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Wii U: Underpowered Hardware, 60 fps galore!!

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I was hoping to see some 60fps Bayonetta 2 gifs in this thread. :/ There's been a lack of gifs from that god damn sexy trailer.

I'm always down for adding more Bayonetta to any thread!

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WiiU v. 360


Credit to various people in previous Bayonetta 2 threads.
 
I don't think I've said that the WiiU is equal or stronger than its competition at any point, but (as I said above) we're not theorizing as to what a WiiU game at 60 FPS might look like. We know. We've got tons of examples. 60 FPS + a certain visual quality is enough to tell you about what a console is capable of.

So your point is the WiiU has nice games at 60 FPS? Okay fine, don't think I ever said that wasn't the case. So what exactly are we discussing lol.
 
A: That's why I said any "modern" hardware. Can you name one effect that the PS4/XBone can apply but that the WiiU can't?

B: I think I didn't convey my point clearly. I wasn't picking on Crysis in particular. I was picking on the idea that you can say "Oh, this game looks a certain way, so any game that looks worse should be able to run at 60 FPS on any hardware!" Graphics are a spectrum, like we've both been saying, so it seems really weird to set an arbitrary level after which 60 FPS becomes impressive.

And would the statement "A certain console has 60 FPS games that look a certain way" say something about the console's power? Because we all know what WiiU games look like. We're not living in the world of theory here.



I don't think I've said that the WiiU is equal or stronger than its competition at any point, but (as I said above) we're not theorizing as to what a WiiU game at 60 FPS might look like. We know. We've got tons of examples. 60 FPS + a certain visual quality is enough to tell you about what a console is capable of.

You are clearly grasping at straws with your point A. It's obvious that the Wii U is less powerful than the PS4 and there's tons of things you can do on that console that you can't on the Wii U. The GPU is less powerful so yes, there are things that will run on the PS4 that won't on the Wii U. Why we are even discussing this?

Yes graphics are a spectrum and graphical effects are not objective things. A certain hardware can run things with better or worse performance than a different hardware. Effects have a cost so if a platform can run something at a certain level that's impressing. That's the whole point of benchmarks. Of course you can't compare different games performance like that since performance isn't just about graphics but you can say what's impressive or isn't impressive to run at a certain level.

Honestly, I've said pretty much what I had to said. If you haven't gotten yet, or simply want to disagree, that's fine for me. We will be going in circles from now on since you keep insisting that graphics and fps are the same are both related to hardware power.

I never said that 60 fps + graphical fidelity wasn't related to power, I only talked about 60 fps. No need to move goal posts or keep going in circles. I said what I had to say.
 
I love where Nintendo's priorities lie. The thing with 60fps games (for me) is that they are much more timeless.

I feel like with recent games that push graphics and 30fps, they are sort of 'dispensible' in a sense. They will look great, but when the next round of games come with better graphics, the older game wont have nothing to fall back on. Meanwhile jumping back to an older game with 60fps, the transition is much smoother.

Not saying this applies to all games, some of ny favorite are 30fps, but i'm mostly applying this to racers, platformers, and similar reaction based games that go for 30 instead of 60

60fps gives a game a sense of urgency that you don't have in games that are 30 or less. This definitely helps in situations where the speed of your reactions is a factor.
 
To me it seems like the hidden joke in all this is: if Nintendo was making games on platform exactly equivalent to a PS4, they'd probably still get criticized for poor graphics by some. Because regardless of absolute hardware power they would prioritize 60fps over everything else.

There would be plenty of "lush" 30fps games on the competition's hardware that would make prettier screenshots compared to Nintendo's output.
 
Of course hardware plays a part in it. But some folks seem to be pushing this "many WiiU games are 60fps" argument toward "therefore, the WiiU is just as graphically capable as the PS4/Xbone" territory.

Which is absolutely silly.

We're in agreement then; wonderful!

Many people push "WiiU games at 60 FPS, so Nintendo's got their priorities straight". Don't confuse that with them saying things about the hardware. Not saying you misunderstood anything, but that's what I hear much more commonly.
 
I'm always down for adding more Bayonetta to any thread!





WiiU v. 360



Credit to various people in previous Bayonetta 2 threads.

Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??

Because that's not a hill anyone should be willing to die on.
 
Oh and I also don't think resolution past a certain point is that important, but I've said that for years too.

Me too haven't cared since 768p on 4:3 screens took over pc space. After that it's literally icing on the cake considering some of us here grew up on screens with limited color options, low refreshrate, and resolution was still low compared to how it's grown since vga and vesa standards were introduced.

Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??

Because that's not a hill anyone should be willing to die on.

Considering it's a tech argument and how people are talking about WiiU being weak for ports from HD twins it's quite valid.
 
Is this sarcasm?

Because if you list the 3 newest consoles in most powerful to least powerful you match exactly how well they are selling.

PS4>XB1>WIIU

He's right. Last generation the system that "won" was the least most powerful. Same with the generation before. Now this generation the system with the most power is "winning". For it to flip flop like that shows how little the general population cares.

I like how a lot of people who were anticipating the PS4/One were hoping for a 1080p/60FPS standard this generation because of the increased power, but when the Wii U is doing 60 FPS it is purely a "design" choice and not a performance advantage over 360/PS3. Makes sense. I can call anything a design choice. 1080p is also a design choice too. I mean come on.
 
Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??

Because that's not a hill anyone should be willing to die on.

I think I'm just of the opinion that Bayonetta 2 looks gorgeous.

Feel free to disagree.

So your point is the WiiU has nice games at 60 FPS? Okay fine, don't think I ever said that wasn't the case. So what exactly are we discussing lol.

I think we're probably in agreement. I was mainly trying to point out that you sentence "The statement 60 FPS doesn't tell you anything about the strength of a piece of hardware." doesn't apply to this situation, since we know what WiiU games look like.

(Also I think you implied that I said the WiiU was more powerful than the other current gen consoles, so I wanted to dispel the notion that I said that)

You are clearly grasping at straws with your point A. It's obvious that the Wii U is less powerful than the PS4 and there's tons of things you can do on that console that you can't on the Wii U. The GPU is less powerful so yes, there are things that will run on the PS4 that won't on the Wii U. Why we are even discussing this?

Yes graphics are a spectrum and graphical effects are not objective things. A certain hardware can run things with better or worse performance than a different hardware. Effects have a cost so if a platform can run something at a certain level that's impressing. That's the whole point of benchmarks. Of course you can't compare different games performance like that since performance isn't just about graphics but you can say what's impressive or isn't impressive to run at a certain level.

Honestly, I've said pretty much what I had to said. If you haven't gotten yet, or simply want to disagree, that's fine for me. We will be going in circles from now on since you keep insisting that graphics and fps are the same are both related to hardware power.

I never said that 60 fps + graphical fidelity wasn't related to power, I only talked about 60 fps. No need to move goal posts or keep going in circles. I said what I had to say.

Fair enough. I think I just took umbrage with your first post and how misleading it was. It's true to a degree, but not in reality, where we know exactly what all of these games look like.
 
We're in agreement then; wonderful!

Many people push "WiiU games at 60 FPS, so Nintendo's got their priorities straight". Don't confuse that with them saying things about the hardware. Not saying you misunderstood anything, but that's what I hear much more commonly.

Oh no, I'm not arguing against anyone who is happy with Nintendo's priorities, just as I'm not arguing against those who disagree with Nintendo on this point.

I generally don't argue against opinions, since we all have them and we're all entitled to them.

But I'm glad we're in agreement :)
 
I don't think so, but it could be. Your screenshot isn't really representative, though, being 1080p (even if it is upscaled). I do love the look of that area in your screenshot. That was one of my favorite environments in the game. Regardless, my point from the post stands.

Your original DK pic was from a preview build. Just look at the Life/Heart bar, it's pretty obvious..
 
Wait. So is the argument here that a game on WiiU looks/runs better than the same game on decade-old hardware??

Because that's not a hill anyone should be willing to die on.

Part of the argument was Nintendo can run games at 60fps because there games "appear" simple

..then people like myself respond with, "what about dat Bayo?"
Then they are never heard of again.

Bayo2 is obviously an old game, but I love the "equal to PS360" comparison one moment, then when we show a game that surpasses it, we get the... "well it better be better than decade-old hardware" backpedaling

I'm not saying you do this.
 
He's right. Last generation the system that "won" was the least most powerful. Same with the generation before. Now this generation the system with the most power is "winning". For it to flip flop like that shows how little the general population cares.

It's not winning cause of power it's winning cause nintendo has thrown away a lot of oppotunties that Wii gave them. Same can be said for MS and the hubris they had in designing or launching the X1.

PS4 power is part of it's appeal but I think the fact it's software which until a MK8 out was easily the best on the market for most of the mainstream overall.

general population has always cared about power but after a certain point it's not the top priority it's more like a minimum and then whatever.
 
This might seem like a stupid question, but do the Super Mario Galaxy games run at60 fps?(I never noticed since I just had fun with the games)
 
Of course hardware plays a part in it. But some folks seem to be pushing this "many WiiU games are 60fps" argument toward "therefore, the WiiU is just as graphically capable as the PS4/Xbone" territory.
Which is absolutely silly.
are people really saying that though? hell the thread title and OP open with stating it is underpowered compared to XOne/PS4.

i have only seen a few people say that they have prefered the look and feel of the games on WiiU compared to many on onther current gen platforms. maybe that could have to do with expectations. But that doesnt necasailly translate to them thinking it is more powerful.

If anything it is using lesser tech, but in a what semas a grealty optimized configuration, coupled with effecient design in HW and SW, with some talented Nintendo artists.

Regardless I will say that I have been impressed with games on WiiU, just as much and in some cases more than with games on PS4, so far. Like MarioKart 8, ZombiU, Pikmin 3, Xenoblade, Zelda, etc. But it is also obvious to me that its likely that games like BF4, UC4, inFamous, and KZ would not be possible on Wiiu with the same performance as Ps4. But I also havent found the presenation or design of those games particularly interesting. Though they do look technically impressive.
 
Your original DK pic was from a preview build. Just look at the Life/Heart bar, it's pretty obvious..

Ah, yes, it is. That doesn't really make a difference, though, because I wasn't intending to do a picture comparison, but visually pointing out games that I assumed most people know the graphical discrepancies of.
 
I think cost and game library played a big role in the success of those two consoles (to varying degrees).

That's actually my point.
Hardware means shit. Sure, there are a few people, who buy consoles on hopes + fairy dust right at release or based on PR-speak alone. But the majority will buy console(s) based on games.

Did the average consumer care about HD HD HD last generation? I don't think so. Does the average consume care about Full-HD Full-HD Full-HD this generation? I also don't think so.

I imagine the number of buyers who said "hmmmm, this console is the weakest available. I must have it," to be quite small.

That's not what I said. But well, I imagine that the number of buyers who said "hmmmmm, let's buy the console that is the most powerful and not the one with the games that I want to play" to be quite small as well.

How well did the Neo Geo sell back then? Very poorly.
 
Yeah, but you have to remember they're not being released at the same time. The engine and game have been complete for years. If the 360 version had two more years of optimization, you'd have to imagine that they could get a more stable framerate. It's just easier to compare like for like games when they're released at the same time.

And? More dev time. Elder Scrolls Oblivion looks and runs better on PS3 than 360 because it got another year of dev on PS3. Skyrim looks a runs better on 360 than PS3 and came out at the same time. So...which is more powerfullz?

They haven't spent the last few years porting the game to Wii U, plus I doubt the port got the same level of attention or amount of time spent working on it as the original 360 version of the game did. It's still a port from the 360/PS3 that runs better. If you're going to move these goal posts then folks can move the goal posts of other titles saying the same amount of time/money wasn't spent on porting/developing the Wii U version there for that's why it runs worse.

People kept asking for a PS360 game that ran better on Wii U, there's one.
 
That's actually my point.
Hardware means shit. Sure, there are a few people, who buy consoles on hopes + fairy dust right at release or based on PR-speak alone. But the majority will buy console(s) based on games.

Did the average consumer care about HD HD HD last generation? I don't think so. Does the average consume care about Full-HD Full-HD Full-HD this generation? I also don't think so.



That's not what I said. But well, I imagine that the number of buyers who said "hmmmmm, let's buy the console that is the most powerful and not the one with the games that I want to play" to be quite small as well.

The average gamers doesn't know full hd but when you compare the look of games on the Wii to the PS3/360 they're gonna see the difference whether they like it or not.

The average consumer wants 3rd party games the most. And where do 3rd party games play the best?

Now tell me if there are even relevant 3rd party games for the Wii U in the future.
 
They haven't spent the last few years porting the game to Wii U, plus I doubt the port got the same level of attention or amount of time spent working on it as the original 360 version of the game did. It's still a port from the 360/PS3 that runs better. If you're going to move these goal posts then folks can move the goal posts of other titles saying the same amount of time/money wasn't spent on porting/developing the Wii U version there for that's why it runs worse.

People kept asking for a PS360 game that ran better on Wii U, there's one.

It's not moving the goalposts, it's just clarification that a game released significantly later on one than another is not a proper comparison and not an indication of more powerful hardware. But yes, at purely face value, and with no clarification, Bayonetta 1 will likely look better than the other versions.
 
If were strictly talking about mechanics and scope, Zelda U and Xenoblade X say Hi. even Wonderful 101 in aspects.

Read my previous post on how Zelda is rendered in cell shaded way, so they could somewhat achieve an open world zelda. Cell shaded rendering is easier to achieve and at 60fps.

I highly doubt they would be able to render a gritty open world zelda and keep it 60fps with high polly count models and high res textures.

Wonderful 101 is a great example actually. But it's all level based, and zoomed out, so character detail is mute, or unneeded. So they are able to Prioritize on what matter's for most Platinum games which is Frames.

They were designed to be a somewhat anime cartooney looking, and zoomed out. Now like I stated and many other's it was a design choice, because that's what the game was. It's more of a isolated example.

BTW Zombie U the more gritty game they have, is 720p upscaled and is 30fps.

Which goes to my argument.

Their internal designed IP's such as their Mario Line, and zelda, are going to look a certain way to avoid issues like Zombie U had with frame rate.
 
Yes, we all know that Wii U is underpowered next to PS4 and XB1, but Nintendo 1st and 2nd party sure knows their priorities, achieving 60fps for most of their titles. IMO this is achieved because they set the right priorities (framerate) and they surely know their hardware, but Wii U also has to be able to pull off this level of performance.
Wii U is perfect for 720p60 and I could not be happier about that.

I would believe that for 2nd party like Bayo, Sonic, etc Nintendo determines that they must be 60fps.

Wish this determination for 60fps would spread across the other systems. I know there are exceptions like open world games, I guess 30fps is OK for games that are too ambitious in size and have other limitations.

Released Games 60fps
Nintendo Land
NSMBU/NSLU
W101
SM3DW
DKC TF
Sonic Lost World
Mario Kart 8

Coming
Bayo 1 and 2
SSBU (Actually 1080p60)
Splattoon
Captain Toad
Yoshi´s Wooly World
Kirby and the Rainbow Curse

And before you say that most games are 2D, as there are a lot of examples in 3D like Bayo, MK8, Nintendo Land, Sonic Lost World, W101, Splattoon and SSB.

edit: Most noting this is not about Hardware and you are right, that is why I said it is about priorities. The thing is that IMO Wii U has the games looking good and running at 60fps, this combination is why I love my Wii U, and I know there are sacrifices in models, textures, but Nintendo are nailing it because the balance IMO is just right.

yes, 60fps with solid color 240P textures from the Gamecube.
 
It's not moving the goalposts, it's just clarification that a game released significantly later on one than another is not a proper comparison and not an indication of more powerful hardware. But yes, at purely face value, and with no clarification, Bayonetta 1 will likely look better than the other versions.

Just because it came later also doesn't mean they spent time and money on improving the engine, plenty of late ports have also been worse.
 
(Also I think you implied that I said the WiiU was more powerful than the other current gen consoles, so I wanted to dispel the notion that I said that)

Naw, I'm pretty sure we're all pretty aware of the power of the 8th gen systems at this point. I prefer games at 60 FPS but it's not a make it or break it thing either. Solid framerate and good image quality are the 2 most important things to me in terms of the technical aspects of a game.
 
Most SNES/Genesis games ran at 60fps. So that is a correct statement, it has nothing to do with power, you can target your Hz from the very beginning and work your visuals around what the system can handle at that framerate.

This s both right and wrong, sure you can make almost any computer (but not literally anything electronics as has advanced a significant amount over the past few decades) move a white dot around in a game. But that is determined on the scope and type of game. Making the snes run a game like OoT run at 60fps would be extremely difficult regardless of the resolution, number of polygons etc.

So it very much is dependent on power, but the scope and type of game is also very important it determining whether it's possible.
 
None of the games on the Wii U wow the mainstream masses, and that is the first reason -other than personal grudges- publishers won't take it seriously. Wii U is what it is, a super 7th generation platform, it makes use of what the devs learned in the past 8 years to make their games shine, but they still are for all intents and purposes 7th gen-looking games, you can't sell them or your platform on the base that "they look great" because for 2014, they don't. PS4 and XBOX One only barely do, figures Wii U.
 
Fun fact: if the first gif doesn't look as smooth as the other two, your eyes aren't deceiving you! You too can see the difference! Bayonetta's cutscenes run at 30 FPS to apply extra image quality effects.

but but games on Nintendo HW are simplistic with no scope! This is a lie!
 
wasnt there a recent thread where a lot of ppl claimed it was just as good or worse than a ps360? man, i was so mad reading that thread. wii u is by far more powerful than last gen.
 
The average games doesn't know full hd but when you compare the look of games on the Wii to the PS3/360 they're gonna see the difference whether they like it or not.

Back then the majority did not have a HD TV. Which means they actually did not see a difference - at least not resolution-wise.

If the average consumer would have cared that much about better graphics and HD HD HD, the Wii would not have been able to beat down the competition to a pulp. It was a wise choice to not enter HD back then, because HD wasn't widespread.

Just look at BluRay movies. The average consumer simply does not care about those. DVDs are (still) enough for the average consumer. There are even some weird people, who prefer "HD" streaming over BluRays.

If the average consumer would prefer the best framerate and best PQ out there, PCs would rule the world gaming-wise.

The average consumer wants 3rd party games the most. And where do 3rd party games play the best?

"3rd party games". What kind of games are those? Better say "the average PS3/360 consumer loves shooters"
 
the type of games matter, the effects turned on matter.. Cartoon graphics take less then attempting photo realistic.
Your also comparing a system that may give you games at 60fps, but the games obviously dont look as good as the ps4/x1 games. Nintendo has nothing that looks as good as ryse, nor does it has anything that looks as good as killzone.
But at the end of the day as long as the person has fun who cares about the fps and res
 
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