I would say... potentially, but at this stage you'd probably see it more likely occur in say, a spinoff or some side project the staff have worked on, rather than a main title.
I mean, I don't agree entirely with the assessment that Bioware never questions the player, or has them face negative consequences; or that at least, that they've never done so in the past (which I realise may not be what OP is saying, and I've yet to play Inquisition, so yeah). Typically in the past though their approach on such matters is that of negligence - ie, yours as the player. If you don't put in the effort to talk to your party, to find the appropriate allies, or to have the right gear, then there's at least the chance that someone'll die, if not worse. It is possible to have your cake and eat it, but not a guarantee; one of their favourite tactics being if you waited too long to eat the damn cake.
Mind you, how well they convey to the player that they've screwed up is another matter entirely, and I will admit, many times characters can come across as a bit... too understanding of your perspective. Typically with some version of the line about having to make a choice and so they understand that it was a 'hard decision' you 'had' to make.
I think part of it is affected by fan reception, since Bioware for a long time, and to some extent still, relied on a core fanbase that had become fans of the developers themselves, more than the franchises it handled. And often, whilst many here and elsewhere will talk about how great it is story wise to have to face the (negative) consequences for your actions, and not have everything go your way, I would say many more disagree quite vehemently. Many people hated DA2's ending for putting you in a scenario where there was no good ending that didn't end in an all out war, and they hated the original ME3 ending where, to varying degrees, you stopped the Reapers but appeared to utterly fuck over the galaxy in the process. And they got praise from people when they responded on the latter and provided some much awaited cake.
And I admit, I liked that cake, so I'm part of the problem.