My head hurts.
Always expect the bare minimum a port team of 14 can accomplish with Nintendo hardware.
It's not like any company aside from a happy few are really putting massive dollars into WiiU development yet. Most seem to be treating the system as just another thing to port their final current gen titles to. Future hasn't been decided.
Just please stop going into these things thinking anything other than "PS3/360 game with Upad functionality." Occasionally you'll be surprised when a title actually tries to achieve something with dev confirmed more powerful hardware. Well... we know the GPU is quite a bit more powerful. Purportedly SM4+ functionality. CPU is still a mystery. But what we have heard doesn't speak too kindly. And at the start at least, double the usable memory of the 360/PS3.
This isn't a metric jump, and a lot of that power could be used up through inefficient Upad usage. But it's not like it will be in any way a jump back. Just might not be powerful enough over those prior consoles for devs to want to push.
Even if that caliber of hardware can still surprise us to this day. (discounting things like Image Quality)
Honest question because i'm not familiar with the logistics used in deciding what base to use for ports. If the architecture in the Wii U is using newer tech that is more advanced then PS3/Xbox 360 and closer to the insides of a modern PC then why not port from the PC version?