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Wiimote/Motion Plus vs. PlayStation Move Comparison Thread

Amir0x

Banned
Since it seems the fanboys can't keep their shit from spilling over into every aisle in the respective threads, here is the thread where you can compare the technology on their various merits (LOL).
 
This thread when it shows up with a new post is going to have the font dripping blood off itself like old school horror movie title posters. The carnage is going to be insane in here. :lol
 
So... does anybody on GAF have the tools needed to make an appropriate comparison ?

Latency, precision, weight in hand, shape comfort and on ?
 
The problem with the wii+ discussion happening in the Move threads is that the guys who haven't played move/own move are the ones trying hurriedly to talk down the tech.

Move works flawless imo. And the 3D space/augmented reality stuff is cool
 
Damn I need to get more invested in the motion control wars as I don't even know the drama. :( I'm out of the loop!
 
Lest start for the most important thing (the ones that makes them superior for hardcore games than traditional controllers):

Pointer. Have anyone used both extensively and come with a conclusion of how they compare?
 
I liked it better when we were divided into two camps - those who bashed motion controls and those who embraced them. Can we go back to those days?
 
I thought it was already settled that the Move tech was better. Anything beyond that ,like which motion games are better, is subjective.
 
Kenka said:
So... does anybody on GAF have the tools needed to make an appropriate comparison ?

Latency, precision, weight in hand, shape comfort and on ?

The only tool you need is common sense, and that means, ps move is way better on every aspect.
 
Lonely1 said:
Lest start for the most important thing (the ones that makes them superior for hardcore games than traditional controllers):

Pointer. Have anyone used both extensively and come with a conclusion of how they compare?

Well I played The Shoot demo and it worked quite well. Though it's been a long time since I have played Wii, so it is hard to compare.
 
Mrbob said:
Damn I need to get more invested in the motion control wars as I don't even know the drama. :( I'm out of the loop!

Drama is some people can't handle that the Move is technically superior to the Wiimote (which it should be, since it's out four years later), and some people like to brag that the Move is better than the Wiimote (even though it should be, since it's newer). It's like bragging that the Genesis has better graphics than the NES.


All the while, trying to get impressions on what really matters (pointing capabilities) is like pulling teeth.
 
Amir0x, you should throw Kinect in the OP/Title and get this train a-movin even more.

Then we could compare Move/M+/Kinect's Table Tennis games and declare a victor. Muhahaha!
 
goomba said:
Motion tech from 2010 superior to motion tech from 2006

Who would have thought?
but the move was ready back in 2002

they just delayed the move to find the perfect time to release it.

Amir0x said:
Technically, the comparison is to Wii Motion+ now. Which released in 2009.

If you don't want to even try in this topic, move on.

Wiimotion plus is just retrofitting some additional tech into the wiimote.
 
goomba said:
Motion tech from 2010 superior to motion tech from 2006

Who would have thought?

Technically, the comparison is to Wii Motion+ now. Which released in 2009.

If you don't want to even try in this topic, move on. Seriously I shouldn't have to say that. This thread exists for the sole purpose of vacuuming out this comparison bullshit in the regular Move/Motion+ threads

chubigans said:
Amir0x, you should throw Kinect in the OP/Title and get this train a-movin even more.

Then we could compare Move/M+/Kinect's Table Tennis games and declare a victor. Muhahaha!

The Kinect technology is too different from Move/MotionPlus to even be in the same category.
 
Pointer. Have anyone used both extensively and come with a conclusion of how they compare?

I have played Metroid 3 and Conduit, both highly tuned and tweaked (very fast) to my liking, yet still none of them goes past MAG 1.04 Beta (released this weekend).
Conduit is a step below (hindered by bad fps). Wiimote+ pointing == Move Pointing
(though you notice even finer pointing with Move simply due to greatly increased pixel output of the system).

I don't think there's a single point where the performance of the WiiMote+ can outmatch the Move. Only one aspect where it is equal (pointer).

And then there is all the Move does extra like absolute positioning at pretty much any angle, augmented reality, voice input etc.

Both have a different way of delivering feedback (Move: RGB color spectrum, Wiimote+: speaker).

cakefoo said:
110iush.jpg
 
Amir0x said:
various merits (LOL).
DKHustlin said:
yessss wiimotion+ 4 lyfe
Jax said:
The problem with the wii+ discussion happening in the Move threads is that the guys who haven't played move/own move are the ones trying hurriedly to talk down the tech.
Amir0x said:
i have no intent in participating in this farce
farnham said:
Comparison
Wii
- low tech
- bad motion controls

PS3
- high tech
- superior motion controls

/thread ends

Beardz said:
The only tool you need is common sense, and that means, ps move is way better on every aspect.

Right.

If you want to ask questions about functionality, reply. If you want to compare the two, reply. If you want to give technical information on either one, reply.

If you're just here to
- call the Wii a piece of shit
- point out that the Move launch games are underwhelming
- troll either if you haven't played with them
- counter-troll because you think trolling is going to go down
- post something like "<X> IS BETTER /thread end of discussion end of debate over"
- bitch about the thread's premise
- make ball jokes

Don't reply.
 
This thread is not going to end well.

I've only used Wii-Motion + so far, so I can't tell you. Will try Move when I find a place that has a unit set up for use.
 
NomarTyme said:
You can lick mine, but the wand is also included... so is the camera.

So the camera is used for recording home videos of glowing balls and wands being licked?

And yeah, Move is superior due to superior technology and lickable balls. I like balls.
 
RyanDG said:
I liked it better when we were divided into two camps - those who bashed motion controls and those who embraced them. Can we go back to those days?
Nevermind, I'm just interested in seeing the discussion.
 
with all due respect to the mods, this is like people arguing about pop music vs. indie music on merits like recording techniques, meaning, and other such aspects

people have already made up their minds going into this thread, and comparing technical aspects is silly without looking at games, publishers, ips available to each system, etc.

its gonna be a thread of opinions, nothing more nothign less

edit: just read mods edit ignore this my b
 
DKHustlin said:
people have already made up their minds going into this thread, and comparing technical aspects is silly without looking at games, publishers, ips available to each system, etc.

yeah not really. Tech comparison would be nice.
 
I'll reply to Lonely1's post from the other thread here then :P

Lonely1 said:
There's another data, aside than the coordinates form the two points, to get the changes in x,y: light intensity per point of light, so you can see which point is closer, aka, the angle at which the wii-mote is held.

This might work for distinguishing between rotation around the y axis and translation along the x axis, but not vice versa. With rotation around the x axis the distance to the lights doesn't change or doesn't reveal that it's a change in angle vs a translation. I think the former might still be tenuous though depending on the camera resolution and the positions that might be involved. Determining how much of a change in the sensor bar to attribute to motion on the x axis vs orientation changes could be quite difficult.

Distance can be done fairly robustly though. I think that's why you see that in that patent application.

....

TBH though I think we've run over this ground many times in many ways already in various previous threads. There's little more to say than what's already been said tbh.
 
DKHustlin said:
with all due respect to the mods, this is like people arguing about pop music vs. indie music on merits like recording techniques, meaning, and other such aspects

people have already made up their minds going into this thread, and comparing technical aspects is silly without looking at games, publishers, ips available to each system, etc.

its gonna be a thread of opinions, nothing more nothign less

it's...actually nothing like that at all.

It's like comparing two distinct sets of recording equipment on their various technical merits and feature sets.

READ WHAT STUMP JUST SAID. IF YOU HAVE NO INTENTION OF PARTICIPATING IN THIS THREAD, LEAVE NOW.

Bans will be handed out hereafter.
 
Man said:
I have played Metroid 3 and Conduit, both highly tuned and tweaked (very fast) to my liking, yet still none of them goes past MAG 1.04 Beta (released this weekend).
Conduit is a step below actually (mostly hindered by bad fps). Wii pointing == Move Pointing
(though you notice even finer pointing in Move simply due to vastly increased pixel count).
Well, frame-rate made TCon MP unplayable for me.

I have no doubt that for, relative big movements, Move is on par and perhaps even better than Vanilla wiimote, (since LoS doesn't affect it as nearly as much). But for fine movements, Move/WM on high sensitivity settings, I'm not so sure. The impressions I got from games like The Shoot, Re5 and Soccom 4 demos is that they were setup with (relative) low sensitivity and with pointer smoothing.
 
I'm interested about the differences. It'll probably be a little while before I have a chance to use a Move controller.

Are there any good articles out there about this? All I've seen are those stupid charts with the check lists.
 
Stumpokapow said:
Right.

If you want to ask questions about functionality, reply. If you want to compare the two, reply. If you want to give technical information on either one, reply.

If you're just here to
- call the Wii a piece of shit
- point out that the Move launch games are underwhelming
- troll either if you haven't played with them
- counter-troll because you think trolling is going to go down
- post something like "<X> IS BETTER /thread end of discussion end of debate over"
- bitch about the thread's premise
- make ball jokes

Don't reply.

So basically this thread is pointless.
 
Lonely1 said:
Pointer. Have anyone used both extensively and come with a conclusion of how they compare?
The move has to be farther from the ps3 eye than the wiimote has to be from the sensor bar. My current set-up makes the move a little bit troublesome since I sit close to a relatively small television.

The wii pointer gets a little dodgy around the edges of the screen at the point where the wiimote can barely see the sensor band. The move's pointer seems to handle pointing around the edges of the screen better.

There's some clever filtering going on in the move software with respect to the pointer. If you've ever pointed a laser pointer at a wall, you'll know about pointer jitter (which is present on the wii pointer).

Getting rid of this jitter without making the pointer feel less responsive takes some work. A while back I saw a different pointing technology that demonstrated similar anti-jitter properties and that company was extremely proud of that technology.
 
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