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Wii to Wii U (VC, WiiWare, Mii) transfer details

I think getting a Wii U game to display something on the GamePad is different than getting a Wii game to do anything with any Wii U stuff. And that's what Wii VC games are, Wii games. If Wii mode is like GC mode on Wii, then they're never going to get any Wii U stuff working in that mode. Wii VC games would have to be ported to Wii U for them to use the GamePad.
 
I'm a customer service representative for Nintendo, and I can answer any questions any of you may have to the best of my ability.
 
so the Wii U will need to emulate the Wii in order to emulate a SNES?

That's what it seems like, for now.

I'd love to see them update this in the future, so that Wii and Virtual Console games can be playable on the GamePad screen. I really don't have much at all in the way of VC games (just one game), but I might be inclined to buy a few more if I could have the convenience of being able to play it on the GamePad screen.
 
Hey yeah. Tech heads, whattaya think?

The entirely hardware-based backwards compatibility means that the Wii U API isn't accessible.

What will probably end up happening is that as Nintendo creates the VC emulators that run natively on Wii U, you'll be able to utilise extra functionality. It'd only be for VC games, though, not WiiWare titles. Unless Nintendo wants to create a full-blown Wii emulator, which seems unlikely.
 
I guess this begs the question, are we getting Virtual Console games that will be native to Wii U in the future? Or is that service now confined to the past?
 
I guess this begs the question, are we getting Virtual Console games that will be native to Wii U in the future? Or is that service now confined to the past?

Yeah. this is so weird. "You don't need to re-buy your games, but you do if you want to play them on the pad."
 
Seems like a simple firmware update would fix the VC games on Gamepad issue. Remember that it took only a couple lines of code for Vigil to get Darksiders II running on the Gamepad screen? How hard could it be to remedy this?

Pretty hard. Nintendo goes the wild way again by simply loading the entiere Wii firmware when it comes to launching something backward compatible. I mean, I think they did it like that again because that's the way it seems they have done for Wii and 3DS.

But I'm alaways full of hopes and maybe in two years this will available. We have to moan about it everywhere in their surveys!
 
...No gamepad support for VC games?

Well, shit. Looks like I'll be keeping it all on my homebrew'd Wii then. Not risking fucking that brilliant piece of kit up with some firmware update to transfer my VC games if there's no benefits.
 
I don't get why it isn't possible to intercept the video output using one of the other two cores, and stream it to the pad instead of outputting it to the TV.
 
:) I was worried most about the games on my wii and it's transferable is great news



But damn :( I wanted to play my VC games on the gamepad, super metroid and Mario RPG would have been amazing
 
Update - Wii Virtual Console Titles Not Playable on GamePad - http://www.nintendoworldreport.com/news/31715

LlhPQ.gif


This is all I wanted, for Christ sake.
 
I guess this begs the question, are we getting Virtual Console games that will be native to Wii U in the future? Or is that service now confined to the past?

I'm imagining it'll work similarly to the Ambassador games on the 3DS.

Get everything just working in the most basic way possible for launch, then slowly start rolling out updates that let the games run natively on the Wii U, and can take advantage of it's features.

Give it a month or two after launch, and you'll probably be able to play Super Mario Bros and The Legend of Zelda on your Wii U pad at least. They always seem to do those two first haha :P
 
I think getting a Wii U game to display something on the GamePad is different than getting a Wii game to do anything with any Wii U stuff. And that's what Wii VC games are, Wii games. If Wii mode is like GC mode on Wii, then they're never going to get any Wii U stuff working in that mode. Wii VC games would have to be ported to Wii U for them to use the GamePad.

The entirely hardware-based backwards compatibility means that the Wii U API isn't accessible.

What will probably end up happening is that as Nintendo creates the VC emulators that run natively on Wii U, you'll be able to utilise extra functionality. It'd only be for VC games, though, not WiiWare titles. Unless Nintendo wants to create a full-blown Wii emulator, which seems unlikely.

Bah. Thanks. I guess our only hope is upgraded versions on the Wii U eShop then. :/

Lol, I work for Nintendo as a customer service rep., all the things people say in these threads make me laugh.

If it's true, it's a missed opportunity for a great additional system feature that would only enhance the obvious benefits for off-TV play that the Gamepad offers and is nothing to laugh about. Things like anti Nintendo fans being salty about Bayo 2 exclusive or acting like being able to use any hard drive we want is somehow a bad thing, now that stuff is funny. Or Nintendo customer service reps who do things like read a script which apparently tells them to avoid helping refund a customer their VC games when their Wii breaks at all costs or pretend the OG 3DS screen scratch problem isn't real and don't offer to fix it unless the customer gets really angry in each case. I'm guessing you fall into that category based on your tone unless you know something we don't? But yeah, lol at fans being disappointed at the absence of a potentially sweet Gamepad feature and not even knowing if their countless VC purchases will transfer over to the account system and be safe for the future.
 
HD Pikmin transfer animations ftw
This. It does suck that the Gamepad can't be used to play VC games, but if you have a Wii this late in its life cycle, you likely have a Wii Remote Plus or the Motion+ add-on. It isn't like you won't have something to play them with. As long as I'll be able to plug in my Super Famicom Classic Controller, I'll be all set. :D
 
Is it known how the Wii U is going to handle VC games? Will it upscale at all, or give any new features like screen modes (4:3 original, stretch, zoom, etc)?

It's not ideal to play Wii VC games on an HDTV currently, since the system automatically stretches the image. A good 4:3 480p CRT SDTV (later generation "silver finish" flatscreen Sony WEGA, Toshiba, etc) is necessary for best image.
Since Wii U will be more likely to be hooked to HDTVs with HDMI, it'd be wise to have some decent upscaling or screen modes. Pixel-perfect original screen mode would be nice.

I'm betting no options though.
 
Jesus Christ. Nintendo has 6 years to come up with something and this is their solution? Are they seriously inept, or do they simply just not understand what a lot of their customers want?
 
Sounds fishy. What about Virtual Console games that I buy on the Wii U natively? Will those run in "Wii mode" too?
XenodudeX said:
Will VC games purchased from the Wii U eshop be playable on the game pad?
If they're the same old Wii executables, yeah. Whether they'll start offering them in the form of emulators built for Wii U, who knows.
Trevelyan9999 said:
Seems like a simple firmware update would fix the VC games on Gamepad issue. Remember that it took only a couple lines of code for Vigil to get Darksiders II running on the Gamepad screen? How hard could it be to remedy this?
One is a proper Wii U game easily being able to use a Wii U feature. The other concerns the entirety of how Wii-on-WiiU backwards compatibility functions.
jetsetfluken said:
It's not ideal to play Wii VC games on an HDTV currently, since the system automatically stretches the image.
The system does no stretching; it's a matter of the TV stretching the 4:3 image to 16:9. Still a pain, though, since not all TVs make it easy to switch such things back and forth.
 
Jesus Christ. Nintendo has 6 years to come up with something and this is their solution? Are they seriously inept, or do they simply just not understand what a lot of their customers want?

.

It's going to be the first console I skip at launch since the Saturn.
 
I'm imagining it'll work similarly to the Ambassador games on the 3DS.

Get everything just working in the most basic way possible for launch, then slowly start rolling out updates that let the games run natively on the Wii U, and can take advantage of it's features.

Give it a month or two after launch, and you'll probably be able to play Super Mario Bros and The Legend of Zelda on your Wii U pad at least. They always seem to do those two first haha :P

I look forward to getting no new VC games, just rereleases of existing ones with gamepad support.
 
Let's think this through for a minute. So, if the back compat literally turns the wii u into a wii, with no support or recognition for the gamepad or any wii u features, in order to play a Nintendo 64 game or SNES game, you can't use the gamepad, you can't use a pro controller, and you can't use a GameCube controller. The only way, then, will be to hook up a classic controller to a wiimote.

This seems so unwieldy that I seriously can't believe they'd ask that of me when the controller in the box has enough buttons.
 
The system does no stretching; it's a matter of the TV stretching the 4:3 image to 16:9. Still a pain, though, since not all TVs make it easy to switch such things back and forth.

Oh, I was under the impression that it was the system's settings of 480i/480p and standard/widescreen that did it.
 
So do I need to have both consoles on at the same time in order to do the transfer? I was hoping they'd be able to use your Club Nintendo info to sort out transfer of ownership on VC/WiiWare stuff, or simply copy all your games to the SD card and plug it in the Wii U, then alter ownership that way.
 
I'm sure this is just a temporary thing until they finish creating the emulators.

I'm pretty sure this is going to be the case. Nintendo knows that VC games on the Gamepad is an obvious and necessary idea, but it's not something they are overly concerned about right now considering, you know, the vast majority of Wii U buyers will not give a shit.

It'll come out eventually and provide free updates to owners of those VC games.
 
So do I need to have both consoles on at the same time in order to do the transfer? I was hoping they'd be able to use your Club Nintendo info to sort out transfer of ownership on VC/WiiWare stuff, or simply copy all your games to the SD card and plug it in the Wii U, then alter ownership that way.

Yes, but it is really simple shit. Just start the transfer process, wait 20-40 minutes, and done.
 
The VC games are little programs already compiled for the Wii. I can't see how they could transfer them and have them use the gamepad, etc, without recompiling them for the WiiU.

Maybe when those specific games are released on the WiiU VC they will fully transfer. Known ing Nintendo I think they would expect you to double dip.
 
The Wii U ain't BC with the GC?

No. But it has been speculated that Nintendo may go the Sony route and issue some HD remakes. There was also an interview done with someone in Nintendo PR around E3 last year that implied Gamecube games would be part of Wii U virtual console. I don't remember what site ran that interview though.
 
Doubt it will be like those instructions, it seems needlessly complicated and worse than the DSi to 3DS deal. Why wouldn't they just have a 3DS eShop equivalent for the WiiU, with its own Wii sub category like there's DSiWare for 3DS, and the ability to move the Wii licences over to that regardless if the games are in the SD card or not? It doesn't even mention having to go online.
 
Oh, I was under the impression that it was the system's settings of 480i/480p and standard/widescreen that did it.
It's still outputting to the same resolutions whether it's set to standard or widescreen, but games supporting widescreen just squish everything horizontally so it evens out once the TV stretches it.
A Twisty Fluken said:
Let's think this through for a minute. So, if the back compat literally turns the wii u into a wii, with no support or recognition for the gamepad or any wii u features, in order to play a Nintendo 64 game or SNES game, you can't use the gamepad, you can't use a pro controller, and you can't use a GameCube controller. The only way, then, will be to hook up a classic controller to a wiimote.

This seems so unwieldy that I seriously can't believe they'd ask that of me when the controller in the box has enough buttons.
If the gamepad/pro controller communicate with the system in a similar-enough way to the wiimote, I suppose there's still the possibility they could make it interpret them as CCPros plugged into remotes. Buuuut it sounds like the kind of extra mile they don't always go.
Host Samurai said:
The Wii U ain't BC with the GC?
It's similar to the later model Wiis. It should have the guts to run GameCube games, but without a compatible disc drive, controller ports, or memory card slots that doesn't mean anything.
 
why would you need an SD card if the content you're transferring is already on an SD card.

Can't you just used the same SD card its already on and just take it out of your Wii and insert it into the WiiU?
 
so the Wii U will need to emulate the Wii in order to emulate a SNES?

This is my one great disappointment with the Wii U right now. I was planning on jumping back into Virtual Console, because it was confirmed you could transfer the games over. But it seems like Virtual Console is an after thought for Nintendo if you have to run through a Wii-mode to use them. It really makes me reconsider buying VC eShop titles on the 3DS too.

Given that a transfer might wipe my HBC on my Wii, it doesn't sound like it's worth transferring for me.

The VC games are little programs already compiled for the Wii. I can't see how they could transfer them and have them use the gamepad, etc, without recompiling them for the WiiU.

Maybe when those specific games are released on the WiiU VC they will fully transfer. Known ing Nintendo I think they would expect you to double dip.

How about the transfer giving you the license to download the 'Wii U' version of the game you owned on the Wii Virtual Console. Even if you can play on the Game Pad, or straight from the Wii U later, Nintendo is clearly showing Virtual Console is not high on their list of priorities. Such a shame.
 
I look forward to getting no new VC games, just rereleases of existing ones with gamepad support.

I don't anticipate them being 're-releases' in the sense that you'll have to buy them again, more that it will take a while until they've rolled out updates for the entire back catalogue.
 
why would you need an SD card if the content you're transferring is already on an SD card.

Can't you just used the same SD card its already on and just take it out of your Wii and insert it into the WiiU?
It's probably a matter of the keymaster (Wii) and gatekeeper (Wii U) needing to be sure each other are who they claim. But unlike the portables, they didn't standardize inter-system wireless communication, so the card is used instead.
Evil Mario said:
How about the transfer giving you the license to download the 'Wii U' version of the game you owned on the Wii Virtual Console. Even if you can play on the Game Pad, or straight from the Wii U later, Nintendo is clearly showing Virtual Console is not high on their list of priorities. Such a shame.
Even if so, they do put these things through a QA process. And yeah, I doubt checking compatibility for hundreds of 20-year-old games is high on their launch priority list.
 
I don't know. Saves didn't transfer from DSi to 3DS.



I doubt it.

I think they did that because of the DSiware save game exploits.
There is no savegame exploit from the Wiiware/VC right? Only Disc based games and that Message Board thing (bannerbomb?)
 
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