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Wii Zapper and crappy aiming, does it work well for you? :/

ItsInMyVeins said:
Uh, I don't know about it getting disadjusted though.

Yeah i think it could get disajusted easily because if you change your position even just slightly it means your aiming will become off. Yes it would be a good idea to be able to set the aiming in some pause menu or something at any given time.
 
sykoex said:
Wow is Wii aiming really this problematic? I was thinking of getting one for christmas but now i'm not sure.

:lol


@ serious people:
I'm not having this problem at all. I have my sensor below my screen and I sit 8-10 ft away with zero issues. Not sure what your problems are guys.
 
Ranger X said:
Yeah i think it could get disajusted easily because if you change your position even just slightly it means your aiming will become off. Yes it would be a good idea to be able to set the aiming in some pause menu or something at any given time.

Hm, now that you mention it that might be the case. But still, I'd like that option. I mean, you don't really jump around while playing most of the Wii-games.

PantherLotus said:
@ serious people:
I'm not having this problem at all. I have my sensor below my screen and I sit 8-10 ft away with zero issues. Not sure what your problems are guys.

Maybe the sensorbar is one of the reasons? There's like two places under my TV I can have it, and neither seems to be perfect.
 
IzumiK said:
I tried it... let's just say I confirm that the Wiimote with or without the zapper is not a replacement for lightgun peripheral. Aiming was absolutely terrible for Ghost Squad.

I have Ghost Squad and the Zapper and it works well. You just have to calibrate it correctly, witch is not very hard : you only have to shoot the upper-left and bottom-right corners of your TV at the calibration screen and you're done. I even play it with the crosshair disabled.

It's not perfect, but it's pretty close. If Sega uses the same calibration process (or improve it) in their next light gun games, like HOTD 2&3, I'll buy them.

I only bought the Zapper for Ghost Squad. I had no interest for Link Crossbow Training and even if I bought RE:UC, I was always planning to play it only with the wiimote.
 
Why is this issue still coming up after a year? The Wii does not function like a lightgun outside of the fact that it points towards your tv. It was never supposed to work in all of the games like one either. You don't hold it out and look down the end of the remote like a gun, you're supposed to sit like you normally do playing games and move your hand up/down/left/right in general movements to move the cursor on screen.

you don't hold a mouse up to the monitor when you want to point at specific areas, you just point. RE: Umbrella Chronicles should be played like any other game on the Wii with point controls. You don't try to play Mario Galaxy while holding the remote like a lightgun, why would any other game be different? The only exception so far seems to be Ghost Squad, as that actually does have a calibration mode that is supposed to allow for true lightgun style aiming.
 
At E For All, the Wii Zapper functioned alright with Link's Crossbow Training, but I found it pretty inaccurate for The Umbrella Chronicles. When I got LCT, I found that no matter what I did "playing on a 50" HDTV, the accuracy while using the Wii Zapper was always a bit off, and it was not more comfortable to use. Being able to rest my arm sitting down playing allowed for superior aiming and precision, which was only possible without the Wii Zapper. I feel the Wii Zapper is worthless, IMO.
 
i play with my friends 3-4 feet from the tv... no one has ever complained about the problem you are experiencing.... i guess we just adjust easier to where the reticule is... everything is relative motion... not actual aiming.... it allows you to play a bit more relaxed instead of having to explicitly aim at the tv....
 
ImNotLikeThem said:
Why is this issue still coming up after a year? The Wii does not function like a lightgun outside of the fact that it points towards your tv. It was never supposed to work in all of the games like one either. You don't hold it out and look down the end of the remote like a gun, you're supposed to sit like you normally do playing games and move your hand up/down/left/right in general movements to move the cursor on screen.

you don't hold a mouse up to the monitor when you want to point at specific areas, you just point. RE: Umbrella Chronicles should be played like any other game on the Wii with point controls. You don't try to play Mario Galaxy while holding the remote like a lightgun, why would any other game be different? The only exception so far seems to be Ghost Squad, as that actually does have a calibration mode that is supposed to allow for true lightgun style aiming.

1: It's not a mouse.

2: Super Mario Galaxy isn't a FPS:ish game.

3: Wii Zapper. How can you not get this?

4: Of course the reticule is supposed to be where you fucking point it, anything other would be retarded. It might be not that important to be exact in some games, but if I point to the right I want it to go to the right. If I point on something on the screen, chances are that I'd like the thing to actually aknowledge that.
 
ItsInMyVeins said:
1: It's not a mouse.

2: Super Mario Galaxy isn't a FPS:ish game.

3: Wii Zapper. How can you not get this?

4: Of course the reticule is supposed to be where you fucking point it, anything other would be retarded.

1. I didn't say it was a mouse, I said it functions relative to the screen like a mouse does.

2. What does it matter what type of game it is? The controller still operates the same way.

3. Wii Zapper? Again, the change in controller does not change the way the controller operates.

4. No it does not point anywhere. If anything, the sensor bar is pointing at the wii remote, as this is where the "sensing" is taking place. It is not a direct relation to the screen, it is a relative position to the sensor bar. Where you point on the TV has no relation to what actually happens as far as the wii is concerned. you could put your sensor bar 30 feet away from the screen and halfway up the wall and it wouldnt change a damn thing except where you have to have the remote pointed. It is just convenient to put the sensor bar near the tv as it is generally where people are facing while playing a game.

I guess this brings up a question of how do most people actually play the Wii? Do you sit normally like you would with any other controller and use small wrist movements to move the cursor, or do you hold your arm outstretched in front of you in an attempt to "sight" down the end of the remote at the tv?
 
Innotech said:
It works pretty well for me. I actually tape the sensor bar to the TV just under the screen sometimes with shooting games for better accuracy. I also sit at least 5 feet back.

I did the same with one of the TVs (the one I sit closer to), I velcro'ed the sensor bar to the bottom side of it. Works better than putting the sensor bar on the support.
 
1: There are some functions that are the same, yes. But it's still quite different. You don't move a mouse or shake it and so on. You do not aim it on a screen.

2: Because it makes a railshooter or a FPS so much better? Are you saying they did not intend RE:UC to be played like a light gun game, i.e. you point at your enemies and shoot -- something the Wii Zapper obviously pushes for too. Same goes for Corruption. In games like SMG that's not as necessary because in that game the focus isn't on aiming.

3: Is this you missing my point again? Are you saying the Wii Zapper isn't intended to be pointed like a light gun on your screen, even though the mechanics doesn't change?

4. Seriously, what? How is this relevant to what I said? I'm saying I want to be able do adjust it more in game so it feels more calibrated when I aim. I've got it by the TV -- not 30 feets away in a corner -- and there's nothing more to it. I know how the Wii functions, but that's not interesting in this discussion and I don't know why you're bringing it up. And yes, you put it in front of the TV because that's where you're facing and pointing.

ImNotLikeThem said:
I guess this brings up a question of how do most people actually play the Wii? Do you sit normally like you would with any other controller and use small wrist movements to move the cursor, or do you hold your arm outstretched in front of you in an attempt to "sight" down the end of the remote at the tv?

I sit like I normally would and use smaller wrist movements in most games so far. I'd like to aim when playing RE:UC for instance (especially if with Zapper), but that's not reallly an option as it is now.

ImNotLikeThem said:
And back to the Mario Galaxy/not an fps thing. Do you have any trouble aiming the star pointer in mario galaxy to collect star shards and what not? Or even more simple, do you have problems navigating the Wii menu? If not, then why should it be any different when playing Metroid or Resident evil or any other game?

I don't have "big" problems, but it's a secondary thing in Mario. Why I'd like it to be different in Metroid or RE:UC I've already stated.
 
ItsInMyVeins said:
3: Is this you missing my point again? Are you saying the Wii Zapper isn't intended to be pointed like a light gun on your screen, even though the mechanics doesn't change?
Yes actually I am suggesting this. The only reason for the Wii zapper, and the only way it seems to work properly, is purely Ergonomics. Wouldn't they have put a sight on the end if they had intended lightgun like shooting mechanics? I think the best way it seems to work is holding it in front of you or at your side, similar to how Leon holds the SMG in Resident Evil 4. You are still moving the cursor around relative to the sensor bar, its just that the wii remote now has a handle on the bottom of it.

And back to the Mario Galaxy/not an fps thing. Do you have any trouble aiming the star pointer in mario galaxy to collect star shards and what not? Or even more simple, do you have problems navigating the Wii menu? If not, then why should it be any different when playing Metroid or Resident evil or any other game?

I'm not arguing the fact that it would have made more sense to have a lightgun-like calibration in the actual Wii system settings so that all games had "point at the tv" style aiming, because that would have eliminated these issues from coming up at all. I'm just trying to say that I think a lot of people have the wrong impression about how certain aspects of the Wii remote function. I see it every day at work too, when people shove the remote up to the lcd screen and don't understand why it's not working.

ItsInMyVeins said:
I don't have "big" problems, but it's a secondary thing in Mario. Why I'd like it to be different in Metroid or RE:UC I've already stated.
I guess this was pointless then, as you have proven that you don't disagree, you just wish it was different from how it is. The only reason I brought up all of these other things is because it all boils down to the fact that no matter the controller shape or the type of game you play, the Wii remote still functions in exactly the same manner. Ghost squad seemingly a slight exception.
 
ImNotLikeThem said:
Yes actually I am suggesting this. The only reason for the Wii zapper, and the only way it seems to work properly, is purely Ergonomics. Wouldn't they have put a sight on the end if they had intended lightgun like shooting mechanics? I think the best way it seems to work is holding it in front of you or at your side, similar to how Leon holds the SMG in Resident Evil 4. You are still moving the cursor around relative to the sensor bar, its just that the wii remote now has a handle on the bottom of it.

Yep that's how it's used -- if you notice, the only point where the zapper is actually pointing towards the reticule is in the center, as when you start moving the zapper, the reticule is moving with x1.5 (adjustable in LCT, MP3) speed.

The possibility to work as a lightgun is there, but so far it's been used as a practical shell for the wiimote+nunchuck combo in fpss, like a pad for mice.

It was probably done to introduce people gently to the genre.. I've noticed it's difficult to coordinate nunchuck and wiimote for my homies, less so when they're stacked together (the wiimote and nunchuck, not the homies).
 
ImNotLikeThem said:
Yes actually I am suggesting this. The only reason for the Wii zapper, and the only way it seems to work properly, is purely Ergonomics. Wouldn't they have put a sight on the end if they had intended lightgun like shooting mechanics? I think the best way it seems to work is holding it in front of you or at your side, similar to how Leon holds the SMG in Resident Evil 4. You are still moving the cursor around relative to the sensor bar, its just that the wii remote now has a handle on the bottom of it.

And I’m saying you’re wrong. Pointing a plastic gun to the right of the screen while shooting in the middle of it in the game isn’t the way it’s supposed to be used, no matter if you’re ”aiming” or shooting from the hip. Smaller accelerations in the aiming like in Corruption I can understand since that is needed for the game to function well.
One of the big selling points of the Wii is the simple game mechanics where you point at the screen to interact with it, not ”just” using some of the basic functions for a mouse. That’s why they’ve got the sensor bar and suggestions on where and how far away to put it – to optimize your aiming and the Wii’s abilitiy to pick that stuff up correctly.

ImNotLikeThem said:
I'm not arguing the fact that it would have made more sense to have a lightgun-like calibration in the actual Wii system settings so that all games had "point at the tv" style aiming, because that would have eliminated these issues from coming up at all. I'm just trying to say that I think a lot of people have the wrong impression about how certain aspects of the Wii remote function. I see it every day at work too, when people shove the remote up to the lcd screen and don't understand why it's not working.

And why do you think that is? It’s being marketed as such – of course people expect it to work that way too.

I don’t know how you guy play, but I do it by pointing at the screen. And it’s nearly correct, but still a bit off. And that’s why I’d like to adjust it slightly more. There’s not a thing you guys have said to make me want to do that less.
 
It was pretty bad for me. On my 62" DLP, I only got to about halfway up the TV before the pointer was at the top of the screen. That's a serious difference. They should really add an in depth calibration feature for certain games that have "pointing at the screen" as the major use of the remote.
 
How do you reload using those gun attachments?

I'm interested in buying the perfect shot, but I don't see any button to reaload :S
 
SappYoda said:
How do you reload using those gun attachments?

I'm interested in buying the perfect shot, but I don't see any button to reaload :S
Well, uh; most games use the shake command or "aim outside the screen" to reload. Depends on what game you want to use it for.
 
SappYoda said:
How do you reload using those gun attachments?

I'm interested in buying the perfect shot, but I don't see any button to reaload :S

in most lightgun games, even ones not on the Wii, you either point off the screen to reload, or you point off the screen and pull the trigger to reload.

I think RE:UC has you shake the Nunchuk to reload, though, but it's been a while since I've played it.

As an aside, I must say it was very disorienting when I realized I was reading a thread from December 2007. You couldn't find at least a newer lightgun-related thread to post this question in? I think we just had one a day or two ago...
 
I just got house of the dead 2 and 3 for wii and I'm not going to touch the wii blaster with a 10 foot pole, but I do want the nyko one...
 
notsol337 said:
I just got house of the dead 2 and 3 for wii and I'm not going to touch the wii blaster with a 10 foot pole, but I do want the nyko one...

the Nyko Perfect Shot is very good, but also consider the Nerf N-Strike gun. it's even better, IMO — heavier, a grip that has grooves for your fingers, and a trigger that can be pulled faster than Nyko's.

you should be able to find it bundled with the N-Strike game for like $20 or $30, which is worth it (the game is worth $5 or $10 — pretty fun, but only for one play-through).
 
Just try CoD WaW with the Zapper, it's an awesome experience and works more precisely than with the wiimote only. Don't ask me why, it just seems to be designed with the zapper in mind.
 
Danthrax said:
You couldn't find at least a newer lightgun-related thread to post this question in? I think we just had one a day or two ago...

My mistake :P

I did a search in gaf and had multiple tabs opened with wii gun threads, the one you mention included. I wanted to reply the recent thread :S
 
Danthrax said:
you should be able to find it bundled with the N-Strike game for like $20 or $30, which is worth it (the game is worth $5 or $10 — pretty fun, but only for one play-through).

The N-Strike gun is the best Wii gunshell... it's a pity the Perfect Shot gets all the attention.
 
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