Gotcha'It was a joke , based on an earlier post. The person said when will this company ever fucking learn. I try to use that line as much as possible.
Gotcha'It was a joke , based on an earlier post. The person said when will this company ever fucking learn. I try to use that line as much as possible.
Pretty much how I read that as well.
The underlying subtext also seems to point to the fact that he doesn't think the hardware side is going to get another substantial boost so it's left to optimize game engine code to get it running better.
Pretty much how I read that as well.
The underlying subtext also seems to point to the fact that he doesn't think the hardware side is going to get another substantial boost so it's left to optimize game engine code to get it running better.
Rösti;35534859 said:By the time Nintendo has issued the final version of the SDK and configuration guidelines to all licensees sometimes after or before E3 2012, I believe it is particularly important that all kinks most frustrating and complicated for developers have come to an absolute minimum.
After E3 2012 the developers should be facing a development environment where all elements of operational efficiency and optimiziation of computing resources are addressed and sorted, so that work on whatever software being developed can be ensured to properly meet asset management and queries in an acceptable fashion. While Wii U may not be the powerhouse some people, both consumers and developers, are looking for, not aiding areas that can easily affect both current and future portability in the system and collaboration in the business could mean an absolute disaster. Especially if Microsoft and Sony decides to bring out their solutions relatively soon after the release of Wii U.
While public comment that arose as of lately in this thread has pointed to some hickups here and there, what must be noted is that, as has been stated before, a smooth incremental learning curve shouldn't really be taken for granted, especially considering the rather special designation and form of Wii U. Engine optimization and other tasks take time, and this may be something developers have to learn without tools like a HA solution, power-on reset and perhaps even a hardware management console not at full capacity, to name a few things. While I appreciate the words of for example lherre, the lack of information provided by Nintendo and the seemingly ever-changing development kits is starting to really affect the potentially sane accrual this thread could be seeing.
I think for Nintendo to see genuine developer interest in all sectors, it must carefully plan the security of SDK solutions in regards to portability and interconnectivity before installment, configuration and deployment, and must do the best possible with the time before launch. And this not only for the current generation but for the next generation as well, as Microsoft and Sony will most likely bring out new systems to combat Wii U, and unless Nintendo has something really special to offer, I don't think the Wii U remote together with contemporary graphics (will of course evolve over time though) will suffice, especially if developers choose to utilize engines not compatible with the system.
I hope Game Developers Conference brings something new to the table, most importantly for Nintendo's business partners as the outcome of the games targeting launch (window) will ultimately set the tone for the entire generation regarding Wii U. And as Nintendo is aiming for an alluring product slate for launch, en-trammeling "speed bumps" are probably not that favored and thus there should be news, at least to some parties, soon.
Which he says could indeed bring it to the levels they want.
No he doesn't. He says "It can be optimization of course but right now it is far from the step I want from a new generation."
He says the gap is very large from the performance that he would like to see. Code optimisation won't get you there. It would need another hardware boost to get to where he would like the system to be.
It's too soon to compare, I won't say 2x or 5x or a number sorry. I only saw that a current engine is not optimze yet for the machine but I think they will improve it and will run like all of us want to see (or at least I hope)
How much more can Nintendo make the dev kits better if the console is coming out in 8 months? Also why didn't Nintendo just released the Wii U last year if it was on par with the 360 for the most of the time? I'm starting to feel that devs will support Nintendo a whole year before jumping on MS console :/
Ugh....
People...
Please.
Read.
It's fundamental.
Hmm?
How much more can Nintendo make the dev kits better if the console is coming out in 8 months? Also why didn't Nintendo just released the Wii U last year if it was on par with the 360 for the most of the time? I'm starting to feel that devs will support Nintendo a whole year before jumping on MS console :/
Wiiu will be a proper next gen system regardless of power.proper next gen system
Thanks to share this info, and yes V5 (well they have another code name) kits exist (only in Nintendo headquarters I think). Although I don't think they will have big changes.
I think 5x is too optimistic (at least now) in my opinion.
Yamauchi told me about during the 80's while he was coked up.
Since the dawning of the age of Aquarius.
My work here is done.
And now that album cover finally makes sense - 40 years later.
Reassuring post.
And now that album cover finally makes sense - 40 years later.
Indeed! (toutafé!)Very happy that my intervention helped to push lherre out of his lair.
So, 2 screenS or... 3 screenS ^^ (you know what I mean/veux sous-entendre... ?).Understand that the 2x is a measurement of the power experienced on the screenS (note the capital letter...)
Understand that the 2x is a measurement of the power experienced on the screenS (note the capital letter...), that means that for the moment, what is rendered on screens (so the complexity of the scene, the fact that there are two content calculated at the same time, the effects, ia, the scale of the background, the shadows, all the IQ stuff like AA, the framerate, etc.) lead my contacts to gauge, to estimate, to say, that Wii U is 2x Xbox 360. I'll give more informations later that will explain why it's the case now, and why it may evolve. However, some hardware pieces are 4/5x more powerful/more in number than their xbox360 counterparts on paper.
Im curious if the screen itself has gotten any bumps in resolution or if it will be 720P.
Im curious if the screen itself has gotten any bumps in resolution or if it will be 720P.
Even if it hasn't, wouldn't that still be impressive? Taking IdeaMan's word for it, then the Wii U is baseline capable of running 2 360-level scenes concurrently on 2 different screens with (assuming) next-to-no lag.
IdeaMan, when you say "experienced on the screens" do you mean each screen is experienced as 2x 360 (And hence Wii U is overall more than 2x 360) or do you mean that the Wii U is rendering a bit above 360 level, but to two screens so is about 2x the 360?
BTW: Yes I know the subscreen is smaller and therefore would require less "grunt" than the main screen so it's not 1/2 power each screen, I'm just trying to get a reference point for what you said.
Isn't that kind of weak?I think he is saying that while some Wii U parts/innards are 4-5X those of the X360, it only translates to a 2X performance in visuals.
Yes, 2x less weaker than if it was on par with the 360.Isn't that kind of weak?
Isn't that kind of weak?
Isn't that kind of weak?
Isn't that kind of weak?
I think it has been said a million times but the 2x and 5x shit is completely meaningless. I mean most 360 games are around 720p right so 2x the performance should be 1440p looooooooooool.
Isn't that kind of weak?
So say a 720p image with a good amount of stuff going on and a 480p image of nothing crazy but still graphics and not just menus, hotkeys, etc...
That and for a game that renders basically the same thing on both screens. So, a game that uses the second screen as a map, or a HUD or a menu; it leaves more "power" to use.And Ideaman is talking about 2x from visual perspective if I'm right.
So uh... If a dev chooses to render everything on the 854×480 screen it could be 7x as powerful because of the low resolution?
By the way, big thanks for the info IdeaMan. You're like a superhero that appears whenever things are looking grim in this thread!
These rumors are killing me! I would pay 400$ for a true next gen console with enough power to deliver the next batch of hardcore games! Nintendo shouldn't risk on the low power model like it did with Wii again, lightning doesn't strike the same place twice, specially when you got the competition mounting lightning rods all around them...
With Arkam, see the post above. He was very clear it was an older kit and that he didn't have direct access to the kit. He said the info he has was second-hand. Personally I think Arkam is fine and not worth getting hung up over.
Everything to me seems to be in line with what we know. The most out of place thing we've heard in the last few months was the 4-core CPU w/768MB-1GB of eDRAM. That one went against everything we knew.
Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
Well, luckily they aren't going low power, and it shouldn't cost $400 either.