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Wii U Speculation Thread 2: Can't take anymore of this!!!

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tassletine

Member
Very true for the iPad port support.

And in that same line of thinking...

Have they said anything about adding actual pressure sensitive triggers? Because fuck this thing/this thing is fucked if it doesn't have pressure sensitive triggers. The nubs are bad enough (not the online players I mean the analog nubs) but in the end they get the job done.

But not having pressure sensitive triggers...

The nubs are different to the ones on the 3ds. They look similar but are more accurate.
 
And my quote explicitly says that 720 (short for 1280 x 720) is actually 1440 if you double it (short for 2560 x 1440), so no it's not 1080. It's bigger, yes and it is understood that if 1440 is bigger than 1080, then I didn't need to explicitly say that.

...1440p has 4 times as many pixels as 720p. Stop accusing other people of poor writing.
 

darthdago

Member
Well 720 p to 1080 p is a doubling of pixels right? Yeah I do expect the Wii U not only to run an existing 720 p Xbox game at 1080 p...I also expect nicer textures and hopefully, 60 fps for a given title. That's not world shattering, but definitely more than a 2x increase even if its not immediately evident.

Sorry, make my daily reading update...
I mostly agree with u and am sure that Wii U will run their games 1080p, some other programmed in (like) 800, 900 or 960p will just be upscaled.

The 360 dont really have any countable 720p games...
maybe a handful.
Games like RDR e.g. were made in 560p if I remember right.
Like a lot of the 360 and PS3 games were made in a range from 500 to 640p.

All in all no doubt that Wii U will top that.
 

Log4Girlz

Member
Sorry, make my daily reading update...
I mostly agree with u and am sure that Wii U will run their games 1080p, some other programmed in (like) 800, 900 or 960p will just be upscaled.

The 360 dont really have any countable 720p games...
maybe a handful.
Games like RDR e.g. were made in 560p if I remember right.
Like a lot of the 360 and PS3 games were made in a range from 500 to 640p.

All in all no doubt that Wii U will top that.

True lol. In general, I think the Xbox 360 is more a platform where new major titles are targeting 720 p (though many games dip below) as opposed to 1080 p which many people expected for this gen (I knew many people who swore everything would be in 1080 p). I had made comments about how the Wii U was more likely to be 2 x as opposed to 5 x more powerful than the NextBox (really just to keep my expectations low) but then conceded that I'm wrong...I think the Wii U should push a theoretical Xbox 360 port at 1080 p (twice the pixel count as 720 p, which is what many games try to target on the Xbox 360, and often times not even successful at that) at 60 fps. Even if the game looks identical, that requires well over 2 x the power.

And elaborate way of saying I'm wrong :p
 

m.i.s.

Banned
Uh-oh, Nintendo Gaf is not going to like this.

Source: In Theory: Can Wii U Offer Next-Gen Power? [Note: registration required]

"It's been a week of measurements, comparisons and percentages. The next-generation Xbox will be six times more powerful than the 360, and 20 per cent more powerful than the Wii U. As for Nintendo's next-gen console, apparently that's packing twice the power of Microsoft's current offering. Meanwhile, as Digital Foundry recently revealed, Raspberry Pi's graphics core features 2x the performance of the SGX543 MP2 in the Apple iPhone 4S. Of all of the above, we strongly suspect that only one will actually be backed up by meaningful benchmarks (hint: it's the last one).

A Wii U that significantly outperforms current gen consoles would be wonderful, but the facts established to date suggest that 'power' isn't Nintendo's primary concern.

But what of the idea that Wii U is twice as powerful as the Xbox 360? It's the sort of story that we would really want to believe, but a look at everything we do know about Wii U suggests that it's not very likely.

So what are the facts at hand? Well, we know that IBM is providing the CPU, and we know that it's being fabricated at 45nm - the same process as that used for the combined CPU/GPU in the Xbox 360 Slim, and the core components of the PlayStation 3. We also know that AMD is providing the Wii U GPU, based on existing Radeon technology and featuring "high-definition graphics support; rich multimedia acceleration and playback; and multiple display support".

Crucially, we also know how big the Wii U is, and it's a hell of a lot smaller than either Slim rendition of the Xbox 360 and PlayStation 3. Why is this important? It's simple: typically, the more power you're packing, the bigger the case of the machine and the meatier its cooling assembly. Let's look at the respective volumes of the HD consoles in comparison with the Wii U, with the original Wii thrown in for good measure.
Wii U's silicon is expected to be fabricated using similar processes to the current Xbox 360 and PS3. More power would mean more heat, meaning a bigger box would be required to dissipate it. As the graphic demonstrates, Wii U is actually rather tiny compared to the 'Slim' versions of the current gen consoles.

The PS3 is the biggest of the lot according to the graph - but it has a curved casing so actual volume will be lower, and of course, it's also packing an internal power supply. The really interesting comparison is the Xbox 360s up against the Wii U, both of which have external power bricks: we're seeing that Xbox 360s casing has around 2.6 times the volume of the new Nintendo console. The only real differences are that the 360 additionally houses a 2.5-inch hard drive and Wii U is almost certainly using a smaller, slimmer slot-loading drive compared to the more standard-sized unit in the Microsoft console.

Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?

In theory, we could look at laptops here as an example of getting powerful chips working in smaller areas. The problem here is that high-power mobile GPUs are highly 'binned' - they're the pick of the production crop of processors destined for a broad range of different graphics cards. Mobile parts are typically the very best chips, the cream of the crop, capable of great performance at low voltages. Nintendo would not have this luxury on a mass-production item with a single design, where high efficiency is the key to keeping costs down as much as possible.

Realistically, short of a major architectural shift to components based on smartphone tech - and lots of it - the idea of Wii U possessing next-gen rendering capabilities doesn't make a lot of sense. We know that there's no transition to mobile tech because the IBM CPU is an off-shoot of an existing line and the firm doesn't make mobile CPUs. Similarly, while AMD has produced smartphone GPUs, none of them get close to the performance of the Xbox 360's Xenos GPU. That being the case, the chances are that it's a customised variant of an existing PC Radeon part: Japanese sources have previously hinted at a connection to the Radeon HD 4000 series - and a lower-end chip from that range would be a good fit.

With the IBM chip confirmed at a 45nm process - the same as the current Xbox 360 - the question then moves on to how the graphics chip is made. TSMC, the most probable candidate for actually producing the chip, has just moved onto a 28nm process, and will be ramping up production throughout the year. But any new node typically starts with low production yields, so Nintendo would need to either swallow the cost (Microsoft did this at the launch of the 360 with the then state-of-the-art 90nm Xenos GPU) or downclock the chip. It's far more likely that sticking to the existing, established 40nm process for AMD GPUs would actually be cheaper for them in the short term - and would provide cost-savings in the future when the chip could be shrunk economically.

RAM and flash storage prices have plummeted in recent years - it's in these areas that we expect the Wii U to offer an advantage over the PS3 and Xbox 360.

But let's assume that Nintendo does push the boat out here. Even a 45nm CPU and a 28nm GPU in a box that small is still likely to cause cooling issues for an actual "next-gen" 360 beater. The more probable 45nm CPU/40nm GPU combo combined with the size of the machine suggests a far more likely scenario: that Wii U has a ballpark performance level with current PS3 and Xbox 360 titles, perhaps actually lower. Across the years, chip designs may have become more refined and efficient but it's worthwhile to point out that almost all major increases in processing power have mostly come from shrinks in the fabrication process meaning that more transistors can be packed into the same amount of silicon.

The final nail in the coffin about a notional 2x increase in power over the Xbox 360 comes from Nintendo itself. At no point has the platform holder ever suggested that Wii U offers that kind of leap in processing power, an extraordinary omission considering the amount of money Nintendo would need to invest in this architecture. The focus of the platform holder's message is of course on where the money has been spent: the tablet controller, with its zero latency link to the console - technology that must have been fairly expensive.
Were Nintendo truly in possession of true next-gen rendering power, we would have expected the company to showcase it but every aspect of the presentation (Mario Bros and Zelda shown above) hints at current gen rendering power combined with an innovative controller interface.

But is there anything in the package that could give the Wii U an advantage over the PS3 and Xbox 360, aside from the tablet controller? We should look at the commodities that have collapsed in price over the past few years, and could prove genuinely useful for a games machine. RAM is the obvious choice: a 1GB minimum wouldn't break the bank and would help developers significantly. The pre-E3 rumour of 8GB of flash RAM also makes sense, especially when we bear in mind that there is no internal hard drive. The Wii U optical drive - almost certainly based on Blu-ray technology - could also be faster than its PS3 equivalent too. This may be useful bearing in mind that the lack of HDD would preclude mandatory installs.

So the opportunity is there for Nintendo to capitalise on cheaper components and die-shrunk silicon, and those savings can account for the cost of the tablet controller and some nice bonus additions over the PS3 and Xbox 360 - but to actually double the processing power of the current gen platforms just doesn't seem to ring true with everything that's been revealed about the console thus far. There is talk of Nintendo "re-introducing" Wii U at E3 this year, and doubtless we'll be seeing some actual games from the launch line-up - but it's difficult to believe we'll be witnessing the arrival of a machine capable of the kind of next-gen rendering that outstrips the current consoles. A key lesson Nintendo learned with Wii is that the price-point of the machine at launch is crucial, and it's hard to imagine that it could bring in a massive performance boost and the innovative controller at a price attractive to the audience.

Nintendo's focus in recent years has been about concepts, not specs, and nothing about Wii U seen to date suggests any kind of change in that strategy."
 

Log4Girlz

Member
Uh-oh, Nintendo Gaf is not going to like this.

Source: In Theory: Can Wii U Offer Next-Gen Power? [Note: registration required]

"It's been a week of measurements, comparisons and percentages. The next-generation Xbox will be six times more powerful than the 360, and 20 per cent more powerful than the Wii U. As for Nintendo's next-gen console, apparently that's packing twice the power of Microsoft's current offering. Meanwhile, as Digital Foundry recently revealed, Raspberry Pi's graphics core features 2x the performance of the SGX543 MP2 in the Apple iPhone 4S. Of all of the above, we strongly suspect that only one will actually be backed up by meaningful benchmarks (hint: it's the last one).

A Wii U that significantly outperforms current gen consoles would be wonderful, but the facts established to date suggest that 'power' isn't Nintendo's primary concern.
As for the Wii U and Nextbox figures, we're almost certainly as much in the dark as we ever were. One thing we really need to nail down straight away though is the concept of "power" and how it is measured - no actual metrics are attached to the rumours, essentially making the statements rather ambiguous but we'll assume they relate to processing and rendering performance. That being the case, the notion of Microsoft basing its next-gen machine around a £50 graphics core with low-end PC gaming performance only makes sense if it's planning to make the console exceptionally cheap from launch, with a Wii-style limited lifespan. Somehow, the idea of sustaining a console generation until 2020 and beyond with a Radeon HD 6670 seems somewhat improbable.

But what of the idea that Wii U is twice as powerful as the Xbox 360? It's the sort of story that we would really want to believe, but a look at everything we do know about Wii U suggests that it's not very likely.

So what are the facts at hand? Well, we know that IBM is providing the CPU, and we know that it's being fabricated at 45nm - the same process as that used for the combined CPU/GPU in the Xbox 360 Slim, and the core components of the PlayStation 3. We also know that AMD is providing the Wii U GPU, based on existing Radeon technology and featuring "high-definition graphics support; rich multimedia acceleration and playback; and multiple display support".

Crucially, we also know how big the Wii U is, and it's a hell of a lot smaller than either Slim rendition of the Xbox 360 and PlayStation 3. Why is this important? It's simple: typically, the more power you're packing, the bigger the case of the machine and the meatier its cooling assembly. Let's look at the respective volumes of the HD consoles in comparison with the Wii U, with the original Wii thrown in for good measure.
Wii U's silicon is expected to be fabricated using similar processes to the current Xbox 360 and PS3. More power would mean more heat, meaning a bigger box would be required to dissipate it. As the graphic demonstrates, Wii U is actually rather tiny compared to the 'Slim' versions of the current gen consoles.

The PS3 is the biggest of the lot according to the graph - but it has a curved casing so actual volume will be lower, and of course, it's also packing an internal power supply. The really interesting comparison is the Xbox 360s up against the Wii U, both of which have external power bricks: we're seeing that Xbox 360s casing has around 2.6 times the volume of the new Nintendo console. The only real differences are that the 360 additionally houses a 2.5-inch hard drive and Wii U is almost certainly using a smaller, slimmer slot-loading drive compared to the more standard-sized unit in the Microsoft console.

Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?

In theory, we could look at laptops here as an example of getting powerful chips working in smaller areas. The problem here is that high-power mobile GPUs are highly 'binned' - they're the pick of the production crop of processors destined for a broad range of different graphics cards. Mobile parts are typically the very best chips, the cream of the crop, capable of great performance at low voltages. Nintendo would not have this luxury on a mass-production item with a single design, where high efficiency is the key to keeping costs down as much as possible.

Realistically, short of a major architectural shift to components based on smartphone tech - and lots of it - the idea of Wii U possessing next-gen rendering capabilities doesn't make a lot of sense. We know that there's no transition to mobile tech because the IBM CPU is an off-shoot of an existing line and the firm doesn't make mobile CPUs. Similarly, while AMD has produced smartphone GPUs, none of them get close to the performance of the Xbox 360's Xenos GPU. That being the case, the chances are that it's a customised variant of an existing PC Radeon part: Japanese sources have previously hinted at a connection to the Radeon HD 4000 series - and a lower-end chip from that range would be a good fit.
With the IBM chip confirmed at a 45nm process - the same as the current Xbox 360 - the question then moves on to how the graphics chip is made. TSMC, the most probable candidate for actually producing the chip, has just moved onto a 28nm process, and will be ramping up production throughout the year. But any new node typically starts with low production yields, so Nintendo would need to either swallow the cost (Microsoft did this at the launch of the 360 with the then state-of-the-art 90nm Xenos GPU) or downclock the chip. It's far more likely that sticking to the existing, established 40nm process for AMD GPUs would actually be cheaper for them in the short term - and would provide cost-savings in the future when the chip could be shrunk economically.

RAM and flash storage prices have plummeted in recent years - it's in these areas that we expect the Wii U to offer an advantage over the PS3 and Xbox 360.

But let's assume that Nintendo does push the boat out here. Even a 45nm CPU and a 28nm GPU in a box that small is still likely to cause cooling issues for an actual "next-gen" 360 beater. The more probable 45nm CPU/40nm GPU combo combined with the size of the machine suggests a far more likely scenario: that Wii U has a ballpark performance level with current PS3 and Xbox 360 titles, perhaps actually lower. Across the years, chip designs may have become more refined and efficient but it's worthwhile to point out that almost all major increases in processing power have mostly come from shrinks in the fabrication process meaning that more transistors can be packed into the same amount of silicon.

The final nail in the coffin about a notional 2x increase in power over the Xbox 360 comes from Nintendo itself. At no point has the platform holder ever suggested that Wii U offers that kind of leap in processing power, an extraordinary omission considering the amount of money Nintendo would need to invest in this architecture. The focus of the platform holder's message is of course on where the money has been spent: the tablet controller, with its zero latency link to the console - technology that must have been fairly expensive.
Were Nintendo truly in possession of true next-gen rendering power, we would have expected the company to showcase it but every aspect of the presentation (Mario Bros and Zelda shown above) hints at current gen rendering power combined with an innovative controller interface.

But is there anything in the package that could give the Wii U an advantage over the PS3 and Xbox 360, aside from the tablet controller? We should look at the commodities that have collapsed in price over the past few years, and could prove genuinely useful for a games machine. RAM is the obvious choice: a 1GB minimum wouldn't break the bank and would help developers significantly. The pre-E3 rumour of 8GB of flash RAM also makes sense, especially when we bear in mind that there is no internal hard drive. The Wii U optical drive - almost certainly based on Blu-ray technology - could also be faster than its PS3 equivalent too. This may be useful bearing in mind that the lack of HDD would preclude mandatory installs.

So the opportunity is there for Nintendo to capitalise on cheaper components and die-shrunk silicon, and those savings can account for the cost of the tablet controller and some nice bonus additions over the PS3 and Xbox 360 - but to actually double the processing power of the current gen platforms just doesn't seem to ring true with everything that's been revealed about the console thus far. There is talk of Nintendo "re-introducing" Wii U at E3 this year, and doubtless we'll be seeing some actual games from the launch line-up - but it's difficult to believe we'll be witnessing the arrival of a machine capable of the kind of next-gen rendering that outstrips the current consoles. A key lesson Nintendo learned with Wii is that the price-point of the machine at launch is crucial, and it's hard to imagine that it could bring in a massive performance boost and the innovative controller at a price attractive to the audience.

Nintendo's focus in recent years has been about concepts, not specs, and nothing about Wii U seen to date suggests any kind of change in that strategy."

We'll see how it goes haha.
 

Shiggy

Member
Yeah, well done GamesIndustry. Just don't believe developers with dev kits as they surely don't know what they are working with.
 

ultrazilla

Member
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic
 

Gambit

Member
The final nail in the coffin about a notional 2x increase in power over the Xbox 360 comes from Nintendo itself. At no point has the platform holder ever suggested that Wii U offers that kind of leap in processing power, an extraordinary omission considering the amount of money Nintendo would need to invest in this architecture. The focus of the platform holder's message is of course on where the money has been spent: the tablet controller, with its zero latency link to the console - technology that must have been fairly expensive.
Were Nintendo truly in possession of true next-gen rendering power, we would have expected the company to showcase it but every aspect of the presentation (Mario Bros and Zelda shown above) hints at current gen rendering power combined with an innovative controller interface.

Interesting, but I honestly trust the technical descriptions of the gaffers in this thread more. (and my own expertise is negligible in this area)

The bolded part in particular makes me wary of the whole article. Nintendo, for better or worse, decided to concentrate on the controller. That doesn't give any indication of the Wii U's power. Saying "if it was powerful, they'd have bragged about it" is not taking into account how Nintendo typically operates.
 

wsippel

Banned
One thing I've been recently thinking about again: The early devkits supposedly used a triple core, dual threaded PowerPC. The final silicon is supposedly different. I wonder if it would make sense to replace the CPU with six single threaded PPC47x cores. You don't really need 64bit integer arithmetic in a console, and the PPC476 for example is small, low power consumption, highly scalable, OoOE, very short pipeline, and pretty good at number crunching.
 

daakusedo

Member
Why do they write about a console two times more powerful than xbox360 when they begin with the wiiu 20% less powerful than xbox3?
Drowning in numbers and percentage.
 
I'll probably buy a Wii U at some point, no matter how powerful it is, just for Nintendo exclusives, as I and many others did for Wii. But DF's analysis seems pretty reliable to me. I honestly expect that in 2-3 years we will have afforable tablets that can output graphics in advance of what Wii U can manage...
 

Bullza2o

Member
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic
This is like the ultimate dream that we all are wishing for to happen. Except they already confirmed it's not coming in September.
 

ultrazilla

Member
Interesting, but I honestly trust the technical descriptions of the gaffers in this thread more. (and my own expertise is negligible in this area)

The bolded part in particular makes me wary of the whole article. Nintendo, for better or worse, decided to concentrate on the controller. That doesn't give any indication of the Wii U's power. Saying "if it was powerful, they'd have bragged about it" is not taking into account how Nintendo typically operates.

But they *did* showcase the system's power with the bird demo. I thought that looked fantastic.

Terrible article.
 
Uh-oh, Nintendo Gaf is not going to like this.

Source: In Theory: Can Wii U Offer Next-Gen Power? [Note: registration required]

"It's been a week of measurements, comparisons and percentages. The next-generation Xbox will be six times more powerful than the 360, and 20 per cent more powerful than the Wii U. As for Nintendo's next-gen console, apparently that's packing twice the power of Microsoft's current offering. Meanwhile, as Digital Foundry recently revealed, Raspberry Pi's graphics core features 2x the performance of the SGX543 MP2 in the Apple iPhone 4S. Of all of the above, we strongly suspect that only one will actually be backed up by meaningful benchmarks (hint: it's the last one).

A Wii U that significantly outperforms current gen consoles would be wonderful, but the facts established to date suggest that 'power' isn't Nintendo's primary concern.

But what of the idea that Wii U is twice as powerful as the Xbox 360? It's the sort of story that we would really want to believe, but a look at everything we do know about Wii U suggests that it's not very likely.

So what are the facts at hand? Well, we know that IBM is providing the CPU, and we know that it's being fabricated at 45nm - the same process as that used for the combined CPU/GPU in the Xbox 360 Slim, and the core components of the PlayStation 3. We also know that AMD is providing the Wii U GPU, based on existing Radeon technology and featuring "high-definition graphics support; rich multimedia acceleration and playback; and multiple display support".

Crucially, we also know how big the Wii U is, and it's a hell of a lot smaller than either Slim rendition of the Xbox 360 and PlayStation 3. Why is this important? It's simple: typically, the more power you're packing, the bigger the case of the machine and the meatier its cooling assembly. Let's look at the respective volumes of the HD consoles in comparison with the Wii U, with the original Wii thrown in for good measure.
Wii U's silicon is expected to be fabricated using similar processes to the current Xbox 360 and PS3. More power would mean more heat, meaning a bigger box would be required to dissipate it. As the graphic demonstrates, Wii U is actually rather tiny compared to the 'Slim' versions of the current gen consoles.

The PS3 is the biggest of the lot according to the graph - but it has a curved casing so actual volume will be lower, and of course, it's also packing an internal power supply. The really interesting comparison is the Xbox 360s up against the Wii U, both of which have external power bricks: we're seeing that Xbox 360s casing has around 2.6 times the volume of the new Nintendo console. The only real differences are that the 360 additionally houses a 2.5-inch hard drive and Wii U is almost certainly using a smaller, slimmer slot-loading drive compared to the more standard-sized unit in the Microsoft console.

Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?

In theory, we could look at laptops here as an example of getting powerful chips working in smaller areas. The problem here is that high-power mobile GPUs are highly 'binned' - they're the pick of the production crop of processors destined for a broad range of different graphics cards. Mobile parts are typically the very best chips, the cream of the crop, capable of great performance at low voltages. Nintendo would not have this luxury on a mass-production item with a single design, where high efficiency is the key to keeping costs down as much as possible.

Realistically, short of a major architectural shift to components based on smartphone tech - and lots of it - the idea of Wii U possessing next-gen rendering capabilities doesn't make a lot of sense. We know that there's no transition to mobile tech because the IBM CPU is an off-shoot of an existing line and the firm doesn't make mobile CPUs. Similarly, while AMD has produced smartphone GPUs, none of them get close to the performance of the Xbox 360's Xenos GPU. That being the case, the chances are that it's a customised variant of an existing PC Radeon part: Japanese sources have previously hinted at a connection to the Radeon HD 4000 series - and a lower-end chip from that range would be a good fit.

With the IBM chip confirmed at a 45nm process - the same as the current Xbox 360 - the question then moves on to how the graphics chip is made. TSMC, the most probable candidate for actually producing the chip, has just moved onto a 28nm process, and will be ramping up production throughout the year. But any new node typically starts with low production yields, so Nintendo would need to either swallow the cost (Microsoft did this at the launch of the 360 with the then state-of-the-art 90nm Xenos GPU) or downclock the chip. It's far more likely that sticking to the existing, established 40nm process for AMD GPUs would actually be cheaper for them in the short term - and would provide cost-savings in the future when the chip could be shrunk economically.

RAM and flash storage prices have plummeted in recent years - it's in these areas that we expect the Wii U to offer an advantage over the PS3 and Xbox 360.

But let's assume that Nintendo does push the boat out here. Even a 45nm CPU and a 28nm GPU in a box that small is still likely to cause cooling issues for an actual "next-gen" 360 beater. The more probable 45nm CPU/40nm GPU combo combined with the size of the machine suggests a far more likely scenario: that Wii U has a ballpark performance level with current PS3 and Xbox 360 titles, perhaps actually lower. Across the years, chip designs may have become more refined and efficient but it's worthwhile to point out that almost all major increases in processing power have mostly come from shrinks in the fabrication process meaning that more transistors can be packed into the same amount of silicon.

The final nail in the coffin about a notional 2x increase in power over the Xbox 360 comes from Nintendo itself. At no point has the platform holder ever suggested that Wii U offers that kind of leap in processing power, an extraordinary omission considering the amount of money Nintendo would need to invest in this architecture. The focus of the platform holder's message is of course on where the money has been spent: the tablet controller, with its zero latency link to the console - technology that must have been fairly expensive.
Were Nintendo truly in possession of true next-gen rendering power, we would have expected the company to showcase it but every aspect of the presentation (Mario Bros and Zelda shown above) hints at current gen rendering power combined with an innovative controller interface.

But is there anything in the package that could give the Wii U an advantage over the PS3 and Xbox 360, aside from the tablet controller? We should look at the commodities that have collapsed in price over the past few years, and could prove genuinely useful for a games machine. RAM is the obvious choice: a 1GB minimum wouldn't break the bank and would help developers significantly. The pre-E3 rumour of 8GB of flash RAM also makes sense, especially when we bear in mind that there is no internal hard drive. The Wii U optical drive - almost certainly based on Blu-ray technology - could also be faster than its PS3 equivalent too. This may be useful bearing in mind that the lack of HDD would preclude mandatory installs.

So the opportunity is there for Nintendo to capitalise on cheaper components and die-shrunk silicon, and those savings can account for the cost of the tablet controller and some nice bonus additions over the PS3 and Xbox 360 - but to actually double the processing power of the current gen platforms just doesn't seem to ring true with everything that's been revealed about the console thus far. There is talk of Nintendo "re-introducing" Wii U at E3 this year, and doubtless we'll be seeing some actual games from the launch line-up - but it's difficult to believe we'll be witnessing the arrival of a machine capable of the kind of next-gen rendering that outstrips the current consoles. A key lesson Nintendo learned with Wii is that the price-point of the machine at launch is crucial, and it's hard to imagine that it could bring in a massive performance boost and the innovative controller at a price attractive to the audience.

Nintendo's focus in recent years has been about concepts, not specs, and nothing about Wii U seen to date suggests any kind of change in that strategy."

So we'll ignore the fact that the internal casing of the PS3 is smaller that 360 slim, because not only does it curve on top, but steps in significantly on the bottom?

By this article's logic, there is no way that the PS3 is more powerful than 360 (lol)...

also like the assumption that technology hasn't moved on and hence it's easier to cram extra power into a smaller case.... the PS3 and 360 tech is getting on for 6+ years old if you consider it was locked down a year before release.

FFS!
 

m.i.s.

Banned
I'll probably buy a Wii U at some point, no matter how powerful it is, just for Nintendo exclusives, as I and many others did for Wii. But DF's analysis seems pretty reliable to me.

Same here. Nintendo must surely have also taken notes from the PS Vita sales disaster as well as their very own 3DS sales debacle.
 

lednerg

Member
...
"Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?"
Geez, I don't know... maybe because Nintendo has always used WAY more efficient console designs than Microsoft? Is this troll journalism?

Edit: Also "twice as powerful"? Where does this shit even come from? lol
 

Kjellson

Member
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic
And Mother 4.
 
http://youtu.be/ZNgtIrSHack

I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic


I say EA is on board with ther ORIGIN system.
 

Appleman

Member
Long, clearly inaccurate post
This is absolutely absurd. Twice the power of the Xbox 360 isn't even a challenge in a lower volume case. There are PLENTY of hardware configurations that smoke the 2006-era 360 hardware at a lower TDP... Is this article assuming that no architectural advancements have been made at all in the last six years?
 
This is absolutely absurd. Twice the power of the Xbox 360 isn't even a challenge in a lower volume case. There are PLENTY of hardware configurations that smoke the 2006-era 360 hardware at a lower TDP... Is this article assuming that no architectural advancements have been made at all in the last six years?

They're also completely forgetting the GameCube and how beautifully the insides were designed.
A tiny little machine that nearly matched the huge XBox blow for blow.
 

disap.ed

Member
So we'll ignore the fact that the internal casing of the PS3 is smaller that 360 slim, because not only does it curve on top, but steps in significantly on the bottom?

By this article's logic, there is no way that the PS3 is more powerful than 360 (lol)...

Also originial Xbox was 3x more powerful than Gamecube!!!

EDIT: Beaten :(
 

MadOdorMachine

No additional functions
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic
Of titles we know are coming, I'd like to see -
Ridge Racer: Unbounded
Devil's Third
Tomb Raider
Metal Gear Rising
Castlevania - New Rumored Title
Contra - Maybe it's for 3DS
Homefront 2
Criterion's Game (Hot Pursuit 2?)
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 

m.i.s.

Banned
Hey its more fuel to the fire...Its getting chilly in here.

I don't know, Wii tears redux? There were people predicting totally insane things prior to the launch of the Wii even though the size of the case suggested otherwise and, anyway, that Nintendo's focus was elsewhere quite apart from raw power.

Yes, GCN was far superior technically to the PS2 but it saw its debut 18 months after Sony's machine (Sep 2001 as compared to Mar 2000).

Not that I'm predicating matters one way or the other at this point.
 
I don't know, Wii tears redux? There were people predicting totally insane things prior to the launch of the Wii even though the size of the case suggested otherwise and, anyway, that Nintendo's focus was elsewhere quite apart from raw power.

Yes, GCN was far superior technically to the PS2 but it saw its debut 18 months after Sony's machine (Sep 2001 as compared to Mar 2000).

Not that I'm predicating matters one way or the other at this point.

Difference between Wii and Wii U.
We had devs and journalists saying that the Wii wouldn't be very powerful.
We now have devs and journalists saying the Wii U will be fairly powerful.
 

BGBW

Maturity, bitches.
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

You wish for $60 games? Thank god I live in the UK where they drop prices faster than flies.
 

Javier

Member
Could a "Nintendo DS Player" technically be possible? Top Screen on TV, Bottom Screen on UPad. I'd definitely get that.
 

wsippel

Banned
Crucially, we also know how big the Wii U is, and it's a hell of a lot smaller than either Slim rendition of the Xbox 360 and PlayStation 3. Why is this important? It's simple: typically, the more power you're packing, the bigger the case of the machine and the meatier its cooling assembly. Let's look at the respective volumes of the HD consoles in comparison with the Wii U, with the original Wii thrown in for good measure.
I'd argue whoever wrote that piece doesn't really know all that much about thermal design. First of all, the overall case volume is pretty much completely irrelevant to begin with. Surface and unused internal volume could be interesting, but those only really matter for passive cooling - which isn't used in consoles since the N64. With active cooling, the volume doesn't really matter all that much. On the contrary, you try to get the heat out of the system as quickly as possible, so a smaller case can actually be beneficial - it's not about having as much air as possible inside your case, it's about airflow - getting enough air into and out of the system fast.

Current slim consoles have pretty inefficient thermal designs. But it doesn't really matter - it's good enough for what Sony and Microsoft were trying to achieve. If they wanted to make the cases much smaller, they could. It's just not all that important to them. Case in point: Even the 360 slim uses a regular 5.25" DVD drive. Microsoft could have made the whole thing a bit smaller by switching to a notebook drive (as the Wii U does), but they simply didn't care.
 
I just hope there is no IP blocking or any such nonsense for retail title downloads. The average Wii game costs me over $100 to import using EMS only for it to get here a week after release.
 

m.i.s.

Banned
I'd argue whoever wrote that piece doesn't really know all that much about thermal design. First of all, the overall case volume is pretty much completely irrelevant to begin with. Surface and unused internal volume could be interesting, but those only really matter for passive cooling - which isn't used in consoles since the N64. With active cooling, the volume doesn't really matter all that much. On the contrary, you try to get the heat out of the system as quickly as possible, so a smaller case can actually be beneficial - it's not about having as much air as possible inside your case, it's about airflow - getting enough air into and out of the system fast.

Current slim consoles have pretty inefficient thermal designs. But it doesn't really matter - it's good enough for what Sony and Microsoft were trying to achieve. If they wanted to make the cases much smaller, they could. It's just not all that important to them. Case in point: Even the 360 slim uses a regular 5.25" DVD drive. Microsoft could have made the whole thing a bit smaller by switching to a notebook drive (as the Wii U does), but they simply didn't care.

There's a difference between a 360 and PS3 that could potentially be a bit smaller and the chassis of the Nintendo Wii U. A big difference in-fact. Nintendo almost always do a compact design which they tend not to substantially redesign for the active life of the console (except during the tail end of a lifecycle).

From the Wii and now Wii U, Nintendo appear to be designing how the console will look and then form hardware designs around that choice whilst Sony and Microsoft design hardware and then add the case later. I'm not saying either way is wrong or right. Certainly, from a marketing and PR point of view, case design is important in selling it to the general public.
 
People are getting their hopes up, I hope none of you will be disappointed if the Wii U is not as powerful as you hoped it to be. I have no hope for all three next gen consoles, the jump with probable be incremental at best.
 
In response to that article. I thought the new xbox slim designs are actually faster then the older ones due to the shrink BUT are throttled down to the original 360 speeds to keep everything compatible. So if thats true ,then compairing the wii u to the 360 slim would not work.
 

dock

Member
I really hope the NFC capability is used to redeem coupons and vouchers through the tablet. It would be a really nice way to redeem eShop currency or redeem online codes.

Connected to that, I'd love to have a portable 'Nintendo ID card' so that the game can reconfigure to my account when the controller is passed to me, and I put my card on the screen.
 
Here is w crazy idea, what if Nintendo makes the case bigger?

They've already beefed up the devkits, are supposedly considering a new name, and E3 will be a new unveiling, so why are we taking the size of the case as an unchangable constant?

I wouldn't be surprised if the Wii U becomes taller and longer once we see it again anew at E3
 

andthebeatgoeson

Junior Member
So we'll ignore the fact that the internal casing of the PS3 is smaller that 360 slim, because not only does it curve on top, but steps in significantly on the bottom?

By this article's logic, there is no way that the PS3 is more powerful than 360 (lol)...

also like the assumption that technology hasn't moved on and hence it's easier to cram extra power into a smaller case.... the PS3 and 360 tech is getting on for 6+ years old if you consider it was locked down a year before release.

FFS!

Gamecube, how does it work? Or better yet, the 360 design is some standard. I have a few rings that would like to talk to you. We have ipods the size of matchbooks with more storage than the original ipods but there's no way Ninty made a smaller box?
 

Caramello

Member
I'll throw my wish list/predictions/wishful thinking hat on for E3.

The system gets a name change. Launch date, launch titles and pricing all announced.
September US launch. $349.99, games will retail for $59.99

Nintendo announces cloud storage and Nintendo branded USB external harddrives for memory solutions for the system. The Nintendo branded harddrives have exclusive goodies
on them.

Valve is on board as a third party along with Steam for part of their online component. Half Life 3 is confirmed to be coming to the system and a special edition of Portal 2 making use of the tablet controller for new play mechanics is shown off.

Their internet "solution" will be very much like MS Live. It will support third party services such as Steam and Origin. And much like Live, Nintendo will offer a premium online service that users will have to pay for or settle for a standard "free" service.

They announce their app store and reveal they have teamed up with Amazon which will give Nintendo the ability to access their massive built in video streaming/e-book store/kindle services. If Nintendo doesn't get Amazon's services, I have no doubts Sony or MS will court them for their next gen systems.

Nintendo shows off HD versions of Super Mario Galaxy 1 and 2 and Donkey Kong Country Returns and announces they will be ready at launch as downloadable games from their app store.

EA re-announces support for the system with Grand Theft Auto 5 coming to the system, Battlefield 3 Game of the Year Edition and tons of Origin talk.

Retro shows off "The Legend of Zelda" surprising almost no one while at the same time blowing them all away. It takes game of the show.

Sizzle reel:
Super Mario Brothers Return
StarFox
Pilotwings
F-Zero
Pikman 3
Metroid
Lego World
Aliens: CM
Borderlands 2
Modern Warfare 3: Game of the Year Edition
Ninja Gaiden 3
Mario Kart
Batman: AC
All new Sonic

Mine:

GENERAL

- Wii U will be renamed to Nintendo U or something similar.
- Dated for Worldwide release in September priced at $329.99 with first party software retailing for $49.99 and most third party software priced at $59.99.
- System will come packaged with Tablet controller, Tablet Controller Charging Stand, Wii RemotePlus, Nunchuk, Sensor Bar and Standard Cables (composite, power)
- Nintendo banded accessories include:
  • External HDD (Preloaded with VC titles)
  • Wii accessories rebranded and slightly tweaked
  • New ZAPPER to be bundled with a new game (Not at launch and may not be present at E3)
  • Tablet controllers at retail ($99 - $129)

NETWORK:

- Free.
- Will not have full retail titles available at launch on the eShop.
- Will support communities within the OS.
- Account based system.
- Will have cross game chat via text, voice and video for games that support it.
- Controller will show if a friend has invited you to a game even in sleep mode and the player can tap the screen and jump straight into the game bypassing the OS etc for games that support the feature.
- Will have original titles and Virtual Console titles including GameCube titles.
- Internet browser and other OS services may be used on the Tablet controller while the system and TV is being used together to play Wii games. Can also use the Tablet to choose what to watch next on YouTube to everybody or which photo to show next etc.
- Can browse Netflix on the controller and swipe a movie towards the TV to start watching it on the TV. Can also watch movies on the controller by itself.
- Open system however does not have specific store fronts like Origin or Steam.

FIRST PARTY SOFTWARE: (Just what they'll showcase)

Launch window:
- U Sports
- U Play
- Monster Games Racer (Wave Race?)
- New IP
- Lego City Stories

Holidays:
- Pikmin 3

2013:
- Super Mario HD Land

THIRD PARTY SOFTWARE:

- Aliens: Colonial Marines
- Assassins Creed 3
- Batman Arkham City GOTY Edition
- Borderlands 2
- Call of Duty: Black Ops 2
- Darksiders 2
- Dragon Quest X
- GTA V
- F1 2012
- FIFA 13
- Killer Freaks From Outer Space
- Madden NFL
- Medal of Honor 2
- Metro: Last Light
- NBA 2K13
- Need For Speed 2012
- Nicktoons: Mind Over Mutant
- Ninja Gaiden: Razor's Edge
- Raving Rabbids U
- Resident Evil 6
- Spongebob U Pants
- Tekken U
- Tom Clancy's Ghost Recon Online
- Ubisoft Family Sports title
- XCOM: Enemy Unknown

Plus more unannounced titles (multiplat and exclusive)


The greatest thing is that we really have no idea what's coming and its glorious
 
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