Kobun Heat
Member
Yeah, well, if you notice, Denis' name is listed first in the game's credits, whereas my name isn't listed in the credits until oh wait never because I didn't make the game.M°°nblade said:hmmm <_<
You died a lot more
Yeah, well, if you notice, Denis' name is listed first in the game's credits, whereas my name isn't listed in the credits until oh wait never because I didn't make the game.M°°nblade said:hmmm <_<
You died a lot more
Won said:Love the amount of deaths in both screens. :lol
pedrothelion said:You keep comparing Too Human to games like Mass Effect, Halo, Uncharted etc etc, but those genres you are comparing to couldn't be more different. ARPG's seem almost passive in the way that the player interacts with the game (Diablo and it's click, click, click game play). ARPG's aren't about set pieces and scenarios they're about fighting seemingly random unending stream of enemies, killing them, and getting loot.
CowboyAstronaut said:Awesome! It's pretty cool to see your end game stats screen.
Only thing it does though is prove to people that thought he was lying about how long it took him to beat the game, that he really wasn't. It still doesn't suggest that it will be a 10 hour game for everybody that plays it and I doubt it will be for me.
Nah, they've actually been doing it for a much longer time than that.Endow said:A lot of people judging the game (either way) based on one preview.
REV 09 said:wow...recently i have been getting more anxious to play this, but after seeing those videos, i'm starting to think MS may need to just cut SK loose on the next two games. I haven't see anything that incomplete in some time. MS has been doing so good on the their exclusives this gen, but Too Human smells like a dud to me. Those vids were Lair quality.
Kabuki Waq said:local co-op can save even the most basic of loot games. Hunter games were really short and sort of simple yet with 4 player co-op they were really fun.
mtvbloggage said:It is a game about upgrading. Every enemy drops loot: health, bounty money, arms and armor. All of it can be armed, sold, or merged with other items to create something new. The game does little of this management for the player, so only those who wont mind or who will in fact enjoy selecting the best helmet, shoulder-guards or dual-wield swords and repeating the process within the next five minutes of play are likely to enjoy Too Human. In three hours, my Baldur, a melee-favoring Berzeker class warrior, gained much power because of how I armed him. His increase was satisfying.
Y2Kev said:TH doesn't have local coop i thought.
Endow said:A lot of people judging the game (either way) based on one preview.
Three previews and four new videos. My fault for not updating the OP really.A lot of people judging the game (either way) based on one preview.
Can someone please answer this question? Does Too Human have local co-op or not?Y2Kev said:TH doesn't have local coop i thought.
Kobun Heat said:
purg3 said:Well it is a complete "preview", he did finish the game after all. So I would say his[Kobun] comments are well founded.
Justin Bailey said:Can someone please answer this question? Does Too Human have local co-op or not?
Justin Bailey said:Can someone please answer this question? Does Too Human have local co-op or not?
purg3 said:Well it is a complete "preview", he did finish the game after all. So I would say his[Kobun] comments are well founded.
Justin Bailey said:Can someone please answer this question? Does Too Human have local co-op or not?
Endow said:Yes but I'm not going to assume how much I would like the game based on his comments. Gamespy has it's own preview as does 1up as do other sites.
The one thing that makes me suspicious is the cliffhanger comment. I don't know what a constitutes a cliffhanger for the previewer.
Justin Bailey said:Can someone please answer this question? Does Too Human have local co-op or not?
Not going to argue with you on the co-op. IMO it's extremely disappointing that it's only 2 player.Kittonwy said:But even for console ARPGs like EQCON and PSO you can still have 4 friends roaming through a level together and the classes can be quite distinct and varied, what is Too Human actually trying to do and what is it doing better than what other games are already doing here that makes it a worthy purchase?
And does mindless hacking and slashing make for a compelling gameplay experience in the console landscape when we have action games that take the player through much more interesting environments, pit the player against more challenging enemies, and empower the player with a much more interesting and fun moveset to tackle these enemies? And if you just want to kill enemies and get loot, would a persistant MMORPG not be a better proposition for you?
Those videos in the first post.Kinitari, those philosophical themes have always applied to the full Too Human story. This game is just the first of 2 others. I ask again what videos people!! Link me !
Too Human is at once trying to appeal to die-hard RPG enthusiasts, as well as those who like fast-paced action games. In both of these areas, the game appears to be shaping along quite nicely. Be sure to check back for more on Silicon Knights' latest, due out this August.
Handing over 60 for this game will be like sitting at the Blackjack table...SPEA said:Gamespy Impressions. Pretty positive.
http://xbox360.gamespy.com/xbox-360/too-human-part-1/885223p1.html
SPEA said:Gamespy Impressions. Pretty positive.
http://xbox360.gamespy.com/xbox-360/too-human-part-1/885223p1.html
Come on, don't be stupid. Denis acted like it was (his) best game ever and from those previews I can tell you it won't live up to its hype. I predict scores from low 6s to low 8s. Far away from being an "epic" game, right?OnBackOrder said:MTV als has good impressions of it, but of course only the negative stuff gets the attention.
OnBackOrder said:MTV also has good impressions of it, but of course only the negative stuff gets the attention.
*thisisneogafdude.gif*OnBackOrder said:MTV also has good impressions of it, but of course only the negative stuff gets the attention.
His comments were balanced. The problem here was that many posters went "Fox News" on the article and took it out of context, concentrated on the negative, and for most part totally disregarded any positive comments he made.Stumpokapow said:Well given that the first half of this thread consisted of people calling out Kohler as if he was whole cloth inventing his impressions, I'd say that there's just as much of a concerted effort to defend the game irrationally as there is to bash it.
I'd also say the Kohler's impressions were fairly balanced between enjoyment and disappointment.
Mifune said:Can you seriously not skip the coming-back-to-life animation? I hope that's just in the preview build because if not, holy fucking crap that blows.
All true. Although you can skip the cut scenes, you'll just jump to a loading screen if you do.Doodis said:I believe this is a way for Silicon Knights to avoid a loading screen. Also probably the reason the cinematics can't be skipped. Aside from the very first loading screen in the game, supposedly you'll never see one again.