MagiusNecros
Gilgamesh Fan Annoyance
Erm, what?
I'm not trusting the Wikipedia article. I'm questioning this statement:
Ito statement isn't in the Bafta interview. So it's either a offhand statement or false statement.
Erm, what?
I'm not trusting the Wikipedia article. I'm questioning this statement:
This
"For me, the most important element of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore a vast world, visit various towns and dungeons, talk to numerous NPCs, customise the equipment and abilities of their character, collect a wide variety of items, battle many different types of monsters, and engage in optional side-quests and mini-games. The story and event scenes are also important, but they should be balanced with these aspects of RPG gameplay."
I think FFXV will be the first game in the series to have a more action oriented battle system.
When did a Final Fantasy game ever have real roleplaying in it? Maybe it was there in the first few games when things were a whole lot more abstract, but what I've played of 6, 9, and 12 do not have any.
I certainly hope not--that's a potential slippery slope I really do not want to see a series in such poor hands as Final Fantasy fall down.
The arguments about old vs. new FFs are basically the same as The Book vs. The Movie. Books give your imagination the room to see and hear what you want. The Movie tells you. Very different experiences.
When people say "roleplaying" in regards to Final Fantasy, they mean "Given a character with some traits, but extremely simplistic ones, so I can imagine the rest, aka FF4/6/psx." They don't mean complete DnD style roleplay with COMPLETELY blank templates, otherwise FF1 and FF3 (and the online ones) would be the most popular. Perhaps this is why FF11 is still doing well.
See, as the FFs get more detailed, the characters get more of their own personalities and voices. Everyone heard Cecil and Terra in the voices they imagined. They imagined the body language of the tiny sprites in their heads. They read some text as shouting and some as quiet. They saw the characters flirt as they wanted them to flirt. The towns of 3 shops and 4 NPCs are FAR bigger than what's on screen. The characters could buy Magical Ice Armor and look exactly the same, but in your mind they had this cool silvery shimmering outfit. Basically, you could imagine almost anything you wanted based upon those little details.
With full-on motion capture and voice acting, it's like watching a movie. Your imagination can't create details because the details are ALREADY there.
The arguments about old vs. new FFs are basically the same as The Book vs. The Movie. Books give your imagination the room to see and hear what you want. The Movie tells you. Very different experiences.
I don't see it, really. You have to go on what's in the game. Now I haven't played every Final Fantasy game and I've only gone and beaten a few of them, but from what I have played, none of them really provide an avenue for roleplaying. You can do it, but it's completely independent of the game. They don't give you diverse dialog options or let you create your own story. Sidequests take a backseat to the main plot that is fundamentally linear and driven by the story of the game. And there's no character that serves as an avatar for the player, they all talk and they all have their own stories.
It's interesting that you mention that the earlier ones are like books, because books are not roleplaying devices either. Maybe some things can be vague or up to interpretation, but they're still telling you the story. You don't really get to decide what happens, and you don't even really get to decide why things happen. I don't think it's a big deal or a knock against FF, but I can't really say that roleplaying is a big element of the series.
It's the illusion of choice that the earlier ones had. The story was controlled, but there was the illusion of player avatarism and player control over the actions of the characters. A good example is FF6. There's a few times when the character has to choose between doing X or Y or Z...however the outcome of the story is EXACTLY the same either way. Later rpgs do the same thing but I use FF6 as a good example as it gets touted for having a "branching storyline" when it really does not.
Same with the overworld--objectively, the overworlds of the earlier FFs were just as "on rails" as the current ones. The player could wander into some forests or off to the sides of the map, but they'd always meet some sort of barrier and thus, 2 minutes later, have to go to the cave or path the game intended them to go all along.
It's all an illusion of role playing, and the lack of details in the earlier FFs allowed for this. The more detail, the less immersion/"role playing."
Maybe. I can see how that might make a difference, though I don't personally consider it important and would not call it roleplaying.
Still, that's not necessarily the same perspective as Ito and the OP who I was directly responding to. I don't feel like the quote in question is saying that, although it may be. I'd like to hear what others who agree with that think it means, though.
Who decided to switch the story from Basch to Vaan during development of 12. Was that one delusional individual or a group of them.
I think the general marketing people and whoever that controls the production of games. It wasn't one individual. And was done fairly early (during game conception) and not mid way. People always made it sound like they just shoved Basch aside suddenly like a lead actor who dropped to second billing after some fallout with the producers. I would say that Vaan himself got shoved and never got the Slum Boy works his way to become a Sky Pirate plot that Matsuno wanted.
Actually...He became a sky pilot in the end. So it was like nothing really happened to him until the actual ending.
FFXII's story can still withhold even with the exclusion of Vaan and Penelo, who were just tagging along for fun.
I think the general marketing people and whoever that controls the production of games. It wasn't one individual. And was done fairly early (during game conception) and not mid way. People always made it sound like they just shoved Basch aside suddenly like a lead actor who dropped to second billing after some fallout with the producers. I would say that Vaan himself got shoved and never got the Slum Boy works his way to become a Sky Pirate plot that Matsuno wanted.
I felt exactly the same way the first time I played through the game. I didn't fully understand the relationship between all the different kingdoms, couldn't keep track of all the alliances/betrayals, didn't know what the judges were doing or why, and, I couldnt understand why Vaan and Penelo were in the game at all, lol. As a result, the story felt like a terrible disjointed mess from beginning to end. When you don't understand what is going on or why your characters are doing what they're doing, the experience becomes very boring.
I don't want to blame the player for this situation though. FFXII's story is the most mature and complex story in the series IMO, and because of that, it asks for a level of attention that it doesn't really do a good job of easing you in to.
But despite all of that, if I read you correctly, none of that stopped you from completing the game, (a 40 hour plus time investment) and the same was true for me. There was something that kept you going.
If its been a few years since you last played it, I'd recommend you sit down and give it another shot. More than any other game in the series, FFXII's story demands a second playthrough. I hate being that guy who says something along the lines of, "yeah man, you totally have to give the game 40 hours before you get to the good part," but unfortunately, it's the nature of FFXII's story. The good news is that the payoff is absolutely worth it.
It's become my favorite game in the series. I think everyone recognized the outstanding I writing and voicework from the beginning, but perhaps werent able to see it in the context of a complete story. After my second playthrough, everything came together and I was able to enjoy all of that with a good understanding of the the world and its characters.
If you have the time, please give the game another shot. And to anyone else who didn't love the game the first time through, try and give it another go. It's not like we have anything else to play right now anyway, and it still looks really good.
P.S. The monster designs and how they are animated in game is goddamn incredible.
FFXII's location was mostly boring at the first 1/3 of the game (desert, sands, desert, sands, you get the picture). It becomes a bit more varied after that. I just don't like it that there's too many terminologies in this game, heck in fact l'Cie and fal'Cie were easier to keep track.
The battles seemed to work fine for me towards the end, then again it was similar to an MMORPG but it worked fine in the end.
FFXII's location was mostly boring at the first 1/3 of the game (desert, sands, desert, sands, you get the picture). It becomes a bit more varied after that. I just don't like it that there's too many terminologies in this game, heck in fact l'Cie and fal'Cie were easier to keep track.
The battles seemed to work fine for me towards the end, then again it was similar to an MMORPG but it worked fine in the end.
That is true but I seem to recall Matsuno wanting to do more with the whole sky pirate thing. I did like Vaan and Penelo's roles in FFXII and wished that they had more time to do the parts that were already written, specifically for Penelo. She was such a likeable and grounded character and yet wasn't the typical sweet/innocent childhood friend.
If they had opened up Cocoon far earlier in the game, FF13 would be better received. Maybe if they'd done it about the same time as leaving Midgar.
Or at least the "it's all flashy corridors!!4" arguments wouldn't be around. I'm sure something else would've been the replacement complaint, but you get what I mean.
If I directed it...I would've done something like split the party up where one team gets the wide open world exploration and the other gets the claustrophobic-run-from-the-army feeling. Kind of surprised they did NOT do that, since they were willing to separate the teams already.
FFXIII, on the other hand, didn't have much things going on around the world. Sure there was confusion and a small-scale war but the game doesn't focus on those. It would have been better if FFXIII was set during the War of Transgression.aka Vanille and Fang's time period
Interesting to note that a lot of people who dislike FF13 also seem to have ideas of how, if it were just shuffled and rearranged here and there, it'd be a good game.
Like, it's salvageable.
Versus, say, games that people downright say are beyond putting helpful thought into, like Dirge or Revenant Wings or FF2.
That isn't rational as a human being, we change, but we change gradually. It isn't immediate.
I just want a good return to medieval Final Fantasy games. No guns, no towns with giant holographic TV screens all over the place, no cars. Just swords, magic, and chocobos. I don't mind FFIX style airships (low end steam technology and magic powered).
I want it to be a god damned fantasy again, not a cyberpunk fanfic.
Eh, I have to disagree there. Shock and trauma can completely change a character. FF has a few good examples, like Cloud's complete mental breakdown, or Garnet's state of shock. Or even Sephiroth, who goes from cool and composed to...well, still cool, but sadistic and religiously fanatical. Or Kuja, who goes from a stereotypical Victorian foppish type to a rather bizarre furry deathseeker.
In fact, I'd be MORE impressed if the FF writers were to use that more. It'd be FAR more realistic to have these kids severely traumatized by the war and death they are suddenly exposed to.q
Play Type 0. Best of all worlds.
But I'm in America. I can't play Type 0 =(
Didn't stop me. Why should it stop you? Import. It's what I did. I don't regret it. Unless you have a moonrune shield I don't see the issue here.
Would be great if Ito was given the project, but at this point I just hope Toriyama never gets anywhere near another mainline FF ever again.
I don't have a way to play it. I gave my PSP to my brother in Oregon. I only have a Vita now.
Last thing Ito ever did was that Guardian Cross iOS game.
He's probably on Coffee Maker and Printer duty.
That would be problematic. Such a design flaw. Doesn't help some aspects on the JP PSN version don't even work properly on Vita either.
Erm, what?
I'm not trusting the Wikipedia article. I'm questioning this statement:
If it helps at all, I was there and heard this exchange. Some people applauded. I don't necessarily agree with the statement (FF's issues are far beyond the power of any one individual, really) but this was definitely said. Not sure how great his English is, though, so who knows exactly how clear the phrasing of the actual question was through the slurring of an over-excited fanboy Londoner.
I'm the furthest thing from an FF authority (only played XII and XIII, watched someone play through VII), but it warms my heart to see the XII love itt. For some reason I thought fans didn't care for that entry, but I thought it was a terrific game.
I'm the furthest thing from an FF authority (only played XII and XIII, watched someone play through VII), but it warms my heart to see the XII love itt. For some reason I thought fans didn't care for that entry, but I thought it was a terrific game.
If it helps at all, I was there and heard this exchange. Some people applauded. I don't necessarily agree with the statement (FF's issues are far beyond the power of any one individual, really) but this was definitely said. Not sure how great his English is, though, so who knows exactly how clear the phrasing of the actual question was through the slurring of an over-excited fanboy Londoner.
If they had opened up Cocoon far earlier in the game, FF13 would be better received. Maybe if they'd done it about the same time as leaving Midgar.
I was actually discussing this with some friends before, and that was essentially what we had been expecting. Spend a few hours in cocoon then leave it for the rest of the game until later on or some such. When you finally DO get there, it's huge and awesome, but it's for like a single chapter or two.
I do still have some faith they can go in the right direction for XV though. It doesn't have to be like an FF7 remake to be good.
I was actually discussing this with some friends before, and that was essentially what we had been expecting. Spend a few hours in cocoon then leave it for the rest of the game until later on or some such. When you finally DO get there, it's huge and awesome, but it's for like a single chapter or two.
I do still have some faith they can go in the right direction for XV though. It doesn't have to be like an FF7 remake to be good.