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Wii U Information Thread

Amir0x said:
i'm so confused

even now you guys are giving me conflicting information lol

Their PR pretty much outright says it's one Wii-U controller, with support for extra OTHER controllers.

Someone said they saw a video that showed otherwise.. but when they went back to look it they were mistaken.

So unless Nintendo's PR is wrong, and someone proves otherwise and doesn't just claim they've seen a video somewhere it's one Wii-U controller at a time.
 
nVidiot_Whore said:
Unfortunately it might be an issue of hardware; really depends on how it's designed, but they may only be including enough hardware to push video to one controller at a time.

But they also might be being somewhat vague because a final decision on what hardware is to be included hasn't been made.



Can you provide such a link, since it directly contradicts Nintendo's PR?

Someone else thought they saw such a video.. but they were mistaken.
This site I think is safe:
Edit: Wrong video.
 
Green Scar said:
I wanna know if it's possible at all to just turn the screen off. You know, to save power. Obviously a lot of games will use that thing for HUD purposes or whatever, but in something like the NSMB Mii thing they were showing the screen was used to duplicate the display on the TV. I don't see why there wouldn't be an option to straight-up turn the screen off when there's no need for it to be used. This thing will probably have a decent battery (maybe anyway) but a little power saved never hurt anyone.

Just use a wii remote or classic controller then!
 
obonicus said:
Keep in mind that that footage is not from the WiiU versions of those games, at least according to DF/Eurogamer: http://www.eurogamer.net/articles/2011-06-07-nintendo-wii-u-specs-emerge (So it isn't really representative of what the games will look like, for better or for worse.)

well lets hope its for the better since they have time to polish up a port some of those are not things I have heard about Dirt (it is not Dirt 3) and the Tekken one show the use of the Wii U controller to draw on the dude's face and jacket so it may just be a demo but its not from anything else but Wii U
 
MomoPufflet said:
I pray that the other console giants don't feel compelled to rip off this ungodly controller. Just what I need, a stack of eight ridiculous tablet things under the coffee table.


It's still better than the DS3 and SONY has ridden that horse for over 10 years (fricken analog sticks)
 
I... guess I'm just going to have to come to terms with the fact that Nintendo and I are on totally different wavelengths these days. There isn't a single thing about this that interests me. I got burned pretty bad by the Wii but I was hoping Nintendo's next outing would be more my speed. I guess not.

Also the name is easily the worst for a console in gaming history. I hope it's temporary and they come up with something better before launch.
 
Smiles and Cries said:
well lets hope its for the better since they have time to polish up a port some of those are not things I have heard about Dirt (it is not Dirt 3) and the Tekken one show the use of the Wii U controller to draw on the dude's face and jacket so it may just be a demo but its not from anything else but Wii U

Well.. Nintendo hasn't even finalized the hardware spec so anything running right now could go in either direction, especially when it comes to the first games to be launched.

Games could end up looking better than what is shown, or could end up not looking as good. It's going to depend on what everything is clocked at and how much and of what kind of RAM is used.

The early stuff + what IBM said is promising.

The fact that Nintendo did release dimensions on the hardware.. and this hardware appears to be quite small... IMO.. not so promising. Modern tech has ALLOWED for small but powerful devices but bigger will pretty much always mean better when it comes to performance.
 
Troll accusations are automatic ban; respond to comments made. Deleting posts for your one and only chance. Stay on topic.
 
I missed the conference cause I was at work, was planning on watching it when I got home - but now I have a date. Can anyone give me a link to the video that I could download onto my phone to watch on the trip?
 
I didn't see this posted anywhere else but in the developer interviews on e3.nintendo.com Danny Bilson from THQ confirmed that they will have 2 more titles for launch other than Darksiders 2.
 
Lonewolf_92 said:
It's running a similar version of the IBM Power 7 chip that powers Watson, the super computer that won Jeopardy. It will crap on Xenon and Cell from a great height CPU-wise.

Yeah, but the thing is, what they showed (Zelda) wasn't really impressive ( at least to me).

I just hope the Screen Controller/Tablet don't takes too much processing power from the CPU and hurt the games.
 
nVidiot_Whore said:
Well.. Nintendo hasn't even finalized the hardware spec so anything running right now could go in either direction, especially when it comes to the first games to be launched.

The console comes out next year. I find it hard to believe it is not finalised yet.
 
nVidiot_Whore said:
Their PR pretty much outright says it's one Wii-U controller, with support for extra OTHER controllers.

Someone said they saw a video that showed otherwise.. but when they went back to look it they were mistaken.

So unless Nintendo's PR is wrong, and someone proves otherwise and doesn't just claim they've seen a video somewhere it's one Wii-U controller at a time.

That would be idiotic.
 
Is anyone having trouble with the E3 site? When I go to the Wii U section none of the links across the bottom work. Are those sections just not open yet?
 
leadbelly said:
The console comes out next year. I find it hard to believe it is not finalised yet.

I suppose it could be finalized, and they just aren't saying what the specs are.

That just seems odd to me. Why not announce actual specs? I can't think of any good spin on "why" they'd keep that quiet.
 
brochiller said:
http://e3.nintendo.com/hw/#/video/HW_DI_Harada

Does that video confirm that you can use multiple screened controllers at once? He seems to say that friends can view the match from multiple viewing angles, but it's hard to follow.

Also, you can draw penises on your friends character's faces which will stay there for a year.

I'd say it's far from any confirmation.. certainly not enough for me to throw the Nintendo PR out. He claims you could be playing a completly different game using the separate controller too.. that is most certainly not anything Nintendo themselves have announced... sounds like he is just giving his thoughts on the controller and not being entirely accurate even. I mean.. think about what he said... friends watching from different angles? Why would you want to render the game multiple times during a single player match just for a feature like that? I mean even if the screens aren't in HD it still takes horsepower to do that.

I'm sure this will get answered officially soon but the PR is somewhat cut and dry.. they appear to be doing their best to spin the "1 new controller at a time" limitation but aren't hiding it outright.

If it supported multiple Wii-U controllers at once.. don't you think that would be listed in the PR.. instead of.. quite the opposite being said?
 
Gila said:
I can't wait to be honest

Same here. I miss the screen on controller setup ever since the Dreamcast had this back in the day. I eagerly await more news of the Wii U until it launches next year.
 
nVidiot_Whore said:
I suppose it could be finalized, and they just aren't saying what the specs are.

That just seems odd to me. Why not announce actual specs? I can't think of any good spin on "why" they'd keep that quiet.

They don't want to show their hand so soon before launch?

They don't want their competitors knowing what they have at this point in time.
 
I'm not terribly excited by this. Not until I see some awesome games at least. I still think a regular controller is the best input though.
 
You have to take into account that they have to get the manufacturing process worked out, they need to do a whole lot of testing on the hardware, and any problems need to be ironed out.

They only have a year left now to do all this. There is no way the hardware is not finalised when the system is coming out next year.
 
I'm worried the controller, with its layout, won't be comfortable enough for me to use. I'm not big on either motion sensing or touch-interface gaming. I'm much more at home with traditional controllers, and this one seems a bit awkward to use. I need more time to form a proper judgement, though.

I'm also worried about price. I'm sure one of the main draws of the system will be (like the Wii) in the social aspect of gaming. I bought 4 wiimotes. I'm not doing the same with what might be a really expensive controller.
 
SteelAttack said:
I'm worried the controller, with its layout, won't be comfortable enough for me to use. I'm not big on either motion sensing or touch-interface gaming. I'm much more at home with traditional controllers, and this one seems a bit awkward to use. I need more time to form a proper judgement, though.

I'm also worried about price. I'm sure one of the main draws of the system will be (like the Wii) in the social aspect of gaming. I bought 4 wiimotes. I'm not doing the same with what might be a really expensive controller.

You'll probably hate the WiiU then.
 
leadbelly said:
They don't want to show their hand so soon before launch?

They don't want their competitors knowing what they have at this point in time.

That would be fairly naive of them to think they could keep these specs from MS or Sony at this point.

If they are finalized, RAM amounts determined, clock speeds set in stone across RAM/GPU/CPU, etc. then devs would know this information.

No amount of NDA magic is going to control that info when you have so many partners.

edit: Your other comment doesn't really change what I'm saying.. not all console launches happen the same way or for the same reasons.. hardware isn't always finalized at some set point in time, etc. The Xbox 360 would be a good example.. lots of numbers were thrown around.. developers were using dev kits that weren't even all that close to "final" specs right up until very near the systems launch, etc.

It's extremely common for first-gen games to look WORSE than their early screen-shots.. they certainly very commonly look worse than early tech demos.
 
SteelAttack said:
I'm worried the controller, with its layout, won't be comfortable enough for me to use. I'm not big on either motion sensing or touch-interface gaming. I'm much more at home with traditional controllers, and this one seems a bit awkward to use. I need more time to form a proper judgement, though.

I'm also worried about price. I'm sure one of the main draws of the system will be (like the Wii) in the social aspect of gaming. I bought 4 wiimotes. I'm not doing the same with what might be a really expensive controller.

sadly/happily as it stands now it seems like only one "u controller" works per console.
 
nVidiot_Whore said:
That would be fairly naive of them to think they could keep these specs from MS or Sony at this point.

If they are finalized, RAM amounts determined, clock speeds set in stone across RAM/GPU/CPU, etc. then devs would know this information.

No amount of NDA magic is going to control that info when you have so many partners.

Read my last post. All of this stuff is custom built. It's not just a matter of slotting in a graphics card and some ram, they have to be custom made to fit whatever design was agreed upon. They then have to get manufacturing process sorted out and the hardware will have to go through some rigorous testing.

What happens if they start all this months before launch and there is a problem? lol
 
Zhengi said:
Same here. I miss the screen on controller setup ever since the Dreamcast had this back in the day. I eagerly await more news of the Wii U until it launches next year.
Holy fucking shit.

CHAO ADVENTURE 3 HOLY SHIT
 
leadbelly said:
Read my last post. All of this stuff is custom built. It's not just a matter of slotting in a graphics card and some ram, they have to be custom made to fit whatever design was agreed upon. They then have to get manufacturing process sorted out and the hardware will have to go through some rigorous testing.

What happens if they start all this months before launch and there is a problem? lol

I did read it, and responded in my edit.

You pretty much are just wrong on your assumptions. Your "lol" comment proves that.

What happens if they have a problem in manufacturing?

Well.. there's a good chance clock speeds or other hardware will have to be adjusted. Hence why consoles aren't 100% finalized until manufacturing is sorted out and launch games are often suffer from not being heavily optimized for final hardware because devs haven't had access to it for long enough.
 
nVidiot_Whore said:
That would be fairly naive of them to think they could keep these specs from MS or Sony at this point.

If they are finalized, RAM amounts determined, clock speeds set in stone across RAM/GPU/CPU, etc. then devs would know this information.

No amount of NDA magic is going to control that info when you have so many partners.

edit: Your other comment doesn't really change what I'm saying.. not all console launches happen the same way or for the same reasons.. hardware isn't always finalized at some set point in time, etc. The Xbox 360 would be a good example.. lots of numbers were thrown around.. developers were using dev kits that weren't even all that close to "final" specs right up until very near the systems launch, etc.

It's extremely common for first-gen games to look WORSE than their early screen-shots.. they certainly very commonly look worse than early tech demos.

I'm not sure the 360 is a good example when it is well known Microsoft rushed it to launch and ended up paying a heavy price. There was a pretty major design flaw with it.

When the hardware was actually finalised for the 360 isn't clear though. Nintendo are far more cautious.
 
leadbelly said:
I'm not sure the 360 is a good example when it is well known Microsoft rushed it to launch and ended up paying a heavy price. There was a pretty major design flaw with it.

When the hardware was actually finalised for the 360 isn't clear though. Nintendo are far more cautious.

MS began heavy development of the 360 hardware a full 2 years before launch.. already had deals set in place for CPU/GPU.. there wasn't anything much "rushed" about it.. they simply had some major QA failures.

Either way a lot of your assumptions are somewhat backwards.. they choose their chipsets as early as possible.. because they have to build API's on top of the instruction sets and general design.. but final hardware isn't determined before manufacturing quirks are worked out.. determining final hardware is a part of that process.
 
nVidiot_Whore said:
Well.. there's a good chance clock speeds or other hardware will have to be adjusted. Hence why consoles aren't 100% finalized until manufacturing is sorted out and launch games are often suffer from not being heavily optimized for final hardware because devs haven't had access to it for long enough.

Adjusting and tweaking the hardware is different to completely deciding what the general hardware is going to be only months before starting full on production.
 
DoomXploder7 said:
sadly/happily as it stands now it seems like only one "u controller" works per console.

I know this is how it was shown, but in one of the videos the showed (or maybe it was Riccitello) talked about Madden and moving the plays off the TV onto the WiiU controller. Unless you're playing 2-player, what would be the point?
 
nVidiot_Whore said:
MS began heavy development of the 360 hardware a full 2 years before launch.. already had deals set in place for CPU/GPU.. there wasn't anything much "rushed" about it.. they simply had some major QA failures.

From what I remember, they knew they had a problem, but ignored it so that they could be first to release their console. In other words they rushed it out thinking they could fix the problems later.
 
leadbelly said:
Adjusting and tweaking the hardware is different to completely decided what the general hardware is going to be only months before starting full on production.

And who has ever suggested the "general hardware" isn't decided?

Nobody. You are the one claiming hardware is "finalized."

You can't call hardware finalized until clock speeds of CPU/GPU/RAM, and RAM amount are decided.. among other things. Those things affect the performance of the games.. which was what is being called into question.
 
PantherLotus said:
You'll probably hate the WiiU then.
I'll probably steer clear of it until some time has passed and my recalcitrant ways get in touch with modern times. :P
DoomXploder7 said:
sadly/happily as it stands now it seems like only one "u controller" works per console.
Really? That's...odd, but somehow comforting. Nice I won't have to discard my remotes, at the very least.
 
leadbelly said:
From what I remember, they knew they had a problem, but ignored it so that they could be first to release their console. In other words they rushed it out thinking they could fix the problems later.

It still had nothing to do with them determining "final hardware" as far as performance is concerned, and the mistake had nothing to do with that process. You are sort of missing the point of why we are discussing "final hardware."
 
CoffeeJanitor said:
I find it super ironic that you called someone a troll in that NSMB thread.
All signs point to that being true, yes
THAT is so stupid....
WTF is you have a household with more than 1 kid how are they going to play NSMBwiiU is the parents are watching tv?

at least 4 with one console should be the minimum.
 
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