Zoramon089
Banned
Worrisome.
??? What part of Reggie not knowing anything is worrisome?
Worrisome.
I had something similar in mind at one point, but there are so many ways Nintendo could approach it, it's all up for grabs. But I do believe this a somewhat acceptable solution.
How much storage do you see being on the controller? Is less than a gig even possible? Gotta be at least that...
Edit: And they're going to need a damn efficient replacement program.
Hey Shikamaru, do you know which ones are officially second-party?
A gig?! No way in hell they'd do that on a controller. If they did 64 or 128k I'd think that was reasonable as they'd just use it for Miis, basic sounds and maybe some small save game/profile information. We can't expect them to support a SkyRim save on a controller. For that, we can just use SD cards and take them to a friends.I had something similar in mind at one point, but there are so many ways Nintendo could approach it, it's all up for grabs. But I do believe this a somewhat acceptable solution.
How much storage do you see being on the controller? Is less than a gig even possible? Gotta be at least that...
Edit: And they're going to need a damn efficient replacement program.
For what? The Wii Remote has 6KB of writable memory, and you want >1GB?
That's strange, I thought the 2D version of what I described was called Angry Birds
bgassassin said:Matt Ryan from Nintendo of Canada
This is a small part of a long read about multiple Nintendo-related things.
http://www.examiner.com/canada-ninte...versaries-more
"Let me correct something that is a misconception," Ryan began. "We said that the Wii U system will come with one Wii U controller, but we haven't said that you can only use one Wii U controller. The fact is that if the developer makes a game or an experience that uses more than one, then anything is possible."
"What we've also talked about is to imagine taking some of the experiences you've had at your own home, putting them on your Wii U controller, and taking that with you somewhere else. That would again get rid of that myth and misconception that only one can be used. So, the possibility is there, but the system will only come with one at this point."
...
"Okay, so that I can elaborate on. The Wii U is not a portable handheld device you're going to take with you in transit or into a proximity away from the Wii U console, but you can take content from your console, put it on your Wii U controller, take it with you somewhere else, and be able to upload it. That technology is possible."
I likened it to the Wii Remote, which has a small amount of memory for storing Miis and the like, and he noted it is "similar, but that's kind of basic, what you can do with the Wii Remote. Taking a Mii with you is cool and fun, but this has the possibility to do more... not on the go, but once you get somewhere else where you take your stuff to someone else's environment, it's definitely possible."
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.
"It's hard for us to commit to anything concrete, but yes, it's a possibility because the controllers are compatible. It's possible to have that kind of experience."
Here's the quote from the OP where it seems to insinuate there's a decent chunk of storage on the remote.
The Wii U is not a portable handheld device you're going to take with you in transit or into a proximity away from the Wii U console
What in the world is the point of streaming if this is the case? I want to play this thing around the house, Nintendo
It'll be able to go as far as the signal carries. There's limits to data transmission, you know.
What in the world is the point of streaming if this is the case? I want to play this thing around the house, Nintendo
I honestly wish Nintendo would refine ways input could benefit more technical gameplay, rather than just a gimmicky feature. I'll no doubt like the added benefits of a second screen and the different gameplay that comes from that but it certainly does nothing to add to or refine ways to drive reflex/skill-based gameplay. Whereas the Dpad, analog stick, smart button placements did. Have we run out of real world applications in this area where the only real additions and variation must come in the form of "feel" and gimmicks, as opposed to tactile gameplay?
You don't think touch screen and gyroscopes are tactile? I can imagine a game that requires speedy spell casting could be done with gestures. You run around with the sticks etc, the gesture to do certain things as opposed to a simple button.I honestly wish Nintendo would refine ways input could benefit more technical gameplay, rather than just a gimmicky feature. I'll no doubt like the added benefits of a second screen and the different gameplay that comes from that but it certainly does nothing to add to or refine ways to drive reflex/skill-based gameplay. Whereas the Dpad, analog stick, smart button placements did. Have we run out of real world applications in this area where the only real additions and variation must come in the form of "feel" and gimmicks, as opposed to tactile gameplay?
wiiremote was revolutionary in terms of gaming input
You don't think touch screen and gyroscopes are tactile? I can imagine a game that requires speedy spell casting could be done with gestures. You run around with the sticks etc, the gesture to do certain things as opposed to a simple button.
storage costs mo moneyI do hope that the UPad at least comes with some storage that lets you transfer some downloadable games/apps to the UPad memory and let you play them off-range. Obviously there would be limits to this, but I see no reason for them not to include such a feature.
That would require far bigger internal storage and a real application processor, which means it would make the pad even more expensive. It would also make it a 3DS competitor to a certain degree, which means there are at least two reasons not to do that.I do hope that the UPad at least comes with some storage that lets you transfer some downloadable games/apps to the UPad memory and let you play them off-range. Obviously there would be limits to this, but I see no reason for them not to include such a feature.
Streaming would be completely useless if I can't even play the Wii U version of Dark Souls in my bed, or around the house.
I'm curious: Does anyone in this thread have their gaming consoles hooked up to the primary television in their house? As in, the one your parents/family use to watch TV and shit? Since I got my N64 in 1996, I was never allowed to hook it up to my primary TV, and was relegated to my little shit TV in the basement.
T or F
Some one should make a "The Last Starfighter" game for Wii U.
I'm curious: Does anyone in this thread have their gaming consoles hooked up to the primary television in their house? As in, the one your parents/family use to watch TV and shit? Since I got my N64 in 1996, I was never allowed to hook it up to my primary TV, and was relegated to my little shit TV in the basement.
Seeing as how the wii u screen can display games and I'm assuming pretty much everything else does that mean you wouldn't even need the console itself to be hooked up to a tv? For instance, if the u pad's range is too limited to go beyond rooms could I just hook the wii u up to the power outlet in my room and game directly off the upad? No messing with a/v or hdmi cables or anything else?
Seeing as how the wii u screen can display games and I'm assuming pretty much everything else does that mean you wouldn't even need the console itself to be hooked up to a tv? For instance, if the u pad's range is too limited to go beyond rooms could I just hook the wii u up to the power outlet in my room and game directly off the upad? No messing with a/v or hdmi cables or anything else?
not something I'd ever do but that's interesting, haven't thought of that.Seeing as how the wii u screen can display games and I'm assuming pretty much everything else does that mean you wouldn't even need the console itself to be hooked up to a tv? For instance, if the u pad's range is too limited to go beyond rooms could I just hook the wii u up to the power outlet in my room and game directly off the upad? No messing with a/v or hdmi cables or anything else?
They need to get rid of the Mii idea in NSMBM, I have no interest whatsoever in playing as a Mii alongside Mario. If they want it make it more personal integrate some really clever leaderboards and replay sharing. Make it more competitive and mix in really good online features. A Mario level editor seems like a perfect fit for the Upad. Last thing I want is dumb Mii's with copy/pasted physics.
presumably
Pretty much.. Which would have been great while I was at school.. And as Nintendo said, it is the first home system from them that you can play exclusively on Nintendo hardware.
Some games will obviously require the TV screen but many will also support direct streaming which will be great.
not something I'd ever do but that's interesting, haven't thought of that.
Doubt they're losing the Miis. It would be stupid to do so. Though I imagine it's likely they'll get a facelift with the Wii U in the end anyway.
I expect almost all games to require the TV screen as well. The dual screen setup has far more potential than the "play while someone watches football" gimmick.Pretty much.. Which would have been great while I was at school.. And as Nintendo said, it is the first home system from them that you can play exclusively on Nintendo hardware.
Some games will obviously require the TV screen but many will also support direct streaming which will be great.
Seeing as how the wii u screen can display games and I'm assuming pretty much everything else does that mean you wouldn't even need the console itself to be hooked up to a tv? For instance, if the u pad's range is too limited to go beyond rooms could I just hook the wii u up to the power outlet in my room and game directly off the upad? No messing with a/v or hdmi cables or anything else?
It just doesn't make any sense, it's a meaningless arbitrary inclusion padded to sell better. Once again not to the crowd Nintendo needs. Name one thing having a Mii clone of Mario adds to the experience...
At the very least I'd rather have Mario, Luigi, Wario and Waluigi ( and Mii's as an option) all with different physics and abilities. And level design that accommodates all of them. I guess it's just easier to throw in a "Mii tagline" and call it a day. Much more difficult to do what I'm suggesting as it requires real work... :\
Nintendo needs to capture everyone, not take a chance on weakening the appeal of something that could sell in the 20 million range. If the audience Nintendo needs doesn't appreciate the company's sizable talent for making platformers, then it's an audience not worth caring about - at least not in relation to this particular project.
Well yes, it would be harder to accommodate so many different types of control. If they're able to do that, great; if it's something that would mitigate the enjoyment carrying over from NSMB Wii, it's likely not worth doing.
Nintendo needs to expand its current audience. That's a given. But there's no reason it has to come at the expense of the Wii audience it successfully appealed to - and that audience, by and large, seems to enjoy Miis, Mario, and platformers.
Just like how Galaxy 1&2 wowed us in the graphics department and NSMBW was jut adaquate, I expect the same to happen next time around. But there are still 9-ish months to go.Also, I predict NSMB Mii will be a launch game exactly as it appears in those screens above, Wii assets and all.
Either way, they'd make the same amount of profit. That's the "problem."And I disagree concerning more character types diverting focus away from "enjoyment" or even level design. If anything it adds HUGE amounts of depth to playability and longterm enjoyment, mastering every level with every character would be 100's of hours. The difference is, in this scenario you have to balance, polish and fine tune level design for that. Not just slap a few Mii's in the game and title and then profit...
Yeah, but NSMBW sold gangbusters...without any Mii clones. I hardly think having a Mii as a playable character will have anything to do with who it appeals to or how well it sells. It's just a shameless marketing decision, period in my view. Furthermore I don't see anyone (casual or traditional) clamoring for this.
And I disagree concerning more character types diverting focus away from "enjoyment" or even level design. If anything it adds HUGE amounts of depth to playability and longterm enjoyment, mastering every level with every character would be 100's of hours. The difference is, in this scenario you have to balance, polish and fine tune level design for that.
Not just slap a few Mii's in the game and title and then profit...