Elf-Serving and Troll-Surfing in Too Human Co-Op
By Chris Kohler July 03, 2008 | 1:53:11 PM
Too Human's single-player campaign might finish up in just over 10 hours, but the cooperative multiplayer mode will significantly lengthen the experience -- if you're that type of gamer.
I am typically not that type of gamer; I'm more of a single-player person. But the idea of simultaneously bringing my single-player Too Human character into a multiplayer game and continuing my quest with a buddy sounded like a lot of fun. Particularly when said buddy is Penny Arcade's Jerry Holkins, who I am just going to call "Tycho" for ease of reference, and whose own impressions of Too Human were more upbeat than mine.
Not that I disliked the game, for the record. I enjoyed it. And actually, although I felt like I was done with the experience, I kind of wanted to show off my cool armor to somebody else.
Starting a co-op game couldn't be easier. On the main menu screen, once you've got your character selected, you just pick "Multiplayer," and you're thrown into the Aesir hub world from the single-player game. At this point you can do pretty much anything you can in single-player, like upgrade your weapons and armor.
By walking up to the podiums that hold the game's maps in single-player mode, you can access the options, selecting a level to play on and choosing whether the second player slot is open to all or walled off for people you invite. It's clear from looking at this screen that the move from four-player co-op to two-player was a last-minute decision, as there's a bunch of empty space where the other two players used to be.
At this point, you can choose to begin the level without your partner, and they'll be beamed in as soon as they accept your invite. Gameplay is largely the same -- we checked out the game's first level, up to the first Cyberspace well, and didn't notice any major differences. Well, except for the fact that the difficulty level of the enemies was scaled up to match our characters' abilities. Also they were launching all kinds of crazy missiles at us that they didn't on the first run-through.
Tycho mentioned to me the concept of "serving," in which one player juggles enemies up into the air while the other one jumps into the air and attacks them while they're up there. It works. Other than that, though, the massive clusterfuck that Too Human battles so often become means that we couldn't do much in the way of division of labor -- besides one of us holding back enemies so the other could run and get some Health Orbs.
If you walk up to the other player and press the Back button, you can trade items. We did not, although Tycho did point out that this is likely why you acquire, in the single-player game, so much crap that your character class cannot use. I was a Berserker, if you remember, and Tycho was a Champion, so I think I might in fact have some stuff that I can pass off to him.
Everything in multiplayer mode merges seamlessly with the solo game. If the host drops out, your game will save and your character will have all the loot he acquired. You'll be dropped automatically back into Aesir, where you can repair your armor and check out your new stuff.
Our attempts to get a multiplayer Achievement were stymied time and again. You're supposed to be able to get a whopping 10 GamerpointsTM by having one player destroy a Troll's chest armor and then having the other player do the "troll-surfing" takedown, but we couldn't ever get it to register. Clearly we're doing something wrong that we hope to rectify the next time we dive in.
Besides the fact that we couldn't figure that out, the biggest issue that I had with co-op is that the camera, which is mostly alright in the solo mode, doesn't work quite as well here. It's hard to find the other player because you don't have total control over the camera. Our solution was to switch the cameras into Isometric mode, which pulls them back really, really far, almost as if you were looking at a game of Diablo. This kept things manageable.
Of course, it really does need to be pointed out here that MTV's Stephen Totilo is on crack if he thinks that there is time between now and Too Human's August 19 release date for Silicon Knights to add a fully user-controlled camera and a mini-map to multiplayer.