A Twisty Fluken
Member
i feel like tfrog specifically confirmed the opposite in the past.
i feel like tfrog specifically confirmed the opposite in the past.
Seems like a simple firmware update would fix the VC games on Gamepad issue. Remember that it took only a couple lines of code for Vigil to get Darksiders II running on the Gamepad screen? How hard could it be to remedy this?
so the Wii U will need to emulate the Wii in order to emulate a SNES?
Hey yeah. Tech heads, whattaya think?
Lol, I work for Nintendo as a customer service rep., all the things people say in these threads make me laugh.
I guess this begs the question, are we getting Virtual Console games that will be native to Wii U in the future? Or is that service now confined to the past?
Seems like a simple firmware update would fix the VC games on Gamepad issue. Remember that it took only a couple lines of code for Vigil to get Darksiders II running on the Gamepad screen? How hard could it be to remedy this?
But damnI wanted to play my VC games on the gamepad, super metroid and Mario RPG would have been amazing
Update - Wii Virtual Console Titles Not Playable on GamePad - http://www.nintendoworldreport.com/news/31715
I guess this begs the question, are we getting Virtual Console games that will be native to Wii U in the future? Or is that service now confined to the past?
I think getting a Wii U game to display something on the GamePad is different than getting a Wii game to do anything with any Wii U stuff. And that's what Wii VC games are, Wii games. If Wii mode is like GC mode on Wii, then they're never going to get any Wii U stuff working in that mode. Wii VC games would have to be ported to Wii U for them to use the GamePad.
The entirely hardware-based backwards compatibility means that the Wii U API isn't accessible.
What will probably end up happening is that as Nintendo creates the VC emulators that run natively on Wii U, you'll be able to utilise extra functionality. It'd only be for VC games, though, not WiiWare titles. Unless Nintendo wants to create a full-blown Wii emulator, which seems unlikely.
Lol, I work for Nintendo as a customer service rep., all the things people say in these threads make me laugh.
This. It does suck that the Gamepad can't be used to play VC games, but if you have a Wii this late in its life cycle, you likely have a Wii Remote Plus or the Motion+ add-on. It isn't like you won't have something to play them with. As long as I'll be able to plug in my Super Famicom Classic Controller, I'll be all set.HD Pikmin transfer animations ftw
Sounds fishy. What about Virtual Console games that I buy on the Wii U natively? Will those run in "Wii mode" too?
If they're the same old Wii executables, yeah. Whether they'll start offering them in the form of emulators built for Wii U, who knows.XenodudeX said:Will VC games purchased from the Wii U eshop be playable on the game pad?
One is a proper Wii U game easily being able to use a Wii U feature. The other concerns the entirety of how Wii-on-WiiU backwards compatibility functions.Trevelyan9999 said:Seems like a simple firmware update would fix the VC games on Gamepad issue. Remember that it took only a couple lines of code for Vigil to get Darksiders II running on the Gamepad screen? How hard could it be to remedy this?
The system does no stretching; it's a matter of the TV stretching the 4:3 image to 16:9. Still a pain, though, since not all TVs make it easy to switch such things back and forth.jetsetfluken said:It's not ideal to play Wii VC games on an HDTV currently, since the system automatically stretches the image.
Jesus Christ. Nintendo has 6 years to come up with something and this is their solution? Are they seriously inept, or do they simply just not understand what a lot of their customers want?
I'm imagining it'll work similarly to the Ambassador games on the 3DS.
Get everything just working in the most basic way possible for launch, then slowly start rolling out updates that let the games run natively on the Wii U, and can take advantage of it's features.
Give it a month or two after launch, and you'll probably be able to play Super Mario Bros and The Legend of Zelda on your Wii U pad at least. They always seem to do those two first haha![]()
The system does no stretching; it's a matter of the TV stretching the 4:3 image to 16:9. Still a pain, though, since not all TVs make it easy to switch such things back and forth.
I'm sure this is just a temporary thing until they finish creating the emulators.
So do I need to have both consoles on at the same time in order to do the transfer? I was hoping they'd be able to use your Club Nintendo info to sort out transfer of ownership on VC/WiiWare stuff, or simply copy all your games to the SD card and plug it in the Wii U, then alter ownership that way.
The Wii U ain't BC with the GC?
Yes, but it is really simple shit. Just start the transfer process, wait 20-40 minutes, and done.
The Wii U ain't BC with the GC?
It's still outputting to the same resolutions whether it's set to standard or widescreen, but games supporting widescreen just squish everything horizontally so it evens out once the TV stretches it.Oh, I was under the impression that it was the system's settings of 480i/480p and standard/widescreen that did it.
If the gamepad/pro controller communicate with the system in a similar-enough way to the wiimote, I suppose there's still the possibility they could make it interpret them as CCPros plugged into remotes. Buuuut it sounds like the kind of extra mile they don't always go.A Twisty Fluken said:Let's think this through for a minute. So, if the back compat literally turns the wii u into a wii, with no support or recognition for the gamepad or any wii u features, in order to play a Nintendo 64 game or SNES game, you can't use the gamepad, you can't use a pro controller, and you can't use a GameCube controller. The only way, then, will be to hook up a classic controller to a wiimote.
This seems so unwieldy that I seriously can't believe they'd ask that of me when the controller in the box has enough buttons.
It's similar to the later model Wiis. It should have the guts to run GameCube games, but without a compatible disc drive, controller ports, or memory card slots that doesn't mean anything.Host Samurai said:The Wii U ain't BC with the GC?
so the Wii U will need to emulate the Wii in order to emulate a SNES?
The VC games are little programs already compiled for the Wii. I can't see how they could transfer them and have them use the gamepad, etc, without recompiling them for the WiiU.
Maybe when those specific games are released on the WiiU VC they will fully transfer. Known ing Nintendo I think they would expect you to double dip.
I look forward to getting no new VC games, just rereleases of existing ones with gamepad support.
It's probably a matter of the keymaster (Wii) and gatekeeper (Wii U) needing to be sure each other are who they claim. But unlike the portables, they didn't standardize inter-system wireless communication, so the card is used instead.why would you need an SD card if the content you're transferring is already on an SD card.
Can't you just used the same SD card its already on and just take it out of your Wii and insert it into the WiiU?
Even if so, they do put these things through a QA process. And yeah, I doubt checking compatibility for hundreds of 20-year-old games is high on their launch priority list.Evil Mario said:How about the transfer giving you the license to download the 'Wii U' version of the game you owned on the Wii Virtual Console. Even if you can play on the Game Pad, or straight from the Wii U later, Nintendo is clearly showing Virtual Console is not high on their list of priorities. Such a shame.
I don't know. Saves didn't transfer from DSi to 3DS.
I doubt it.