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Wii U will not have system-wide achievements

This is obviously beyond WiiU specifically now, and just arguing about achievements in general.

I just don't see how pro-choice can be seen as a bad thing. If you like achievements then you can use them (in whatever way suits you). If you don't like them, you can ignore them.

Being anti achievements, arguing that they actively shouldn't be there, simply removes choice from others while having no impact on your own personal situation.
 
I just don't see how pro-choice can be seen as a bad thing. If you like achievements then you can use them (in whatever way suits you). If you don't like them, you can ignore them.

Being anti achievements, arguing that they actively shouldn't be there, simply removes choice from others while having no impact on your own personal situation.

As soon as you can completely hide achievements from any and all of your profiles, yes.
 
I just don't see how pro-choice can be seen as a bad thing. If you like achievements then you can use them (in whatever way suits you). If you don't like them, you can ignore them.
There are also a lot of people, who believe that Achievements are addictive Skinner Box Systems and therefor dangerous. It could be another reason why Nintendo as an family-focused company does not want such a system to be a main part of there console. Nintendo openly distance them self from an build-in universal Achievements-System many times before.
 
Eh it was posted earlier in the thread but the terminator salvation devs said they owe about 50,000 sales just because of the easy achievement list.

There's no way that this is true nor is there any way for the devs to know it is true - which it clearly isn't.

There's no way they did scientific surveys (read: not self-selecting samples) on why the game sold and it barely sold 50k lifetime across all regions. Also apparently it has a bug that lets you get all the achievements easier than you're supposed to - not a repeatable business strategy.
But let's assume it is true, which again it's not. "The good thing about achievements is if you make a shitty game you can also include a bug that makes achievements easy to get, then rake in so much money that the developer immediately goes out of business!"

That's a pro-achievement argument?
 
There are also a lot of people, who believe that Achievements are addictive Skinner Box Systems and therefor dangerous. It could be another reason why Nintendo as an family-focused company does not want such a system to be a main part of there console. Nintendo openly distance them self from an build-in universal Achievements-System many times before.


Now there is a reasoned argument against, thanks for that. But it's probably the first time in this thread. Most arguments against seem to be more about people not liking em and they should go away.

I agree you should be able to disable notifications though
 
I never understood that. Ingame unlockables NEVER motivated me to do certain stuff in a game. Not even as a kid. What's the point? Getting some cheat items to finish the game more quickly?

I remember that in Dead Rising the achievements were tied to extra content. Although I did all the achievements I NEVER even used a single additional item you unlocked by doing the achievements.
You missed out, the Mega-Buster was awesome.
 
Trophies/achievements really add to the replayability of a game. In the past I would just finish the game and be done with it, now I explore and do more stuff.

The dude is right. If people didn't like them they would have been gone a long time ago.
I enjoy feeling the bar of progress.
It's just something to add to a video game. Like a movie there special features like... Extended trailers and extra stuff that some are pretty pointless. I've seen a dvd with special features that had a crappy game in it.
If I'm spending a lot of money I think I want more then a 6-10 hour game. Then what happens is I beat it.... It sits and sits and sits till my mind is like oh I maybe liked that game. If you add more to a game like dlc... Achievements... Multiplayer and more I then keep playing for more then 10 hours and the chances of me keep playing are a lot better unless the game sucks then I take it and throw it out my Window.
 
There's no way that this is true nor is there any way for the devs to know it is true - which it clearly isn't.

There's no way they did scientific surveys (read: not self-selecting samples) on why the game sold and it barely sold 50k lifetime across all regions. Also apparently it has a bug that lets you get all the achievements easier than you're supposed to - not a repeatable business strategy.
But let's assume it is true, which again it's not. "The good thing about achievements is if you make a shitty game you can also include a bug that makes achievements easy to get, then rake in so much money that the developer immediately goes out of business!"

That's a pro-achievement argument?

The Achievements weren't easy because they were bugged, they were easy because this was an easy movie game.
 
There are also a lot of people, who believe that Achievements are addictive Skinner Box Systems and therefor dangerous. It could be another reason why Nintendo as an family-focused company does not want such a system to be a main part of there console. Nintendo openly distance them self from an build-in universal Achievements-System many times before.

Just curious, but is this similar to how F2P games 'encourage' you to pay for IAP?
 
The Achievements weren't easy because they were bugged, they were easy because this was an easy movie game.

Both. You are supposed to have to beat the game on hard to get them (from what I understand) but you can get them by playing through easy.

That's a completely side point though. There's no way the game sold 50k copies on the back of easy achievements, nor is there any way for anyone to know that, and if it's true it's a horrible argument for achievements anyway. If anything it's an illustration of how dumb achievements are - apparently the best achievements from a sales standpoint are achievements that are completely pointless and defeat any real reason to include an achievement system.
 
There are also a lot of people, who believe that Achievements are addictive Skinner Box Systems and therefor dangerous. It could be another reason why Nintendo as an family-focused company does not want such a system to be a main part of there console. Nintendo openly distance them self from an build-in universal Achievements-System many times before.

If these pussies can't handle achievements in a video game, they should never, ever, leave the house. Dangerous? Man up, holy shit.
 
As soon as you can completely hide achievements from any and all of your profiles, yes.

It seems to me that a lot of the anti achievement people just don't want them in their faces and that is just backlash from how they are currently handled on PS360. Nintendo with a new system could have designed a very slick console wide achievement system that learned from the mistakes of this generation consoles while still putting their own spin on it. They could have given the option to hide achievement notifications independently of other notifications.

They chose not to. For whatever reason they did not prioritize this as something worth doing. It is their ecosystem that they are creating but I will say that for a company allegedly trying to drum up Third Party support, not mandating something that has actually shown to improve game sales seems counterproductive to that goal.
 
Just curious, but is this similar to how F2P games 'encourage' you to pay for IAP?

Wrestlemania already answered your question. It is one of the reasons, why Zygna became such a big company in such a short time.

If these pussies can't handle achievements in a video game, they should never, ever, leave the house. Dangerous? Man up, holy shit.
Like children? The danger of such addictive systems is how innocent they look like. There many people, who do strange things to get those points, since there are a addictive to them: Buy horrible games and spend time with boring actives. Properly since i am living in a country with a social-system, i have a different mindset about total freedom. Let people handle incognizable destructive activities, should not be included in products. Especially since it also can be used by little children and its consequences are still mainly unexplored (but visible in many cases).

Nintendo is a family-focuses company and they don't want to take the risk. They properly would still have Friend-codes, if Account-Systems weren't now a widely accepted form even for children.

Over anything they don't wanna lose the trust of parents and protect there company image.
 
I wonder.... Is it maybe just difficult to imagine a console without Achievements because so many games today seem to be created with achievements in mind? See, for instance I think that something like Dead Rising wouldn't really work (the same way) without achievements whereas we used to get games like Resivent Evil where there would have been no point in including achievements.
 
The U not having a system wide achievement system isn't that big of a deal for me.
In fact, I like it better when developers implement their own achievement system, like in Xenoblade or Kid Icarus Uprising, because there you at least actually get something worthwhile for accomplishing something instead of just meaningless points/trophies.

So yeah, whatever. I'm not an achievement hunter and by now I don't see the appeal any more if I don't get something out of it.
My phone's games have achievements, for crying out loud.

But does your phone have system wide achievements, meaning that every game uses the same kind of achievement system?
It sure as hell doesn't.
 
The U not having a system wide achievement system isn't that big of a deal for me.
In fact, I like it better when developers implement their own achievement system, like in Xenoblade or Kid Icarus Uprising, because there you at least actually get something worthwhile for accomplishing something instead of just meaningless points/trophies.

So yeah, whatever. I'm not an achievement hunter and by now I don't see the appeal any more if I don't get something out of it.


But does your phone have system wide achievements, meaning that every game uses the same kind of achievement system?
It sure as hell doesn't.

Every big ios game worth playing has Game Center support.
 
And Nintendo not including a standard last gen feature isn't "some bullshit how it wasn't wanted or needed?"

What are you talking about? Nintendo has included motion controls with the WiiU.


If I wanted to exaggerate and stereotype I'd point out that it seems the problem here is people can't show off to others that they got some points, because the challenge of achievements hasn't disappeared. Perhaps people are upset that they still can't post their Super Mario Bros highscore for the world to see... oh wait they can.
 
I don't give a shit about achievements. I couldn't care less.

Where's the problem? Miiverse shows what your friends are playing. What's the benefit of achievements? Comparing the own dick length to the dick length of others?
 
I don't give a shit about achievements. I couldn't care less.

Where's the problem? Miiverse shows what your friends are playing. What's the benefit of achievements? Comparing the own dick length to the dick length of others?

It really doesn't matter that you personally don't 'get' achievements. They're an important feature for a lot of people. Theoretically, if those people choose to buy their multi-platform titles elsewhere Wii-U installments will see lower sales. That may well come to affect you in the future.
 
I wonder if these anti achievements people who want to hide their achievements froth angrily at the mouth if a game tells them their completion percentage.

Achievements are awesome. The lack of them makes the Wii U even less attractive a purchase to me.
 
I wonder if these anti achievements people who want to hide their achievements froth angrily at the mouth if a game tells them their completion percentage.

Achievements are awesome. The lack of them makes the Wii U even less attractive a purchase to me.

The Wii U has achievements. The Wii had achievements. Achievements by the broadest definition date back to the highscore table at the arcade. What the WiiU doesn't have is a universal scoring system on how the game measures achievements. They will be by a game by game basis. Kid Icarus Uprising, for example, gave you a panel piece for every challenge you beat until you completed a picture.

And you can even tell others what you've done. When they first showed Miiverse one of the first examples was an ingame bubble in NSMBU from a someone telling the player they beat a level in under 100 seconds.
 
Cheers bro. Nice to see you're not above completely dismissing gaming features that add value and enjoyment to millions of people just because they don't appeal to you.

remember when I told people who can't understand why people like achievement to get over it? remember that? I pity you because you asked this:

"Why would they bother with the Wii U if it doesn't at least give them everything they're accustomed to from last generation's console?"

Why might someone want to buy a new games consoles? Why would a gamer consider buying any system...

Nope, I've drawn a blank. Obviously the number one thing they ask themselves is 'does this have all the extra features games consoles had last gen?'.

Every big ios game worth playing has Game Center support.

as do most big steam games.

which is weird, because according to this thread, if the system isn't mandatory no one will use it.
 
So my MiiVerse Thread won't turn into "how do I achieve useless trial number 5 so that I can extend my e-penis"list makes me happy I would rather people ask for real help that actually helps them finish the game...
 
as do most big steam games.

which is weird, because according to this thread, if the system isn't mandatory no one will use it.

I think the difference here is that the Wii-U doesn't provide a unified list of the games that do support achievements (I assume?), whereas iOS and Steam do.
 
I think the difference here is that the Wii-U doesn't provide a unified list of the games that do support achievements (I assume?), whereas iOS and Steam do.

hmm.

So steal the Steam approach. Don't force developers to include achievements (unlike MS and Sony), but if they *do* put acheivements in, make it so you can compare with friends.

That sounds like a decent compromise. And those that had relatives killed by achievements (seems a lot in this thread), they can just boycott the games that have them, rather than the entire platform.
 
Make them Gold exclusive.

They really should do that. Now that Microsoft has people so hooked on achievements that they rage if a system doesn't mandate them, you might as well milk the concept for all it's worth. People will gladly hand over money to feed their compulsions. :>
 
hmm.

So steal the Steam approach. Don't force developers to include achievements (unlike MS and Sony), but if they *do* put acheivements in, make it so you can compare with friends.

That sounds like a decent compromise. And those that had relatives killed by achievements (seems a lot in this thread), they can just boycott the games that have them, rather than the entire platform.
I'm interested to see what kind of information games put on miiverse and how easily parsable that info is. With the lack of info we still have its very hard to know if this upset is all for nothing or completely justified.
 
Fine, let's turn this into an academic debate.

Achievements ruin games because

  1. They are extrinsic rewards. A meta-analysis of experiments in task motivation has shown that extrinsic (completion-contingent) rewards significantly lower the free choice intrinsic motivation to engage in an activity, as well as the interest for said activity (Deci, Koestner & Ryan, 1999). Wide-scale application of extrinsic rewards in the gaming sphere will subsequently lead to a less positive attitude regarding the engaging qualities of games, making it a wider cultural problem.
  2. They impose a rigid (and antiquated) idea of achievement-based gaming. It's the same old same old Hero's Journey because game designers have in the past been struggling to accomodate with the increasing mastery during gameplay that is now forced upon game design and stifling creativity. What achievements would you assign to a film like The Road? Is it valid for a game like Braid? Games are finally stepping out of the power trip as only relevant emotion, with games such as Spec Ops the Line now flirting with the feeling of regret, something that can only be achieved by interactivity and player consequences, but is antithetical to achievement style game desgin paradigms. In a wider sense, detractors of the 'games are art' notion are right to argue that games only pander to childlike fantasies, with no room for complex emotions. Complex emotions can only be attained if the achievement structure is not enforced.
  3. Most of the achievements are based or heavily influenced on the amount of time spent, a factor that most regular people don't have control over. People are 'punished' for having a social life, which is the opposite of social inclusion game companies should strife for

I could probably name some more, but I feel like nobody would read it anyway.
Sorry for the late reply.

First of all, your assumption is that there was no reward for playing games a certain way before there were Achievements. This is simply not true as we've always been rewarded. Arcade machines allowed us to play again if we followed the rules, leaderboards showed our name if we did well, and friends were looking up to us for being really good at a game. You could have made the same argument 25 years ago and could have said that the fact that we can only continue playing if we achieve a certain goal, our freedom is compromised. It's just that: Gaming has always been about rewards.

Secondly, you assume that Achievements are considered to be a tangible reward. As been shown in the study you quote, tangible rewards have less of an effect on older people (the study mentions college students) than on children. Verbal rewards have more of an effect on college students than children. [That's the finding of the study, my experience is different, but that doesn't matter at the moment.] And here we can see, again, that this has always been part of gaming. We've always been told that we're winner, and we've always been thanked for saving the princess. The fact that people who have always had these rewards and are continuing to experiment with games that don't show us these things is proof enough for the fact that people have a “less positive attitude regarding the engaging qualities of games”.

The third thing that's questionable is that you don't consider Achievements to be a form of positive feedback that the game gives you. This wouldn't fit your argument as the study also shows that positive feedback enhanced both free-choice behavior and self-reported interest. Not all Achievements are the same but they can be seen as a form of positive reinforcement. When Achievements first showed up on the Xbox 360, they were seen as something that motivates them to try new things. Try not to shoot when you think you should be shooting, for example.

If you want to quote a study and want to apply it to achievements, you'd need to have a study that examines the different types of gamers. There are people who don't look at achievement lists and are just happy when the little notification pops up. There are people who go out of their way just to get those points. There are people who go out of their way just a little big but are not the type of player who wants to get everything all the time. There are also people who just don't care about achievements at all and didn't change their gaming habits in any way due to achievements. There's not one single type of gamer and assuming that one action will cause the same reaction for every single type is not a good idea.

As I mentioned, the achievement design is very varied. We have achievements that require skill, we have achievements that require time, and so on. People have to set their priorities themselves. If they think that they're being punished because they cannot play long enough, then they don't have their priorities straight. I'd like to have the time to read two or three newspapers every day, but I don't. That doesn't mean that it's the writer's fault for writing too many words and I don't feel like they punish me for not having enough time.
We could talk about unlocks in multiplayer games but these have nothing to do with achievements. If not having unlocked certain things means that you'll be at a disadvantage, then I think that's a bad thing. Some companies try to get people to pay for unlocks these days, but – as I said – multiplayer unlocks have nothing to do with achievements even though they sometimes want to achieve the same things.
 
I prefer games to have real achievements than some generic thing all games have.Real rewards instead of points.

Smash Bros's trophies is the best example I can think of.
It's a much better system than the generic beat chapter 1,2,3, kill 100 bats etc... type of achievements.
 
as do most big steam games.

which is weird, because according to this thread, if the system isn't mandatory no one will use it.

That theory was tested and proven on consoles when most ignored trophies at first.

But steam has a similar problem that Wii U could have in that they mostly ignore it (the platform holder not developers). Steam doesn't have an easily reachable and organized overall achievement list they just have per-game lists and it's horrible. The only thing you can do with them is track what % of the world has each achievement, which is precisely what I DON'T want to do with achievements as I'm not in it for dick waving. I just want a score or collection and be able to look at my overall list.

Kurtofan said:
Smash Bros's trophies is the best example I can think of

I think most would be in favor of every game being like that too and have it tied into a system level design like 360 and ps3. But to be realistic most devs won't put the work into that and if they made that mandatory then the people here complaining about forcing devs to put all that extra work in will actually have a point.
 
I'm interested to see what kind of information games put on miiverse and how easily parsable that info is. With the lack of info we still have its very hard to know if this upset is all for nothing or completely justified.

Miiverse just looks like a bunch of threads on a forum, organised by game title. I think it'll take some time with it to properly understand how it'll work in practice.

I also want to see more about how info from miiverse can bubble up into games - didn't NSMBU show comments from people in the world map?
 
It all depends on your audience. On forums and comments on other sites, like Polygon for instance, all of them are calling 'good on ya' to Nintendo for dropping the achievements system.


Achievements are stupid and pointless. Dangerous meta-gamification. Good riddance.

LOL. You can't say 'good riddance' to something you were never capable of implementing in the first place.

I love this new argument being posited that Nintendo doesn't want to get our kids addicted to something. The company making video games doesn't want your kid to get addicted to something....uh huh.
 
LOL. You can't say 'good riddance' to something you were never capable of implementing in the first place.

I love this new argument being posited that Nintendo doesn't want to get our kids addicted to something. The company making video games doesn't want your kid to get addicted to something....uh huh.

You just don't get it man, Nintendo is not just a company like MS & Sony.

They

are our friends.

Now fork over dat 350 bux.
 
I also want to see more about how info from miiverse can bubble up into games - didn't NSMBU show comments from people in the world map?
Yes, there is a Demon Souls system in place. The developers can create events, where the players creates a message, which is shown to other players. Developers can put them anywhere in the game. One example was a hard pit to overcome and if you fall in there, you can read the messages of other players, who died in the same pit. They could also create Achievements and if you fulfill them, you can also write a message after getting it. There are many possibilities.

I love this new argument being posited that Nintendo doesn't want to get our kids addicted to something. The company making video games doesn't want your kid to get addicted to something....uh huh.
Videogames are not designed to be addictive, but Achievements are designed this way. There many analyse written about them, for example the link in my other post, so a possible danger of Achievements is still not disarmed.

You just don't get it man, Nintendo is not just a company like MS & Sony.
They are our friends.
Now fork over dat 350 bux.
Of course. Nintendo know there audience and they want to have a good relationship with them, so that they can make money. Yes, this is all about the company's image and money.
 
Such a nonsense argument. Nobody forces you to get achievements. There is nobody with a gun to your head saying the only way to play a game is to 1000/1000 it. The reason people like system wide achievements is the same reason people like universal usernames and OS based messaging; it simplifies the process. Most people don't care about gamerscore anymore. What they care about is having an easy way to compare achievements with their friends, having a reason to do additional things in a game or having a way to publicly show they achieved something in a game. Are most achievements hard to get? Obviously not. Are they detrimental to the experience? Not unless you're incredibly whiney. Is there any reason NOT to have system wife achievements? No. It's just another aspect of modern gaming that Nintendo is allowing themselves to appear behind the curve.

PS, bold your post more, it doesn't make you seem arrogant one bit.

Replying to provocative posts like this normally isn't my thing. After doing this for over a dozen years, I've learned the fact that; no response is sometimes the best response. The back and forth arguments doesn't really do it for me.

I was, however, going to reply to that very last line of yours(more on that later), so I may as well respond to the entire post.

You found my post to be a "nonsense argument," but you're relating that to me implying I'm being forced to do achievements. Rather, I was suggesting that the system itself is forced upon you, whether you like/want it or not. You are IN that system where your stats or gamer score is displayed and people compare their stats, hence, I said:

"forces stats upon gamers whether they intentionally participate or not."

That's what I meant by the term "force." I wish there was a leave-me-out-of-this-nonsense button, but there isn't. If that's not forced, I don't know what is.

You like the achievement system. I get that. Kudos to you! I think the system - despite making thing easier to compare -is largely built on trivial tasks, possible to cheat, and offers little to no reward. On top of that, I gave examples of why I think that, and examples of how much more engaging & rewarding games of what past were, having their own unique challenges.

For all the bolding you complained about, you still missed the main point. I'm not necessarily against "achievements" per say, but the system. I hate having to repeat myself, but it's all there man:

"I'm all for competition, stat comparing, and what's not but let's face it, the current achievement system is broken in many ways...There can be better ways to approach this...may breed more meaningful ways to challenge us, offer valuable rewards, and more ideal ways to acknowledge a gamer's skill."

It's cool if you're satisfied with the current system and those visions for something better don't appeal to you. You see the lack of system wide acheivements as Nintendo being behind to curve, while I see it as an opportunity to offer a more compelling alternative. I mentioned MiiVerse being an element. We'll have to wait and see.


And about that whole "arrogant" comment you made. If a person can draw that conclusion simply because I bold certain portions of my post in a forum, then that's their own problem, their own issues, and their own feelings. I can't control people emotions. I bold (quite often too) for those who usually just skim through the pages - especially those who've been following the thread - and may not want to fully read pages upon pages of comments. We're all quilty of this from time to time. That way, they can at least pick out some key points even if they don't wish to read the entire post/page. I wish every one would do this, even at the risk of others calling them arrogant. What's arrogant in your eyes, is considerate in mine. Crazy world, I know! Anyway, if you were that worked up to mention it, and aren't able to keep your feelings in check, then you may as well do yourself a favor and put me on ignore, since you'll see a lot more of it, and will always be offended.
 
I don't give a shit about achievements. I couldn't care less.

Where's the problem? Miiverse shows what your friends are playing. What's the benefit of achievements? Comparing the own dick length to the dick length of others?

They're addicting.

People who don't collect it won't see the appeal unless they actually try it. People who try or actually collect them will most likely see the appeal.
 
hmm.

So steal the Steam approach. Don't force developers to include achievements (unlike MS and Sony), but if they *do* put acheivements in, make it so you can compare with friends.

That sounds like a decent compromise. And those that had relatives killed by achievements (seems a lot in this thread), they can just boycott the games that have them, rather than the entire platform.

But Miiverse does this.

I think the problem that most people have with Nintendo's approach is that they aren't traditionally approach achievement. I think their approach is the best simply because of the optional nature.
 
I prefer Sakurai's "Wall of Rewards" to "Achievements"... and "Walls" would seem necessarily more difficult to do with a console-wide system, so I really have no objection to this. Accomplishments/whatever are still in games (that choose to use 'em) and there is SOME sort of "online presence" to them, so...
 
This makes me very happy. Nothing takes me out of a game more than a trophy/achievement pop-up.

Beating bosses should feel good on their own terms rather than a system level OS giving me a pop-up saying I have a trophy. I actually hate it. Trophies on the PS3 atleast is terrible. I hate the pop-ups, it takes years to sync trophies with friends, it was a terrible, dumb idea.

It's developers jobs to include these and the good developers will give you something for it.
 
This makes me very happy. Nothing takes me out of a game more than a trophy/achievement pop-up.

Beating bosses should feel good on their own terms rather than a system level OS giving me a pop-up saying I have a trophy. I actually hate it. Trophies on the PS3 atleast is terrible. I hate the pop-ups, it takes years to sync trophies with friends, it was a terrible, dumb idea.

It's developers jobs to include these and the good developers will give you something for it.
Most developers already do give something for achievements/trophies.

I really hate the argument that "well developers can just add their own achievements." If you really think this benefits 3rd parties from having to develop achievements, you're wrong, because a majority of games in the planning stages already have achievements built in the game design.

This is literally all I have to do with a game on iOS using Game Center to unlock an achievement:

unlock_gamecenter_achievement(variable);

Boom, Apple does the rest. Now users can compare with friends on which achievements they've unlocked, share with others, and so on.

If I was making a Wii U game, I would have to (1) figure out if I want those in game achievements to be public via a web browser or something, which means I would need to set up servers and support for users wanting to share achievements, (2) create my own UI design and unlock system for achievements and fit it into the game, taking away time from other game design elements, (3) create a custom display and menu page for all of the achievements (which most devs do anyways, but it's even more necessary with custom achievements).

So yeah, this doesn't help 3rd parties. This doesn't help anyone. Nintendo could have added an achievement system and made it optional for devs, which would have still angered a few but it would have been in the developers best interest. But this is typical Nintendo.
 
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