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Will KI3 ever happen?

tedtropy said:
http://www.youtube.com/watch?v=xgs-EBzWAFQ

They could call it KI3: Broken Beyond Belief. The only good thing to come out of that series is "C-C-C-COMBO BREAKERRRRR!!"

Awesome. What's even more awesome is that some of those glitch-combos were also doable on the SNES version. What's even MORE awesome is that totally badass elec. guitar version of the FFVI boss battle theme that plays partway through that video. Where is that from? That's NOT the Black Mages version of that song!

Edit - What the hell. F-Zero X music too? :lol
 
AranhaHunter said:
It's DEAD but it was owned by Nintendo and seems like no one trademarked the name since.


Rare/MS owns the property. They've discussed it numerous times in regards to fan requests to remake games like Jet Force Gemini, Blast Corps, Banjo, and yes Killer Instinct.

Infact the last Scribes column just had a KI question about when they're going to make another one. Thankfully they're not listening to these deranged fans.
 
I'd probably enjoy an action game based on KI.

Play as Fulgore and just beat people up. Yeah I'd buy it.

A fighting game though? Naw, it's more entertaining to just watch the silly combo vids. :lol
 
Wow! People are still bitter than KI far and away overshadowed everything else between MK2 and MK3. KI1 was awesome. KI2 was kinda assy. Looking at Rare now, I wouldn't want them to ruin my memories of the series.

People who ridicule the fighting system were just really bad at it. There was a great deal of depth to the system. Speed-ups, slowdowns, unbreakables, etc..., and it really did force you to memorize the moveset of all the characters in order to become better at breaking. PEACE.
 
Rare say in EVERY one of their reader mail sections (and have done for about 4 years) that they can't make another one because they don't own the rights, then people keep asking the same question over and over and saying "but but you do!"
 
Well, the Xbox 360 has DOA4, and is getting Virtua Fighter 5 with online this Halloween, and Soul Calibur 4 next year, so no, there's no need for Killer Instinct to be revived.
 
Pimpwerx said:
Looking at Rare now, I wouldn't want them to ruin my memories of the series.

Well that's the problem - are they even capable of handling a game like KI? Building a fighting engine seems beyond their capabilities, sadly. People (and Microsoft) just need to face the facts, Nintendo made that relationship shine.

Flame on!

Torch_head.jpg
 
Sage00 said:
Rare say in EVERY one of their reader mail sections (and have done for about 4 years) that they can't make another one because they don't own the rights, then people keep asking the same question over and over and saying "but but you do!"

What? No they don't. Show me where you're seeing this.


I can't believe that some of you guys actually think Rare doesn't own KI.
 
Rare own the rights, not Nintendo.

Now if you'll all excuse me I have to get back to work
on Killer Instinct Party
 
http://news.teamxbox.com/xbox/8534/Killer-Instinct-III-in-the-Works-for-Xbox-360

There's a rumor report or something about it being in the works for 360. I would think a writer at a website as big as TeamXbox would know whether or not he was wasting his time and making a fool out of himself and the site by suggesting Microsoft and Rareware were making a sequel to a franchise under Nintendo's control.

Anyway, **** Killer Instinct. No one seriously thought that game was anything more than average on SNES and it was way overrated on N64 because what other fighting game were you going to play..Mace? Fighters Destiny?

Plus, any work wasted on this piece of crap could have been better spent making a proper Perfect Dark sequel or a Jet Force Gemini sequel.
 
Pimpwerx said:
Wow! People are still bitter than KI far and away overshadowed everything else between MK2 and MK3. KI1 was awesome. KI2 was kinda assy. Looking at Rare now, I wouldn't want them to ruin my memories of the series.

People who ridicule the fighting system were just really bad at it. There was a great deal of depth to the system. Speed-ups, slowdowns, unbreakables, etc..., and it really did force you to memorize the moveset of all the characters in order to become better at breaking. PEACE.

Or, we couldve been standing there, polishing off learning yet another character's Ultra combo, realizing, "hey, all these characters save Spinal are functionally similar at the basics of their combo theory. WTF am I wasting money on this when there's SF@2 over there?" *goes over and learns Gen*
 
SatelliteOfLove said:
Or, we couldve been standing there, polishing off learning yet another character's Ultra combo, realizing, "hey, all these characters save Spinal are functionally similar at the basics of their combo theory. WTF am I wasting money on this when there's SF@2 over there?" *goes over and learns Gen*
Funny that you should mention a Capcom fighter. I think the MvC fighting engine used auto-doubles as well. I've seen juggles, linkers, finishers, air combos, 50+ hit combos, guard crushes, rock-paper-scissors move priority, and other KI staples in that fighting engine too.
 
Screw the haters, Killer Instinct was mindless fun. If your looking for a superb fighting game you won't find it here. The characters, music & at the time graphics were awesome. In fact the soundtrack is awesome, it totally gets me pumped up to play. The announcer was great also, Killer Instinct is not the finest fighter but it was memorable which is more than what I can say for other fighters out there.
 
It breaks my heart to see that people devote time to ask if there will ever be a sequel to one of the worst fighting games ever made and nobody makes a thread about a possible sequel to Garou : Mark Of The Wolves.
 
Killer Instinct was great fun because it was so ridiculous. I'd actually really like for an arcade-perfect port to make its way on one of the consoles, the games still look great to me. Oh, and I'm one of the few who liked the second one better than the first.
 
Even if it's just a rerelease on XBLA of Killer Instinct Gold with online, I'd be happy
 
If they release KI or KI2 on xbla with online i would go out and buy a 360 in a second.
 
Hellraizah said:
It breaks my heart to see that people devote time to ask if there will ever be a sequel to one of the worst fighting games ever made and nobody makes a thread about a possible sequel to Garou : Mark Of The Wolves.
I've never even heard of that game.

Just kidding. Live will get a Fatal Fury.
 
Hitler Stole My Potato said:
I wouldn't mind another Grabbed by the Ghoulies. Haters be damned, that was a fun game. A hell of a lot better than Kameo, imo.
Yeah it was a fun game. It was a really good beat-em up. Kicking a mummy in the crouch and sending him into a fire place was crazy awesome. :lol
 
Quazar said:
Not until we get a new Conker bitches.
I would actually really like to see a Jet Force Gemini sequel. I think it could really be awesome with the 360's graphical power.
 
SatelliteOfLove said:
Or, we couldve been standing there, polishing off learning yet another character's Ultra combo, realizing, "hey, all these characters save Spinal are functionally similar at the basics of their combo theory. WTF am I wasting money on this when there's SF@2 over there?" *goes over and learns Gen*
Wow! So you dismiss a fighting game on the basics? An Ultra Combo is nothing more than a finishing move. None of them were difficult, but neither were MK fatalities, and no one bitched about those. You still had to beat the guy for the rest of the match.

It's not even like the characters played alike. Sabrewulf and Glacius were different from Jago and Orchid. Fulgore was a bit of a tweener. Riptor and Chief Thunder were quite diffferent from the rest of the cast. If you played with just the basics, you wouldn't get far. High-level players would change the tempo of their combos as well to disrupt breaks. It was really a deep game despite being flashy and a bit gaudy. I think people just saw the hit counter being much higher than what they saw in MK and SF, and used it to claim the game was simplistic. That attitude existed on usenet, not in the arcades. In the arcades, KI was king during its reign. Well, the first one at least.

KI brought a lot of new stuff to the table. The life bar was fantastic. It got rid of rounds, and kept the flow of battle going from start to finish. It introduced over-the-top combos, which every company copied shortly afterwards. It had the best soundtrack of any fighting game ever. It was also updated very regularly by Midway. They had a test site down at Bird Bowl, and paid attention to player feedback. I loved that game. PEACE.
 
lol wow I would never imagine so much hate over KI... KI1 was an amazing fighting game. KI2 was dumbed down a bit but was still a great fighting game.

They used Pac-Man arcade (in Pasadena Cali) as a test bed for KI2 about a month before it came out. Holy crap that place was never that packed for as long as I could remember.
 
We have a Killer Instinct machine in the arcade in which I work. The original version with all the bugs and glitches.

Still gets played a lot.
 
Pimpwerx said:
Wow! So you dismiss a fighting game on the basics? An Ultra Combo is nothing more than a finishing move. None of them were difficult, but neither were MK fatalities, and no one bitched about those. You still had to beat the guy for the rest of the match.

It's not even like the characters played alike. Sabrewulf and Glacius were different from Jago and Orchid. Fulgore was a bit of a tweener. Riptor and Chief Thunder were quite diffferent from the rest of the cast. If you played with just the basics, you wouldn't get far. High-level players would change the tempo of their combos as well to disrupt breaks. It was really a deep game despite being flashy and a bit gaudy. I think people just saw the hit counter being much higher than what they saw in MK and SF, and used it to claim the game was simplistic. That attitude existed on usenet, not in the arcades. In the arcades, KI was king during its reign. Well, the first one at least.

KI brought a lot of new stuff to the table. The life bar was fantastic. It got rid of rounds, and kept the flow of battle going from start to finish. It introduced over-the-top combos, which every company copied shortly afterwards. It had the best soundtrack of any fighting game ever. It was also updated very regularly by Midway. They had a test site down at Bird Bowl, and paid attention to player feedback. I loved that game. PEACE.

IAWTP
 
tedtropy said:
http://www.youtube.com/watch?v=xgs-EBzWAFQ

They could call it KI3: Broken Beyond Belief. The only good thing to come out of that series is "C-C-C-COMBO BREAKERRRRR!!"

Damn that video is so bad ass. I would love to get another killer instinct. True enough the gameply isn't anything special but I'm sure if KI was brought into next-gen the gameplay mechanics would be reinvisioned. Still the best announcer in any game and Chief Thunder is still he coolest character in existence.
 
The big problem with the franchise is this.... it'd have to make the transition to 3D, and with Rare's current game-creating aptitude, I just don't think they're up for the challenge. Which is only slightly depressing.
 
Terrell said:
The big problem with the franchise is this.... it'd have to make the transition to 3D, and with Rare's current game-creating aptitude, I just don't think they're up for the challenge. Which is only slightly depressing.

It doesn't have to be 3D.

I'm not a big fan of Killer Instinct, but I wouldn't mind a new installment. Someone needs to breath new life into a dying genre. Smash Bros is a great example of what needs to be done to keep fighting games relevant, but we need more games. If Rare is allowed to experiment, I believe they could help making fighting game interesting again.
 
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