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Wii U Virtual Console - News and Releases

Forget I said anything as you people are obviously happy being dripfed garbage NES titles. No wonder Nintendo does the incompetent shit they do, you guys reward them for it. Ice Climbers is also a 10/10 and I love it. Donkey Kong Jr too.
 
We're getting some sort of 16-bit Capcom love soon. Anyone's guess as to what it is though, since Capcom really killed it during that era.
Gimme Demon's Crest!!!


Capcom (owned) SNES games that came to Wii VC:
  • Breath of Fire II
  • Final Fight
  • Final Fight 2
  • Final Fight 3
  • Mega Man X
  • Mega Man X2
  • Street Fighter II: The Wirld Warrior
  • Street Fighter II Turbo: Hyper-Fighting
  • Street Fighter Alpha 2
  • Super Ghouls 'n Ghosts
  • Super Street Fighter II: The New Challengers


Capcom (owned) SNES games that missed Wii VC:
  • Breath of Fire
  • Captain Commando
  • Demon's Crest
  • Final Fight Guy
  • Knights of the Round
  • Magic Sword
  • Mega Man VII
  • Mega Man Soccer
  • Mega Man X3
  • Rockman & Forte
  • Saturday Night Slam Masters
  • Super Buster Bros.
  • The King of Dragons
 
Oh goody, we have arbiters of what is considered quality in the thread with us.

Quality is subjective, unfortunately for you two. So saying that Nintendo should focus on "quality titles" first based on your particular standards of quality? REALLY?!

I think it's more that Mario RPG is accepted as a top tier game, whereas stuff like Urban Champion and Xevious don't have the must-have quality to them.
 
I think it's more that Mario RPG is accepted as a top tier game, whereas stuff like Urban Champion and Xevious don't have the must-have quality to them.

Something being "top-tier" or not is irrelevant. I mean, if we're going to use subjectivity as a means to decide what ends up on VC, it might as well be based on sales records from their original release, since that is the only hard data to base a release schedule on as far as what people want is concerned.
And then gamers and 3rd-parties will be pissed that Nintendo's pushing their content ahead of 3rd-party releases, since Nintendo titles garnered the highest sales numbers.

As soon as subjectivity, even widely-accepted subjectivity, becomes factored into a release schedule, someone always ends up disappointed, anyways. Some people might want to try games they never played the first go-around, and releasing only on a subjective quality measure basically means they'd be waiting months for that to happen. This at least levels things off.

Never mind that some people actually didn't LIKE Super Mario RPG and would think that Mega Man X or Ogre Battle or Contra III should be placed ahead of that. And then you'd have squabbling over which games are the top of the "top-tier".
 
Oh goody, we have arbiters of what is considered quality in the thread with us.

Quality is subjective, unfortunately for you two. So saying that Nintendo should focus on "quality titles" first based on your particular standards of quality? REALLY?!

No. Quality is OBJECTIVE. Tastes are subjective.

We can all agree that Cheetahmen (1 and 2) aren't quality titles. They are buggy, broken, and are terrible compared to similar games released at the same time for example.
 
So why not a third option? Some titles that aren't considered groundbreaking (but which some people would nonetheless enjoy), accompanied by one that's generally accepted as being great. The launch line-up was like this, with Ice Climber, Dk Jr. and Excitebike representing the former group, and Super Mario World as the gem of the bunch. Everyone would be happy with that, no?
 
No. Quality is OBJECTIVE. Tastes are subjective.

We can all agree that Cheetahmen (1 and 2) aren't quality titles. They are buggy, broken, and are terrible compared to similar games released at the same time for example.

Quality as it relates to entertainment is subjective. We're not talking about Cheetahmen, we're talking about equally well-coded games being judged by their entertainment value. Since the technical aspects are off the table, it falls back into the realm of subjectivity.
 
The hate for Solomon's Key makes me sad. It's not garbage by any stretch of the imagination, unless you think hard games are garbage.
 
So you think "No one is buying these shitty NES rom dumps, let's can VC for good." is a more reasonable Nintendo response than "No one is buying these shitty NES rom dumps, let's put up some quality SNES and N64 and even Gamecube titles and see if people are interested in these instead."

??

Well yes because this has been the fate of every single similar service save Playstation Classics. Even GOG is trying to branch out because their classic game growth is slowing. VC isn't something to be evaluated in a vacuum, many have tried and most have failed. It really has nothing to do with what you think is awesome or not awesome but that there is a very finite amount of games that can reasonably be put up. We have a general idea of how many that is given Wii VC and Wii U probably won't grow outside that on the same console set and same publishers.

There's legitimate complaints to be made but 7 years later people are still picking up the intractable ones.
 
There's been at least one legitimately "good" game each week imo (not even counting the 30¢ stuff), at least for as far as we know:

Week 1: Super Mario World
Week 2: Mega Man
Week 3: Solomon's Key
Week 4: Super Ghouls 'n Ghosts

I hope the trend continues.
 
No. Quality is OBJECTIVE. Tastes are subjective.

We can all agree that Cheetahmen (1 and 2) aren't quality titles. They are buggy, broken, and are terrible compared to similar games released at the same time for example.

Except for the cases where someone uses "quality" instead of "tastes" for a reason a game is garbage or not.
 
Oh goody, we have arbiters of what is considered quality in the thread with us.
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.
 
Forget I said anything as you people are obviously happy being dripfed garbage NES titles. No wonder Nintendo does the incompetent shit they do, you guys reward them for it. Ice Climbers is also a 10/10 and I love it. Donkey Kong Jr too.

Yep. No reason to release SM3, SM2, Zelda 1 & 2, LttP, etc... when they can simply release Ice Climbers and people will buy that shit up. The notion that certain games are more universally loved than others is funny.
 
Well we got Mega Man pretty quick. On Wii that took long to come out if I remember right. I just wish they would release the more popular titles early on as opposed to the Wii. I feel slightly ripped even at the discount but, being able to customize controls, use Mii Verse and gamepad is pretty damn cool.
 
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.

aG46g.gif
 
There's been at least one legitimately "good" game each week imo (not even counting the 30¢ stuff), at least for as far as we know:

Week 1: Super Mario World
Week 2: Mega Man
Week 3: Solomon's Key
Week 4: Super Ghouls 'n Ghosts

I hope the trend continues.

We're getting Ghost n' Goblins on week 6. I'd also wager that it's time for Kirby Super Star or Kirby's Dream Land 3 within the next few weeks.
 
We're getting Ghost n' Goblins on week 6. I'd also wager that it's time for Kirby Super Star or Kirby's Dream Land 3 within the next few weeks.

Wasn't Super Ghouls'n Ghosts confirmed for May 16th? Let's not forget Super Metroid gets released a day before.
 
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.

And Super Mario Bros. 3 is "objectively" more popular than Super Mario World, so why did Super Mario World go first, hmm? Or while we're at it, the original Super Mario Bros. outclasses both of those combined in terms of "objective" popularity, so we should have gotten that first, and then we'd hear people piss and moan about that game being released ahead of something you and others want.

That's what this "objective quality" or "objective popularity" issue breaks down to: when this argument is held up to the light, it's not about titles being good or popular getting released first, it's that you personally don't want the titles available and believe that you should be catered to specifically. There's a word for that, but it escapes me right now, think it starts with an E.
 
We're getting Ghost n' Goblins on week 6. I'd also wager that it's time for Kirby Super Star or Kirby's Dream Land 3 within the next few weeks.
NES GNG is not exactly what I'd consider "good". :[

Pretty much any Kirby is something I'm interested in though. Looking at Japan and the various NA/EU promos we can probably also expect Crash'n the Boys, more Mega Man, more Mario and a ton of SF2 soonish.
 
The hate for Solomon's Key makes me sad. It's not garbage by any stretch of the imagination, unless you think hard games are garbage.

Here here. It's a savage puzzle game. It reminds me a bit of Toki Tori 2, with a bit of bubble bobble and New Zealand Story thrown in.
 
And Super Mario Bros. 3 is "objectively" more popular than Super Mario World, so why did Super Mario World go first, hmm? Or while we're at it, the original Super Mario Bros. outclasses both of those combined in terms of "objective" popularity, so we should have gotten that first, and then we'd hear people piss and moan about that game being released ahead of something you and others want.
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.

That's what this "objective quality" or "objective popularity" issue breaks down to: when this argument is held up to the light, it's not about titles being good or popular getting released first, it's that you personally don't want the titles available and believe that you should be catered to specifically. There's a word for that, but it escapes me right now, think it starts with an E.
Nobody would complain if they released the popular titles first, and you know damn well I'm right. It's not like Nintendo can go back in time and create more games, so there's no reason to complain once every game is available. As a customer, I do believe I am entitled to voice my dissatisfaction. Would you like to see my Club Nintendo account? But please do continue to act like a smartass because I dared to criticize a company I have given thousands of dollars to over the years.
 
After the Wii, it is pretty clear that Nintendo has zero clue on how to operate the virtual console. So many weeks were wasted waiting on release details with the Wii virtual console, just to be disappointed each time. It is clear to me that Nintendo doesn't care about it, so I will do the same.
 
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.

Because releasing them over time probably leads to more sales. Releasing them closer together means that people will be more likely to buy one or two and less likely to buy all of them. It's much easier to advertise two or three games a week, too.

If they released SMB, SMB3, and SMW on the same day, each of those are going to sell less than if they released them a month or so apart (things like advertised sales can help this, but it would still result in less profit than advertised sales + spaced out releases. A month is probably a good bet for when they'll release the next Mario platformer, maybe a little bit more
 
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.

But they're not releasing NES Soccer. They're releasing Solomon's Key and Xevious, two fairly well-known NES games. Stop comparing them to trash. And besides, we're getting two of the more beloved SNES games the week after.
 
Why trickle each game out individually when you can release everything at once, satisfying all parties?
It helps give attention to the somewhat lesser-known, but still good, titles. I know that, in my case, there are a few Wii Virtual Console games I bought (e.g. Punch-Out, Kid Icarus) that I probably would not have given a second glance if they released them all at once.

If they released them all at once, the only games that would sell are the mega-popular ones like Mario, Zelda, and Metroid.
 
Because releasing them over time probably leads to more sales. Releasing them closer together means that people will be more likely to buy one or two and less likely to buy all of them. It's much easier to advertise two or three games a week, too.

If they released SMB, SMB3, and SMW on the same day, each of those are going to sell less than if they released them a month or so apart (things like advertised sales can help this, but it would still result in less profit than advertised sales + spaced out releases. A month is probably a good bet for when they'll release the next Mario platformer, maybe a little bit more

Your sales theory depends on people mantaining interest in the service regardless of titles available and it assumes that Nintendo is going to advertise vc title releases. I think both of those thiings have been proven false, years ago.
 
Because releasing them over time probably leads to more sales. Releasing them closer together means that people will be more likely to buy one or two and less likely to buy all of them. It's much easier to advertise two or three games a week, too.
People have been saying this for years, but they have no data to back up their claims. How do you know that consumers won't buy their favorite games immediately and then download some lesser known titles down the road? Because nobody is going to download Super Mario World and buy nothing else ever again. Why would it be any different if they released Kirby Super Star and Donkey Kong Country last week?

Your sales theory depends on people mantaining interest in the service regardless of titles available and it assumes that Nintendo is going to advertise vc title releases. I think both of those thiings have been proven false, years ago.
Precisely. People will get sick of waiting for their favorites games to appear, and take their business elsewhere.
 
It's a glitchy port that looks/sounds/plays like crap. This was from back when Capcom outsourced their NES stuff to Micronics, and it was all pretty much shit.

Now if it was Arcade GNG, I'd bite. :)

Aww...but it's one of the games that gave the NES it's identity. And it was one of the first games that introduced me to the NES. I never had any problems with it, but I've also never played the arcade version...
 
People have been saying this for years, but they have no data to back up their claims. How do you know that consumers won't buy their favorite games immediately and then download some lesser known titles down the road? Because nobody is going to download Super Mario World and buy nothing else ever again.

Oh, some consumers will. People like you (and myself) would. We're not the majority audience, much as you and others would like to think. Do you really think average consumer is going to notice Ice Climbers or whatever lesser-known game when it isn't advertised on the front page and when more popular games are available?

You need to stop thinking that you / other people on GAF = every other consumer in the world. That is not true.

Your sales theory depends on people mantaining interest in the service regardless of titles available and it assumes that Nintendo is going to advertise vc title releases. I think both of those thiings have been proven false, years ago.

Nintendo has gotten substantially better at advertising digital content releases through things like Swapnote, MiiVerse, and simply having a modern looking shop front (the 3DS/WiiU eShop vs the Wii's shop). Trickling games out obviously worked for Nintendo on the Wii's virtual console, regardless of the lack of advertisement. They would not be doing the same thing for the Wii U if this was not true.

Precisely. People will get sick of waiting for their favorites games to appear, and take their business elsewhere.

Not sure where else consumers will (legally) obtain their supposedly favorite games, but okay!
 
Oh, some consumers will. People like you (and myself) would. We're not the majority audience, much as you and others would like to think. Do you really think average consumer is going to notice Ice Climbers or whatever lesser-known game when it isn't advertised on the front page and when more popular games are available?
Super Mario World takes a few hours to beat. People are going to run out of favorite games eventually.

Not sure where else consumers will (legally) obtain their supposedly favorite games, but okay!
They won't. Piracy isn't something I condone, but that won't stop people from stealing their games, ESPECIALLY if there is no legal alternative in sight.
 
Super Mario World takes a few hours to beat. People are going to run out of favorite games eventually.

Again, you're confusing the type of gamer you (and myself, and the average GAFer) are with the general audience. Nintendo knows that we will buy their games, but they are less sure of the general audience. Many people might be perfectly okay with just some Mario games and a Zelda game (in fact, I imagine a lot of people probably are, as evidenced by sales dropping off once most of the major games were released on the Wii).

They won't. Piracy isn't something I condone, but that won't stop people from stealing their games, ESPECIALLY if there is no legal alternative in sight.

But there is a legal alternative! All of their favorite games are available on the Wii virtual console. Oh, but they can't play it on the Wii U Game Pad? Can't do that through illegal methods either!

If Nintendo put out all of their games on the Wii U virtual console, piracy would still happen. Acting as if it's a direct result of or even related to Nintendo's reluctance to release everything is disingenuous.
 
I do have to say GnG for the nes is a terribly glitchy port. Hit detection is horrendous. I got this game with super Mario bros when I got bought a nes one Xmas. Big fan of the arcade but seriously the nes port is awful IMO.

Shame really as it truly is one of my favourite arcade games.
 
Again, you're confusing the type of gamer you (and myself, and the average GAFer) are with the general audience. Nintendo knows that we will buy their games, but they are less sure of the general audience. Many people might be perfectly okay with just some Mario games and a Zelda game (in fact, I imagine a lot of people probably are).
I beat Super Mario World at age five, and begged my parents for more. Let's be realistic here.

But there is a legal alternative! All of their favorite games are available on the Wii virtual console. Oh, but they can't play it on the Wii U Game Pad? Can't do that through illegal methods either!
Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.
 
Aww...but it's one of the games that gave the NES it's identity. And it was one of the first games that introduced me to the NES. I never had any problems with it, but I've also never played the arcade version...
Do yourself a favor and buy the Arcade one on Wii (mode) VC. And never look back.
 
Do yourself a favor and buy the Arcade one on Wii (mode) VC. And never look back.

Alright, I've taken a look at arcade GnG. Holy hell the music sounds bad. It sounds like someone unleashed the worst bits of the Genesis/Mega Drive upon the game. Jeez. Rest of the game looks good, though.
 
I beat Super Mario World at age five, and begged my parents for more. Let's be realistic here.

Five year old kid beats game and asks parents for more. More at 11

Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.

You may think the prices on virtual console games (which I think are quite high for some games, but not all) justify piracy, but that's not how it works. If consumers think that the price is too high, then they should not purchase the game in hopes that others will do the same and Nintendo will subsequently reduce the price.

If you think a product is too expensive, don't buy it! That applies to just about everything. And you are not entitled to that product through illegal methods just because you think it costs too much.

Donkey Kong Country was there up until a few months ago (no one really knows why it was pulled). And yeah, some games (mostly those with the SuperFX chip) aren't there. Doesn't mean there aren't legal alternatives (still plenty of Yoshi's Island carts out there, even if they cost upwards of $20).

People are going to pirate regardless of what Nintendo puts up on the Virtual Console
 
Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.

First of all, did you just become a member recently? Congrats if so.

Nintendo will be doing sales on VC games. They are not a static price anymore.
 
intendo has gotten substantially better at advertising digital content releases through things like Swapnote, MiiVerse, and simply having a modern looking shop front (the 3DS/WiiU eShop vs the Wii's shop). Trickling games out obviously worked for Nintendo on the Wii's virtual console, regardless of the lack of advertisement. They would not be doing the same thing for the Wii U if this was not true.

Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?

Stop, you're killing me!

Serious question, were you a Wii owner that posted in or lurked in the Wii Virtual Console threads, or non-Virtual Console threads were people referred to Virtual Console? Trickling games out literally destroyed the value of the service.

If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.

Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?
 
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?

Stop, you're killing me!

Serious question, were you a Wii owner that posted in or lurked in the Wii Virtual Console threads, or non-Virtual Console threads were people referred to Virtual Console? Trickling games out literally destroyed the value of the service.

If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.

Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?

6d95bnz.gif
 
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?

Nintendo is making a decision that is identical to a previous decision they made. Was their first decision not profitable? If it wasn't, why is Nintendo doing the exact same thing now? Surely, they would choose a different strategy if that was the case!

Serious question, were you a Wii owner that posted in or lurked in the Wii Virtual Console threads, or non-Virtual Console threads were people referred to Virtual Console? Trickling games out literally destroyed the value of the service.

If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.

Need some data and proof of causation here.

Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?

MP3 files - which are natively played by pretty much every device out there today - are the exact same thing as video games. Gotcha.
 
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?

That's not actually what he said, though? The illiteracy on GAF is reaching disturbing new lows.
 
If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.

It nosedived in 2010, after the entire Wii ecosystem died, and the vast majority of the major hitters for both WiiWare and Virtual Console had been released.
 
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