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Wired play through all of Too Human

M°°nblade said:
hmmm <_<

You died a lot more
Yeah, well, if you notice, Denis' name is listed first in the game's credits, whereas my name isn't listed in the credits until oh wait never because I didn't make the game.
 
Why wouldn't you die in a game where the death penalty is just some equipment degradation? You'd probably play a bit more carefree.
 
Won said:
Love the amount of deaths in both screens. :lol


His number of deaths make sense.

Denis used Bio-Engineer which is pretty amazing at healing and such. The other guy used a berserker class which does the most damage, but also has the weakest defense of all.

So I guess the stats actually reflect such.
 
Can you seriously not skip the coming-back-to-life animation? I hope that's just in the preview build because if not, holy fucking crap that blows.
 
pedrothelion said:
You keep comparing Too Human to games like Mass Effect, Halo, Uncharted etc etc, but those genres you are comparing to couldn't be more different. ARPG's seem almost passive in the way that the player interacts with the game (Diablo and it's click, click, click game play). ARPG's aren't about set pieces and scenarios they're about fighting seemingly random unending stream of enemies, killing them, and getting loot.

But even for console ARPGs like EQCON and PSO you can still have 4 friends roaming through a level together and the classes can be quite distinct and varied, what is Too Human actually trying to do and what is it doing better than what other games are already doing here that makes it a worthy purchase?

And does mindless hacking and slashing make for a compelling gameplay experience in the console landscape when we have action games that take the player through much more interesting environments, pit the player against more challenging enemies, and empower the player with a much more interesting and fun moveset to tackle these enemies? And if you just want to kill enemies and get loot, would a persistant MMORPG not be a better proposition for you?
 
So how long of a playthrough is a game like Diablo? I remember those games not being very long for a single playthrough. Of course, they weren't story heavy either.
 
local co-op can save even the most basic of loot games. Hunter games were really short and sort of simple yet with 4 player co-op they were really fun.
 
CowboyAstronaut said:
Awesome! It's pretty cool to see your end game stats screen.

Only thing it does though is prove to people that thought he was lying about how long it took him to beat the game, that he really wasn't. It still doesn't suggest that it will be a 10 hour game for everybody that plays it and I doubt it will be for me.

I don't think people should get too hung up over how long it takes to beat the game but instead ask the question of whether the actual experience is compelling or not.
 
Ahh Kobun this is my chance to ask you a question that I've been wondering about forever.

In the important story cutscenes. Just how well handled is the animations in these scenes? From facial animations to subtle body movements. Scale of 1-10?


Also in some of the important scenes how would you rate the Voice Acting from a scale of 1 to 10?

Before you answer, completely erase MGS4 from your memory.
 
wow...recently i have been getting more anxious to play this, but after seeing those videos, i'm starting to think MS may need to just cut SK loose on the next two games. I haven't see anything that incomplete in some time. MS has been doing so good on the their exclusives this gen, but Too Human smells like a dud to me. Those vids were Lair quality.
 
REV 09 said:
wow...recently i have been getting more anxious to play this, but after seeing those videos, i'm starting to think MS may need to just cut SK loose on the next two games. I haven't see anything that incomplete in some time. MS has been doing so good on the their exclusives this gen, but Too Human smells like a dud to me. Those vids were Lair quality.


What vids where?
 
Kabuki Waq said:
local co-op can save even the most basic of loot games. Hunter games were really short and sort of simple yet with 4 player co-op they were really fun.

TH doesn't have local coop i thought.
 
mtvbloggage said:
It is a game about upgrading. Every enemy drops loot: health, bounty money, arms and armor. All of it can be armed, sold, or merged with other items to create something new. The game does little of this management for the player, so only those who won’t mind or who will in fact enjoy selecting the best helmet, shoulder-guards or dual-wield swords — and repeating the process within the next five minutes of play — are likely to enjoy “Too Human.” In three hours, my Baldur, a melee-favoring Berzeker class warrior, gained much power because of how I armed him. His increase was satisfying.

Literally, that is what I was hoping for more than anything else from this game - mind you I am disappointed with the 10 hour gameplay length, and the not following through with the philosophical themes I was hoping would play a strong part, but if this game is like Titan Quest/Diablo II in the sense that its a very 'gear' driven game, then I should be immensely satisfied with it.


Y2Kev said:
TH doesn't have local coop i thought.

Looked it up... seems true... and I just lost a LOT of desire to play this game... was going to offline-co-op it up with my girlfriend :(.
 
Endow said:
A lot of people judging the game (either way) based on one preview.

Well it is a complete "preview", he did finish the game after all. So I would say his[Kobun] comments are well founded.
 
Kobun Heat said:
2rzrlhv.jpg

I don't think anyone here was actually calling you a liar, but thanks for posting this.
 
purg3 said:
Well it is a complete "preview", he did finish the game after all. So I would say his[Kobun] comments are well founded.


I think what some people mean purg3 is that some already had their minds made up and didn't need a preview to tell them that. They were waiting to pounce on the negatives and ignore the positive things said, which some have already done in this very thread.

Some are also sticking to ridiculous absolutes. Because one person beat the game in 10 hours means its a 10 hour game, no questions asked and as such is a disappointment.

Kinitari, those philosophical themes have always applied to the full Too Human story. This game is just the first of 2 others. I ask again what videos people!! Link me ! :D

xbhas, it was definitely being indirectly suggested that he was lying and he provided the proof.
 
Justin Bailey said:
Can someone please answer this question? Does Too Human have local co-op or not?

Q: How many players will co-op support?

A: Too Human will support 2 players over Xbox Live. There is NO co-op on the same console or system-link.
 
purg3 said:
Well it is a complete "preview", he did finish the game after all. So I would say his[Kobun] comments are well founded.

Yes but I'm not going to assume how much I would like the game based on his comments. Gamespy has it's own preview as does 1up as do other sites.

The one thing that makes me suspicious is the cliffhanger comment. I don't know what a constitutes a cliffhanger for the previewer.
 
Endow said:
Yes but I'm not going to assume how much I would like the game based on his comments. Gamespy has it's own preview as does 1up as do other sites.

The one thing that makes me suspicious is the cliffhanger comment. I don't know what a constitutes a cliffhanger for the previewer.


For all we know, nothing truly gets resolved in Too Human or it could mean something DID get resolved, but SK decided to drop hints that even though you completed this task, not all is well in wonderland and then role credits.

I don't consider the second of those 2 examples to be a real cliffhanger.
 
Kittonwy said:
But even for console ARPGs like EQCON and PSO you can still have 4 friends roaming through a level together and the classes can be quite distinct and varied, what is Too Human actually trying to do and what is it doing better than what other games are already doing here that makes it a worthy purchase?

And does mindless hacking and slashing make for a compelling gameplay experience in the console landscape when we have action games that take the player through much more interesting environments, pit the player against more challenging enemies, and empower the player with a much more interesting and fun moveset to tackle these enemies? And if you just want to kill enemies and get loot, would a persistant MMORPG not be a better proposition for you?
Not going to argue with you on the co-op. IMO it's extremely disappointing that it's only 2 player.

For many people mindless hacking and slashing does make compelling game play. People have put hundreds of hours into single player portion of Diablo 2 alone and people still play it online all these years later. You're listing these things as flaws when they've been staples to a genre that many people have enjoyed for many years. I don't see people comparing Titan Quest to Halo 3 or Uncharted.
 
What's the point of these "Shaping up quite nicely" comments. I don't think we'll see anymore changes at this point. Right now they're probably doing some bug-fixing and localisation and that's it.
 
That was a very positive preview, I think like Chris Kohler said, this'll be a divisive game amongst critics; and, as we can see from this thread, general gamers too.
 
OnBackOrder said:
MTV als has good impressions of it, but of course only the negative stuff gets the attention.
Come on, don't be stupid. Denis acted like it was (his) best game ever and from those previews I can tell you it won't live up to its hype. I predict scores from low 6s to low 8s. Far away from being an "epic" game, right?
 
OnBackOrder said:
MTV also has good impressions of it, but of course only the negative stuff gets the attention.

Well given that the first half of this thread consisted of people calling out Kohler as if he was whole cloth inventing his impressions, I'd say that there's just as much of a concerted effort to defend the game irrationally as there is to bash it.

I'd also say the Kohler's impressions were fairly balanced between enjoyment and disappointment.
 
Thing is none of the impressions make the game seem to be the awesome AAA title that Denis said it would be. Infact it doesnt seem much more than a decent rental.
 
Stumpokapow said:
Well given that the first half of this thread consisted of people calling out Kohler as if he was whole cloth inventing his impressions, I'd say that there's just as much of a concerted effort to defend the game irrationally as there is to bash it.

I'd also say the Kohler's impressions were fairly balanced between enjoyment and disappointment.
His comments were balanced. The problem here was that many posters went "Fox News" on the article and took it out of context, concentrated on the negative, and for most part totally disregarded any positive comments he made.
 
Just finished reading the MTV preview and it doesn't sound any more positive- or negative- than Kohler's. The biggest difference is it's less definitive since Totilo only played three hours.
 
Mifune said:
Can you seriously not skip the coming-back-to-life animation? I hope that's just in the preview build because if not, holy fucking crap that blows.

I believe this is a way for Silicon Knights to avoid a loading screen. Also probably the reason the cinematics can't be skipped. Aside from the very first loading screen in the game, supposedly you'll never see one again.

I suppose it probably seems annoying if you can't skip it and are expecting to, but if you think about why, it makes more sense. Personally, I'd rather watch a cinematic screen than one that just says "loading..."
 
Doodis said:
I believe this is a way for Silicon Knights to avoid a loading screen. Also probably the reason the cinematics can't be skipped. Aside from the very first loading screen in the game, supposedly you'll never see one again.
All true. Although you can skip the cut scenes, you'll just jump to a loading screen if you do.

Also, waiting to respawn, I believe, is part of the penalty. There's got to be some reason for you to actually avoid dying.
 
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