You , holding the animation at a low regard doesn't mean it's ok for the game to suffer in such a crucial area.Mifune said:You sound like a smart one. Enlighten me.
Mifune said:You sound like a smart one. Enlighten me.
Crayon said:Are you puting the cut scenes aside? I assume you are because those are really "terrible". They are extraordinarily bad.
The animation during gameplay also sucks, but at least is comparable to other notable games. For pur dungeon crawling: Baldurs Gate, DA has animation on par with this game it seems. I'd give BGDA the edge. And you said that this game is trying to do thing you wouldn't normally in hack n slash. That's too bad because Devil May Cry 1 shames too human.
Too Human is supposedly the best of the current gen. The animation overall is terrible. It's average at best (not 7.0 average... 5.0 average) in gameplay and it's bewilderingly bad in the cutscenes.
The only way you can say the overall animation in this game is even "average" is to hold it to some low standards.
And remember... It would be one thing if the animation was the only thing on trial here!
Atomspike said:You , holding the animation at a low regard doesn't mean it's ok for the game to suffer in such a crucial area.
maybe we have diverging philosophies , but i'm all about raising the bar in every aspect of video games.
Endow said:A Well the fun people had with the game sure isn't on trial, or the story or the RPG depth.
B As for DMC1 I think you missed my point. It's because it's trying to do things you wouldn't normally see in a hack'n'slash that it can't have the same attention to detail in terms of animation that DMC1 does.
C As for the animation in the cutscenes, other than the scene with Hermod, I don't know what you're considering "terrible". Is the bar scene, for example, something you wouldn't see in any other game this generation?
D Also you said "Too Human is supposedly the best of the current gen". Were these your expectations? What are you comparing it too, and what did you based yourself on to say such a thing? Not Dyack or anyone from SK, surely, since they never said such a thing.
Crayon said:A I believe all of those things are hotly contested.
B No I didn't miss your point. Is it a dungeon hack or is it an action game? It can't keep hiding behind one or the other. The fact is that even when you compare it with a pure traditional dungeon crawl form last gen the animation is par. Much less Devil May Cry 1... a pure action game albeit a first gen PS2 one.
C The Animation for the cutscenes (as well as the camerawork) was aweful thru and thru. I am not sure how you are missing this. There was even a great post by a profssional animator several pages back explaining why a particular scene (gold guy skating) was actually sub-amateur.
D Denis Dyack.
Combine said:Hey Kobun, Stephen, what did you guys think overall of the animations and cinematics? That seems to be the primary cause of what this thread turned it to. I didn't really get a sense of those from your official previews, so I was hoping you could chime in on them. Thanks.
Endow said:hmmm....
Thanks for the politeness and for taking the time to have a normal conversation with me.
Crayon said:Okay you didn't read the thread..
No I am trying to discredit you, because you use dodgy tactics and wonky logic in a debate; you keep trying to twist the topic into something it's not, with you standing up to us bullies who are picking on Amy Hennig.Iaido Sword said:So are you all trying to discredit Amy Hennig?
Good for her, but if she wasn't involved heavily with the design and storyline, then Dyack is right to point it out when Kittonwy states otherwise. It's pretty clear she was not involved with the story writing in the original game.Iaido Sword said:Sure, you may be in the credits for some minor position, but there was only one design manager for Blood Omen, and not only that, Amy Hennig went on to LEAD Soul Reaver 1 & 2.
Her reputation is not being questioned - not being responsible for the story and gameplay for Blood Omen is hardly a blight on her career.Iaido Sword said:It's okay if Amy Hennig was a nobody, then she wouldn't have any reputation that she actually does any work, but she was the LEAD for Soul Reaver 1 & 2 and DIRECTED Uncharted which is a triple A title of this gen.
A question was asked in the OP, did Amy write the stroy, Dyack answered no, then added she also had little input to the design. You concluded Dyack must be lying because he has a certain reputation, and that Amy was in charge of Soul Reaver she must have designed Blood Omen too. Afterall, gameplay designers are always credited as "design managers," right?Iaido Sword said:For Dyack to come out, bash a Neogaf user, and discredit Amy Hennig saying she did little on the game he lead is an insult to Amy Hennig. Are you guys with him in insulting Amy Hennig and her contributions to this industry?
Amy didn't need to be defended if no wrong was committed, and Kittonwy doesn't need to be defended by you now because he already conceded that he was not talking about the original Blood Omen.Iaido Sword said:That's all Kittonwy was doing. Defending a great game designer against one who is proving not so great of a game designer.
Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.stephentotilo said:Like many of you I thought Too Human was going to be a story game, and that I was going to like or or dislike it based on the story and how well it was told.
Iaido Sword said:Well time to conjure up this thread as I finished the 1up must listen podcast of the century.
What say you now Bust Nak and others?
Dyack clearly stated that there is bad blood between his company and Crystal Dynamics. There is obviously a conflict of interest coming from Dyack. His words at that time are not trustworthy now that we know there was something going down.
It not unsound logic.Bust Nak said:Doesn't change a thing, you cannot claim someone's lying based on his credibility alone because that is unsound logic, lets remove all emotional attachment by using this example.
Person A makes claim X about person C
Person B counters claim X
Faulty reasoning: Person B doesn't like person C therefore X must be true.
Do you see how that is unlogical now?
I have already expressed my view of his rant on the other thread, I think he is not doing too human any favours by speaking like that, and I have no interest in purchasing the game, before or after reading about his rant.
Kobun Heat said:Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.
Iaido Sword said:Well time to conjure up this thread as I finished the 1up must listen podcast of the century.
What say you now Bust Nak and others?
Dyack clearly stated that there is bad blood between his company and Crystal Dynamics. There is obviously a conflict of interest coming from Dyack. His words at that time are not trustworthy now that we know there was something going down.
Oh, and Chris Kohler, I don't know how you think the cutscenes are "well-directed and occasionally awesome". There are a lot of problems in the cutscenes.
First, I'll take the points from the gifs GAF made because Dyack thinks they're making fun of his game, and they are because they're true. The facial animations are stiff. They are so stiff that they don't even look like they can even look anywhere else. The upper body animations have the same problem. Combined, you have the three gifs that we enjoy making fun of. First, the cat pawing gif versus the scorching head-drill robot is just so wrong. The person, who I assume is Baldur, is trying to do what? He doesn't look like he's trying to punch because his hands are fully extended and swaying at the robot. It doesn't look like it's an intense moment because Baldur's face is frozen in time. You barely see shots of both the robot and Baldur going at it. There is no tension in that scene. They fall through the floor and the tension doesn't even start. I would have taking a wider zoom and see more of the robot going at Baldur, and more of a grimacing face from Baldur while having open hands coming out pushing the robot away.
Next, the gold man who floats. You see no vertical movement. The soldiers in the background don't show any upper body movement. They are floating. It's called perspective and SK has lost it. You need to show the movement or at least the feet showing movement. You need to show where your characters exit instead of a still of some guy floating across the screen, and then through a door of light in the next scene. There is no direction in that scene. One more thing I have to point out before I move on is that you don't even see that giant hound really bite anyone. The one time it did bite, the camera so happen to look the other way. That's really convenient. I also thought that hounds snap rather than slowly bring their mouth down on its victim. SK really need to get a dog and use it as reference.
Then we have good ol' sword action going on. Baldur has his sword in the ground and heads for his target. Epic, but not really. No upper body movement again. He doesn't look like he's running, and as one GAF poster had said, he's slipping. One gripe of mine is who thought it was a good idea to shove the sword into the ground to go after the bad guy. It suppose to generate an increase force as it breaks away from the ground to do a bigger sword impact, but he doesn't even do it. All it did was slow him down and make pretty sparks.
I really like bullet time. I really do, but use it right. I understand the need to show the materialization of the gun, but the part where he shoots does not need to be slowed down. It just brought an unnecessary boredom to the cutscene.
Great, now we have covered the cutscene and I'll talk about my issue as I see it in the gameplay video. The sword swinging animation is terrible. It shows no sense of form what so ever. A sword swing has three parts: the initial stance, the swing, and the recovery. The sword animation looks like he's just flailing his sword about with no form of stance and no show of any kind of recovery for a follow up swing. If I swing down, I need to set my form up to swing the sword up.
I'm calling Dynasty Warriors 1 having better melee animation than Too Human.
I just don't understand it how you previewers are somewhat taking a blind eye to it. Standards are set up by other developers and the criteria does rise. Too Human, in many eyes, does not pass as satisfying animation. For myself, and I'm only speaking for myself because I know some people don't care about the game as a whole, I do feel that the animation is an important part of the fighting satisfaction. If I'm doing something cool, it better look cool or I would be very displeased.
I hope you're listening Dyack. If you're bluffing about your "preview builds" and that these things would get fixed or whatever, the gamers are not going to be happy.
Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.pedrothelion said:First of all this whole the thing about Crystal Dynamics and SK is both tired and retarded. No body gives a shit except for you aparently.
Secondly I don't know how you can call out people who've actually played the game and some how insinuate that their opinion is not valid or that they are lying just because it does not perfectly align with yours. There is no grand conspiracy and you are not the authority of all thing video games.
Third you are resorting to hyperbole and it's getting absurd. The game does not animate as bad as Dynasty Warriors 1 and it's idiotic to even insinuate that. The animation is not the best, but to say it's at PS2 level is absurd. You may need to go back and play DW 1 again if that's what you think. Also the cut scenes may be amateurishly directed, cliche, and a little cheesy but then again so are most games out there.
Iaido Sword said:Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.
Chris Kohler played the game, but both of us have seen the absolutely same cutscene. All of us had. So our opinions on the cutscene are completely valid. I go on to talk a bit more on the sword melee animations and it is also valid because there are plenty of gameplay videos out there. The difference is that Chris Kohler thinks the cutscene is well directed and sometimes outstanding at parts, but it's obvious the whole thing is a mess which a lot of GAFfers agree that is terrible. That's why you have all these gifs making fun of the cutscene. You can't disapprove that in any way.
I have DW1 and when I continuously slash, I'm satisfied with the way it looks and the way it hits enemies. It's completely stylistic, and the recent DW games have upped the ante making even cooler slash animations for all their characters. I saw the bits on Too Human and I don't see the animations at the level of DW1. Disregard DW1's low poly count and you will see it. I'm also not alone on this. Evilore compared the animation in Too Human to Battle Arena Toshinden. XD
Chris Kohler and everyone else seen the same game intro cutscene.Nif said:Dyack hasn't posted in this thread, but the producer is the final word on who contributed what in their own game. Chris Kohler has completed the game and you've seen a few cat gifs and the intro on gametrailers. You lose, dude.
Iaido Sword said:Chris Kohler and everyone else seen the same game intro cutscene.
You lack awareness.
Everyone's opinions are completely valid. That's my point. Not every one agrees with you. Deal with it. Don't insinuate dishonesty or some kind of collision because people don't agree with what you say.Iaido Sword said:Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.
Chris Kohler played the game, but both of us have seen the absolutely same cutscene. All of us had. So our opinions on the cutscene are completely valid. I go on to talk a bit more on the sword melee animations and it is also valid because there are plenty of gameplay videos out there. The difference is that Chris Kohler thinks the cutscene is well directed and sometimes outstanding at parts, but it's obvious the whole thing is a mess which a lot of GAFfers agree that is terrible. That's why you have all these gifs making fun of the cutscene. You can't disapprove that in any way.
I have DW1 and when I continuously slash, I'm satisfied with the way it looks and the way it hits enemies. It's completely stylistic, and the recent DW games have upped the ante making even cooler slash animations for all their characters. I saw the bits on Too Human and I don't see the animations at the level of DW1. Disregard DW1's low poly count and you will see it. I'm also not alone on this. Evilore compared the animation in Too Human to Battle Arena Toshinden. XD
Iaido Sword said:Chris Kohler and everyone else seen the same game intro cutscene.
You lack awareness.
It's the same scene that was released during e3. It's cheasy, amateurish, and cliche. So are the cut scenes for almost every video game in existence. Why is it so shocking that Too Human would be the same way?Iaido Sword said:Chris Kohler and everyone else seen the same game intro cutscene.
You lack awareness.
Uh, for someone so aware, you didn't seem to notice what Kobun/Chris said about the cutscenes on this very page:Iaido Sword said:Chris Kohler and everyone else seen the same game intro cutscene.
You lack awareness.
Kobun Heat said:Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.
That said, it's just as Mr. Totilo says -- the cut-scenes are just fine. No, they're not anything mind-blowing, but they're well-directed and occasionally awesome. Some of the supporting characters are lots of fun.
pedrothelion said:It's the same scene that was released during e3. It's cheasy, amateurish, and cliche. So are the cut scenes for almost every video game in existence. Why is it so shocking that Too Human would be the same way?
Wow you really need toCowboyAstronaut said:There was nothing cheesy or amateurish about MGS4's cutscenes
There are exceptions to every rule but for the most part IMO most games cut scenes look like they were written and directed by 1st year film students.CowboyAstronaut said:I'll have to disagree.
This most certainly isn't true for every video game. A gross misstatement if there ever was one. I'm looking forward to the game so I don't like to be too harsh, but that cutscene needed some major major changes, but I'll live with it.
There was nothing cheesy or amateurish about MGS4's cutscenes and if there was then... please point me to something better. The list of games with incredible cutscenes that look professional and not amateurish stretches around the block multiple times.
But you're saying that some one is wrong who has played the entire game and has not seen just one cut scene like you have.Iaido Sword said:I'm talking about the intro cutscene which everyone seen. How much more clearer can I get?
And Combine, my entire post was in direct response to that. Thanks for showing me what I read.
Wow you really need to
![]()
Please say the same thing in the MGS4 thread.
On that one cutscene, then yes, and that's all I'm talking about.pedrothelion said:But you're saying that some one is wrong who has played the entire game and has not seen just one cut scene like you have.
You took that one scene, you painted the entire game with it, and then you insinuated that Kohler lacked journalistic integrity because he had the audacity to disagree with you. That's what you said. Don't deny it.Iaido Sword said:On that one cutscene, then yes, and that's all I'm talking about.
If Chris Kohler says the ending is good then I'd have to shut up until I see it; however, the intro is all about showing off your talents to the audience right off the bad to show them you have what it takes to keep them in it. It is the eye candy presentation. It's one of the most important parts of the game and if it remains the same, SK are neglecting the problem and it is a poor game design choice.
I don't deny I completely disagree with Chris Kohler's view of the cutscene. I think they're crock - absolutely. I pointed out a lot of fallacies in the intro.pedrothelion said:You took that one scene, you painted the entire game with it, and then you insinuated that Kohler lacked journalistic integrity because he had the audacity to disagree with you. That's what you said. Don't deny it.
A mother's testimonary will stand up in court if that testimonary is not based on her credibility alone. So if she say "I know my son wouldn't hurt a fly" then you would be right to ignore that, if she say "I saw XYZ do it, it wasn't my son" then it would be a valid piece of evidence. Lets simplfy it some more:Iaido Sword said:It's like you're getting the mother of a murderer to testify her child's innocence. It's damn conflict of interest. I figured out there was bad blood between SK and Crystal Dynamics.
Even if Amy makes an account now and say she did infact write the story to Blood Omen, I could follow your line of reasoning and say "of course she is going to say that, there is bad blood between SK and CD, conflict of interest!" Now do you see why I said it was unsound logic? Of course if that were to happen, we would side with Amy because she haven't been a douche bag making crazy rants about GAF, even if we don't know one way or the other as outsiders.Iaido Sword said:Now that you know there's a whole litigation going on, which I figured is what happened from obviously logical reasoning of where the sequels landed, you are going to get the opposite story from the people working at Crystal Dynamics.
That's fine. You can call him a liar, and you may well be correct in the end, as long as you accept that it's conjecture and not some kind of universial truth.Iaido Sword said:It's me that is calling Dyack a liar on that case. It may not be the truth because there may be no truths to it, but it's my opinion to view Dyack with fallacies.
I don't see much room for misinterpitation as the sentence in question was pretty short, Kittonwy said "Amy was was the design manager for Blood Omen as well, obviously an integral part of the series throughout in terms of storyline and gameplay design." Then Dyack came in and said not in the original Blood Omen. Later on Kittonwy said he was talking more about Soul Reaver then Blood Omen. Apart from the back and forth bickering, you tell me what I am missing.Iaido Sword said:Like you, he completely misunderstood Kittonwy's post. Try to read sentences and their separate clauses.
Despite these two potential issues, I really like Too Human and will be adding it to my game library when the time comes. I think it says something that I have officially played through 60 percent of the title with my champion character (and have separately seen it through to the end with Boz's bio-engineer) and am still eager to start over and try it with the berserker class, perfect for melee. As far as dungeon crawlers go, I have never felt compelled to stick a single one of them out. I haven't explored the online mode at all yet. I think that says something. If nothing else, Too Human has succeeded in bringing a loot-based experience to gamers who might be wary of one.
I'm sure there will be those out there who hate Too Human. I get the feeling some people actually want to hate it. But I really don't think the hate is warranted. There is no effin' way in this life or the next Too Human can accurately be gauged a bad game. It's just not. Period. What it will boil down to, I think, is whether it's a great game or merely a good one.
Also http://blogs.ign.com/Bozon-IGN/Hellraizer said:
As soon as I get the copy back from Matt Ill be playing through the game with the Beserker class as well, and if I have time before release, Defender. There have been a lot of ups and downs across the net about this game, but Ive gotta say, when Ive put nearly 20 hours into the game so far and feel like Im just kicking the experience off, thats a very good thing. This game wont be for everyone (its a loot-based dungeon crawler), but this Diablo fan is pretty hooked. It isnt perfect, and Ill leave the actual critiques to the 360 team, since Im just another guy with a build right now, but people wanted to know how I like it, and thats my two cents so far. Ive played a hell of a lot, plan on playing more, and Ill be doing it all again once the final copies come in. I got 640 achievements on my first playthrough, and plan on 1,000ing this one once I get the final copies.
That's a lot of achievementsBozon said:I got 640 achievements on my first playthrough
Hellraizer said:
pedrothelion said:There are exceptions to every rule but for the most part IMO most games cut scenes look like they were written and directed by 1st year film students.
Hellraizer said:
Crescendo170 said:
Zenith said:Both these people are seriously buddy-buddy with Dyack. there's a reason why they couldn't stick that on the main site as a real preview.
I'm pretty sure they didn't stick it on the main site because 1) I think they both work for the Nintendo channel, and 2) the official IGN preview had already been posted. These were just their personal impressions, as people who have actually played the game.Zenith said:Both these people are seriously buddy-buddy with Dyack. there's a reason why they couldn't stick that on the main site as a real preview.