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Will I finally be good at fighters?

Put combos on the bottom of the priority list. There's no reason to focus on combos when you can't land a proper hit against a decent player. I'm not sure how Netherrealm games work, but understanding your character's move-set and learning how to punish common moves/strings should be a good starting point.
Rule number 1 for fighters is that it's ALWAYS your fault when you lose, don't look for excuses figure out what you are doing wrong and try to experiment with different options vs said things that beat you. Your initial goal isn't winning, it's figuring out the tools and tricks you need to do to win.

This is definitely one of the best advice if you want to improve tremendously. I used to try to blame everything but myself for losing and I rarely improved for a long period of time. After I got tired of losing to what I thought were scrub tactics, I went to training mode and figured out how to beat most of the moves that led to my losses. Fast forward 2 months later, I became significantly better.
 
Put combos on the bottom of the priority list
This so much. It's so common to read people saying "I spent hours in training mode learning combos but I can't win ;(" - fighting games are NOT about memorising ridiculously long combos and you can indeed worry about that much, much later. Use me as a barometer, I'm pretty mediocre (slightly above average, usually Super Silver in SFV) in most fighters I play, but I win considerably more than I lose and I swear I don't know one single long, difficult combo. I rely on a handful of very basic strings and I worry more about how to connect a CA.
 
So I love neherrealm fighters for the first 20 hours then I jump online. I fucking suck at fighting games online, never get the combos and always just button mash. Well I have been super into overwatch and understand combos, weaknesses and just how to outplay the openent.

So I'm looking to get injustice 2 and I want to jump in and try to destroy in competive. I plan on finally learning some combos and really mastering a character just like I have mastered many in overwatch.

Now my question is will any of this skills transfer well into a fighting game. Also give some tips to a newb looking to become a god!!!!!!

In a way. OW characters are built around being able to execute a certain type of strategy. 2d fighters build characters in a similar fashion. They're usually built to do a few things really well with tradeoffs in other areas.

So you have zoners, bulldogs, and grapplers. Figure out what the strategy for your character is, and you're already better off than 60% of the online players.

Build basics first. Add damage (combos) once you learn how to operate within the game's engine.
 
lol it's not the PS2 days anymore

Combos in NRS games can actually be much harder than even the likes of SFIV

You don't just jump "dial" 10 buttons and just sit back and wait till finish, it works by normals and strings, strings mostly only have 3 hits.

There are links in NRS fighters too, obviously not a universal system like other fighters but they do exist, and we even have a harder system than Links which are Run Cancels which uses stamina bar so imagine trying ti hit confirm a super tight run cancel while stopping at the perfect space whilst not using too much stamina so you can continue later in the combo, or even a double just frame run cancel!!!

In both MK and Inj the main combo system works by gravity, you be actually surprised at how insanely difficult it can be to catch and keep converting.

You can't do this anymore since patch but it's an example of how tight combos are
https://youtu.be/gZYPncLokvc

But onto OP I can get a session or 2 in with you to cover the basics if you want, I'll get you the correct mind state in no time.
I'm not just some random scrub player either

I place top 8 at every EU Major I enter and was No 3 for EU in ESL Finalist to go to LA and defend

I'm not saying this brag I'm saying this to assure you .I love teaching players..., and bragging :P

The key to fighters is self discipline, if refuse that, then you will never graduate pass step 1


In fact if anybody in here is looking to pick up I2 and wants to get good, I'm down for given you guys at head start no matter how New you are too it. Once you got good connection and wired
I have a Xbox one and PS4 and haven't decided what to get it for yet so if you would like to teach a noob I would love that when it comes out :)
 
Gotta put in the time.

It is not an exaggeration to say that "getting good" at a competitive fighting game is fairly equal to the time investment and dedication to "get good" at playing a musical instrument.

Some people have a natural talent for either one, but anyone can do it if they bang their head against it long enough.
 
Everybody is right about combos being the least in all the check boxes but......

From me helping new players I find they really enjoy learning a combos, Frame data, Neutral, Meter management, Defence etc.., can be overwhelming and tedious to just get them
Out of the way first before combos, so I build themlitylw bt little with a mix of Fundementals / fun stuff (combos) so then they can find their ground enough to get a taste and then they can appreciate the higher end of Fundementals more so I then just go full steam into that stuff.

My main start goal with them is too humble them up and make sure they don't fall into any bad habits
 
I have a Xbox one and PS4 and haven't decided what to get it for yet so if you would like to teach a noob I would love that when it comes out :)
PS4 my dude I will gladly help, just get yourself wired if you have not already.

If you happen to pick up MKX by anytime before I'll help you with that too

P.S PS4 is the standard for all FGs at this point (except KI) so if you want to take it seriously PS4 is the best choice
 
PS4 my dude I will gladly help, just get yourself wired if you have not already.

If you happen to pick up MKX by anytime before I'll help you with that too

P.S PS4 is the standard for all FGs at this point (except KI) so if you want to take it seriously PS4 is the best choice
Aight all get it on PS4 then I have the pro so that makes the dessicion easier. Do love my elite controller tho haha

I also might get mk10 but I have a big backlog I have to work on until injustice comes out.
 
Aight all get it on PS4 then I have the pro so that makes the dessicion easier. Do love my elite controller tho haha

I also might get mk10 but I have a big backlog I have to work on until injustice comes out.
No worries man

Add me in PSN : Irishmantis

Feel free to message with any Question related FGs before hand man
 
I've bought so many fighting games over the years knowing I'll never get into them. Probably the most impenetrable competitive game genre.
 
"I've bought so many fighting games over the years knowing I'll never get into them. Probably the most impenetrable competitive game genre."

It's not really any more impenetrable than any other 1v1 game where luck/randomness isn't a factor.

Fighting games sorely need improved matchmaking systems. Placement matches to estimate skill and then match players based on that. Everyone starting from 0 and working their way up is awful because fighting games as we know them are a 26 year old genre and everyone's not starting from 0. Furthermore, current ranking systems are ultimately based on how frequently players play ranked, so lower skilled players stuck in lower brackets end up playing more skilled opponents who simply don't care to spend a ton of time in ranked. That also fuels bad players feeling like playing online is hopeless.
 
Learn to love training it's boring at first but just practice getting moves to come out. Once you can do each move ten times in a row go online and just play if you lose or win who cares just play and you'll keep getting better losing is just a chance to try again.
 
Usually the first thing I try to advise when trying to get friends into fighters is understand the concepts of move startup and recovery. Are these attacks fast and recover quick or are they longer and recover slower?

I think if you play Dark Souls a lot, you may be more used to the general idea of avoiding leaving yourself open and knowing when to use faster or slower attacks. You don't need to analyze frame data, but just think a bit about the general idea. I think the mindset of that game helps a lot.

It's tempting to just want to do special moves over and over, especially versus the CPU. I'd love to see some old SF2 matches I used to play vs. the CPU and see how often I got punished after just spamming slow recovering specials. Not stepping back a bit after a match and thinking, "OK, what did I just do to get hit?" is something a lot of people don't do. Just playing is not going to help you get better, you have to critique your performance a bit, which I think a lot of people don't like doing, and why fighters are often a hard sell.

Of course there are plenty of other fundamentals, but this is one that jumps out to me, as I have always been guilty of it.
 
To all the people saying dark souls helps more that's good because I have played a shit ton of dark souls and blood borne. Usually go speedy dex build so don't know if that helps timing more.
 
To all the people saying dark souls helps more that's good because I have played a shit ton of dark souls and blood borne. Usually go speedy dex build so don't know if that helps timing more.

I wouldn't say the timing helps, but I would say some of the fundamentals in those games where you need to have an idea of what types of attacks to use and when based their speed, positioning, and recovery definitely helps more than shooters. If you go in weapons blazing in those mashing away, just like fighters, it's not going to be pretty.
 
To all the people saying dark souls helps more that's good because I have played a shit ton of dark souls and blood borne. Usually go speedy dex build so don't know if that helps timing more.

You don't get it. The reason people talk about dark souls is because you need to be ready accept the responsibility of your losses. However Dark Souls isn't a fair analogy because a.) those games are super easy compared to fighters b.) you can always level up to negate the learning process, and c.) the computer doesn't learn.
 
I've bought so many fighting games over the years knowing I'll never get into them. Probably the most impenetrable competitive game genre.
This was me before Injustice 1. That was the first game where I decided to buckle down and spend a good chunk of my free time learning the game. I played it and lost constantly, over and over and over till things started to click. Then I got decent. It's transferred over to other fighting games since.

Basically, you gotta put in the hours to get good at them. Anyone can really do it. It just takes practice. And you have to play to get better (learn the game, learn from mistakes, etc.) Like every other competitive game.
 
If you plan on focusing in both online and offline, you'll need to practice timings for both situations.
Against more knowledgeable players this is mandatory.

Get comfortable in offline scenarios first and look for beginner friendly combos and basic strategies.

Even if you lose later on, this will allow you to think your own tactics and improvise. This is the most important part. Games are about player's freedom and choice.
 
This is like saying "I'm good at professional airsoft, can I now be good at martial arts?"

They are two different skillsets.

If you want to be good at fighting games this is what you do:

  • Just start off by playing the game for a bit so you know basic stuff. This will include a fair share of online matches and sticking to the training room. This will be around couple hours or so, just so you get a "feel" for the game
  • Once you get a feel for the game begin to connect with the community. Start by looking for optimal combos, befriend people online via previous online matches and discord in order to spar with them, join online tournaments
  • GO TO A LOCAL AND ANY NEAR BY ANNUAL TOURNAMENTS. I can't stress this enough. Not only are they fun, but you get much better because people will directly tell you what you are doing wrong and right
  • Training room is always useful. Spend time there mastering combos, resets, and setups, as well as mastering existing one.

This may seem overwhelming, but this is the average game lifestyle for a "good" fighting game player. Unlike say a FPS player who just keeps playing matches after matches with their clan/favorite server.

EDIT - Note: Online will be VERY ymmv. Some games have GGPO netcode which makes online play, even cross country basically offline play. Skullgirls, Killer Instinct, and Mortal Kombat are such examples. Hell, for the former two it isn't uncommon to find an online warrior try their hands at a local or even tournament and beat up some seasoned offline veterans. I saw this with my own eyes. Other games Online is basically unplayable. Ultimate Marvel vs Capcom 3 is a great example of this. The only is horrendous, and nobody ever plays online as a result. Street Fighter V would be right up there with it, if it wasn't for the reasonably smooth experience, which occurs about 35% of the time. Then there are games that are smack inbetween. Guilty Gear and King of Fighters XIV are the best examples. The online in these games are rarely comparable to an offline experience unless two people have near perfect connection. However, the connection is rarely so bad that it is unplayable. It sits right inbetween of quality netcode and garbage netcode, in the "good enough that I can play it, but I should still at least occasionally play offline if I want to even somewhat compete" territory.

EDIT 2 - Use Facebook to find locals and tournaments in your area. Discord is the second best tool. Your game's official/unofficial message board is third.
 
Street Fighter IV was the first fighter I took seriously. It took me 500 hours to go from "I can only get hadouken to happen 1 in 10 attempts" to decent enough to have fun with the other bad players. I could do FADC combos in to ultimates once in a while in real matches by the end.

I'm bad at fighters; I'm Super Bronze in Street Fighter V, but there's plenty of other bad players to have fun with. The work I put in got me past the "so bad, everything is miserable all the time" level at least.

I think I'm naturally awful at fighters and it doesn't take the average player as long as it did for me to get to a decent low level.
 
Rule number 1 for fighters is that it's ALWAYS your fault when you lose, don't look for excuses figure out what you are doing wrong and try to experiment with different options vs said things that beat you. Your initial goal isn't winning, it's figuring out the tools and tricks you need to do to win.

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Delicious words!
 
S2 SFV, the most important thing is to mash buttons in oki situations.

Street Fighter V is the first game in the series that I quit playing due to disliking it so much, so yeah, footsies are more applicable to the earlier games in the series. Still relevant to some extent though, even though the game is streamlined.
 
The mindset definitely helps. The combos and strategies you learnt in overwatch would help you more in a MOBA or a team building fighting game like Marvel vs Capcom. However, matchups and counterpicks work somewhat the same across genres. Eg: If you understand why Widow beats Pharah, you can figure out how a certain archetype of character might have a good/bad matchup against another in Injustice - Say deadshot vs Grodd

I'd suggest not losing patience and trying to rush yourself to online play. The thing about mainstream fighting games like NRS' games or Capcom's games is that they have a huge casual base playing online on day 1. Every hour you put into practice will help you win that much more.

For example, learning a few moves and combos will definitely make you win against day 1 unranked players. Put in 20 hours and you can climb a couple ranks. Put in 30 hours and you'd be able to beat players like yourself.

Don't worry too much about execution. That comes with time. Try to lurk streams of professional/semi-professional players playing the character you like and learn some dirty tricks or setups and what's good and what isn't. A good player can beat a mindless player by just using one button, so don't worry too much about learning every combo on day 1.
The opposite can be done aswell
 
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