Gimme Demon's Crest!!!We're getting some sort of 16-bit Capcom love soon. Anyone's guess as to what it is though, since Capcom really killed it during that era.
Oh goody, we have arbiters of what is considered quality in the thread with us.
Quality is subjective, unfortunately for you two. So saying that Nintendo should focus on "quality titles" first based on your particular standards of quality? REALLY?!
I think it's more that Mario RPG is accepted as a top tier game, whereas stuff like Urban Champion and Xevious don't have the must-have quality to them.
Oh goody, we have arbiters of what is considered quality in the thread with us.
Quality is subjective, unfortunately for you two. So saying that Nintendo should focus on "quality titles" first based on your particular standards of quality? REALLY?!
No. Quality is OBJECTIVE. Tastes are subjective.
We can all agree that Cheetahmen (1 and 2) aren't quality titles. They are buggy, broken, and are terrible compared to similar games released at the same time for example.
So you think "No one is buying these shitty NES rom dumps, let's can VC for good." is a more reasonable Nintendo response than "No one is buying these shitty NES rom dumps, let's put up some quality SNES and N64 and even Gamecube titles and see if people are interested in these instead."
??
No. Quality is OBJECTIVE. Tastes are subjective.
We can all agree that Cheetahmen (1 and 2) aren't quality titles. They are buggy, broken, and are terrible compared to similar games released at the same time for example.
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.Oh goody, we have arbiters of what is considered quality in the thread with us.
Forget I said anything as you people are obviously happy being dripfed garbage NES titles. No wonder Nintendo does the incompetent shit they do, you guys reward them for it. Ice Climbers is also a 10/10 and I love it. Donkey Kong Jr too.
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.
There's been at least one legitimately "good" game each week imo (not even counting the 30¢ stuff), at least for as far as we know:
Week 1: Super Mario World
Week 2: Mega Man
Week 3: Solomon's Key
Week 4: Super Ghouls 'n Ghosts
I hope the trend continues.
We're getting Ghost n' Goblins on week 6. I'd also wager that it's time for Kirby Super Star or Kirby's Dream Land 3 within the next few weeks.
We sure do. If you want to be deliberately obtuse and pretend that general consensuses don't exist, then be my guest. I'm sure somebody out there does enjoy playing Ice Climber, but does that mean everybody else should? Why cater to the minority? Super Mario bros. 3 is an objectively more popular game than Ice Climber is. Even Satoru Iwata himself wouldn't do this much corporate ass kissing.
Wasn't Super Ghouls'n Ghosts confirmed for May 16th? Let's not forget Super Metroid gets released a day before.
NES GNG is not exactly what I'd consider "good". :[We're getting Ghost n' Goblins on week 6. I'd also wager that it's time for Kirby Super Star or Kirby's Dream Land 3 within the next few weeks.
The hate for Solomon's Key makes me sad. It's not garbage by any stretch of the imagination, unless you think hard games are garbage.
NES GNG is not exactly what I'd consider "good". :[
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.And Super Mario Bros. 3 is "objectively" more popular than Super Mario World, so why did Super Mario World go first, hmm? Or while we're at it, the original Super Mario Bros. outclasses both of those combined in terms of "objective" popularity, so we should have gotten that first, and then we'd hear people piss and moan about that game being released ahead of something you and others want.
Nobody would complain if they released the popular titles first, and you know damn well I'm right. It's not like Nintendo can go back in time and create more games, so there's no reason to complain once every game is available. As a customer, I do believe I am entitled to voice my dissatisfaction. Would you like to see my Club Nintendo account? But please do continue to act like a smartass because I dared to criticize a company I have given thousands of dollars to over the years.That's what this "objective quality" or "objective popularity" issue breaks down to: when this argument is held up to the light, it's not about titles being good or popular getting released first, it's that you personally don't want the titles available and believe that you should be catered to specifically. There's a word for that, but it escapes me right now, think it starts with an E.
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.
How the hell should I know? Why trickle each game out individually when you can release everything at once, satisfying all parties? Nobody would complain if they released Super Mario bros., Super Maro bros. 3, AND Super Mario World, so stop comparing them to garbage that nobody gives a shit about like Ice Climber and Donkey Kong Jr. Now I know you're going to say "b-b-but that's subjective", and while you may be right, the vast majority of Nintendo fans would rather download Super Mario bros. than NES Soccer. And no scapegoat of yours will change reality.
It helps give attention to the somewhat lesser-known, but still good, titles. I know that, in my case, there are a few Wii Virtual Console games I bought (e.g. Punch-Out, Kid Icarus) that I probably would not have given a second glance if they released them all at once.Why trickle each game out individually when you can release everything at once, satisfying all parties?
It's a glitchy port that looks/sounds/plays like crap. This was from back when Capcom outsourced their NES stuff to Micronics, and it was all pretty much shit.Wat. Why? I know it's unfair as hell, but...
Because releasing them over time probably leads to more sales. Releasing them closer together means that people will be more likely to buy one or two and less likely to buy all of them. It's much easier to advertise two or three games a week, too.
If they released SMB, SMB3, and SMW on the same day, each of those are going to sell less than if they released them a month or so apart (things like advertised sales can help this, but it would still result in less profit than advertised sales + spaced out releases. A month is probably a good bet for when they'll release the next Mario platformer, maybe a little bit more
People have been saying this for years, but they have no data to back up their claims. How do you know that consumers won't buy their favorite games immediately and then download some lesser known titles down the road? Because nobody is going to download Super Mario World and buy nothing else ever again. Why would it be any different if they released Kirby Super Star and Donkey Kong Country last week?Because releasing them over time probably leads to more sales. Releasing them closer together means that people will be more likely to buy one or two and less likely to buy all of them. It's much easier to advertise two or three games a week, too.
Precisely. People will get sick of waiting for their favorites games to appear, and take their business elsewhere.Your sales theory depends on people mantaining interest in the service regardless of titles available and it assumes that Nintendo is going to advertise vc title releases. I think both of those thiings have been proven false, years ago.
It's a glitchy port that looks/sounds/plays like crap. This was from back when Capcom outsourced their NES stuff to Micronics, and it was all pretty much shit.
Now if it was Arcade GNG, I'd bite.![]()
People have been saying this for years, but they have no data to back up their claims. How do you know that consumers won't buy their favorite games immediately and then download some lesser known titles down the road? Because nobody is going to download Super Mario World and buy nothing else ever again.
Your sales theory depends on people mantaining interest in the service regardless of titles available and it assumes that Nintendo is going to advertise vc title releases. I think both of those thiings have been proven false, years ago.
Precisely. People will get sick of waiting for their favorites games to appear, and take their business elsewhere.
Super Mario World takes a few hours to beat. People are going to run out of favorite games eventually.Oh, some consumers will. People like you (and myself) would. We're not the majority audience, much as you and others would like to think. Do you really think average consumer is going to notice Ice Climbers or whatever lesser-known game when it isn't advertised on the front page and when more popular games are available?
They won't. Piracy isn't something I condone, but that won't stop people from stealing their games, ESPECIALLY if there is no legal alternative in sight.Not sure where else consumers will (legally) obtain their supposedly favorite games, but okay!
Super Mario World takes a few hours to beat. People are going to run out of favorite games eventually.
They won't. Piracy isn't something I condone, but that won't stop people from stealing their games, ESPECIALLY if there is no legal alternative in sight.
I beat Super Mario World at age five, and begged my parents for more. Let's be realistic here.Again, you're confusing the type of gamer you (and myself, and the average GAFer) are with the general audience. Nintendo knows that we will buy their games, but they are less sure of the general audience. Many people might be perfectly okay with just some Mario games and a Zelda game (in fact, I imagine a lot of people probably are).
Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.But there is a legal alternative! All of their favorite games are available on the Wii virtual console. Oh, but they can't play it on the Wii U Game Pad? Can't do that through illegal methods either!
Do yourself a favor and buy the Arcade one on Wii (mode) VC. And never look back.Aww...but it's one of the games that gave the NES it's identity. And it was one of the first games that introduced me to the NES. I never had any problems with it, but I've also never played the arcade version...
Do yourself a favor and buy the Arcade one on Wii (mode) VC. And never look back.
I beat Super Mario World at age five, and begged my parents for more. Let's be realistic here.
Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.
Notable games like Yoshi's Island and Donkey Kong Country are still missing, and consumers are reluctant to pay such outrageous prices for 20 year-old ROM dumps.
intendo has gotten substantially better at advertising digital content releases through things like Swapnote, MiiVerse, and simply having a modern looking shop front (the 3DS/WiiU eShop vs the Wii's shop). Trickling games out obviously worked for Nintendo on the Wii's virtual console, regardless of the lack of advertisement. They would not be doing the same thing for the Wii U if this was not true.
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?
Stop, you're killing me!
Serious question, were you a Wii owner that posted in or lurked in the Wii Virtual Console threads, or non-Virtual Console threads were people referred to Virtual Console? Trickling games out literally destroyed the value of the service.
If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.
Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?
Serious question, were you a Wii owner that posted in or lurked in the Wii Virtual Console threads, or non-Virtual Console threads were people referred to Virtual Console? Trickling games out literally destroyed the value of the service.
If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.
Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?
Hahahahaha. Oh, man, I'm dying over here. You're defending a business decision by Nintendo, and your argument literally boils down to, if Nintendo made that decision, it MUST be the right decision?
If you look at the digital sales chart released by Nintendo, you see an early peak, and then a nosedive. No, not because all the heavy hitters had been released (they hadn't been). Because people got tired of the stupidity of the trickling policy.
Yeah, hopefully this won't be the case next generation again, I'm not counting on it though.I'm wondering why they couldn't just continue off the Wii's Virtual Console. They really had to start all over again?