Any concrete info about the specs of the wiiu?
Even better, direct feed video comparison!
Here you go
http://www.youtube.com/watch?v=QvLeg6SLt_M&feature=plcp
*stops each segment of the video* Hmmm so I have to trust someone's opinion at random while they display a blurry video of a blurry segment of a game and use that to judge "sharper and better textures"?
The only thing you can tell from certain from that video is that the Wii U has DIFFERENT lighting... not necessarily better. It's certainly brighter and more colorful.
(edit) The only way to truely compare IQ would be direct feed images of the same scene side by side... I think most (all?) Wii U specific images of black ops have been either bullshots or off-screen... though if anyone can point me to direct feed I'd be greatful.
Damn that was short lol. But thanks though. I hope there will be a longer version out there sometime soon.
Its the only direct feed CoD Blops 2 Wii U footage in existance and was part of a sizzle reel on the big event on 13th.
Wasn't that the most recent BO:2 video shown for all versions? I would guess that's the most recent build right.
Even PC?Thats the only direct feed video of the Wii U version. Forget official screenshots they are bullshots across ALL platforms.
Even better, direct feed video comparison!
Here you go
http://www.youtube.com/watch?v=QvLeg6SLt_M&feature=plcp
I'm seriously wondering if the jarring boost in saturation has something to do with WiiU's family demographic - either as something Nintendo is forcing, or the studio being toung-in-cheek.
It's not so much a result of utilising the extra power but a creative decision.
Even better, direct feed video comparison!
Here you go
http://www.youtube.com/watch?v=QvLeg6SLt_M&feature=plcp
I'm seriously wondering if the jarring boost in saturation has something to do with WiiU's family demographic - either as something Nintendo is forcing, or the studio being toung-in-cheek.
It's not so much a result of utilising the extra power but a creative decision.
I'm seriously wondering if the jarring boost in saturation has something to do with WiiU's family demographic - either as something Nintendo is forcing, or the studio being toung-in-cheek.
It's not so much a result of utilising the extra power but a creative decision.
How the hell can anyone tell any difference between those two at all? Can someone point me to anything superior in the Wii U version cause I sure as hell can't tell, apart from it being brighter when you see the main battlefield.
Xbox 360:Wii U version is probably running at full 720p with a much richer and varied color palette than the other versions. Don't get me wrong, this is a horrible way to compare versions of games but the thing that stands out the most is that the Wii U version seems to "pop" more than the Xbox 360's very "brown" approach.
Wii U version is probably running at full 720p with a much richer and varied color palette than the other versions. Don't get me wrong, this is a horrible way to compare versions of games but the thing that stands out the most is that the Wii U version seems to "pop" more than the Xbox 360's very "brown" approach.
Wii U version is probably running at full 720p with a much richer and varied color palette than the other versions. Don't get me wrong, this is a horrible way to compare versions of games but the thing that stands out the most is that the Wii U version seems to "pop" more than the Xbox 360's very "brown" approach.
Xbox 360:
Sorry, this is probably the best comparison you're going to get until the November release dates.
Wii U version is probably running at full 720p with a much richer and varied color palette than the other versions. Don't get me wrong, this is a horrible way to compare versions of games but the thing that stands out the most is that the Wii U version seems to "pop" more than the Xbox 360's very "brown" approach.
Haha. Reminds me of the 16-bit days, when the 'number of simultaneous colours' was an actual stat Nintendo used to lord over its rivals.
Haha. Reminds me of the 16-bit days, when the 'number of simultaneous colours' was an actual stat Nintendo used to lord over its rivals.
Haha. Reminds me of the 16-bit days, when the 'number of simultaneous colours' was an actual stat Nintendo used to lord over its rivals.
Can WiiU display more colors than those two?Seeing as their rival systems can only display 2 colours these days (brown and grey) Nintendo should probably brag about colours more often
Actually I like the kb+m setup. Dual analogs is just ugh for FPS games now.
Dam thats a pretty big difference in that comparison video even though its short. To think thats a port as well, cant wait to see what devs can do on the Wii U with more time, better understanding of the hardware snd built from the ground up on it.
I was planning on skipping this title, guess im not now.
Wii U threads never fail to deliver.