A generic character creator always lends its to generic stories.
This isn't true at all.
A generic character creator always lends its to generic stories.
Oh, when did they say that? I kinda tuned out right around the Extended Cut and Citadel, and during Extended Cut theyYou're on point with everything else there but according to the devs this spoilered bit is Shepard taking his/her last breath. Not surviving.
So in one playthrough you want your companions to approve and disapprove at the same time? Cool trickThere's hardly any opposition to your player character, hardly anyone ever really questions you or disagrees with you, and there are never any repercussions to crossing other characters. There might be that "approval/disapproval" party system in DA:I, but they never amounted to something that actually mattered or had consequences (at least in my playthrough). I.e. it is always easy to win or have everybody like you.
Will never understand some gamers' desire to play the everyman.
Oh, when did they say that? I kinda tuned out right around the Extended Cut and Citadel, and during Extended Cut theyeven ADDED another bit where your LI refuses to add your name to the wall during destroy as if they know you're alive.
If they changed their minds on that, heh, wouldn't be the first time (I remember them going back and forth on what happened to the people inside the Citadel at the end of 3).
How is it not? you are the herald of Andraste, chosen by the maker, literally jesus. The town forms a damn vigil for you right at the start. Sure it over simplifies it a bit but thats the gist.
At least provide counter points as to why you don't think that's the case.
The whole point of the "Herald" is that people are choosing to believe in your supposed divinity using a preexisting faith in spite of the truth the game goes out of its way to present to you. The game literally tells you you're not divine and lets you either take advantage of people's faiths or spite them.
I mean look at Fallout 4. You leave the vault and instantly become general of some organisation. You complete one sidequests for the Brotherhood of Steel and they instantly are super impressed with you and want to hire you. You are the number #1 talk in town. And the town is the entire map
You can write a good hero's journey that doesn't come across like Mary Sue fanfic.
It's why Bethesda grates on me more. Bioware just seems to do a bit more than needed to try to tell an epic story where you're the character in charge, at least it took ten or twenty hours to properly be labeled Inquisitor in DA:I. Bethesda just throws all this shit at you with everyone fawning over you after like one quest. If that. I guess at least Bioware seems to try for more three dimensional interactions while Bethesda's just full on ego stroking to the point it feels patronizing.I am only 5 hours into Fallout 4 and I am already a member of Brotherhood Of Steel, General of some guys, an article has been made about me about how great I am and while doing that I have also killed like 2-3 big Raider guys. I truly feel like The Chosen Onechosen to search for my child, that is
This misinformation is so damn obnoxious.Because he wasn't originally planned to be in the game. That was pandering to the Japanese audience.
It's kind of like the stuff in the Matrix about how a perfect paradise was TOO unrealistic and people weren't buying it though. I guess enough are easily satisfied enough to justify the shallower attempts, bout I kind of wonder if people are enjoying Bethesda's stuff more in spite of the pandering and not because of it. Or it's more "cool I can do all this guild/group shit" and the pandering is just a side effect.In a reality where no one gives a cold shit about you , i'm totally understand that people want to feel like in some reality they do matter. And someone providing that feeling for them.
Lol, I find this shit so insulting. The same is also said about a lot of films too. "It's just a dumb hero movie", "turn off your brain" etc. It's basically saying this game or movie is for dummies. Alright, thanks I guess.
Why would they? It's working for them (as in, selling copies), and I don't think modern Bioware has higher aspirations than that.
Sometime after Citadel, can't remember if it was on Twitter or the BSN but it was definitely an Edmonton dev.
Will never understand some gamers' desire to play the everyman.
Will never understand some gamers' desire to play the everyman.
I honestly as far as Chosen one, that didn't really urk me, it's more the fact in a game called Dragon Age: Inquisition, you do fuck all in it' forming and are litterally given power and control of it just because (you don't one part of it despite the game spending the entire as if you do).
Would have made fair more sense and much more satisfying being in control of a massive organization if you actually formed it yourself and at the very did something meaning to derserve the power your given within from the second you join. It's called the inquisition for god's sake where's the, ambition, back stabbing power, grabbing and conniving.
The Bethesda design of making the player the head of every major organization with no consequences is the worst thing. It's so antithetical to the DNA of Fallout and is even more ridiculous in the wake of New Vegas. I get they want the player to see all the content on a single character, but there's better ways to do it than making things exist in a vacuum.It's why Bethesda grates on me more. Bioware just seems to do a bit more than needed to try to tell an epic story where you're the character in charge, at least it took ten or twenty hours to properly be labeled Inquisitor in DA:I. Bethesda just throws all this shit at you with everyone fawning over you after like one quest. If that. I guess at least Bioware seems to try for more three dimensional interactions while Bethesda's just full on ego stroking to the point it feels patronizing.
The only reason you find it insulting is because you make the fallacious assumption that you are the media you consume. When a game gets criticized, you think it also criticizes you. You have been groomed to identify with the product you consume instead of being able to distinguish between your person and the media you consume. It is entirely possible to possess criticial skills while enjoying something superficial and childish. Nothing wrong with enjoying pulp entertainment, that doesn't make the person unintelligent . You need to realize this, otherwise going on GAF and seeing criticism of your favorite games will be aggravating.
However, if you think that the pulp in question is an intelligent and nuanced simulation of the human condition (e.g. Bioware and how their games convey a love relationship between two people), then such an opinion is naive and unconvincing, based on the identifiable shortcomings of the pulp in question.
The only reason you find it insulting is because you make the fallacious assumption that you are the media you consume. When a game gets criticized, you think it also criticizes you. You have been groomed to identify with the product you consume instead of being able to distinguish between your person and the media you consume. It is entirely possible to possess criticial skills while enjoying something superficial and childish. Nothing wrong with enjoying pulp entertainment, that doesn't make the person unintelligent . You need to realize this, otherwise going on GAF and seeing criticism of your favorite games will be aggravating.
However, if you think that the pulp in question is an intelligent and nuanced simulation of the human condition (e.g. Bioware and how their games convey a love relationship between two people), then such an opinion is naive and unconvincing, based on the identifiable shortcomings of the pulp in question.
From what I can tell from some of the war table missions, being dealt with by Leliana.
It's why Bethesda grates on me more. Bioware just seems to do a bit more than needed to try to tell an epic story where you're the character in charge, at least it took ten or twenty hours to properly be labeled Inquisitor in DA:I. Bethesda just throws all this shit at you with everyone fawning over you after like one quest. If that. I guess at least Bioware seems to try for more three dimensional interactions while Bethesda's just full on ego stroking to the point it feels patronizing.
Yeah, don't get me wrong I'd like to see more stories being told of people that aren't heroes of the universe, but if I compared Dragon Age Inquisition to what I've played of Fallout 4 so far, DA: I is infinitely more logical as to why you're looked to like you are. At least Bioware gives some reasons for it. Bethesda's reason is just their game formula. They don't terribly care much about the story.
I think the reason Bioware gets sucked into the huge godly hero story is because of the game mechanics they want to put in. The war table stuff wouldn't make terribly much sense without that story.
Partially. Most of DAI's faults come from overcompensating for DA2's.
TBF TW2 almost outright ignores the impact of your choices in W1, until like the end, where Frederickis either friendly or not (can't remember if he can be killed in W1 is or what the non human affects. But honestly CD Projekt, aren't much better than Bioware in this regard if at all since rather than even trying to resolve it they move the story so far away that the choices in the previous game really don't matter. I mean Shani straight up dissapears (haven't got round to playing W3 so maybe it's a bit better there.)My problem with the "chosen one" or "save the world" plots in RPGs isn't so much the idea itself or the pandering, it's that it rarely allows for a believable simulation of what repercussions your choices would have. When the scope is that large, there's only so much impact developers can afford to have your decisions make. It's why I never put too much stock into Mass Effect's save transfers between games.
I'm not sure it's simply that people just want to play as an everyman instead, they just want depth in terms of choices and consequences, and a smaller scale narrative gives more opportunity to do this. Just look at games like The Witcher or Alpha Protocol, they excel at this and I think it's largely down to the fact that the choices you make are centred around your relationships with other characters and not so much world events. Geralt and Michael Thorton are not even close to being the everyman but their games keep things intimate and are all the better for it. It's a shame BioWare haven't given it a shot as the strong character relationships are what most people consider memorable about their games anyway.
Thanks for the laugh, if you think it's hidden at all, then its pretty clear you don't know anything about the game, plot, lore, or mechanics.Thanks, i needed that laugh. The fact you personally don't do or see practically any of that and it's hidden behind f2p-esk mechanics apart from Orlais (which has more to do with how Orlais operates than you), is still pretty laughable.
Thanks for the laugh, if you think it's hidden at all, then its pretty clear you don't know anything about the game, plot, lore, or mechanics.
Tell me more about it then, give me examples beyond text bubbles in time based map. Seriously dude what are you even smoking
TBF TW2 almost outright ignores the impact of your choices in W1, until like the end, where Frederickis either friendly or not (can't remember if he can be killed in W1 is or what the non human affects. But honestly CD Projekt, aren't much better than Bioware in this regard if at all since rather than even trying to resolve it they move the story so far away that the choices in the previous game really don't matter. I mean Shani straight up dissapears (haven't got round to playing W3 so maybe it's a bit better there.)
I have zero problems with criticizing faults in games, even my the ones I hold dear. The games I love most are regularly shitted on here, everyone's free to enjoy or dislike what they want. I don't form attachments like you're insinuating. I do have a problem with acting like there is only one way to view the piece of entertainment you're talking about. Calling it something where you can "turn your brain off" passive aggressively implies an intelligent person shouldn't see it or experience it as anything more than for dummies, indirectly at least. "It's just dumb fun." Some don't think it's dumb you know.
You can say otherwise but that's how many would see it. Who are you or anyone else to call something that? According to who's standards? I say this as someone fully detached from Bioware games. Yes, they make some of my favorite games but I couldn't care less about the piece of entertainment in itself. I'd hold this same feeling for a game I wasn't into at all. I regularly criticize games I enjoy overall, but I don't cross into the territory of defining a piece of entertainment as dumb or intelligent, because that implies there's a level of those two ideas that's defined that everyone agrees on. I just find that angle distasteful.
I mean... that shows exactly how they let you eat cake and have it too.
First Shepard dies for five minutes in the beginning of 2 and there's no repercussions at all (IIRC there was even cut dialogue from the game where someone asked Shepard about the spiritual ramifications of dying, and in 3 the question of whether you're the same person finally comes up very near the end, only to be neatly resolved as "yes" minutes later).
You're in the world's comfiest "prison" in the beginning of 3, then immediately everyone respects you, you're effectively exonerated, and you're vindicated in everything you've ever said before gameplay even starts.
In 3, you, butdie at the endthere was that high points destrot ending where you fucking survive somehow anyway, and in all three endings you're a revered martyr who that kid and old man at the end talk about The Shepard like thousands of yeara from now you're remembered as a legendary hero or god.
Why do people always say this about Inquisition, did you pay attention to the story at all? They clearly subverted that trope and even your player character can comment on that fact of being the chosen one or not.So I just finished Dragon Age Inquisition and thought that Bioware once again used the same conventional design that they've used throughout most if not all their games. The player character is always the Chosen One that everybody worships and wants to have sex with and defeats the Evil Bad Guys with ease. Then the game ends with a big farewell party where all your party members are there to congratulate and cherish the player. It's almost as if Bioware has a core design principle that states that players should always have their ego stroked and should never face negative consequences to their actions. It is always possible to have your cake and eat it too in a Bioware game.
There's hardly any opposition to your player character, hardly anyone ever really questions you or disagrees with you, and there are never any repercussions to crossing other characters. There might be that "approval/disapproval" party system in DA:I, but they never amounted to something that actually mattered or had consequences (at least in my playthrough). I.e. it is always easy to win or have everybody like you.
I know, Bioware is basically just AAA popcorn RPG developer where you turn off your brain, and obviously there are other games that fulfill what I am talking about, but it would be interesting to have one of the premier and noteworthy RPG developers try to push the envelope a bit more than always providing the same safe and tired power fantasy experience that only aims to please the player. It would be cool to have some scenarios that challenge the player. The only real challenge I can recall in their contemporary output is deciding betweenin Mass Effect 1 (and that's hardly a complex decision) - otherwise everything else is just straight forward as far as I can recall.Kaiden or Ashley
Here is your answer, plus sales.This. I don't want to play an RPG where noone cares who I am or what I do. I get enough of that in real life.
The first fucking hour starts with you deciding the fate of a traitor, talking to Charter later on when finding Butcher's corpse reveals there's another traitor among them. You clearly don't know what you're talking about.
Why do people always say this about Inquisition, did you pay attention to the story at all? They clearly subverted that trope and even your player character can comment on that fact of being the chosen one or not.
You can do exactly that though....Except you can't renounce your position or do anything different with it - you must still walk the path of the Herald. You can't tell people, hey, I just got this glowy mark by accident, don't worship me.
You can do exactly that though....
Here is your answer, plus sales.
There is a grade between loser who no one cares about and Chosen One. Games like Planescape, Age of Decadence and Shadowrun all seem to do just fine with this.