MrCunningham
Member
Why didn't you guys compare it to a Pentium 3?
Could someone run this same test on the Xbox 360 or PS3 CPU and put up a side by side comparison to the Wii-U results? That would be interesting to see.
Why didn't you guys compare it to a Pentium 3?
So now it's officially severely underpowered? This generation feels like it's going to be a repeat of the last one.
Core 2 Duo T7200 is ancient. Ivy bridge is nearly 5x faster (which was mostly a die shrink...Haswell may jump to 8x faster than the Core2).
Core 2 Duo T7200 is ancient. Ivy bridge is nearly 5x faster (which was mostly a die shrink...Haswell may jump to 8x faster than the Core2).
I was exaggerating. Still, it is an order of magnitude faster. And it better be, as it also consumes an order of magnitude more power.A few dozen times? That's just completely wrong. Sorry.
How is this "severely underpowered?" Compared to what?
So now it's officially severely underpowered? This generation feels like it's going to be a repeat of the last one.
The mere fact that 3rd party games like Assassins Creed 3 are running on the Wii U should clue you in on how ridiculous that notion is.
It is. Really. The Wii U CPU might be weak, but it's still an order of magnitude faster. And by "order of magnitude", I don't mean "a few" - more like "a few dozen".
LOL...where did you read that "rumor?"
Lol what? That was a thing? I wouldn't be surprised if it was though
EDIT: yeah i would. Isn't the psvita cpu clocked low as hell making it pretty subpar?
I bet he just made it up.
Wwise 2012.2 CPU Load (lower is better)
| Wii U | A6-3500 | i7-920
------------------------------------------------
Peak Limiter | 0.20% | 0.08% | 0.051%
Delay | 0.07% | 0.04% | 0.007%
I'm sure Vita's CPU is closer to 800Mhz than 2Ghz. And Mhz means little when comparing CPU's of (radical) different architectures.4 Cores clocked between 800MHz - 2GHz vs what might be 3X Cores clocked at 1.6GHz
I was interested in seeing how this compares to my 2008 gaming PC CPU (i7 920 @ 3.5 Ghz), these are the results:
Code:Wwise 2012.2 CPU Load (lower is better) | Wii U | A6-3500 | i7-920 ------------------------------------------------ Peak Limiter | 0.20% | 0.08% | 0.051% Delay | 0.07% | 0.04% | 0.007%
I don't know how reliable the measurements are when they get this low, but the values were quite stable over time in the profiling run.
The Wii U has a more powerful GPGPU than the PS3\Xbox 360 so that doesn't prove that the Wii U CPU is much more powerful than the Vita CPU.
I'm not saying that it is true that the CPU isn't much powerful than the Vita CPU but it is something that I read.
Vita has a 4X Core CPU that's clocked between 800MHz - 2GHz
Wii U CPU is said to be 3X Core clocked around 1.6GHz
Vita is ran at the lower speed to save battery life
I'm not sure the best AMD CPU is even considered mid ranged...
AMD A6-3600: 4168
Intel i5 2500K: 6719
AMD hasn't been in Intel's level since the early to mid 2000s.
AMD won over an i7? Colour me surprised.
I'm sure Vita's CPU is closer to 800Mhz than 2Ghz. And Mhz means little when comparing CPU's of (radical) different architectures.
AMD won over an i7? Colour me surprised.
"Lower is better."
4 Cores clocked between 800MHz - 2GHz vs what might be 3X Cores clocked at 1.6GHz
Thanks! I'll add this to the OP.I was interested in seeing how this compares to my 2008 gaming PC CPU (i7 920 @ 3.5 Ghz), these are the results:
Code:Wwise 2012.2 CPU Load (lower is better) | Wii U | A6-3500 | i7-920 ------------------------------------------------ Peak Limiter | 0.20% | 0.08% | 0.051% Delay | 0.07% | 0.04% | 0.007%
I don't know how reliable the measurements are when they get this low, but the values were quite stable over time in the profiling run.
Maybe, but comparing official figures released by a middleware provider of code optimized for the platform is probably the least silly way of estimating Wii U CPU performance we have at this point, so every other speculation thread should be locked before this one.It's rather foolish to compare a custom CPU in a console to off-the-shelf desktop parts.
5.4 Behavior and Performance Changes
Wii U basic software pipeline is now optimized (decoders, resampler, mix). About 3x to 4x perfor-mance improvement, comparable to XBox performances (sometimes better!).
WG-20421 Fixed: Wwise was possibly taking very long time to close a Wwise project if the project
contained a lot of audio input sources.
AMD FX 6100 has 6 cores and can be overclocked to more than 4GHz. And yet the 4 core i5 still out shines it, even at lower clock speeds. Architecture plays a bigger part than numbers.
The CPUs are still very different architectures and thus the number of cores and clock speeds don't tell the whole story. The IBM Power 7 that WiiU is based on is definitely far more powerful than the ARM Cortex-A9 the Vita has.
I could be very wrong, but I think you're oversimplifying the math.
So now it's officially severely underpowered? This generation feels like it's going to be a repeat of the last one.
So now it's officially severely underpowered? This generation feels like it's going to be a repeat of the last one.
It's actually pretty solid info, and might very well be the most precise performance info we'll ever get.
Maybe, but comparing official figures released by a middleware provider of code optimized for the platform is probably the least silly way of estimating Wii U CPU performance we have at this point, so every other speculation thread should be locked before this one.
I'm pretty sure they meant 360.Oh noes, it's only as fast as the original Xbox!!
This thread is so silly.
I'm pretty sure they meant 360.
I really wonder if they basically took 3 Gekko/Broadway chips, boosted the clock speed, fused them together, added more cache and use that as the Wii U CPU.
After all, Gekko/Broadway does have out of order execution (unlike Xenon and Cell)
I don't even know how that comparison would work as Audiokinetic dropped support for the original Xbox ages ago.If it was as fast the first Xbox, it's a step backwards from the Wii if that's even possible
I think it'd be more useful if some of the people who have inside info would tell us what version is the most recent version of the SDK. This pdf is from March and says it's at version CAFE 2.02
The one in the OP is the most recent version. It was literally released hours ago. The March release is quite outdated - there have been several releases and tons of Wii U optimizations since.I think it'd be more useful if some of the people who have inside info would tell us what version is the most recent version of the SDK. This pdf is from March and says it's at version CAFE 2.02
The one in the OP is the most recent version. It was literally released hours ago. The March release is quite outdated - there have been several releases and tons of Wii U optimizations since.
http://www.audiokinetic.com/en/downloadsThe release notes link doesn't work. Is there a similar pdf somewhere for the most recent version?
Wii U: Optimized the PeakLimiter 4.4x. It takes 0.2% of CPU (0.06ms) for a mono sound. Between 1.1 and 2.8x for all other platforms.
So you're saying they literally duct taped 3 Gamecubes together.
I really wonder if they basically took 3 Gekko/Broadway chips, boosted the clock speed, fused them together, added more cache and use that as the Wii U CPU.
After all, Gekko/Broadway does have out of order execution (unlike Xenon and Cell)
Because it tells us nothing. Read the quote again. Several times if necessary.Wtf OP...It literally gave us a comparison to the PS3 and 360 in the same place you got the Wii U info from! Why didn't you include it?!
No, maybe 3 overclocked Wiis if we're lucky.
Wtf OP...It literally gave us a comparison to the PS3 and 360 in the same place you got the Wii U info from! Why didn't you include it?!
Because it tells us nothing. Read the quote again. Several times if necessary.
Wtf OP...It literally gave us a comparison to the other platforms in the same place you got the Wii U info from! Why didn't you include it?!