AuthenticM
Member
I think Cyberpunk 2077 might even be more ambitious than the Witcher 3. Just my thoughts though.![]()
I was going to say this.
I think Cyberpunk 2077 might even be more ambitious than the Witcher 3. Just my thoughts though.![]()
Plot weave: It spans 3 games with multiple subplots, Wrex's exile from his family, general deterioration of Krogan race, cloning on Virmire, Mordin's culpability and subsequent guilt, likewise Maelon, Blood clan's efforts to synthesize cure for political gain, the sacrifice of Bakara and her sisters, Mordin as double-agent on Sur'kesh after events of ME2, unity/destruction of Krogan clans and their placement in the ME universe, Reaper war etcGranted I only played 1 and 2, but what's so special about the Krogan genophage in your opinion?
Sure. It'll happen again.
But, it'll be riddled with dlc chapters/expansions. Shit, Destiny might be the closest we have so far. Lots of potential in that universe.
I would argue that Witcher (pending Witcher 3) not only matched but also exceeded the branching storyline and world persistence of ME. The entire middle of the game took place in two (mostly) different zones depending on choices made in Part 1. But as far as sci-fi universes go .... yeah.
Star Citizen, as far as potential and ambition goes, theres nothing quite like it.
I don't know, having only played ME3, the world was not as huge as you expected, there were only relatively few places you could visit, and the "planets" you visited were only the size of a couple of city blocks.
The first game was pretty ambitious. With each sequel the scope and complexity of the narrative shrank, and it goes without saying the the games themselves became less complex overall. ME2 was still a good game despite that, but ME3 certainly wasn't.
Quite frankly implying the that the only problem with ME3 was the ending is disingenuous. By and large the game is bad.
Care to list them?
Any potential this series had was thrown away by the second game.
![]()
Bioware make superior characters. Others have never come even close to this.
Any potential this series had was thrown away by the second game.
Stop giving me hope about that.If Valve ever resurrects Stars of Blood, then that (it was an open-world "space pirate" game). I'd like to think that the game was put on ice because Source isn't really conducive to open-world game design chiefly due to the lack of an efficient data streaming component and so it'll be reborn as a Source 2 title once the engine has matured a bit.
I made a thread about the old builds of ME1, but you really have to wonder how/why it changed so much. Dr.Greg said in an interview that the game was originally going to be closer to the 360's launch, but that obviously never happened.The whole series was disappointment after disappointment, starting with early demons from the first game.
Video speaks for itself, but the game ended up fantastic anyway. Can't say the same about the sequels, though.
The idea of creating a vast universe that would rival something like Star Wars, and the ability to transfer your character and his/her choices over to the next game in a trilogy over the course of the Xbox 360's life was incredibly ambitious. I remember people thinking they wouldn't be able to release all 3 before the next Xbox was released.I'm a bit baffled that Mass Effect is what counts as "ambitious" these days, to be completely honest.
Any potential this series had was thrown away by the second game.
I think Cyberpunk 2077 might even be more ambitious than the Witcher 3. Just my thoughts though.![]()
I would say yes, I hope for bigger and broader stories than Mass Effect.
I enjoyed my play through of each, but there will always be a better story to tell.
I've seen things, you people wouldn't believe:
Attack ships on fire off the shoulder of Orion.
I've watched c-beams glitter in the dark near the Tannhäuser Gate.
All those ... moments will be lost in time, like tears...in rain.
Time to die.
That's flavor, lore, background noise, for me.The idea of creating a vast universe that would rival something like Star Wars, and the ability to transfer your character and his/her choices over to the next game in a trilogy over the course of the Xbox 360's life was incredibly ambitious. I remember people thinking they wouldn't be able to release all 3 before the next Xbox was released.
And variety. Let's not forget variety.Mass Effect isn't even the most ambitious of Bioware's games. The Baldur's Gate games cast an enormous shadows over it in terms of scale, scope, and possibilities.
Mass Effect isn't even the most ambitious of Bioware's games. The Baldur's Gate games cast an enormous shadows over it in terms of scale, scope, and possibilities.
If you want to know what "incredibly ambitious" feels like, go back 22 years and see what Ultima VII/Serpent Isle achieved at the time.
Any potential this series had was thrown away by the second game.
That's flavor, lore, background noise, for me.
A RPG where you have virtually no interaction with the scenario, very limited interaction with secondary characters, quests that are mostly self-contained and hardly interact one with each other, a lot of repeated content and maps which are mostly linear corriodors with chest-high walls to mark the battle spots is not really something that fits my idea of "incredibly ambitious".
If you want to know what "incredibly ambitious" feels like, go back 22 years and see what Ultima VII/Serpent Isle achieved at the time.
Mass Effect isn't even the most ambitious of Bioware's games. The Baldur's Gate games cast an enormous shadows over it in terms of scale, scope, and possibilities.