• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Will there ever be an EASY mode for Bloodborne?

Status
Not open for further replies.
Guys, what about a minimap? I sometimes get lost in the woods.
th_popcorncatdnkcd.gif

Great idea for a new bait thread after this one subsides
 
Guys, what about a minimap? I sometimes get lost in the woods.
th_popcorncatdnkcd.gif

FW is actually one of my favorite areas just because it is so hard to navigate especially first time through. It actually feels like you get lost in there and it is something that not many games do.
 
Welp. This, race, and people with physical disabilities used as a shield all in one thread about... Bloodborne?

What the fuck is happening in here



what's happening is, we're seeing what the effects of having an easy-mode implemented would elicit from Bloodborne fans; and the response has been a rather aggressive "No.".

there is no game series that you could add an easy mode to, that would make me this upset.

again, people assume that someone either doesnt like Bloodborne, or that theyre not good enough at it, and that isn't the case at all, i interjected only after witnessing the extremely dogmatic stances people took.
 
Im playing a Souls game for the first time (2) well after playing the first for a bit and not liking it

You are going to struggle a lot to get the basics well, all stats, creation stuff kinda remind me of a WRpg, :/

But, slowly advancing does give you a sense of accomplishment wich is the main draw of those games, also kinda interesting how the game punishes you for death, i think it gets tedious until you get the trick to it ( finding the HEs, using your death state to explore your sorroundings) , but well..

The common enemies are NEVER fodder, and the rare or bosses can be scary O.o wich is very different from most games, a good or bad (mostly good) depending on your patience or what type of player you are.

Im enjoying it, but there are two things that worry me, after getting the basics/ tutorial right ( restarting like 3 times before Majuls)

The first time i died was from a fire bomb above, and after lots of them, or enemies coming from behind after opening/ pasding through a door or mist. The game always tries different things to punish you, and some of them feel "cheap" imo. Its not enough to be careful, but trial and error are neccessary to progress.

Also, the game has a lot of things for online players that help progression, as i am not connected and using an old version i dont use these features and they seem to be very important for the experience, also something that worried me in the reviews of the first Dark Souls.
Like they could easily change the pace and difficulty or something, im not sure about that, or give weapons /help.

😕
 
This reminded me of all the people that complain about dying to The One Reborn and then having to walk all the way back to the boss, when there's a shortcut that takes you from the first bonfire to the boss in less than a minute (you were talking about his exact shortcut in your post, right?)

And then some people were like "how i was supposed to know that?". Well, "Explorin'! Dah!"

One of many...lol. Another would be the Forbidden Woods and its two elevators. I felt the waypoint lanterns were very sparse in that level. Yet you could access the top and bottom half of the level extremely quickly by using those elevators once you had the other operating. If one was having trouble with the Shadow of Yharnam, they could be at the fog gate again in less than a min, provided you dashed past everything after taking both elevators.

Guys, what about a minimap? I sometimes get lost in the woods.

That's what makes the level so awesome! I felt hopelessly lost when navigating it for a good 30 mins, not coming across another waypoint lantern while holding 23,000 blood echoes. It just keep unraveling into different paths that turned into labyrinths themselves.
 
what's happening is, we're seeing what the effects of having an easy-mode implemented would elicit from Bloodborne fans; and the response has been a rather aggressive "No.".

there is no game series that you could add an easy mode to, that would make me this upset.

again, people assume that someone either doesnt like Bloodborne, or that theyre not good enough at it, and that isn't the case at all, i interjected only after witnessing the extremely dogmatic stances people took.

Again, it's the pro-easy mode people having meltdowns in this thread, not the Souls people.
 
I've already played Dark Souls and Dark Souls 2, the only reason why I haven't played Demon Souls and Bloodborne is only because of them being console exclusives. I would never play an easy mode on these games even if it was implemented. But don't let the facts get in the way of you being a shit posting autist.
Are you trying to get yourself banned?
 
One of many...lol. Another would be the Forbidden Woods and its two elevators. I felt the waypoint lanterns were very sparse in that level. Yet you could access the top and bottom half of the level extremely quickly by using those elevators once you had the other operating. If one was having trouble with the Shadow of Yharnam, they could be at the fog gate again in less than a min, provided you dashed past everything after taking both elevators.

Actually there is even better shortcut in Forbidden Woods (atleast I think it is better). It is the door you open near the SoY arena.
 
what's happening is, we're seeing what the effects of having an easy-mode implemented would elicit from Bloodborne fans; and the response has been a rather aggressive "No.".

there is no game series that you could add an easy mode to, that would make me this upset.

again, people assume that someone either doesnt like Bloodborne, or that theyre not good enough at it, and that isn't the case at all, i interjected only after witnessing the extremely dogmatic stances people took.
What did any of that have to do with ableism and racism? Pretty sure no post in this thread said "No, if this game was easy all these disabled people could play it" or "No, black people might enjoy it too." No one here was arguing based on perceived ineptitude with Bloodborne/Souls in either of the affected groups. It was an incredibly misguided interjection.

And if you're trying to pin the aggression on the disagreement with easy mode, I'll point out to you the other side of that argument actually started using ableist language calling another member "shit posting autist."
 
I've already played Dark Souls and Dark Souls 2, the only reason why I haven't played Demon Souls and Bloodborne is only because of them being console exclusives. I would never play an easy mode on these games even if it was implemented. But don't let the facts get in the way of you being a shit posting autist.

Oof
 
What did any of that have to do with ableism and racism? Pretty sure no post in this thread said "No, if this game was easy all these disabled people could play it" or "No, black people might enjoy it too." No one here was arguing based on perceived ineptitude with Bloodborne/Souls in either of the affected groups. It was an incredibly misguided interjection.

And if you're trying to pin the aggression on the disagreement with easy mode, I'll point out to you the other side of that argument actually started using ableist language calling another member "shit posting autist."

Thank you.
 
Well a few noob questions

Is there a change in stats when you are dead?

Why cant i level up pshycal def. When giving souls?

The game says i dont have the attributes to weild certain weapons correctly, what to do?

Where i can find the stone for the blacksmith?

Pleease 😦
 
Thank you guys.

I'm still torn on whether I'd enjoy it. Maybe I'll pick it up when it goes really cheap.
Pick it up. Seriously, I'm terrible at action games and I enjoyed this game. Simply, take it slow in new areas, bait new enemy types into an attack, grind a bit, and play some co-op. It is a blast.
 
Wait wat

What the heck with the racism and disabled people talk, wat

I'm a bit tired, I think, I don't follow everything.
 
Well a few noob questions

Is there a change in stats when you are dead?

Why cant i level up pshycal def. When giving souls?

The game says i dont have the attributes to weild certain weapons correctly, what to do?

Where i can find the stone for the blacksmith?

Pleease 😦
No.

Every level adds to your defense, IIRC.

Level up to get to that stat if you want to use the weapon effectively. The stat thresholds are low in BB.

Enemies drop the stones and you find them in the world.

And holy shit this took a turn.
 

From the elevator don't go left to the second elevator but just run down the path. There is a drop almost straight to the boss area but you need to open the door from the other side so that you can use it. It is super easy run and faster than using the elevators. Not by much but still.
 
From the elevator don't go left to the second elevator but just run down the path. There is a drop almost straight to the boss area but you need to open the door from the other side so that you can use it. It is super easy run and faster than using the elevators. Not by much but still.
Holy shit I didn't know this either! Thanks. Gonna try it next time.
Wait wat

What the heck with the racism and disabled people talk, wat

I'm a bit tired, I think, I don't follow everything.
Best to ignore it. It was a dumb aside we're mostly lingering on due to how misguided and out of place it was. You're right to be baffled and it's probably best to move on.
 
Well a few noob questions

Is there a change in stats when you are dead?

Why cant i level up pshycal def. When giving souls?

The game says i dont have the attributes to weild certain weapons correctly, what to do?

Where i can find the stone for the blacksmith?

Pleease 😦

Nope

You can, with vitality and endurance

Read the small kinda misable icon on the weapon properties, it says the stats it scales

Blacksmith stones are scattered around places not in our "fun" path wait till next "Scholar of the first sin" on Bloodborne to put it right in your feet so you can wander off the road and get killed
 
Like others have said, 'easy mode' is co-op with a friend. Once you get enough battles under your belt, you won't need to do it. It can be tough as a noob, but its not impossible. From what I have read, BB's latest patch has made co-op a bit easier. GL. I don't mind helping either, but I don't have a ton of time to play. You can find my PSN on GAF profile.


EDIT: I emphatically believe any 'easy mode' does disservice to most games. I feel people nowadays expect to 'beat' every game neat and tidy, too much effort and its bad. That is not my idea of gaming. There are plenty of games I have left unfinished, for difficulty or otherwise. No shame in that.
 
Well a few noob questions

Is there a change in stats when you are dead?

Why cant i level up pshycal def. When giving souls?

The game says i dont have the attributes to weild certain weapons correctly, what to do?

Where i can find the stone for the blacksmith?

Pleease 😦

You are playing Dark Souls 2?

No change in stats aside from the small HP decrease.

I really don't remember how physical def and leveling works in DaS2.

When you look at the weapon info the stats that you have too low are in red. It shows the stats needed to wield them.

Stones are around the world and some enemies drop them. You will start getting them sooner or later.

I hope this helps even little.

Holy shit I didn't know this either! Thanks. Gonna try it next time.

I actually realized it on my 8th playthrough. It is really not that clear shortcut compared to others.
 
This thread is amazing. People are explaining the same shit over and over again, and yet some people completely ignore that and bring up the same qeustions over and over again, just to ignore the answer they're getting.

Yeah, I've been following the thread and totally agree. I've been tempted to post my opinions (EZ mode not necessary), but it's already been explained over and over.

To all the doubters, check out NoctisVStar's LTTP thread and you can see how a new player is adapting to the difficulties and not giving up.
 
Experiencing an easy version of a Souls game is taking away what makes it Souls.

It would be like watching Alien without the body horror.
 
No.

Every level adds to your defense, IIRC.

Level up to get to that stat if you want to use the weapon effectively. The stat thresholds are low in BB.

Enemies drop the stones and you find them in the world.

And holy shit this took a turn.

Nope

You can, with vitality and endurance

Read the small kinda misable icon on the weapon properties, it says the stats it scales

Blacksmith stones are scattered around places not in our "fun" path wait till next "Scholar of the first sin" on Bloodborne to put it right in your feet so you can wander off the road and get killed

You are playing Dark Souls 2?

No change in stats aside from the small HP decrease.

I really don't remember how physical def and leveling works in DaS2.

When you look at the weapon info the stats that you have too low are in red. It shows the stats needed to wield them.

Stones are around the world and some enemies drop them. You will start getting them sooner or later.

I hope this helps even little.



I actually realized it on my 8th playthrough. It is really not that clear shortcut compared to others.
Thanks!
Just one little bit, how do you light up torches, and do those do anything? I remember getting something early at the first bonfire but who knows.
 
I would like to add that a few people in this thread have set themselves up as summons and helped other people in the game. So they have in fact contributed to making the game easier for players who ask/need help. I wanted to reiterate this since people keep throwing the word hostile around.

And while I would like the game's enjoyment to be shared with more people, the player has to put in the effort themselves. As well, there is in fact an in game mechanic to dial the numbers in your favor, it's just not readily apparent or instantly accessible. (Blacksmithing) Though I don't know how that works in Bloodbourne.
 
Not everything has to be for everyone. If you don't want the thrill of a high difficulty game there are plenty of other games out there that suit your needs.

The same argument applies to people that find Souls/Bloodborne too easy and think the game is boring because of it. It's just not designed for you.

you keep bringing it up so lets talk about it

the line of thinking for not having a easy-mode under any circumstance, is pure dogma.

If the removal of challenge alters the game to a point where the creators feel that it doesn't resemble what they want to express in the game, then it is perfectly valid if it is removed.
 
you keep bringing it up so lets talk about it

the line of thinking for not having a easy-mode under any circumstance, is pure dogma.

Or, you know, a deliberate design choice.

It'd be like having a limited allowed number of clicks per minute for Starcraft so it doesn't get too complicated for new players
 
Thanks!
Just one little bit, how do you light up torches, and do those do anything? I remember getting something early at the first bonfire but who knows.

In bloodborne, its automatic. You need to equip the torch in your weapon slot and hit left on D pad to take it out/put away.
 
Thanks!
Just one little bit, how do you light up torches, and do those do anything? I remember getting something early at the first bonfire but who knows.

You light up torches by pressing triangle or whatever the Xbox equivalent is at bonfire and then press x or a. Torches have very limited use in DaS2 so don't worry about them too much. If you have more questions I would assume DaS2 OT will be good place to ask.
 
which would affect those playing on normal mode how?
It might not be fun in the way that blizzard intended, especially if they view high level play as integral to the starcraft experience.

See, it's not about affecting other players. It is about how the elements of the game are communicated to that player.
 
Literally what do you gain once you play it on easy? Are you still able to suck in the atmosphere? Would you still be invested in the lore? An easy mode would make the combat trivial which is a huge part of the game. How much of it can you really enjoy if there was an easy mode?
 
Literally what do you gain once you play it on easy? Are you still able to suck in the atmosphere? Would you still be invested in the lore? An easy mode would make the combat trivial which is a huge part of the game. How much of it can you really enjoy if there was an easy mode?

this is for the person choosing easy-mode to decide, not the rabid and orthodox fanbase to decide for them.
 
this is for the person choosing easy-mode to decide, not the rabid and orthodox fanbase to decide for them.

Actually, it's for the people making the game to decide. And if you disagree, tough shit. Art is subjective and you don't have to like it.

I mean, how could you disagree with that? Are you going to bring up sales numbers, or are you going to say that you know game design better than the dev team?
 
I would like to add that a few people in this thread have set themselves up as summons and helped other people in the game. So they have in fact contributed to making the game easier for players who ask/need help. I wanted to reiterate this since people keep throwing the word hostile around.

And while I would like the game's enjoyment to be shared with more people, the player has to put in the effort themselves. As well, there is in fact an in game mechanic to dial the numbers in your favor, it's just not readily apparent or instantly accessible. (Blacksmithing) Though I don't know how that works in Bloodbourne.

Heh, that reminds me something. There was that time when I was summoned to help against Vicar Amelia.
The fight began and I was, well you know, fighting the boss, doing some damage. But the summoner was doing absolutely nothing, he was just standing there while I was fighting. That kinda pissed me off so I stopped and tried to bait Amelia towards him. But he was fleeing all the time and nearly got himself killed ! So I wanted to finish Amelia, but she killed me just before the dude beat her when she had only 1 HP left or something. And I didn't even get the Blood Echoes and the Insight point.
I wasn't happy that day lol I hate people like that. I mean, I was summoned to help, not to do all the job, goddammit.
 
No easy mode.

To be honest, the game already has an easy mode, but you have to keep at it until you unlock it: the more you play the game, the more you become familiar with your character, the way they move, the reach of your chosen weapon(s), the effectiveness of the weapon(s) against certain enemies, the enemy patterns of attack, the enemies reach and range, the damage output of the enemies, etc. as you start to become familiar with these systems and mechanics, the game becomes easier.

I remember, during my very first play through, I got wrecked so hard by the final boss. When u played through the game again on new game plus, which actually adds to the difficulty level, I wrecked the final boss with visceral attacks, and defeated it in minutes, first try.

Most games are like this. Well, the really well designed ones. The more you stick with it, the better you get.
 
Oh wow... I didn't think this thread would survive for long but here we are.

It's been 20 pages of "lol no," hasn't it?
 
Status
Not open for further replies.
Top Bottom