It is not an either/or situation. A controller can have more buttons and have the split design of motion controllers. There are many games that performed MUCH better on the Wiimote than DA. Hell, there was a debate not too long ago in this very forum about the Wiimote breaking RE4 because it removed all the limitations of a standard controller. It is a far more comfortable set up, it has far greater potential than DA, so why would you actually want to throw all of this away?There's nothing really deep to talk about. A dual analog controller is far better than a NES pad for the games we play today. What else has come along in the last few years that can say that? Kinect? Touch only? Wii mote? Maybe the aiming would be better but everything else would be worse if you didn't have buttons. There's nothing out there right now that totally surpasses dual analog except mouse and keyboard.
It is not an either/or situation. A controller can have more buttons and have the split design of motion controllers. There are many games that performed MUCH better on the Wiimote than DA. Hell, there was a debate not too long ago in this very forum about the Wiimote breaking RE4 because it removed all the limitations of a standard controller. It is a far more comfortable set up, it has far greater potential than DA, so why would you actually want to throw all of this away?
The reason why I said the NES pad is because of the perception of the analogue stick during its debut, can you guess what people said about it?
Because it doesn't work as well. You're using RE4 as an example, a 3rd person shooter that by today's shooter's standards controls horribly and is extremely stiff. Wiimote does that game better because of the pointing like I said, but just about every other thing is controlled by a button on the Wiimote. It has "greater" potential in 1 small aspect of an overall video game.
I don't understand why people seem to think that the only innovation next gen consoles can have is on a hardware front.
They don't need a gimmicky controller to be innovative, would people actually argue that the 360 and PS3 aren't big innovational leaps over their predecessors?
If Microsoft and Sony can easily do some cool things with the console level software that would improve gameplay experiences. I mean look at the Wii U, the gamepad has yet to really be used in an effective way, but Miiverse is bloody fantastic! At the moment Miiverse is significantly more innovative in actual implementation than the controller is.
Hard to argue with this, too.I just want new IPs. Way too many franchises have been compromised just because publishers want guaranteed sales.
i want more of the same but better
I'd rather have improvement than innovation.
I really hope for more of the same.
Hopefully they will innovate through games and not pointless input gimmicks that don't control what we've had good enough.
I want the innovation to come from the graphics and AI. A lot of people maybe happy with where things are but it's probably because they don't know any better. Right now clothes are usually a texture map on a character, with some parts that are moveable but not entirely. I'd like to see full cloth animation for all clothes that moves realistically. The same with hair. No more bald space marines.
I hope that future games allow new physics and AI possibilities that we could never dream of seeing on current consoles. Imagine 1000 dragons flying into battle. Just sit back and imagine that. 1000 Dragons.
i want more of the same but better
Oh and no bullshit like xbox live fees or other moneygrabbing fanbase insulting practices.
I don't really follow this line of reasoning. At a certain point the utility of a consumer device, vehicle etc. isn't going to improve significantly from addition. Planes don't need 8 wings, cars don't need 6 tires and 12 mirrors. The Dual Shock and 360 controller are functional.
Addition for the sake of addition, which I'm still of the opinion the extra screen, or 3D, or a back touchpad are, without any compelling utility is unwarranted.