Anyone notice that you can see Game Boy Color games on the Wii U eShop now?
You sure that hasn't always been there? The ability to search for 3DS games and eShop games on the 3DS/etc has always been there.
Anyone notice that you can see Game Boy Color games on the Wii U eShop now?
Don't waste your time, they won't listen.Let's come at it from another angle. How come Apple doesn't release a brand new iPod, with a brand new App store, but trickle out music releases? It's a super profitable decision, right? I mean, otherwise, people would just buy their favorite song or two, and then never buy music again! Right?
The Wii ecosystem most certainly did not "die" in 2010. Successful games like Super Mario Galaxy 2, Kirby's Epic Yarn, and Donkey Kong Country Returns prove otherwise.It nosedived in 2010, after the entire Wii ecosystem died, and the vast majority of the major hitters for both WiiWare and Virtual Console had been released.
That's not actually what he said, though? The illiteracy on GAF is reaching disturbing new lows.
Oh the irony.There's a lot of armchair CEOs on GAF. Well, there's a lot of "Armchair X" in general. GAFers like to think that they're experts on just about everything and that their word is definitive.
You sure that hasn't always been there? The ability to search for 3DS games and eShop games on the 3DS/etc has always been there.
The Wii ecosystem most certainly did not "die" in 2010. Successful games like Super Mario Galaxy 2, Kirby's Epic Yarn, and Donkey Kong Country Returns prove otherwise.
Oh the irony.
Yep, it's ironic that I'm explaining a company's business decisions based upon them actively repeating the same strategy across their platforms (Wii, 3DS, now Wii U). You may dislike it, but it's clearly working for Nintendo. If it wasn't they wouldn't doing the same thing over and over again. That's how a business operates.
I'm not the one who is saying their business strategy is wrong and that they need to release all of the games at once - that would be you. I'm not actually suggesting that Nintendo do anything in particular - I'm merely explaining why it is that Nintendo is doing what it is (as well as offering speculation as to why it is profitable for them to do it).
Clearly working, or they wouldn't repeat it? lol
I'm wondering why they couldn't just continue off the Wii's Virtual Console. They really had to start all over again?
To be fair, they are redoing the emulators. The Wii emulators didn't give you the option to change buttons for example (it's a godsend for the NES games, since I prefer to Y/B instead of B/A).
Carpe, I don't know what else to say to you. You keep going back to the well of if Nintendo is doing it, then it must be right. How you can make this argument with a straight face, in the face of the incompetence of Nintendo management (they don't keep making public apologies for doing things right, after all), is mind boggling to me. Let me suggest to you that Nintendo is choosing an identical strategy (drip release, no account based system) as they have for the Wii and the 3DS, and the decision has not gotten any better than the first time they chose that strategy, with the Wii. Let me suggest to you any fool can keep trying the same strategy over and over again, even though that strategy hasn't worked, isn't working now, and will never work.
I'm not making that argument at all, but keep reading my posts in the first way that jumps into your mind.
Do you have any proof that it hasn't worked - other than that you may not personally like it?
Nintendo is a multi-billion dollar business. If their drip strategy did not work for the Wii and 3DS then they would most certainly not do it for the Wii U. But they are - which means that strategy must have worked for both the Wii and 3DS.
And this something that is much more observable than say, the launches of the Wii U and 3DS. Nintendo has data on the sales of the virtual console on both the Wii and 3DS (more than we have, certainly). And that data probably suggests that the trickling strategy is both profitable and beneficial to them. Nintendo doesn't quite have the same data on something like the Wii U and 3DS launches. They're making mistakes in other places, certainly, but it's not quite the same.
Not yet, though I expect at least Sega (SMS, Genesis) and D4 (NeoGeo) to transition eventually, and maybe some of the others with their Arcade/MSX titles (Capcom, Namco Bandai, Tecmo Koei, Hamster, Konami, etc).Has anyone said anything about Sega, PCE, or Arcade titles yet?
But Nintendo does not have access to data that would be decisive in this debate. The question is, should Nintendo continue to drip feed releases, or should they set up an online marketplace in the manner of every other successful online marketplace (Steam, Apple, GoG come to mind). Nintendo does not have data on how a marketplace full of content from the beginning would have performed on the Wii - they only know how their strategy performed. Now, if we were arguing how Genesis games performed compared to Nintendo games, or if charging an import tax affected sales, maybe then we could say, well, only Nintendo knows.
But we're arguing a hypothetical case. There's no data to tell the answer (which is why no one can provide the data and causation you demanded earlier). We are left with arm chair analysis, informed by publicly available data - which is really about the same position as Nintendo.
Your theory is that Nintendo's strategy has been wildly profitable, and that they have data confirming their strategy is better than a wide release of titles. But, as I pointed out, there's no such comparative data. So really we're left with, Nintendo made this judgment, and because they've made this judgment repeatedly, it must be working out for them. That's your argument, boiled down. Here are your words, slightly edited: "If [Nintendo's] drip strategy did not work . . . than [Nintendo] would most certainly not do it for the Wii U. But [Nintendo is doing a drip release] - which means that [drip releasing] must have worked."
Let's get back to the fact that the question isn't whether the strategy is working for Nintendo - it'd be hard to not profit off of selling the most popular games of all time at virtually no cost to themselves. The question is how would they have performed if they had set up a vibrant ecosystem chock full of titles, from the beginning. People who have defended Nintendo have said this would harm sales, because people would buy the best and leave. Of course, there's no proof of this - it's all hypothetical. The obvious counterargument is the App Store and iTunes - real, actual virtual stores which seem to be doing okay. But of course I can't mathematically prove Nintendo would do better adopting this strategy - no one can, just as no one can so prove Nintendo is doing better with a drip feed strategy.
I'll leave you with this speculation, which is completely unfounded except based upon my observations of how Nintendo has treated the Virtual Console. I suspect that when the Wii was being planned, Nintendo was brain storming everything possible to hit it out of the park and avoid a second Gamecube. Having a history of including their old games as bonus features on new releases, someone at Nintendo championed the idea of setting up a virtual marketplace for these old titles. They then got the idea for not just Nintendo titles, but third party titles too. Nintendo was enthusiastic! So Virtual Console was born, and part of the initial pitch of the console to the public.
However, when it came down to brass tacks, the person in charge of spending money at Nintendo was not actually that enthusiastic. Creating per game emulators takes programmer time, which means money, and that was money that could be spent developing new titles. And with the release of the Wii, and the DS, games needed more time and money than ever (compared to Gamecube and GBA - this of course holds even more true today, with Wii U and 3DS). Not to mention acquiring the rights for a bunch of third party titles proved more difficult than they thought at first - lots of legal contracts and licensing concerns to work out. That means more money. So Nintendo put it on the back burner. They would still do the Virtual Console - after all, once the Wii came out, look how many people were eager to give Nintendo 5 bucks for SMB3! But the decision was made - Virtual Console is just for spare time, to make some extra cash on the side. That decision has never changed, as far as I can tell.
You can see, from my theory, that drip-releasing isn't really a "strategy" at all, and if Nintendo has ever said as much, I would guess that's just rationalizing away how they undervalue the service. Nintendo just doesn't care that much. The drip feed is the necessary consequence of not putting any money into developing the service.
The drip strategy allows each title to exploit attention, promotion, discussion, and avoid being ignored alongside a plethora of titles. Also, the longer you wait, the more you want it. Sony played the exact same game, their PSN release of FFVII was three years late, and enjoyed a huge E3 announcement deal.
It's sucks for us, but it's sound marketing.
At the Wii's launch, Nintendo handled filler content far better. Three fillers and one good to great title per week. It was great because the filler games that only a few wanted were still released, but most people had at least their one good game to claim that week.
But the main point is.. four titles per week. Two per week just reminds us how terrible the nearly extinct 3DS Virtual Console is and how bad the Wii had it for the last few years.
Well, Nintendo had Genesis and Turbografx-16 support back then. They themselves were releasing one or two NES/SNES games a week, with a N64 title every month or two. They don't have that luxury this time.
Edit: The Wii U VC is actually outpacing the NES/SNES output on the Wii VC at the same point.
So are we definitely not getting Genesis games on the Wii U? :/
It should be on Nintendo to convince developers to bring their content over too. If Sega views it as too much hassle to bother this time, maybe some of that falls to Nintendo?
They've had a long time to plan for this service as well, to get developers on board, but also to have their own content ready to go. Realising their hilarious 9 month launch window was mostly going to be empty, there really should have been a push for the service to deliver.
Yes, but their overall output is terrible by comparison. Maybe they should attempt to compensate?
I honestly don't think Nintendo ever planned on having a Wii U VC. I sorta believe that they thought people would just download Wii VC games from backwards compatibility for their retro fix, which would explain why third-party consoles aren't on board yet, since those guys wouldn't have had the time to make their emulators yet. They eventually just saw the demand and decided to go with it.
Perhaps, but I think they were rushing to get their own emulators and third-party licenses back on board.
I actually agree, although I condemn them for their terrible planning if it was the case.
I don't mind buying Super Mario World again let me see what systems I own it for already....
Super Nintendo (Stand alone and Mario All Stars SNES)
GameBoy Advance
Nintendo Wii (VC and Mario All Stars Wii)
Wii U VC
I'm so stoked to pay $7.99 for a game I already own 5 times. Not to mention, since they are only releasing one game at a time, I will gobble each game up again. WOOT!
And we shall never know. So sad.
On that note, I do expect Genesis and Neo Geo support to show up fairly soon (within the year).
I don't mind buying Super Mario World again let me see what systems I own it for already....
Super Nintendo (Stand alone and Mario All Stars SNES)
GameBoy Advance
Nintendo Wii (VC and Mario All Stars Wii)
Wii U VC
I'm so stoked to pay $7.99 for a game I already own 5 times. Not to mention, since they are only releasing one game at a time, I will gobble each game up again. WOOT!
You do know that you can transfer the Wii version to the Wii U and pay only 1.50$ for the updated Wii U version?
Also SMW is not included in the Wii Mario All Stars version.
My Wii is modded and hasn't been online in several years, but I did buy the game when it wasn't modded. Also, re-buying at a discount is still high way robbery. You may be right I never opened any of the copies of All Stars Wii I bought I just assumed it would have been on there.... I'm a dummy!
This is not entirely on topic, but I got Super Mario 64 on the Wii U via the Wii VC. Haven't played the game since 2004 or 2005 on the DS (but didn't play through since I didn't feel it controlled nearly as well as the N64 version). The game is still pretty awesome but man I feel like I'm just fighting the camera constantly. That's the bad thing about free-roaming 3D games pre-dual analog sticks. It's really hindering my enjoyment of it.
you get an updated(gamepad-only play, button mapping etc) version. how is that "high way robbery"?
and even if don't want to update, you can still play the normal Wii version of SMW on your WiiU for free.
also it doesn't matter if your wii is modded. you are able to transfer nevertheless(also you can delete the "homebrew-channel" easily).
Is it just me or is the WiiU VC version of Mega Man a lot darker and even a bit stretched compared to the 3DS VC version?
Because button mapping and gamepad support is something they most likely easily implement at a system wide level. It's nice like they're meticulously going through each game, coding it to allow it to stream to the gamepad and allowing you to customize the controls. This is such a simple thing. They shouldn't charge for that. Heck, PS1 games on Vita have WAY more customization than VC games on Wii U, and Sony doesn't charge extra, nor does anybody expect them to.
I've heard some people say it's darker. It's due to the way the NES (and by extension, the Wii U VC emulator) handled color. One of the color palletes is determined by the signal your TV puts out, which explains the different luminosities on different televisions (or the 3DS).
My Wii is modded and hasn't been online in several years, but I did buy the game when it wasn't modded. Also, re-buying at a discount is still high way robbery. You may be right I never opened any of the copies of All Stars Wii I bought I just assumed it would have been on there.... I'm a dummy!
They could at least make it brighter on the GamePad. I'm a bit torn here, it looks much nicer on the 3DS, but you get the big screen and a more comfortable controller on the WiiU.
Yep, it's ironic that I'm explaining a company's business decisions based upon them actively repeating the same strategy across their platforms (Wii, 3DS, now Wii U). You may dislike it, but it's clearly working for Nintendo. If it wasn't they wouldn't doing the same thing over and over again. That's how a business operates.
I'm not the one who is saying their business strategy is wrong and that they need to release all of the games at once - that would be you. I'm not actually suggesting that Nintendo do anything in particular - I'm merely explaining why it is that Nintendo is doing what it is (as well as offering speculation as to why it is profitable for them to do it).
Case in point: You're the armchair CEO, not me
Business aren't infallible entities. They can develop and follow bad strategies and make incorrect decisions. Of course Nintendo has more data than us. But that doesn't mean they will use that data to make the best decision.
I dunno, pre-trickle Wii VC was continually beating Nintendo's targets and they were crowing about the millions of sales every quarter (over 10 million games sold in the first year alone). Then in mid 2008 Nintendo started throttling the release schedule, partly due to fewer of their own major releases being left in the pipeline but largely in service of refocusing on the new WiiWare initiative and providing a bigger window and opportunity for those games. Once this happened we never heard a peep about VC's overperformance again and indeed Nintendo's own data shows their overall digital revenue remained flat, basically with two services now bringing in the same amount of money that just one used to on it's own. Digital didn't really grow again either until DSiWare another 1.5 years later.
I think a case can definitely be made for a more aggressive release schedule being more beneficial given what we know of how Wii VC performed. That said, I don't think Wii U is quite as awful as it could be (ie: as awful as 3DS has been) but we'll have to see what the weeks ahead are like. I hope it's a 16bit Summer.
Is there or is there going to be a similar discount for owners of the same game(s) on the 3DS Virtual Console?
You have to pay full price again. It's 2006 baybie.Is there or is there going to be a similar discount for owners of the same game(s) on the 3DS Virtual Console?