is the only way for someone to listen to mp3s on their wii.
 
koam said:
That ONE program is the only way for someone to listen to mp3s on their wii.

Yes. I understand that. I'm in disbelief, too. Look on page 1. What I'm more shocked at is how little people understand about what is actually happening.

People are thinking that suddenly mp3s won't work on the Wii, which is retarded. Nintendo couldn't stop that IF THEY WANTED TO. They have NO CONTROL over what audio formats people use. Excite Truck used their own mp3s playback. It's one of the MOST TRIVIAL aspects of programming to add mp3 audio support. Hell, I did it in my last project I worked on.
 
M3wThr33 said:
How is this hard to understand? Mp3 playback is a well documented format. This is no different than removing/adding a jpeg, png or mpeg decoder from something.
Why would a seperate program, the Photo Channel in this case, have any affect on retail titles? They're not hardware dependent and that's not getting removed.

This is PURELY licensing for a SINGLE title. You purchase a license to decode it for every program you publish. Just like getting other licenses out of the way. Then once you have the license, you are free to decode it however you fucking like.

How hard is this to understand? I don't see why everyone thinks the Wii is suddenly going to be allergic to mp3s. ONE program loses it because Nintendo is cheap. It's not like they deactivate a NONEXISTENT api which plays mp3s. And even IF they did, they could use one of a million other ones out there to play it back through their a 3rd party api, like FMOD.

Uh, I said FUTURE. If they're being cheap for one license, that could mean that no FUTURE (Nintendo-created) title or feature (eg channel) would support MP3s no?

No need to be an offensive prick.
 
edwardslane said:
that's pretty cool for sure. i like how you can personalise your dashboard on the xbox360.

while this doesn't seem as advanced i welcome anything that adds to the experience.
Read the paragraph again.:lol
 
It was barely used to begin with. I can understand dropping it from the photo channel, as that is a cost cutting measure.

Hell, the existence of the license stops them from implementing it at all, far before the Photo channel and far after. If they would have actually cared about audio support, adding ogg support would be trivial and show at least that they could care enough to do it.

Excite Truck is an anomaly and should not be treated as a norm.

And honestly, as far as these programs are concerned anyway, it all looks the same to them. They just see the decoded wav. The APIs handle all the file issues for them. FMOD is what is powering Guitar Hero 3, Metriod Prime 3 and a lot of other Wii titles. Why don't you ask Retro why Metriod Prime 3 has no mp3 support. The engine's already in there.
 
So is this part of the Sony Walkman ads? You know,the one where picture meet sound.
I'd love to have cuztomizable Wii menu but having to compromise the MP3 is a bit strange, even though I dont listen to the music on the thing.
 
Doesn't AAC require a license, too? As long as they're ditching MP3 I'm surprised they didn't go with something completely free. Vorbis or something.
 
M3wThr33 said:
Yes. I understand that. I'm in disbelief, too. Look on page 1. What I'm more shocked at is how little people understand about what is actually happening.

People are thinking that suddenly mp3s won't work on the Wii, which is retarded. Nintendo couldn't stop that IF THEY WANTED TO. They have NO CONTROL over what audio formats people use. Excite Truck used their own mp3s playback. It's one of the MOST TRIVIAL aspects of programming to add mp3 audio support. Hell, I did it in my last project I worked on.
Did you make an MP3 player in an OO language, too? ;D
 
AAC isn't owned by anyone. A patent license is still needed for playback/creation.
It's NOT an Apple iPod format. Why would you think that?

GaimeGuy said:
Did you make an MP3 player in an OO language, too? ;D

I added an mp3 jukebox using FMOD in C++ on a PC game.
 
Perhaps I haven't been clear.

If Nintendo are too cheap to license to pay for the MP3 license for the Photo Channel, why would they suddenly feel more generous and willing to pay for the MP3 license for any of the software (that might take user mp3s and play it) they're developing/publishing?

Of course games have a better profit margin than "free" channels (you still paid for the console though), but hey, 75 cents is 75 cents.
 
I see 2 reasons for this that are perfectly logical:

1) No mp3 playback means Nintendo doesn't have to pay mp3 licensing fees
2) The majority of casual users are the type who buy their digital music from iTunes and Nintendo wants to make playing music on the Wii as user-friendly as possible for them
 
Mason said:
I see 2 reasons for this that are perfectly logical:

1) No mp3 playback means Nintendo doesn't have to pay mp3 licensing fees
2) The majority of casual users are the type who buy their digital music from iTunes and Nintendo wants to make playing music on the Wii as user-friendly as possible for them
It still will only support properly renamed iTunes Plus files. It's not like it's a simple process.
 
Mason said:
I see 2 reasons for this that are perfectly logical:

1) No mp3 playback means Nintendo doesn't have to pay mp3 licensing fees
2) The majority of casual users are the type who buy their digital music from iTunes and Nintendo wants to make playing music on the Wii as user-friendly as possible for them
lol, I don't think we know if people will be allowed to play PROTECTED AACs in the Photo Channel.
 
We don't know for sure exactly what types of AAC files will be supported yet. But I'm willing to bet protected iTunes files will be fine and there will be an update for the filenames issue. I think they're trying to make things simpler, not more complicated, or they'd just drop music support altogether.
 
Visualante said:
Channels are stupid.

a-votes.png


WRONG.
 
Okay, I just read it carefully again. This is just silly.
An update just so we can pick one of the picture as an icon? C'mon.
I think they add that feature just so that the user wouldnt complain the departure of MP3 support in that update.
 
From a technical point of view AAC is better than MP3 and both have the same level of standarization since both of them come from MPEG Audio.

In other words, under the same bitrate AAC gives better sound quality than MP3. I can´t understand how people is attached to the MP3 format, is something that goes beyond me.
 
Visualante said:
Channels are stupid.

That was a mindlessly glib response. Did you care to expound upon it, or should we just sit here and assume you mean that everything on the Wii is stupid, given Nintendo's interface uses the "Channel" nomenclature for all programs run from the main menu?
 
Nightbringer said:
From a technical point of view AAC is better than MP3 and both have the same level of standarization since both of them come from MPEG Audio.

In other words, under the same bitrate AAC gives better sound quality than MP3. I can´t understand how people is attached to the MP3 format, is something that goes beyond me.

thats only true at lower bitrates. go above 128 and you can tell a considerable difference
 
Mason said:
We don't know for sure exactly what types of AAC files will be supported yet. But I'm willing to bet protected iTunes files will be fine and there will be an update for the filenames issue. I think they're trying to make things simpler, not more complicated, or they'd just drop music support altogether.
I don't think there's any program or device besides iTunes and iPods that can play protected AAC files. I doubt Apple is going to change that with the Wii Photo Channel.
 
Mason said:
We don't know for sure exactly what types of AAC files will be supported yet. But I'm willing to bet protected iTunes files will be fine and there will be an update for the filenames issue. I think they're trying to make things simpler, not more complicated, or they'd just drop music support altogether.

:lol :lol :lol :lol :lol :lol
 
You know...

Given that you can add DRM protection to AAC files but not to MP3s... maybe Nintendo are planning on selling soundtracks as DLC and don't want you transferring them off of your Wii.

I can see classic Nintendo tune soundpacks for SSB as DLC for example.
 
I came here to find if there is a new feature that permits you to browse your photos from CDs/DVDs. I'm disappointed and I'm leaving this thread.

P.S. Who uses the photochannel to play MP3s anyway?
 
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