1: There are some functions that are the same, yes. But it's still quite different. You don't move a mouse or shake it and so on. You do not aim it on a screen.
2: Because it makes a railshooter or a FPS so much better? Are you saying they did not intend RE:UC to be played like a light gun game, i.e. you
point at your enemies and shoot -- something the Wii Zapper obviously pushes for too. Same goes for Corruption. In games like SMG that's not as necessary because in that game the focus isn't on aiming.
3: Is this you missing my point again? Are you saying the Wii Zapper isn't intended to be pointed like a light gun on your screen, even though the mechanics doesn't change?
4. Seriously, what? How is this relevant to what I said? I'm saying I want to be able do adjust it more in game so it feels more calibrated when I aim. I've got it by the TV -- not 30 feets away in a corner -- and there's nothing more to it. I know how the Wii functions, but that's not interesting in this discussion and I don't know why you're bringing it up. And yes, you put it in front of the TV because that's where you're facing and pointing.
ImNotLikeThem said:
I guess this brings up a question of how do most people actually play the Wii? Do you sit normally like you would with any other controller and use small wrist movements to move the cursor, or do you hold your arm outstretched in front of you in an attempt to "sight" down the end of the remote at the tv?
I sit like I normally would and use smaller wrist movements in most games so far. I'd like to aim when playing RE:UC for instance (especially if with Zapper), but that's not reallly an option as it is now.
ImNotLikeThem said:
And back to the Mario Galaxy/not an fps thing. Do you have any trouble aiming the star pointer in mario galaxy to collect star shards and what not? Or even more simple, do you have problems navigating the Wii menu? If not, then why should it be any different when playing Metroid or Resident evil or any other game?
I don't have "big" problems, but it's a secondary thing in Mario. Why I'd like it to be different in Metroid or RE:UC I've already stated.