i think for unreal 3 we will get 1080p with 60fps.
And for unreal 4 we will get 720p with 60fps.
Finally confirm
i think for unreal 3 we will get 1080p with 60fps.
And for unreal 4 we will get 720p with 60fps.
Finally confirm
bleh
no 1080p versions of current gen games kinda screams underpowered to me
It may not seem like too big a problem during the first few years of the console's lifespan, but if the rumours are true, Wii U games are probably going to look like ass compared to 720 and PS4 games later in the gen.
I certainly hope it's not this gen all over again.
It would be "terrible" if an 2012 systen could not get 1080p.
Can we stop with this "true next gen" crap? Only thing I considered "next gen", is the way we play games differently than other systems. They're more important than graphics in my opinion.
if the ps4/nextbox have all their games at 1080 I'll buy you a cookie.
Here's what bothers most people about the Wii U.
The reason people were cool with the Wii being underpowered was because the price was $250 while the 360 was $400-500 and the PS3 was $500-$600. And the Wii still had an innovative feature (wii remote).
So you got current gen hardware with innovative controller technology at an affordable price. That's why the Wii was successful.
But with the Wii U...you got current gen hardware (with extra ram) with an innovative controller technology at an much more rumored expensive price (unless Nintendo is willing to take a loss).
If the price of the controller technology is driving up the Wii U's cost, was doing this controller even worth it? For the cost that the controller technology adds to the Wii U, I would have rather had better graphics.
$350 for a slightly more powerful current gen console (sorry, IGN is the only one to say otherwise), + a $50-$60 game is $400 right there. I only see loyal Nintendo fans biting on this console if Nintendo can't price it properly.
What'll be really interesting is if Sony or MS decide to copy the tablet controller. Say it happens but MS/Sony obviously put more muscle behind the machine. It'll be both a gain and a loss for wii u. Gain because it would further cement the idea of subscreen gameplay and undoubtedly spawn numerous multiplatform games that made good use of the controller. Loss because it might make the baseline for a lot of games more graphically intensive, thus hurting the chances of a wii u port. Conversely imagine if neither MS and Sony don't employ subscreens It was also help and hurt the wii u. It'd help because that means most ports wouldn't make extensive use of the subscreen anyway, most likely delegating it to simple tasks such as puzzles, menus, and inventory. This would allow more games to be ported while taking a smaller hit to graphical performance. It would also mean that games that do happen to use the subscreen extensively would be more likely built from the ground up for wii u, possibly even being exclusive to the system. However, fewer devs might be inclined to use the subscreen in meaningful ways if the installed base for such games isn't large enough. Nintendo would have a heavier burden making subscreen play an important feature in the next gen.
if the ps4/nextbox have all their games at 1080 I'll buy you a cookie.
lol at the meltdowns here
can't wait for E3
No one will care about any of this when they see the first party games.
Here's what bothers most people about the Wii U.
...
Then you need to go back and learn how to read.
I agree. I have both a 360 and a Wii, and despite the huge graphical difference between the two my Wii gets a lot more playtime because it has the games that I really want. For the last couple of years I've been mostly renting 360 games when I'm on breaks.to be fair, people are entitled to their own preferences when it comes to tech and the level of advancement they're comfortable with. It just becomes silly when people start assuming that their high standards are equatable to that of the masses.
Are you guys really going to keep dancing between thinking the wii U is 'weak' and alien technology until E3?
It would also mean that the graphical difference is lesser if they go with screened controllers, since a portion of processing power would have to be devoted to their own subscreens. Not too shabby.
I definitely think Nintendo announced the uPad well in advance on purpose, just to give that temptation.
You mean what bothers you. Most people have no idea what Wii U is.
Also I expect Wii U third party games to get their own team while 720/PS4 games have a true "next gen" team. Just like Wii 1.
With all this crazy talk.. I wonder how closely Nintendo listened what third parties had to say about what they want, what they expect and the changes they would add to the system to make it future proof enough, compete against the other consoles and avoid being left in the dust again (only talking about third party support)
I will be honest, I´d prefer 1080p instead having a subscreen consuming that precious extra power =/
And if people (outside of hardcore gamers) hear Wii U, they just assume its a Wii 1.
Well it really does depend on how much more powerful PS4/XB3 are going to be than Wii U. Showing the upad so early really was an interesting tactical decision. Or maybe it's all a coincidence
All I know is that I'm very confident in my next-gen mario 1080p 60fps ban bet.
Again, that will depend on the developer more than the power/underpower thing.bleh
no 1080p versions of current gen games kinda screams underpowered to me
It may not seem like too big a problem during the first few years of the console's lifespan, but if the rumours are true, Wii U games are probably going to look like ass compared to 720 and PS4 games later in the gen.
I certainly hope it's not this gen all over again.
good lord. the last sentence, the last sentence. ideaman clearly states that streaming an environment + assets to the 480p screen while the main screen is displaying 720p with better post processing features than the 360/ps3 all at a stable frame rate is what's causing it to be a "bit better" than current gen. take the heavily taxing subscreen features away and you'll likely see a performance boost.
if the ps4/nextbox have all their games at 1080 I'll buy you a cookie.
I tend to think you're golden.
With all this crazy talk.. I wonder how closely Nintendo listened what third parties had to say about what they want, what they expect and the changes they would add to the system to make it future proof enough, compete against the other consoles and avoid being left in the dust again (only talking about third party support)
All I know is that I'm very confident in my next-gen mario 1080p 60fps ban bet.
Haha wow. Is this guy serious?
Mii Mario?
I love how everyone assumes that PS4/720 are going to be more powerful than the Wii U.
I don't think it's a given.
3D mario
golden in general? thank you thats a nice compliment =P
Again, that is hardly impressive at all. If this is indicative of the hardware that is going to be in stores in 2012, it isn't impressive. It might be adequate at best, but hardly future proof.
If the PS4 and 720 aren't able to run games at 1080p in 2013-2014 then they're going for very, very cheap hardware.
Like I said, it's all about what a developer targets I agree with you
I think this will be a matter of opinion. I'm no game developer, but from the way I understand it, it's going to mostly be about 1. resource intensive effects 2. poly count 3. anti-aliasing
There are ways to significantly cut back on all of those and keep games from looking "embarrassing" (depending on your point of view). If those games are still 720p with modern shaders, it will still look perfectly acceptable to most. Things start going downhill once you get in the realm of super low res textures and horrible framerates. As long as that can be avoided, I think it'll be acceptable for most.
I think you're also projecting a bit on what's an acceptable visual performance next gen for YOU personally. I'm certainly doing something similar, but I really do feel that most consumer wont care as long as games are capable of being stripped down to the level I'm describing.
I bet my ass that IdeaMan is going to be annoyed as hell since most misunderstood what he wrote :lol
And I think that EloquentM will win the bet.
I think the problem here is that currently, when we view a PC game next to it's console version. They are both running basically the same engine. The PC version may have higher textures and run it at a higher resolution with more AA but they both look essentially the same.
I think the next gen game engines will employ advanced graphical techniques that will just about run at an acceptable frame rate on PS4/720. If you've got a game that looks like the Samaritan demo and try to shoehorn that into current hardware, you're going to have to make a lot of graphical sacrifices.
Oh gawd! What happend in here?
Last time i posted here the thread was a green field full of flowers, petals, bunnys and nice air.
now it looks like a warfield?
what happend???
If those rumours are true, it's going to be exactly like this gen again. I'm sorry but anyone trying to defend WiiU being merely able to run 720p plus another 480p of current gen games is merely kidding themselves.
Sure we might get "enhanced" 360/PS3 ports for a while, but for a machine in 2012 it's hardly impressive.
Oh gawd! What happend in here?
Last time i posted here the thread was a green field full of flowers, petals, bunnys and nice air.
now it looks like a warfield?
what happend???
Oh gawd! What happend in here?
Last time i posted here the thread was a green field full of flowers, petals, bunnys and nice air.
now it looks like a warfield?
what happend???
i think for unreal 3 we will get 1080p with 60fps.
And for unreal 4 we will get 720p with 60fps.
Finally confirm
I think the problem here is that currently, when we view a PC game next to it's console version. They are both running basically the same engine. The PC version may have higher textures and run it at a higher resolution with more AA but they both look essentially the same.
I think the next gen game engines will employ advanced graphical techniques that will just about run at an acceptable frame rate on PS4/720. If you've got a game that looks like the Samaritan demo and try to shoehorn that into current hardware, you're going to have to make a lot of graphical sacrifices.
Stop twisting his words to fit your agenda. He said WiiU was producing a bit better looking versions of games than 360 while also rendering complex scenes to the controller and all on a dev kit that's less powerful than the next WiiU dev kit.