IceDoesntHelp
Banned
ops... ops... new for me XD
but the demo was cool, beautiful graphics and real time on the pad
because it was footage of tokyo (?)
There were no "graphics" to speak of, besides real life.
ops... ops... new for me XD
but the demo was cool, beautiful graphics and real time on the pad
ops... ops... new for me XD
but the demo was cool, beautiful graphics and real time on the pad
"In terms of the Wii U, we're looking at it. All of the details about the NFC technology haven't been released to the public yet, and it's really interesting." - Toys for Bob CEO and development lead Paul Reiche III
So I fell out of the posting loop in this thread, did something go down why we have so many people chiming on on a hypothetical stating that Wii U is in some respects "weaker" than a 360? (Is such a thing even possible? *Aliensdude.jpg*)
So I fell out of the posting loop in this thread, did something go down why we have so many people chiming on on a hypothetical stating that Wii U is in some respects "weaker" than a 360? (Is such a thing even possible? *Aliensdude.jpg*)
I thought the whole thing was a bit choppy actually, look at 1:50-1:51 in this video from IGN: http://www.youtube.com/watch?v=TnVz7p765IMIt was video footage of real life, unfortunately.
So I fell out of the posting loop in this thread, did something go down why we have so many people chiming on on a hypothetical stating that Wii U is in some respects "weaker" than a 360? (Is such a thing even possible? *Aliensdude.jpg*)
Some guy called Arkam came and said the dev kits were going to disappoint people, then didn't back up his statement. GAF remains dubious.
turns out there was a version of a devkit that was somehow worse than the 360. I still don't get it. Don't think anyone gets it.So I fell out of the posting loop in this thread, did something go down why we have so many people chiming on on a hypothetical stating that Wii U is in some respects "weaker" than a 360? (Is such a thing even possible? *Aliensdude.jpg*)
How comes Ubisoft hasn't leaked anything yet if devs knows?
I want news, damn it!
Rösti;34921913 said:I agree that Nintendo doesn't have many series that would benefit greatly by having a very realistic tone when it's come to graphics, but those that could use it most efficiently are (in my opinion):
Pikmin with a lush, photorealistic forest would be a day one purchase for me.
- Eternal Darkness (heavy on atmosphere and ambience)
- F-Zero (think Project CARS graphics)
- Geist (haven't got any suggestions here, but feels like a "heavy on the graphics" title)
- Pikmin (see below)
EatChildren demanded proof of his claims (at least that he is someone that COULD have seen the devkits up close), didn't heard about Arkam since.
Hmm, some Nintendo games that could do with a more photorealistic graphic may be:
* Pikmin
* Chibi Robo
* Eternal darkness
Pikmin either needs to go far in to the Galaxy aesthetic or go the other way and look like clay.
Well, I don't consider myself a graphic whore, but I want my favorite series to be up-to-date in terms of graphics.
EatChildren demanded proof of his claims (at least that he is someone that COULD have seen the devkits up close), didn't heard about Arkam since.
Your first post on Neogaf? Way too sensible. Where's the outrageous hyperbole? Where are the expletives? Show some dignity and behave like a real Junior^^
Anyway, I absolutely agree with you. Personally as long as the IQ is cleaned up and the processing power is strong enough to render huge worlds that you can explore, and fool around with, I'm happy.
Xenoblade is a great example as it would've been one hell of an expensive game to make in full HD specification. I don't think we've reached the point of graphics being "enough", but if you take into account what the increase in budget did to a lot of studios, I'd say it should be sustainable first and foremost.
As much as people like to beat the graphics drum. It wasn't graphics or horsepower that made many gamers abandon the Wii. It was mainly the poor extended service and the lack of functionality of the Wii. The online, the stubborn reluctant position about DLC, Online, Patches and Digital Distribution have broken the Wii's backbone ultimately.
Graphics were never a deciding factor for a successfull console. In Fact I find it hilarious when console fanboys argue about graphics, when even Midlevel PCs are far outpacing them.
This video shows off the floor version of the bird demo the best. Starting at around 0:39, you can clearly see the global illumination on the underside of the bird.
You know, it could very well turn out that the Wii U has a triple core higher-clocked Broadway (which would make BC perfect)
Same. The only technical aspects I really care about is the lighting and environmental geometry. I couldn't care less about photorealism considering I play on my faithful CRT.
Hehe, thanks ^^
As for the Wii, I think what made many gamers abandon it was the games, at least that's how it was for me. IMHO it has the worst library of any stationary Nintendo console. Maybe it's just my tastes but I can name about five must have games for it whereas both the N64 and the Gamecube had many amazing exclusive titles. I sold mine after playing Twilight Princess when it came out many years ago and only bought one again for Skyward Sword/Xenoblade, in the years in between there was just nothing I really wanted to play on it, it seemed like all games were casual games. I find this ironic because now Nintendo finally gets their (much deserved considering the low sales of the N64 & NGN) big success and then there are very few great games made for it compared to their older consoles, that sold very badly in comparison.
Hehe, thanks ^^
As for the Wii, I think what made many gamers abandon it was the games, at least that's how it was for me. IMHO it has the worst library of any stationary Nintendo console. Maybe it's just my tastes but I can name about five must have games for it whereas both the N64 and the Gamecube had many amazing exclusive titles. I sold mine after playing Twilight Princess when it came out many years ago and only bought one again for Skyward Sword/Xenoblade, in the years in between there was just nothing I really wanted to play on it, it seemed like all games were casual games. I find this ironic because now Nintendo finally gets their (much deserved considering the low sales of the N64 & NGN) big success and then there are very few great games made for it compared to their older consoles, that sold very badly in comparison.
Many people who are not really into games bought a Wii to play WiiFit, Just Dance, Mario Party, Cooking Mama etc.. Nintendo, or rather third parties, focused too much on that type of games and neglected "hardcore" games (sorry, I hate that word but can't think of anything else). It worked out at first & the Wii sold like hot cakes but it came back to bite them in the butt when "gamers" abandoned the console.
It seems like with the WiiU Nintendo is trying hard to find a middle ground, so hopefully they can make it work. If they make it just powerful enough and design the hardware to allow easy ports from the next Xbox/PS, and develop a well designed online system that would solve most of their problems I think.
All that really matters in the end is if developers can get their games running on the console. Period. There is absolutely no indication from any reputable source that says Wii U couldn't run the same games that any theoretical PS4 or 720 (or PC) could. Unlike the Wii, it will support modern shaders and have enough memory and storage space to do the games justice.
Pikmin needs to look super real, environment wise. I need this to feel like it's my back garden. The Pikmin, however, would be awesome with a clay style aesthetic.
Perfect mix of worlds and art styles. It'd truly bring the game alive.
What about fancy stuff like tessellation and ray tracing?
What about fancy stuff like tessellation and ray tracing?
Yeah, I meant something mixed between photorealistic environments and textures just like Elebees or Toy story or Pikmin.Chibi Robo just needs photo-real textures, cuz NOTHING else about that game was realistic, and that's OK by me.
And this is the second time that Eternal Darkness has been mentioned in the last few pages, and it makes me happy. Why people are asking Retro to make a Zelda game when this one is prime and ready for a sequel is beyond me.
Chibi Robo just needs photo-real textures, cuz NOTHING else about that game was realistic, and that's OK by me.
Keepin it real and I like that! I want my pants to dissolve when I see Wii U graphics in all their glory.You guys talk a lot of shit but when you see Nintendo go all out in the graphics department for the next Zelda you'll all need your own drool buckets and you know it.
And there aint nothin' wrong with that.
Yeah it would take quite a bit more than a 360 to please me I think. I want my Zelda at 60fps, HD and looking gorgeous as all buggery. I understand the importance of art direction etc, but I want no jaggies. I want beautiful lighting. I want lovely textures and massive open levels with inspiring landscapes, all in the Zelda universe.But would it take a system much stronger than a 360 to please most people, with Zelda? I feel like the jump from 480p to HD (or close) would be enough to wow any fan of the series. There's a law of diminishing returns, I'd argue, plotting customer "wow" factor against graphics. Being accustomed for so long to all Nintendo franchies being in SD, how much happier would they be just seeing them in HD current gen form. And how much does that happiness increase skipping this gen and going into "next gen" graphics. Does whatever that increase is, justify the increase in cost (both from a hardware perspective in spec'ing out the system, and a software perspective in building the game engine, etc).
Keepin it real and I like that! I want my pants to dissolve when I see Wii U graphics in all their glory.
Yeah it would take quite a bit more than a 360 to please me I think. I want my Zelda at 60fps, HD and looking gorgeous as all buggery. I understand the importance of art direction etc, but I want no jaggies. I want beautiful lighting. I want lovely textures and massive open levels with inspiring landscapes, all in the Zelda universe.
I know this has to all be kept in check by the reality of economics, but if all Zelda looked like was a 360 version of the game I'd be disappointed.
I quite possibly will but I'm hopeful and I'm not one of these people expecting 8GB RAM on the latest AMD GPU tech. I was pretty damned impressed with the Zelda demo and moreso the floor show Bird demo. If they can get those at 60fps, in a real-world gaming environment with large draw distances and no jaggies, I probably will be pretty content.You're probably going to be disappointed, even if the Wii U ends up being a great deal more powerful than the 360 in CPU, GPU and/or memory amount.
Something's gotta give.
How comes Ubisoft hasn't leaked anything yet if devs knows?
I want news, damn it!
Hehe, thanks ^^
As for the Wii, I think what made many gamers abandon it was the games, at least that's how it was for me. IMHO it has the worst library of any stationary Nintendo console. Maybe it's just my tastes but I can name about five must have games for it whereas both the N64 and the Gamecube had many amazing exclusive titles. I sold mine after playing Twilight Princess when it came out many years ago and only bought one again for Skyward Sword/Xenoblade, in the years in between there was just nothing I really wanted to play on it, it seemed like all games were casual games. I find this ironic because now Nintendo finally gets their (much deserved considering the low sales of the N64 & NGN) big success and then there are very few great games made for it compared to their older consoles, that sold very badly in comparison.
Many people who are not really into games bought a Wii to play WiiFit, Just Dance, Mario Party, Cooking Mama etc.. Nintendo, or rather third parties, focused too much on that type of games and neglected "hardcore" games (sorry, I hate that word but can't think of anything else). It worked out at first & the Wii sold like hot cakes but it came back to bite them in the butt when "gamers" abandoned the console.
It seems like with the WiiU Nintendo is trying hard to find a middle ground, so hopefully they can make it work. If they make it just powerful enough and design the hardware to allow easy ports from the next Xbox/PS, and develop a well designed online system that would solve most of their problems I think.
It's not about hw vs sw BC - it's about the host architecture meeting the exact timing requirements of the emulated hw. If Wii/cube software could enjoy this little latency when accessing the 1t-sram pool in a random fashion, then the host machine darn better be able to meet that. Or else uncertainty and breakage awaits (read: many man-hours of re-QA-ing all darn games, and eventually - limited BC title lists).Are we 100% sure that Nintendo is using total hardware BC for Wii U? All I remember them saying is that the BC wouldn't give any graphical upgrades to the games but they could do what Sony did for a while with their 80GB units and use a mixture of hardware and software to accomplish BC.
WW, TP, and SS all run at 30fps afaik.what was SS running at?
WW, TP, and SS all run at 30fps afaik.
I think OoT runs even lower. (24fps?)
Really? Outside of the lack of 3rd party support, the Wii for me was actually the best Nintendo console in terms of 1st party releases. Amazing installments in the Mario, Zelda and Metroid franchises, a superb Donkey Kong, revisiting old franchises like Kirby and Sin and Punishment as well as a good assortment of new game experiences.
It seems to be just a reassurance that AMD is creating the GPU for Wii U, but I won't hold Google Translate as a firm source. So maybe someone that knows Japanese could provide a better translation.The built-in system, gaming has emerged rapidly. In this Analyst Day, you mouth the word "game console" executive many times. AMD, as well as reveal that provide the GPU to the console "Wii U" next generation of Nintendo, Microsoft "Xbox-elect (in the media and the Xbox 720 has been called) saying" If you provide a GPU core also we have. Game console, also, is a major pillar for the IP business of AMD, has become a good example of the model to provide a custom IP.
If it's ever hard to tell, one way to verify that a Wii game isn't running at 60fps is by opening the Home menu which animates at 60fps and you'll notice the increase in fluidity. Well, not sure if the Home menu always animates at 60fps for every game, but I've definitely noticed the increase for some games.Just making sure haha. I can usually tell with the naked eye but I felt like its was around a variable of 30-45