i really hope your trolling
This statement always has and continues to bother me to this very day. The only thing dark souls does better than modern Zelda's in comparison to classic Zelda is a sense of discovery, enemy encounters, and difficulty (this games difficulty only appeals to a specific niche audience in the first place and has no place in any general modern gaming single player environment) . I mean it doesn't even have well thought out puzzles or clever dungeon design, staples of the zelda franchise from the first game up until now.
I'm praying he is.
They seem pretty incomparable but I can already tell this is going to be an awful conversation so I'll just drop it right here.
lol dat heatt.
First dude: I'm not trolling, mostly, sort of. I am but only because there is a truth to it.
Second dude (elequent) and Third dude (Alberto): I am speaking strictly on presentation. The way the game is presented to the player, the way the dungeons are presented to players, the way the overworld is presented, the way EVERYTHING in the game is presented to the player I think the edge belongs to Dark Souls.
To me Dark Souls is almost how I want Zelda to be. I say almost because I still want Zelda to remain Zelda, that goes to what elequent was saying, I still want clever puzzles, and all that other zelda charm that goes along with being a zelda game. I never want/expect that to go away. But man, having a Zelda game with all the zelda charms, in a world like dark souls (and no I don't mean dark and difficult), I mean a very large world that is filled with things for Link to discover whether it's weapons, more hearts, or whatever else, loads of hidden bosses or little mini bosses sprinkled throughout, seamless travel between different areas, dungeons being more incorporated with the overall world of the game. Make me feel like Link is on an adventure/journey. Obviously I don't expect no handholding whatsoever, but less is the start of many things they could do better.
I find it hard to believe that anyone here can argue that the way Zelda is presented to the player can't be better. It can be a LOT better.
Some of you assume I mean to make zelda some dark ass fucking difficult ass loot filled extravaganza of a game, but I'm not, I strictly mean presentation. That idea of beginning > dungeon to dungeon to dungeon > end of game.
The underlying point being that it should become more western.
not mine one bit