Fourth Storm
Member
Fuck Iwata. He's the same dude that told me that i'd say wow. I didn't.
That's not entirely fair. We said wow at Galaxy....and Cruis'n.
Fuck Iwata. He's the same dude that told me that i'd say wow. I didn't.
Bummer? How much were you expecting?
Remember that 1.5GB was also back in like June/July. It is very plausible that amount has changed by now.
Great, so we're down to 1 GB.
Production value would certainly be nice, but that's not the issue, it has to do with the way the world is structured.
I think an unfortunate danger of such an action would that it would clearly be seen as such a "me too" move and could in fact endanger the series. There's something to be said for stasis, which is why Super Mario has survived, as it hasn't bastardized itself to shamelessly appeal to a new demographic, like his one time rival Sonic. If you want a clearcut dichotomy between the two, when Mario had a spinoff series in the form of Luigi's Mansion, Luigi enters a cartoon haunted mansion to suck up cartoon haunted ghosts with a vacuum cleaner. When Sonic had a spinoff series (well, game) in Shadow the Hedgehog, "Sonic" rolled in whips and popped caps into domes with gats.
If Super Mario had done similar and stuck with, say, the gritty realism of the film version, then we may not even have Super Mario to discuss.
He's heavily hinting that the amount has changed. I'm saying 2.0GB at least and if nintendo has been buddying up with third parties, perhaps even more.
has anyone played wind waker?
Yep, the worst 3D Zelda( haven't played MM, so that might be worse but I doubt it).
lol dat heatt.
First dude: I'm not trolling, mostly, sort of. I am but only because there is a truth to it.
Second dude (elequent) and Third dude (Alberto): I am speaking strictly on presentation. The way the game is presented to the player, the way the dungeons are presented to players, the way the overworld is presented, the way EVERYTHING in the game is presented to the player I think the edge belongs to Dark Souls.
To me Dark Souls is almost how I want Zelda to be. I say almost because I still want Zelda to remain Zelda, that goes to what elequent was saying, I still want clever puzzles, and all that other zelda charm that goes along with being a zelda game. I never want/expect that to go away. But man, having a Zelda game with all the zelda charms, in a world like dark souls (and no I don't mean dark and difficult), I mean a very large world that is filled with things for Link to discover whether it's weapons, more hearts, or whatever else, loads of hidden bosses or little mini bosses sprinkled throughout, seamless travel between different areas, dungeons being more incorporated with the overall world of the game. Make me feel like Link is on an adventure/journey. Obviously I don't expect no handholding whatsoever, but less is the start of many things they could do better.
I find it hard to believe that anyone here can argue that the way Zelda is presented to the player can't be better. It can be a LOT better.
Some of you assume I mean to make zelda some dark ass fucking difficult ass loot filled extravaganza of a game, but I'm not, I strictly mean presentation. That idea of beginning > dungeon to dungeon to dungeon > end of game.
not mine one bit
dungeons in dark souls are pretty nuts. Minus the framrate in some areas lulolol.
There is a way to have both. Just need to put in the work. Now nintendo has the power and disk space to go wild.
That would require a split pool of ram. I don't see nintendo giving this thing 2GB of ram, let alone more than that. I'm still expecting only 1GB to be accessible by devs.
Nice. I'm expecting more. At least 2.0GB. What else were you on point about?
Edit: From last June? Jesus. That must mean that Nintendo really has been listening to developers. BG. Be straight up. Any hope for UE4?
10UB confirmed.
Fuck Iwata. He's the same dude that told me that i'd say wow. I didn't.
Ultra bytesTen UBI-bytes? Wow, that's almost as good as a Nintendo Gigabyte!
Yep, the worst 3D Zelda( haven't played MM, so that might be worse but I doubt it).
Personally I think if you want to solve the main issue with Zelda games post LttP(pacing) the obvious solution is to make the games more linear(in a similar way to Portal or PoP:SoT), it plays to the main strength the current team has(Dungeon/Puzzle design) without "wasting" the players time.
That's not what developers have been asking for especially not the ones that have been courting nintendo (Epic) and the ones that nintendo have been courting (Crytex). 1GB would not be enough.
Edit: This thing needs to be able to take on four consoles. The PS3/360 race is over and already won. Ninty needs to be looking at the 720 and ps4. And if they are really trying to get back the core, the system needs to capable of receiving games that the core like to play. Why would I play a stripped down version of something? WiiU games needs to be on par similarly to the PS2 version of RE4.
Ultra bytes... Ultra 64... 64 times the memory of Nintendo 64... Wii U will only have 256MB of RAM (512 with an expansion pack)Ultra bytes
MORE LINEAR?
Christ.
Uh, no.
That's exactly how I feel about the situation. It seems like everyone flips their shit whenever someone suggests "Zelda can learn something from Dark Souls". As if Zelda is the fucking pinnacle of gaming and can't be improved on.
MORE LINEAR?
Linearity isn't necessarily a negative quality, and he said with the current team. I'd rather have a high polish, "linear" Zelda than another attempt like TP and SS to some extent.
but that was skyward sword
You literally can't enter the next area until you finish a dungeon and the giant ray of light appears for you to drop into
You don't fix the pacing by making it more linear. You do it by cutting 80% of the useless fucking dialogue, tutorials, partner characters and cutscenes the game forces onto you.
You don't fix the pacing by making it more linear. You do it by cutting 80% of the useless fucking dialogue, tutorials, partner characters and cutscenes the game forces onto you.
These Zelda arguments are useless. It's always Zelda 1 fans vs 3D Zelda fans vs random weird person...
Linearity isn't necessarily a negative quality, and he said with the current team. I'd rather have a high polish, "linear" Zelda than another attempt like TP and SS to some extent.
Actually you can, but it's a bit tricky and even if you get to a certain area (Lake Floria in my example) ahead of what is intended it's very difficult, though possible, to progress into a temple or other important story area.but that was skyward sword
You literally can't enter the next area until you finish a dungeon and the giant ray of light appears for you to drop into
Lherre said it was likely more than 1. Not sure why 1.5 is "frightening". That was always my guess and made the most sense. The PS4 is likely not to have much more, honestly.
Yes, this is the fat that needs to be trimmed, not the exploration.
but that was skyward sword
You literally can't enter the next area until you finish a dungeon and the giant ray of light appears for you to drop into
You don't fix the pacing by making it more linear. You do it by cutting 80% of the useless fucking dialogue, tutorials, partner characters and cutscenes the game forces onto you.
Does anybody have a link to the technical discussion a thread or two back about why exactly greater than 2GB unified memory is not possible (without massive sacrifices) given current technological limitations? I recall it was something like "On a board, you can run up to eight chips, and the upper limit for the chips is currently 256MB", but I'd like clarification here from the techies.
I can see a scenario where the PS4 has 3GB RAM, the 720 has 4GB, and third parties begin the whole, "sorry, uhh.. our game requires at least 3GB RAM" routine..
He's heavily hinting that the amount has changed. I'm saying 2.0GB at least and if nintendo has been buddying up with third parties, perhaps even more.
I can see a scenario where the PS4 has 3GB RAM, the 720 has 4GB, and third parties begin the whole, "sorry, uhh.. our game requires at least 3GB RAM" routine..
I think you're reading too much into his comment. He may not know how much it has now.
I can see a scenario where the PS4 has 3GB RAM, the 720 has 4GB, and third parties begin the whole, "sorry, uhh.. our game requires at least 3GB RAM" routine..
Does anybody have a link to the technical discussion a thread or two back about why exactly greater than 2GB unified memory is not possible (without massive sacrifices) given current technological limitations? I recall it was something like "On a board, you can run up to eight chips, and the upper limit for the chips is currently 256MB", but I'd like clarification here from the techies.
Fourth Storm said:I have a feeling that at least Microsoft is going for Hybrid Memory Cube (HMC). In which case, it will blow everything else out of the water.
I think you're reading too much into his comment. He may not know how much it has now.
Yes, this is the fat that needs to be trimmed, not the exploration.
Well, I was sort of thinking "fix useless bullshit" when I typed polish, so you're right. I'm just saying, like Cerebral, that the game should set out to be the best damn linear game there is, if that's the way it has to be. And not attempt to throw in half-hearted open-world exploration if the team doesn't have the capacity to do it properly.
But I'm one of the few people who found just about everything that was actually in the game to be enjoyable (with the exception of fi and the constant alerts). I didn't even mind the tadtones!
But I definitely don't want another repeat of SS exactly in the next zelda. I think SS was a fantastic experiment in game design. I think they should take the lessons they learned in making such a radically different zelda and incorporate them into a much more traditionally designed zelda such as TP.
Anyone think they'd ever reveal a console post-E3 to circumvent their promise?
(not that I would be surprised to see them not honor it)
However, GDDR3 wouldn't factor into that conundrum.
And don't forget that >512 MB reserved for OS functions. Less RAM than 360 confirmed.
SS was never intended to be "just" a open world game, you were meant to come back to each area & discover new things( & they were fairly successful imo, a couple more areas & the game would have felt packed with content rather than the feeling that too much was recycled).
As fellow WiiU thread poster, I don't see why he would tease otherwise.
GDDR3 topped out at 1Gbit density. Graphics card makers moved onto DDR3/GDDR4/5, so there wasn't any need for >1Gbit.
DDR3 is a different story.