on a unrelated sidenote
[IM G]http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/09/raiden_thumb.jpg[/IMG]
source
makes you wonder how much more awesome ssmb will be
Oh but I agree, but I was a bit hyperbolic when I posted that comment especialy the part about "glorified". The real point I was trying to make was about the launch line-up.I think it is inherently wrong and unfair to productive discourse when equating Wii Sports to a "glorified tech demo". Wii Sports is indifferent to the purest of games. Are fun IOS games tech demos? Tetris a tech demo? The simplicity of the UI has been linked to user friendliness and is a trait the biggest money making games of this generation commonly have. The presentation is dull, and the interface is as plain jane as can be, but it is actually amongst the purest gaming entities in the software market.
Additionally, the game was developed in the same traditional manner all EAD Technology --> EAD Software Development games are done.
You know, I don't care that much for PS Allstars but I just don't understand the inclusion of Big Daddy and New Dante. Allthough, it surprises me we're seeing Raiden in this game instead of Snake.
She's got pretty big tits too.Why is Zelda in Links clothes? MAYBE THEY KNOW SOMETHING..
What about a Red Steel HD remake using Wiimotion plus controls with online multiplayer, and improved AI. On the WiiU eShop
I would like that, Red Steel was a good game just with bad controls, its still one of the best looking Wii games, with some of the best effort put into it.
Bioshock, DmC and Revengeance all due out "soon" is why.You know, I don't care that much for PS Allstars but I just don't understand the inclusion of Big Daddy and New Dante. Allthough, it surprises me we're seeing Raiden in this game instead of Snake.
Oh yeah. Still cheap though.Bioshock, DmC and Revengeance all due out "soon" is why.
I wonder if Xenoblade has elevated them in Nintendo's eyes. The game received pretty much universal critical praise and surprising demand from the West; probably sold more than they could have reasonably expected it to sell given the lateness and method of delivery.
I don't think it's out of the realm of possibility they start giving Monolith soft's games a more worldwide treatment.
I hope small-time publishers like XSEED are prepared to rescue us if Nintendo doesn't release certain great games overseas or even if it does, but not after a big delayed release.
What about a Red Steel HD remake using Wiimotion plus controls with online multiplayer, and improved AI. On the WiiU eShop
I would like that, Red Steel was a good game just with bad controls, its still one of the best looking Wii games, with some of the best effort put into it.
Wii Sports is a glorified techdemo?
That's one of the dumbest things I've read
Wii Sports is a glorified techdemo?
That's one of the dumbest things I've read
A Rockstar-developed Toonces game? Okay, you have my attention.
who wrote that?
Playing old Wii games on the pad also seems a bit far-fetched, given how many of them require the nunchuck controller, not to mention I doubt you'll be able to use the uPad with Wii games in general.
I kind of agree with it really.
I'd more likely say a "glorified proof of concept" that was exceptionally polished. I don't see that as a detracting statement either: The friggin' thing was free.
Sadist
Shikamaru Ninja put it perfectly - it's one of the purest games of this generation; plug and play with no problems for anyone. Most people don't know how hard it is to pull off such simple concepts correctly.
I always just assumed they delayed the release of those games as long as they did because they had literally nothing for the Wii in it's final year.
That's basically what Nintendo did but we still faced a terrible software drought in 2011. For most of us, we had nothing to play until Zelda.
Xenoblade was out in Japan since June 2010 and even Europe got the game in the third quarter of 2011, but what about North America ?
Didn't Japan get the Wii for $200 and no Wii Sports?
You seem to know French...you couldn't give us any bullet points of an overview? Anything interesting?
Hey hey hey I explained myselfSadist
Shikamaru Ninja put it perfectly - it's one of the purest games of this generation; plug and play with no problems for anyone. Most people don't know how hard it is to pull off such simple concepts correctly.
Okay, but could you imagine 2012 without Xenoblade and Last Story?
At least 2011 had Zelda.
They had to buy it, yes.
But I'm not Japanese, so why do I care.
Ok I'll do my best to translate Michael Ancel's Wii U interview.You seem to know French...you couldn't give us any bullet points of an overview? Anything interesting?
He then says Wii U is a machine that has an enormous memory. They have almost no limitations in terms of memory, which is perfectly suited to 2D games, which use memory a lot for textures, drawings, etc.
Ok I'll do my best to translate Michael Ancel's Wii U interview.
He starts saying Nintendo has a tough job to do to explain Wii U. It's like having a whole new cooking recipe, and you can't put words on it: people have to taste it.
He says it's hard to see, but for him Wii U is a core gamer concept. It brings new tools to gamers, and to games, while not removing what they already had. Instead of simplifying, like the Wii did, we are now facing a monument in videogames in terms of potential complexity.
He comments the multi layers approach: touchscreen ; classic joysticks ; or both mixed, which is a whole different thing. Nintendo's direction was hard for developpers to understand at first, since they had the impression they had to merge two worlds that had nothing in common. Eventually, it's this problematic that will create its value.
He then talks about Rayman Legends, and how it's as if there is a level designer that changes the playfield in realtime. He mentions a gameplay feature he's not allowed to talk about yet: the GamePad player will be able to litteraly dig in the scenery a la Dig Dug. He says asymmetric gameplay is great, because of this new kind of interaction, people will shout at each other.
He then says Wii U is a machine that has an enormous memory. They have almost no limitations in terms of memory, which is perfectly suited to 2D games, which use memory a lot for textures, drawings, etc.
He says Wii U is a surprising machine, which can display full HD on the main screen while streaming a different image at 800X480 on the tablet, and keeping a 60 i/s framerate.
He loves how Wii U opens LAN possibilities.
Despite being a rather powerful machine, he says Wii U is not a traditionnal next gen, with graphical revolutions. Nintendo made different next gen choices.
At last he says he's not sure yet if Wii U can handle his vision of BGE2, because he only has a 2D experience with it so far.
I thought it had one, such that - you know - you can play your Wii games on TV. I don't remember them ever mentioning that you can play Wii games on the uPad itself.
OUTSTANDING Michael Ancel interview about Wii U. I love this guy and his Wii U impressions are some of the most interesting we've heard.
http://www.gameblog.fr/news/30966-michel-ancel-l-interview-video-sur-la-wii-u-bg-e2-le-mobile
I have work to finish so I can't translate it, a french guy will hopefully have the time to do it for gaf.
I love JRPGs rather they are anime style like tales or realistic like FF. I want an exclusive JRPG for my Nintendo system, that is all, and I'm excited for it.I think it is inherently wrong and unfair to productive discourse when equating Wii Sports to a "glorified tech demo". Wii Sports is indifferent to the purest of games. Are fun IOS games tech demos? Tetris a tech demo? The simplicity of the UI has been linked to user friendliness and is a trait the biggest money making games of this generation commonly have. The presentation is dull, and the interface is as plain jane as can be, but it is actually amongst the purest gaming entities in the software market.
Additionally, the game was developed in the same traditional manner all EAD Technology --> EAD Software Development games are done.
Again people, don't be too delusional with the "retro and monolith will blowz us away". There is no guarantee whatsoever that the first monolith game won't be some weird anime or japan only niche title. Memes aside, Nintendo can always announce some mindblowing game from an unconventional or even new developer. History does not always repeat it self. If so, Factor 5 and RARE would be the delusional dreams instead of Retro and Monolith.
Ok I'll do my best to translate Michael Ancel's Wii U interview.
He starts saying Nintendo has a tough job to do to explain Wii U. It's like having a whole new cooking recipe, and you can't put words on it: people have to taste it.
He says it's hard to see, but for him Wii U is a core gamer concept. It brings new tools to gamers, and to games, while not removing what they already had. Instead of simplifying, like the Wii did, we are now facing a monument in videogames in terms of potential complexity.
He comments the multi layers approach: touchscreen ; classic joysticks ; or both mixed, which is a whole different thing. Nintendo's direction was hard for developpers to understand at first, since they had the impression they had to merge two worlds that had nothing in common. Eventually, it's this problematic that will create its value.
He then talks about Rayman Legends, and how it's as if there is a level designer that changes the playfield in realtime. He mentions a gameplay feature he's not allowed to talk about yet: the GamePad player will be able to litteraly dig in the scenery a la Dig Dug. He says asymmetric gameplay is great, because of this new kind of interaction, people will shout at each other.
He then says Wii U is a machine that has an enormous memory. They have almost no limitations in terms of memory, which is perfectly suited to 2D games, which use memory a lot for textures, drawings, etc.
He says Wii U is a surprising machine, which can display full HD on the main screen while streaming a different image at 800X480 on the tablet, and keeping a 60 i/s framerate.
He loves how Wii U opens LAN possibilities.
Despite being a rather powerful machine, he says Wii U is not a traditionnal next gen, with graphical revolutions. Nintendo made different next gen choices.
At last he says he's not sure yet if Wii U can handle his vision of BGE2, because he only has a 2D experience with it so far.
I think I just value Zelda way more than you guys heh
Yeah, it was a Gamecube game, but it's not like the GC release was simultaneous. Wii launch day was the first time you could get your hands on Twilight Princess. That sold me on the console. Pikmin 3 is a Wii game, but it's the biggest selling point for me right now, even if they did release a gimped Pikmin 3 for the Wii.
I'm not all that interested in Ubisofts launch offerings either. Maybe I'll try them during the inevitable 2013 dry spell.
OUTSTANDING Michael Ancel interview about Wii U. I love this guy and his Wii U impressions are some of the most interesting we've heard.
http://www.gameblog.fr/news/30966-michel-ancel-l-interview-video-sur-la-wii-u-bg-e2-le-mobile
I have work to finish so I can't translate it, a french guy will hopefully have the time to do it for gaf.
Considering how cheap Ram is (someone said $4 for 2GB's ?), i think Nintendo is being truly stingy if the console only has 1.5GB of Ram and 500MB of it is 'reserved' for the OS.
Do they actually know this console has to last until possibly 2018 ?...
I was happy with 2GB of overall Ram with 500MB reserved for the OS but 1GB of Ram for games is pretty hard to take and puts the final nail in the coffin for the WU getting next generation multi platform ports imo considering PS4 will more than likely have 2GB's of GDDR 5 Ram or 4GB's of GDDR 3 Ram and the 720 between 6-8 GB's of Ram (call it 4GB's as 2GB's will most prob be reserved for mini Windows 8 / Kinect 2).
First it was a weak GPU when compared to PS4 / 720 (500 GFLOPS), then complaints about the CPU's power and now the news that it will only have 1GB of Ram for games...
If like me you love Nintendo and want to play all of their exclusives in HD then great but i would warn against anyone buying WU as their main system next gen as i really can't see it even getting 'downports' of most of the big triple a multiplatform games.
At last he says he's not sure yet if Wii U can handle his vision of BGE2, because he only has a 2D experience with it so far.
Well that is extremely depressing, seeing how perfect the Game Pad seems to be for BG&E's gameplay and camera usage.
Well that is extremely depressing, seeing how perfect the Game Pad seems to be for BG&E's gameplay and camera usage.
That Link is even worse. Look at her... I mean, his lips.
Well that is extremely depressing, seeing how perfect the Game Pad seems to be for BG&E's gameplay and camera usage.