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Wii U Operating System Update Wishlist/Buglist

Speed. I don't see why it should take 20+ seconds to get out of a game/app back to the home menu. Same for the 3DS. It's amazing how slow they are.

Definitely a screen size option. I don't get this, either. I've never seen a device running at 720p/1080p need a screen adjustment.

3DS is pretty fast in my experience... the only slow down comes when multi-tasking with a browser over a game or something like that.
 
Miiverse should load WAY faster. I would be happy with that first. Second, the update should include Wiipad compatibility with receivers.
 
I'm really glad someone made this thread, I've really wanted to discuss this.

1.The ability to use the Wiimote in any app. Especially Miiverse and the internet browser. I hate having to be forced to switch. I like the gamepad, but not when I'm being forced to use it. If I'm by myself using the TV, there just isn't any reason to use the pad. It makes the TV completely redundant.

2. Which leads to my second suggestion, when using both the TV and the gamepad, content on the TV should not be exactly the same as the gamepad. There just isn't any point in using both at the same time if they are exactly the same.

3. Way more integration of Miiverse into the OS. There isn't any need to go to an app to view data from Miiverse. When I click on a Mii in Wara I should at least be able to see their entire comment, and other comments on that. Perhaps even get rid of 'apps' like that. Friends list and Miiverse don't need to be separate at all.

4. General speed fixes, please. Switching 'apps' is painfully slow.
 
It had difficulty regularly recognizing my USB HD. I wound up copying over Trine 2 to the GBs left on the unit and disconnecting the USB HD for now.
 
Its strange, the OS doesn't let you use the home button while playing Black Ops 2, even at the menu screen.
This is a developer decision it seems and you can open home in campaign menu. None of the multiplayer menus (zombies included) support the function.
 
I feel like asking for system-level overscan adjustment is unreasonable at this point. It'd need to scale down the image at all times which would affect performance for existing games. You can't just rerender at a lower resolution since HUD elements are usually bitmaps, and scaling will cause artifacts; probably not that bad if they used a good algorithm but it'd be noticeable.
 
Eurogamer's Wii U review explains it quite well. I believe that PS3 had full support for RGB full over HDMI added in after launch. This would be great for me seeing as my TV appears to have a noise issue with component cables (ghosting, ghosting everywhere).

Sounds important. Thanks


It had difficulty regularly recognizing my USB HD. I wound up copying over Trine 2 to the GBs left on the unit and disconnecting the USB HD for now.

That should be kept separate since nintendo has reported to have it's own testing/feedback list of what works and what doesn't and they keep a track of that on their official sites. Because it's a subject that is not necessairly nintendo's fault it should not be regarded

But I can agree they may update their support code or whatever. I think there is already a gaf WiiU HDD list thread there.



I feel like asking for system-level overscan adjustment is unreasonable at this point. It'd need to scale down the image at all times which would affect performance for existing games. You can't just rerender at a lower resolution since HUD elements are usually bitmaps, and scaling will cause artifacts; probably not that bad if they used a good algorithm but it'd be noticeable.

Yeah i though something was kind of fishy. It would require updating all previous games, all developers, every single app.
 
I feel like asking for system-level overscan adjustment is unreasonable at this point. It'd need to scale down the image at all times which would affect performance for existing games. You can't just rerender at a lower resolution since HUD elements are usually bitmaps, and scaling will cause artifacts; probably not that bad if they used a good algorithm but it'd be noticeable.

Isn't it an output scale?
 
Friends list and Miiverse don't need to be separate at all.

"Add me"
"Okay I added you"
"It's pending"
"No, add me through Miiverse"
"How"
"Go to profile and search for me"
"Hold up, I hard locked while loading Miiverse."

Anyway, it would be nice to play MP3s off of USB sticks and such.
 
"Add me"
"Okay I added you"
"It's pending"
"No, add me through Miiverse"
"How"
"Go to profile and search for me"
"Hold up, I hard locked while loading Miiverse."

Anyway, it would be nice to play MP3s off of USB sticks and such.
So bitter it's laughable.
 
So bitter it's laughable.

Are you saying that I'm bitter or you or others in general? I pretty happy with my purchase and these launch issues really don't bother me much. I only wish the best for Nintendo and hope for their longevity. Maybe I'm naive in thinking most of these things will be sorted out within a year.
 
Are you saying that I'm bitter or you or others in general? I pretty happy with my purchase and these launch issues really don't bother me much. I only wish the best for Nintendo and hope for their longevity. Maybe I'm naive in thinking most of these things will be sorted out within a year.

I'm not saying you're wrong or that I disagree. It's just that your negative disposition coupled with the frequency of your posts in Wii U threads makes you seem bitter. Your post above is actually the first time I've ever seen praise of the console. It's not that big a deal anyways. I was simply being snarky

It's true though. It only makes things confusing and unnecessary. It's a simple fix, I just hope they actually do something about it.

I'm sure hardlocks are a problem people deal with but I've not experienced one and if I did it wouldn't matter since every system I've owned since nes has done it at least once in the past. I agree that things can be approved though.
 
Your post above is actually the first time I've ever seen praise of the console. It's not that big a deal anyways. I was simply being snarky

Yeah. I'm still pretty hyped. This is just a internet message board. I don't always feel the need to share myself so deeply and sensually. :p
 
I'm sure hardlocks are a problem people deal with but I've not experienced one and if I did it wouldn't matter since every system I've owned since nes has done it at least once in the past. I agree that things can be approved though.

Oh, I'm not even talking about the lock ups. I haven't had an issue with that so far, but for those that have it's annoying I'm sure. Like it's been said, that's a common problem for game systems, but it still should be looked into.
 
Still a unified ID that can be carried on to future devices. Basically what he was asking for. Of course Nintendo's pretty stupid when it comes to this stuff, but I'm sure it will change in future updates. I can't see why they would lock accounts to a console.
Needs to change huh? THATS WHY I ASKED TO PUT IT ON THE LIST!!!
 
Also regarding the overscan issue, I remember reading a thread here about Jonathan Blow or some other indie game guy discussing the death-by-a-thousand-papercuts that getting approval for a WiiWare game was. One of his main complaints is how Nintendo required at the time that all vital screen elements reside in a "screen safe" area. His argument is that every single one of the additional little requirements that Nintendo imposes on its third party developers results in additional cost and labor on the part of the developer, to the point where it was onerous.

As far as I can see it there are three ways that you can deal with overscan.

1. Require developers to place all vital visual elements in a screen safe area. This results in kind of a dumb buffer area at the edges of the screen that most people will see because most HDTVs are 1:1.
2. Require developers to respect a system-level overscan setting. They can set their engines to render at a particular resolution and shift HUDs, menus, and so forth so that they can occupy any resolution between 1180x620 to 1280x720 or whatever.
3. Scale the image down at an OS level. This will affect performance and cause artifacts.

In my opinion, Nintendo looked at these three options and decided that the drawbacks for each was too great compared to the percentage of TVs that force overscan.
 
3DS is pretty fast in my experience... the only slow down comes when multi-tasking with a browser over a game or something like that.

That hasn't been my experience. I don't have my system right now to measure it, but if I guessed I'd say it takes about 30 seconds to pause a game, go to your friend list, and then return to your game. It's about as sluggish as the Wii U's menu.
 
I've got an issue that no one's pointed out yet: a) make Wii U Chat a system level app like the browser/MiiVerse, so you can use it while a game is suspended and b) allow it to be backgrounded so that you can audio chat while playing a game.

(a) might have a chance of happening, but I'd be shocked if (b) happened.

Obviously they need to fix the lockups and slowness, but I'm sure those are their #1 and #2 priorities right now.
 
I just want the OS to be faster and the saves to be dependent on the account.

Saves are dependent on the game itself. Some saves are stored per user, others are stored for all. This is important when a game is heavy on the local multiplayer side; I want progress to be accessible for all users who play such a game.
 
Some obvious A/V bugs/wishes are:


1) RGB Full option for video

2) For 2 channel soundtracks, the console should actually pass 2-channels even when the system is set to surround. Currently, it sends a 5.1 signal with 'dead' channels, which prevents people from using DPL, DTS:Neo, etc. to BS surround audio. While this is less of an issue for gaming, it's important for media.

3) Surround audio from streaming apps. This is pretty critical for their entire TVii push, and without it I can't see anyone into HT taking their offering seriously even with its other cool features.

The simplest way to do this would be for Nintendo to do the DD/DD+ decoding so they can pass the channels as LPCM. Of course that would involve them paying for it which doesn't seem to be part of their gameplan. Charging a small fee to activate it though would be a good enough solution IMO.

The other way around it would be to simply pass the bitstream over HDMI. That actually doesn't involve any licensing costs IIRC. However the question is whether the hardware can actually do that. It depends on the DSP and HDMI Tx design. It's entirely possible this is simply a non-starter. If it is though, they better get moving on it.

This general problem actually impacts more than just the media streaming apps. TVii is also expected to include TiVo integration, and possibly other cable/DVR streaming. The problem ... cable/sat/OTA broadcasts all use DD as well. So again, this omission is essentially a backbreaker in terms of HT functionality. It's a crippled feature set that cuts its usefulness at the knees for anyone looking to get a nice 'one box to rule them all' for HT usage.







A nice to have would be overscan settings. While I can see the argument that it's not a ubiquitous feature in set-top boxes, and most modern TV's support 1:1 ... the GPU is more than capable of supporting it. It should be easy to incorporate into the backend of the scaling pipeline on an ATi card.
 
Any informed tech person wanna chime in on how likely it is (and to what extent) that the OS issues, specifically the lag, will be fixed over time?
 
i guess the faster OS will come sooner or later, but whhat about a software button to turn off the gamepad screen? sleep mode?
 
Any informed tech person wanna chime in on how likely it is (and to what extent) that the OS issues, specifically the lag, will be fixed over time?
I'd say it's pretty likely ... or at least it's pretty likely it's possible to rectify if they actually have the devs work on it.

The Wii U has reserved a ton of RAM for OS usage. If anything people are expecting it to go down over time like the 360 and PS3's OS footprint. If the issue here is that they are for whatever reason still RAM starved, they should be able to recoup more by optimizing the OS.

The only reason I'd expect them to not be able to rectify it is if it's purely based on CPU/GPU speed. If the reserved CPU/GPU cycles are simply not enough to offer fluid performance they're in trouble. But again, this is something they should be able to optimize unless they really fucked up the architecture.

This level of multitasking OS is a bit out of Nintendo's wheelhouse. They're simply behind the competition. But it should be something that can be improved over time as they ramp up ... assuming they dedicate the money and personnel to it.
 
i guess the faster OS will come sooner or later, but whhat about a software button to turn off the gamepad screen? sleep mode?

Yeah, I want like a sleepmode deal for the screen. I don't need the second screen in Mario in SP (when I want to play on my TV that is), but I like the d-pad and buttons of the gamepad.
 
Get a 2nd job.

Just like needing a receiver with HDMI audio, you should also either have a TV with 1:1 or build-in overscan adjustments ... or have a dedicated video processor with overscan settings.





I actually have the latter lol
I don't really care about the HDMI audio (though I find it weird that Nintendo would foot the bill for PLII for years then abandon it for their first hd console) but the overscan option is an easily fixable oversight.

Though I must admit I have been lazy and haven't checked to see if my TV has overscan compensation. Is that different from the zoom modes for broadcast tv?
 
When I go to the eShop from Miiverse, I do not want Miiverse to close completely.

I would like to access were I last left in Miiverse after leaving eShop.

This bread crum feature should be available between all applications.


COD needs to be updated so I can the home button at anytime.
 
I'd say it's pretty likely ... or at least it's pretty likely it's possible to rectify if they actually have the devs work on it.

The Wii U has reserved a ton of RAM for OS usage. If anything people are expecting it to go down over time like the 360 and PS3's OS footprint. If the issue here is that they are for whatever reason still RAM starved, they should be able to recoup more by optimizing the OS.

The only reason I'd expect them to not be able to rectify it is if it's purely based on CPU/GPU speed. If the reserved CPU/GPU cycles are simply not enough to offer fluid performance they're in trouble. But again, this is something they should be able to optimize unless they really fucked up the architecture.

This level of multitasking OS is a bit out of Nintendo's wheelhouse. They're simply behind the competition. But it should be something that can be improved over time as they ramp up ... assuming they dedicate the money and personnel to it.

Yeah, now that I think about it, not sure why anyone was expecting nintendo to go straight from the Wii's primitive system to making complex operating systems without a hitch. This is uncharted territory for them.
 
When I go to the eShop from Miiverse, I do not want Miiverse to close completely.

I would like to access were I last left in Miiverse after leaving eShop.

I wonder if it's funny or sad that Microsoft could probably port over Windows RT to the Wii U with no effect on video game performance, but Nintendo can't get multitasking down right just yet. (And that's if the OS really is utilizing a dedicated ARM processor.) Oh well, first real OS and all that jazz.
 
I don't really care about the HDMI audio (though I find it weird that Nintendo would foot the bill for PLII for years then abandon it for their first hd console)
The fact you can't have surround on media streaming apps, etc regardless of your receiver is a huge problem for many people.
but the overscan option is an easily fixable oversight.
Yes it should be
Though I must admit I have been lazy and haven't checked to see if my TV has overscan compensation. Is that different from the zoom modes for broadcast tv?
If by zoom modes you mean 3:4, wide, wide zoom, etc ... yes it's different.

If your TV has an actual zoom control (as in you can zoom and pan by whatever percentage you want) ... that may have overscan built in. Basically it would need to support negative zoom. Matters the TV. However most that offer overscan functions do not tie it to zoom ... and instead have a dedicated control for it.

The other option is if your display is 1080p and offers a 1:1 mode. If you do that, there's no overscan to begin with.
 
I would like ability to save more than one remote control profile. that way you can take the pad around to other tvs in house not hooked to console and use it there. I have checked and you don't need the console plugged in to use the universal remote feature.

also, a way to select the installed game you wish to jump right into before booting up would be nice. into a saved game would be awesome!

-----

also, requiring a loyalty oath to Nintendo for people booting up for the first time would be helpful.
 
Yeah, now that I think about it, not sure why anyone was expecting nintendo to go straight from the Wii's primitive system to making complex operating systems without a hitch. This is uncharted territory for them.
Typical console launch hysteria.

I fell for it even ... and if anything, I should really be the last person to fall for this shit given my age and electronics experience. I pre-ordered one on the promises of TVii. Thankfully the news leaked that it wasn't going to hit launch and I cancelled my pre-order the night before shipment.

With some contemplation of past Nintendo HW and features ... and a bit of time to reflect on exactly what you're talking about ... yeah I really should have expected this. No one should actually be shocked by how fucked up their A/V is and how lacking the feature set and online infrastructure is.

If anything, it would have been more shocking if it actually turned out well :p
 
Needs to change huh? THATS WHY I ASKED TO PUT IT ON THE LIST!!!

You don't have to yell at me. :(

Let me find Reggie

IAli5.jpg
 
What's with the overscan complaints? I'm running in 1080p in "Just Scan" mode.

I'm not noticing any issues.
Many plebes TV's do not have this feature.




While overscan configuration would be a nice 'to have' update for Wii U, I think it should be near the bottom of the list since it's hardly a ubiquitous offering on most set-top boxes/media players/BD players/etc. Things like fixing the myriad surround issues, full RGB, etc are all de facto standard on current and even most older devices.
 
Also regarding the overscan issue, I remember reading a thread here about Jonathan Blow or some other indie game guy discussing the death-by-a-thousand-papercuts that getting approval for a WiiWare game was. One of his main complaints is how Nintendo required at the time that all vital screen elements reside in a "screen safe" area. His argument is that every single one of the additional little requirements that Nintendo imposes on its third party developers results in additional cost and labor on the part of the developer, to the point where it was onerous.

As far as I can see it there are three ways that you can deal with overscan.

1. Require developers to place all vital visual elements in a screen safe area. This results in kind of a dumb buffer area at the edges of the screen that most people will see because most HDTVs are 1:1.
2. Require developers to respect a system-level overscan setting. They can set their engines to render at a particular resolution and shift HUDs, menus, and so forth so that they can occupy any resolution between 1180x620 to 1280x720 or whatever.
3. Scale the image down at an OS level. This will affect performance and cause artifacts.

In my opinion, Nintendo looked at these three options and decided that the drawbacks for each was too great compared to the percentage of TVs that force overscan.

I want to point out that i would not like to add controversial, too ambitious or unidentified subjects too quickly to the list until it has been through debate, and overscan is one of those, need more time to gather statistics, ... System not even out in all regions.

Question that might lead to a wish to add to the wishlist - is there an option to turn off the OS music?

neat, i hope it doesn't crash with nintendo philosophy. I can see using this in case some visitors come and I don't want the well, by others tastes, childish music to play in the background.


More op updates in about 12hrs, i may do a few more cellphone-posts and fall asleep.
 
Apps:

HBOgo
Friend Chat/Chatroom (always active, slides out on wiipad)
Google+ Hangout/Party videochat

System:

Decreased menu load times
Achievement system

eShop:

Demos

----

Marketing:

Nintendo, you have got to get more demos of mature, HD games working in demo units in stores or you'll never get the numbers you want on this system. I can't believe you didn't have an Aliens, ZombieU and Batman demo on all those systems out there from day 1. Are you positioning this as an HD console for mature gamers too or aren't you?

And never mind "mature" gamers. If you don't think seeing games like Mortal Kombat were the reason 10 year old kids like myself at the time petitioned our parents to buy a Genesis, then you don't understand the kid market.

Anyway, /rant...
 
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