I love your avatar!Bayo 1 on Wii U runs better than Bayo 1 on 360/PS3.
I was hoping to see some 60fps Bayonetta 2 gifs in this thread. :/ There's been a lack of gifs from that god damn sexy trailer.
I don't think I've said that the WiiU is equal or stronger than its competition at any point, but (as I said above) we're not theorizing as to what a WiiU game at 60 FPS might look like. We know. We've got tons of examples. 60 FPS + a certain visual quality is enough to tell you about what a console is capable of.
A: That's why I said any "modern" hardware. Can you name one effect that the PS4/XBone can apply but that the WiiU can't?
B: I think I didn't convey my point clearly. I wasn't picking on Crysis in particular. I was picking on the idea that you can say "Oh, this game looks a certain way, so any game that looks worse should be able to run at 60 FPS on any hardware!" Graphics are a spectrum, like we've both been saying, so it seems really weird to set an arbitrary level after which 60 FPS becomes impressive.
And would the statement "A certain console has 60 FPS games that look a certain way" say something about the console's power? Because we all know what WiiU games look like. We're not living in the world of theory here.
I don't think I've said that the WiiU is equal or stronger than its competition at any point, but (as I said above) we're not theorizing as to what a WiiU game at 60 FPS might look like. We know. We've got tons of examples. 60 FPS + a certain visual quality is enough to tell you about what a console is capable of.
I was hoping to see some 60fps Bayonetta 2 gifs in this thread. :/ There's been a lack of gifs from that god damn sexy trailer.
I love where Nintendo's priorities lie. The thing with 60fps games (for me) is that they are much more timeless.
I feel like with recent games that push graphics and 30fps, they are sort of 'dispensible' in a sense. They will look great, but when the next round of games come with better graphics, the older game wont have nothing to fall back on. Meanwhile jumping back to an older game with 60fps, the transition is much smoother.
Not saying this applies to all games, some of ny favorite are 30fps, but i'm mostly applying this to racers, platformers, and similar reaction based games that go for 30 instead of 60
Of course hardware plays a part in it. But some folks seem to be pushing this "many WiiU games are 60fps" argument toward "therefore, the WiiU is just as graphically capable as the PS4/Xbone" territory.
Which is absolutely silly.
I'm always down for adding more Bayonetta to any thread!
WiiU v. 360
Credit to various people in previous Bayonetta 2 threads.
Oh and I also don't think resolution past a certain point is that important, but I've said that for years too.
Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??
Because that's not a hill anyone should be willing to die on.
Just to be the devil's advocate, I wonder when Nintendo will publish most of their games in my TV's native resolution....
Is this sarcasm?
Because if you list the 3 newest consoles in most powerful to least powerful you match exactly how well they are selling.
PS4>XB1>WIIU
Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??
Because that's not a hill anyone should be willing to die on.
So your point is the WiiU has nice games at 60 FPS? Okay fine, don't think I ever said that wasn't the case. So what exactly are we discussing lol.
You are clearly grasping at straws with your point A. It's obvious that the Wii U is less powerful than the PS4 and there's tons of things you can do on that console that you can't on the Wii U. The GPU is less powerful so yes, there are things that will run on the PS4 that won't on the Wii U. Why we are even discussing this?
Yes graphics are a spectrum and graphical effects are not objective things. A certain hardware can run things with better or worse performance than a different hardware. Effects have a cost so if a platform can run something at a certain level that's impressing. That's the whole point of benchmarks. Of course you can't compare different games performance like that since performance isn't just about graphics but you can say what's impressive or isn't impressive to run at a certain level.
Honestly, I've said pretty much what I had to said. If you haven't gotten yet, or simply want to disagree, that's fine for me. We will be going in circles from now on since you keep insisting that graphics and fps are the same are both related to hardware power.
I never said that 60 fps + graphical fidelity wasn't related to power, I only talked about 60 fps. No need to move goal posts or keep going in circles. I said what I had to say.
I think it's commendable, but outside of forums largely irrelevant. In fact, going by GoTY awards I'm not sure how relevant it is inside of forums.
It's not really a power thing though.
In a decade. Wii U3 (Wii U Cube). That or PC emulation of the Wii U which is probably about 5-7 years away from being a reality.
We're in agreement then; wonderful!
Many people push "WiiU games at 60 FPS, so Nintendo's got their priorities straight". Don't confuse that with them saying things about the hardware. Not saying you misunderstood anything, but that's what I hear much more commonly.
I don't think so, but it could be. Your screenshot isn't really representative, though, being 1080p (even if it is upscaled). I do love the look of that area in your screenshot. That was one of my favorite environments in the game. Regardless, my point from the post stands.
Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??
Because that's not a hill anyone should be willing to die on.
He's right. Last generation the system that "won" was the least most powerful. Same with the generation before. Now this generation the system with the most power is "winning". For it to flip flop like that shows how little the general population cares.
Tell that to n64.
are people really saying that though? hell the thread title and OP open with stating it is underpowered compared to XOne/PS4.Of course hardware plays a part in it. But some folks seem to be pushing this "many WiiU games are 60fps" argument toward "therefore, the WiiU is just as graphically capable as the PS4/Xbone" territory.
Which is absolutely silly.
This might seem like a stupid question, but do the Super Mario Galaxy games run at60 fps?(I never noticed since I just had fun with the games)
Your original DK pic was from a preview build. Just look at the Life/Heart bar, it's pretty obvious..
This might seem like a stupid question, but do the Super Mario Galaxy games run at60 fps?(I never noticed since I just had fun with the games)
I think cost and game library played a big role in the success of those two consoles (to varying degrees).
I imagine the number of buyers who said "hmmmm, this console is the weakest available. I must have it," to be quite small.
Yes, they run at 60 fps.
Yeah, but you have to remember they're not being released at the same time. The engine and game have been complete for years. If the 360 version had two more years of optimization, you'd have to imagine that they could get a more stable framerate. It's just easier to compare like for like games when they're released at the same time.
And? More dev time. Elder Scrolls Oblivion looks and runs better on PS3 than 360 because it got another year of dev on PS3. Skyrim looks a runs better on 360 than PS3 and came out at the same time. So...which is more powerfullz?
F-Zero X is 60fps IIRC. Must've been GODLY back then.
What?
That's actually my point.
Hardware means shit. Sure, there are a few people, who buy consoles on hopes + fairy dust right at release or based on PR-speak alone. But the majority will buy console(s) based on games.
Did the average consumer care about HD HD HD last generation? I don't think so. Does the average consume care about Full-HD Full-HD Full-HD this generation? I also don't think so.
That's not what I said. But well, I imagine that the number of buyers who said "hmmmmm, let's buy the console that is the most powerful and not the one with the games that I want to play" to be quite small as well.
They haven't spent the last few years porting the game to Wii U, plus I doubt the port got the same level of attention or amount of time spent working on it as the original 360 version of the game did. It's still a port from the 360/PS3 that runs better. If you're going to move these goal posts then folks can move the goal posts of other titles saying the same amount of time/money wasn't spent on porting/developing the Wii U version there for that's why it runs worse.
People kept asking for a PS360 game that ran better on Wii U, there's one.
and they are foolish for doing so. Its vital in certain genres but for platformers its a waste.
Rather have better visuals than 60 fps.
If were strictly talking about mechanics and scope, Zelda U and Xenoblade X say Hi. even Wonderful 101 in aspects.
Yes, we all know that Wii U is underpowered next to PS4 and XB1, but Nintendo 1st and 2nd party sure knows their priorities, achieving 60fps for most of their titles. IMO this is achieved because they set the right priorities (framerate) and they surely know their hardware, but Wii U also has to be able to pull off this level of performance.
Wii U is perfect for 720p60 and I could not be happier about that.
I would believe that for 2nd party like Bayo, Sonic, etc Nintendo determines that they must be 60fps.
Wish this determination for 60fps would spread across the other systems. I know there are exceptions like open world games, I guess 30fps is OK for games that are too ambitious in size and have other limitations.
Released Games 60fps
Nintendo Land
NSMBU/NSLU
W101
SM3DW
DKC TF
Sonic Lost World
Mario Kart 8
Coming
Bayo 1 and 2
SSBU (Actually 1080p60)
Splattoon
Captain Toad
Yoshi´s Wooly World
Kirby and the Rainbow Curse
And before you say that most games are 2D, as there are a lot of examples in 3D like Bayo, MK8, Nintendo Land, Sonic Lost World, W101, Splattoon and SSB.
edit: Most noting this is not about Hardware and you are right, that is why I said it is about priorities. The thing is that IMO Wii U has the games looking good and running at 60fps, this combination is why I love my Wii U, and I know there are sacrifices in models, textures, but Nintendo are nailing it because the balance IMO is just right.
It's not moving the goalposts, it's just clarification that a game released significantly later on one than another is not a proper comparison and not an indication of more powerful hardware. But yes, at purely face value, and with no clarification, Bayonetta 1 will likely look better than the other versions.
(Also I think you implied that I said the WiiU was more powerful than the other current gen consoles, so I wanted to dispel the notion that I said that)
Most SNES/Genesis games ran at 60fps. So that is a correct statement, it has nothing to do with power, you can target your Hz from the very beginning and work your visuals around what the system can handle at that framerate.
Fun fact: if the first gif doesn't look as smooth as the other two, your eyes aren't deceiving you! You too can see the difference! Bayonetta's cutscenes run at 30 FPS to apply extra image quality effects.
The average games doesn't know full hd but when you compare the look of games on the Wii to the PS3/360 they're gonna see the difference whether they like it or not.
The average consumer wants 3rd party games the most. And where do 3rd party games play the best?
wasnt there a recent thread where a lot of ppl claimed it was just as good or worse than a ps360? man, i was so mad reading that thread. wii u is by far more powerful than last gen.
"3rd party games". What kind of games are those? Better say "the average PS3/360 consumer loves shooters"