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Wired play through all of Too Human

Hey Kobun, Stephen, what did you guys think overall of the animations and cinematics? That seems to be the primary cause of what this thread turned it to. I didn't really get a sense of those from your official previews, so I was hoping you could chime in on them. Thanks.
 
Mifune said:
You sound like a smart one. Enlighten me.
You , holding the animation at a low regard doesn't mean it's ok for the game to suffer in such a crucial area.
maybe we have diverging philosophies , but i'm all about raising the bar in every aspect of video games.
 
Mifune said:
You sound like a smart one. Enlighten me.

I'll pinch for him.

Animation is really important.

Advances in animation have consistantly made new types of gameplay viable and have even been known to make old gametypes seem new again.

Animation is the flipside of control... and I don't think you'd try to downplay the importance of control.

^^^ I think you already know these things and perhaps you were just shooting from the hip before. Really, no offense just think about it. Would you want a game designer who didn't believe in the things above? That animation should be a priority?*

*if anyone points out Nectaris or some shit like that they go on ignore. I'm talking about the control of realtime character of course. From Pac Man to Lara.
 
Crayon said:
Are you puting the cut scenes aside? I assume you are because those are really "terrible". They are extraordinarily bad.

The animation during gameplay also sucks, but at least is comparable to other notable games. For pur dungeon crawling: Baldurs Gate, DA has animation on par with this game it seems. I'd give BGDA the edge. And you said that this game is trying to do thing you wouldn't normally in hack n slash. That's too bad because Devil May Cry 1 shames too human.

Too Human is supposedly the best of the current gen. The animation overall is terrible. It's average at best (not 7.0 average... 5.0 average) in gameplay and it's bewilderingly bad in the cutscenes.

The only way you can say the overall animation in this game is even "average" is to hold it to some low standards.

And remember... It would be one thing if the animation was the only thing on trial here!

Well the fun people had with the game sure isn't on trial, or the story or the RPG depth.

As for DMC1 I think you missed my point. It's because it's trying to do things you wouldn't normally see in a hack'n'slash that it can't have the same attention to detail in terms of animation that DMC1 does.

As for the animation in the cutscenes, other than the scene with Hermod, I don't know what you're considering "terrible". Is the bar scene, for example, something you wouldn't see in any other game this generation?

Also you said "Too Human is supposedly the best of the current gen". Were these your expectations? What are you comparing it too, and what did you based yourself on to say such a thing? Not Dyack or anyone from SK, surely, since they never said such a thing.
 
Atomspike said:
You , holding the animation at a low regard doesn't mean it's ok for the game to suffer in such a crucial area.
maybe we have diverging philosophies , but i'm all about raising the bar in every aspect of video games.

Hey I'm all for raising the bar in every area too. I'm just saying that horribly stumbling over the ankle-high bar in one aspect doesn't necessarily cripple the overall game.
 
Endow said:
A Well the fun people had with the game sure isn't on trial, or the story or the RPG depth.

B As for DMC1 I think you missed my point. It's because it's trying to do things you wouldn't normally see in a hack'n'slash that it can't have the same attention to detail in terms of animation that DMC1 does.

C As for the animation in the cutscenes, other than the scene with Hermod, I don't know what you're considering "terrible". Is the bar scene, for example, something you wouldn't see in any other game this generation?

D Also you said "Too Human is supposedly the best of the current gen". Were these your expectations? What are you comparing it too, and what did you based yourself on to say such a thing? Not Dyack or anyone from SK, surely, since they never said such a thing.

A I believe all of those things are hotly contested.

B No I didn't miss your point. Is it a dungeon hack or is it an action game? It can't keep hiding behind one or the other. The fact is that even when you compare it with a pure traditional dungeon crawl form last gen the animation is par. Much less Devil May Cry 1... a pure action game albeit a first gen PS2 one.

C The Animation for the cutscenes (as well as the camerawork) was aweful thru and thru. I am not sure how you are missing this. There was even a great post by a profssional animator several pages back explaining why a particular scene (gold guy skating) was actually sub-amateur.

D Denis Dyack.
 
As a whole the previews are positive. Why all the hate in this thread?
It's getting silly now.
Lock it, or are people eating this shit up?
At least the Haze threads were largely based on site/mag reviews and gamer playthroughs.
 
Crayon said:
A I believe all of those things are hotly contested.

B No I didn't miss your point. Is it a dungeon hack or is it an action game? It can't keep hiding behind one or the other. The fact is that even when you compare it with a pure traditional dungeon crawl form last gen the animation is par. Much less Devil May Cry 1... a pure action game albeit a first gen PS2 one.

C The Animation for the cutscenes (as well as the camerawork) was aweful thru and thru. I am not sure how you are missing this. There was even a great post by a profssional animator several pages back explaining why a particular scene (gold guy skating) was actually sub-amateur.

D Denis Dyack.

A I've read 5 previews and none of them said that those elements were bad. Fun is subjective but at least half of those previews' authors mentioned that they had fun with the game.

B It's is both, to a degree.It's tackling too different things and as such can't be expected to top Diablo on the dungeon-crawling front, and DMC on the hack'n'slash front. Oh, and having the animation quality of DMC1 is still good these days. Not great, good.

C yet, I'm asking for your opinion and your reasoning. I gave the example of the bar scene. Surely if the animation is terrible thru and thru, then it's also terrible in that scene. And I'm really not seeing it. Is it the way he grabs the bearded guy by his throat? The way he enters the bar? Is it the way he draws his sword? Is it anything you wouldn't see in most titles this generation? Because, don't misinterpret me, I'm not saying the animation is somehow great.

D Could you point me out in the direction of the podcast or article where he said that, then, please?
 
Combine said:
Hey Kobun, Stephen, what did you guys think overall of the animations and cinematics? That seems to be the primary cause of what this thread turned it to. I didn't really get a sense of those from your official previews, so I was hoping you could chime in on them. Thanks.

They're fine. They get the job done. You won't be buying this game for the cutscenes as you might for an Metal Gear Solid game.

Like many of you I thought Too Human was going to be a story game, and that I was going to like or or dislike it based on the story and how well it was told. I've played four hours of it and I am confident that we would be best to think of it as a gameplay game and that we'll all like or dislike it based on its style of play.

So.... until you play the game yourself you're going to have a really hard time judging whether or not this one's for you.
 
Iaido Sword said:
So are you all trying to discredit Amy Hennig?
No I am trying to discredit you, because you use dodgy tactics and wonky logic in a debate; you keep trying to twist the topic into something it's not, with you standing up to us bullies who are picking on Amy Hennig.
Iaido Sword said:
Sure, you may be in the credits for some minor position, but there was only one design manager for Blood Omen, and not only that, Amy Hennig went on to LEAD Soul Reaver 1 & 2.
Good for her, but if she wasn't involved heavily with the design and storyline, then Dyack is right to point it out when Kittonwy states otherwise. It's pretty clear she was not involved with the story writing in the original game.
Iaido Sword said:
It's okay if Amy Hennig was a nobody, then she wouldn't have any reputation that she actually does any work, but she was the LEAD for Soul Reaver 1 & 2 and DIRECTED Uncharted which is a triple A title of this gen.
Her reputation is not being questioned - not being responsible for the story and gameplay for Blood Omen is hardly a blight on her career.
Iaido Sword said:
For Dyack to come out, bash a Neogaf user, and discredit Amy Hennig saying she did little on the game he lead is an insult to Amy Hennig. Are you guys with him in insulting Amy Hennig and her contributions to this industry?
A question was asked in the OP, did Amy write the stroy, Dyack answered no, then added she also had little input to the design. You concluded Dyack must be lying because he has a certain reputation, and that Amy was in charge of Soul Reaver she must have designed Blood Omen too. Afterall, gameplay designers are always credited as "design managers," right?
Iaido Sword said:
That's all Kittonwy was doing. Defending a great game designer against one who is proving not so great of a game designer.
Amy didn't need to be defended if no wrong was committed, and Kittonwy doesn't need to be defended by you now because he already conceded that he was not talking about the original Blood Omen.
 
lol, guys, can you please create a thread called "Come here to bash Dyack cuz he hurt Amy Hennig's credibility" and duke it out there?

We're super busy trying to bash Dyack cuz his current game sucks. :lol
 
stephentotilo said:
Like many of you I thought Too Human was going to be a story game, and that I was going to like or or dislike it based on the story and how well it was told.
Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.

That said, it's just as Mr. Totilo says -- the cut-scenes are just fine. No, they're not anything mind-blowing, but they're well-directed and occasionally awesome. Some of the supporting characters are lots of fun.
 
guys, quit posting! im trying to read this whole thread (i cant believe i missed it - those gifs made me laugh so hard) and everytime i finish a page, i see a new page has been added! so gimme like 30 minutes to catch up ok?
 
wow, i didnt expect that to actually work... thanks guys :D

my opinion after all of this- the game doesnt look so hot, it never really did but now that people are playing it and there are vids available for viewing there's a lot more evidence to base an opinion on.

and as for the question that was asked so many times throughout this thread, "why all the gaf hate for this game?"... i truly believe mr dyack brought that on himself with that ridiculous thread where he told us gamers/posters to "put up or shut up". those are fighting words, and i think it was incredibly stupid of him to do that considering just how mediocre - actually, the intro movie is as ridiculous as the legendary mk4 jax ending - his game looks.

i also want to thank the gaf photoshoppers/gif-makers for providing me with such golden entertainment. carry on as before :)

edit- dyack is on 1up yours available for listening right now: http://www.podtrac.com/pts/redirect.mp3?http://download.gamevideos.com/Podcasts/070308.mp3
 
Well time to conjure up this thread as I finished the 1up must listen podcast of the century.

What say you now Bust Nak and others?

Dyack clearly stated that there is bad blood between his company and Crystal Dynamics. There is obviously a conflict of interest coming from Dyack. His words at that time are not trustworthy now that we know there was something going down.

Oh, and Chris Kohler, I don't know how you think the cutscenes are "well-directed and occasionally awesome". There are a lot of problems in the cutscenes.

First, I'll take the points from the gifs GAF made because Dyack thinks they're making fun of his game, and they are because they're true. The facial animations are stiff. They are so stiff that they don't even look like they can even look anywhere else. The upper body animations have the same problem. Combined, you have the three gifs that we enjoy making fun of. First, the cat pawing gif versus the scorching head-drill robot is just so wrong. The person, who I assume is Baldur, is trying to do what? He doesn't look like he's trying to punch because his hands are fully extended and swaying at the robot. It doesn't look like it's an intense moment because Baldur's face is frozen in time. You barely see shots of both the robot and Baldur going at it. There is no tension in that scene. They fall through the floor and the tension doesn't even start. I would have taking a wider zoom and see more of the robot going at Baldur, and more of a grimacing face from Baldur while having open hands coming out pushing the robot away.

Next, the gold man who floats. You see no vertical movement. The soldiers in the background don't show any upper body movement. They are floating. It's called perspective and SK has lost it. You need to show the movement or at least the feet showing movement. You need to show where your characters exit instead of a still of some guy floating across the screen, and then through a door of light in the next scene. There is no direction in that scene. One more thing I have to point out before I move on is that you don't even see that giant hound really bite anyone. The one time it did bite, the camera so happen to look the other way. That's really convenient. I also thought that hounds snap rather than slowly bring their mouth down on its victim. SK really need to get a dog and use it as reference.

Then we have good ol' sword action going on. Baldur has his sword in the ground and heads for his target. Epic, but not really. No upper body movement again. He doesn't look like he's running, and as one GAF poster had said, he's slipping. One gripe of mine is who thought it was a good idea to shove the sword into the ground to go after the bad guy. It suppose to generate an increase force as it breaks away from the ground to do a bigger sword impact, but he doesn't even do it. All it did was slow him down and make pretty sparks.

I really like bullet time. I really do, but use it right. I understand the need to show the materialization of the gun, but the part where he shoots does not need to be slowed down. It just brought an unnecessary boredom to the cutscene.

Great, now we have covered the cutscene and I'll talk about my issue as I see it in the gameplay video. The sword swinging animation is terrible. It shows no sense of form what so ever. A sword swing has three parts: the initial stance, the swing, and the recovery. The sword animation looks like he's just flailing his sword about with no form of stance and no show of any kind of recovery for a follow up swing. If I swing down, I need to set my form up to swing the sword up.

I'm calling Dynasty Warriors 1 having better melee animation than Too Human.

I just don't understand it how you previewers are somewhat taking a blind eye to it. Standards are set up by other developers and the criteria does rise. Too Human, in many eyes, does not pass as satisfying animation. For myself, and I'm only speaking for myself because I know some people don't care about the game as a whole, I do feel that the animation is an important part of the fighting satisfaction. If I'm doing something cool, it better look cool or I would be very displeased.

I hope you're listening Dyack. If you're bluffing about your "preview builds" and that these things would get fixed or whatever, the gamers are not going to be happy.
 
Iaido Sword said:
Well time to conjure up this thread as I finished the 1up must listen podcast of the century.

What say you now Bust Nak and others?

Dyack clearly stated that there is bad blood between his company and Crystal Dynamics. There is obviously a conflict of interest coming from Dyack. His words at that time are not trustworthy now that we know there was something going down.

Doesn't change a thing, you cannot claim someone's lying based on his credibility alone because that is unsound logic, lets remove all emotional attachment by using this example.

Person A makes claim X about person C
Person B counters claim X
Faulty reasoning: Person B doesn't like person C therefore X must be true.

Do you see how that is unlogical now?

I have already expressed my view of his rant on the other thread, I think he is not doing too human any favours by speaking like that, and I have no interest in purchasing the game, before or after reading about his rant.
 
Bust Nak said:
Doesn't change a thing, you cannot claim someone's lying based on his credibility alone because that is unsound logic, lets remove all emotional attachment by using this example.

Person A makes claim X about person C
Person B counters claim X
Faulty reasoning: Person B doesn't like person C therefore X must be true.

Do you see how that is unlogical now?

I have already expressed my view of his rant on the other thread, I think he is not doing too human any favours by speaking like that, and I have no interest in purchasing the game, before or after reading about his rant.
It not unsound logic.

It's like you're getting the mother of a murderer to testify her child's innocence. It's damn conflict of interest. I figured out there was bad blood between SK and Crystal Dynamics.

Now that you know there's a whole litigation going on, which I figured is what happened from obviously logical reasoning of where the sequels landed, you are going to get the opposite story from the people working at Crystal Dynamics.

It's me that is calling Dyack a liar on that case. It may not be the truth because there may be no truths to it, but it's my opinion to view Dyack with fallacies. Like you, he completely misunderstood Kittonwy's post. Try to read sentences and their separate clauses.
 
Kobun Heat said:
Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.

It's obvious what happened.

SK was all like: Yo Microsoft if you want THE BEST GAME EVAR we gonna have to delay until Spring 2009 ok?

MS was then like: whaaaaat? Mofos you've been sucking us dry and have already been delayed for 2 years. AND you're causing us headaches by fighting with Epic. Homeys get that sh*t out NOW.

Back at silicon knights...

DD: Ok guys, I spent all of MS publishing money on fixing the PR damage I caused and starting lawsuits with Epic for screwing us. What can we do?

Team: 4-player co-op is haaaard

DD: Make it 2 player. It worked for Gears! Those bastards...

Team: the story IS a little long

DD: Let's cut it short. It worked for Halo 2!

ALL: GENIUS!
 
Iaido Sword said:
Well time to conjure up this thread as I finished the 1up must listen podcast of the century.

What say you now Bust Nak and others?

Dyack clearly stated that there is bad blood between his company and Crystal Dynamics. There is obviously a conflict of interest coming from Dyack. His words at that time are not trustworthy now that we know there was something going down.

Oh, and Chris Kohler, I don't know how you think the cutscenes are "well-directed and occasionally awesome". There are a lot of problems in the cutscenes.

First, I'll take the points from the gifs GAF made because Dyack thinks they're making fun of his game, and they are because they're true. The facial animations are stiff. They are so stiff that they don't even look like they can even look anywhere else. The upper body animations have the same problem. Combined, you have the three gifs that we enjoy making fun of. First, the cat pawing gif versus the scorching head-drill robot is just so wrong. The person, who I assume is Baldur, is trying to do what? He doesn't look like he's trying to punch because his hands are fully extended and swaying at the robot. It doesn't look like it's an intense moment because Baldur's face is frozen in time. You barely see shots of both the robot and Baldur going at it. There is no tension in that scene. They fall through the floor and the tension doesn't even start. I would have taking a wider zoom and see more of the robot going at Baldur, and more of a grimacing face from Baldur while having open hands coming out pushing the robot away.

Next, the gold man who floats. You see no vertical movement. The soldiers in the background don't show any upper body movement. They are floating. It's called perspective and SK has lost it. You need to show the movement or at least the feet showing movement. You need to show where your characters exit instead of a still of some guy floating across the screen, and then through a door of light in the next scene. There is no direction in that scene. One more thing I have to point out before I move on is that you don't even see that giant hound really bite anyone. The one time it did bite, the camera so happen to look the other way. That's really convenient. I also thought that hounds snap rather than slowly bring their mouth down on its victim. SK really need to get a dog and use it as reference.

Then we have good ol' sword action going on. Baldur has his sword in the ground and heads for his target. Epic, but not really. No upper body movement again. He doesn't look like he's running, and as one GAF poster had said, he's slipping. One gripe of mine is who thought it was a good idea to shove the sword into the ground to go after the bad guy. It suppose to generate an increase force as it breaks away from the ground to do a bigger sword impact, but he doesn't even do it. All it did was slow him down and make pretty sparks.

I really like bullet time. I really do, but use it right. I understand the need to show the materialization of the gun, but the part where he shoots does not need to be slowed down. It just brought an unnecessary boredom to the cutscene.

Great, now we have covered the cutscene and I'll talk about my issue as I see it in the gameplay video. The sword swinging animation is terrible. It shows no sense of form what so ever. A sword swing has three parts: the initial stance, the swing, and the recovery. The sword animation looks like he's just flailing his sword about with no form of stance and no show of any kind of recovery for a follow up swing. If I swing down, I need to set my form up to swing the sword up.

I'm calling Dynasty Warriors 1 having better melee animation than Too Human.

I just don't understand it how you previewers are somewhat taking a blind eye to it. Standards are set up by other developers and the criteria does rise. Too Human, in many eyes, does not pass as satisfying animation. For myself, and I'm only speaking for myself because I know some people don't care about the game as a whole, I do feel that the animation is an important part of the fighting satisfaction. If I'm doing something cool, it better look cool or I would be very displeased.

I hope you're listening Dyack. If you're bluffing about your "preview builds" and that these things would get fixed or whatever, the gamers are not going to be happy.

First of all this whole the thing about Crystal Dynamics and SK is both tired and retarded. No body gives a shit except for you aparently.

Secondly I don't know how you can call out people who've actually played the game and some how insinuate that their opinion is not valid or that they are lying just because it does not perfectly align with yours. There is no grand conspiracy and you are not the authority of all thing video games.

Third you are resorting to hyperbole and it's getting absurd. The game does not animate as bad as Dynasty Warriors 1 and it's idiotic to even insinuate that. The animation is not the best, but to say it's at PS2 level is absurd. You may need to go back and play DW 1 again if that's what you think. Also the cut scenes may be amateurishly directed, cliche, and a little cheesy but then again so are most games out there.
 
pedrothelion said:
First of all this whole the thing about Crystal Dynamics and SK is both tired and retarded. No body gives a shit except for you aparently.

Secondly I don't know how you can call out people who've actually played the game and some how insinuate that their opinion is not valid or that they are lying just because it does not perfectly align with yours. There is no grand conspiracy and you are not the authority of all thing video games.

Third you are resorting to hyperbole and it's getting absurd. The game does not animate as bad as Dynasty Warriors 1 and it's idiotic to even insinuate that. The animation is not the best, but to say it's at PS2 level is absurd. You may need to go back and play DW 1 again if that's what you think. Also the cut scenes may be amateurishly directed, cliche, and a little cheesy but then again so are most games out there.
Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.

Chris Kohler played the game, but both of us have seen the absolutely same cutscene. All of us had. So our opinions on the cutscene are completely valid. I go on to talk a bit more on the sword melee animations and it is also valid because there are plenty of gameplay videos out there. The difference is that Chris Kohler thinks the cutscene is well directed and sometimes outstanding at parts, but it's obvious the whole thing is a mess which a lot of GAFfers agree that is terrible. That's why you have all these gifs making fun of the cutscene. You can't disapprove that in any way.

I have DW1 and when I continuously slash, I'm satisfied with the way it looks and the way it hits enemies. It's completely stylistic, and the recent DW games have upped the ante making even cooler slash animations for all their characters. I saw the bits on Too Human and I don't see the animations at the level of DW1. Disregard DW1's low poly count and you will see it. I'm also not alone on this. Evilore compared the animation in Too Human to Battle Arena Toshinden. XD
 
Iaido Sword said:
Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.

Chris Kohler played the game, but both of us have seen the absolutely same cutscene. All of us had. So our opinions on the cutscene are completely valid. I go on to talk a bit more on the sword melee animations and it is also valid because there are plenty of gameplay videos out there. The difference is that Chris Kohler thinks the cutscene is well directed and sometimes outstanding at parts, but it's obvious the whole thing is a mess which a lot of GAFfers agree that is terrible. That's why you have all these gifs making fun of the cutscene. You can't disapprove that in any way.

I have DW1 and when I continuously slash, I'm satisfied with the way it looks and the way it hits enemies. It's completely stylistic, and the recent DW games have upped the ante making even cooler slash animations for all their characters. I saw the bits on Too Human and I don't see the animations at the level of DW1. Disregard DW1's low poly count and you will see it. I'm also not alone on this. Evilore compared the animation in Too Human to Battle Arena Toshinden. XD

Dyack hasn't posted in this thread, but the producer is the final word on who contributed what in their own game. Chris Kohler has completed the game and you've seen a few cat gifs and the intro on gametrailers. You lose, dude.
 
Nif said:
Dyack hasn't posted in this thread, but the producer is the final word on who contributed what in their own game. Chris Kohler has completed the game and you've seen a few cat gifs and the intro on gametrailers. You lose, dude.
Chris Kohler and everyone else seen the same game intro cutscene.

You lack awareness.
 
Iaido Sword said:
Chris Kohler and everyone else seen the same game intro cutscene.

You lack awareness.

There might be more than one cutscene in the whole game. Maybe you should wait to play it to find out!
 
Iaido Sword said:
Hey, I didn't bring it up. Try reading the entire thread and finding who did. Oh I'll just tell you. It was Denis Dyack.

Chris Kohler played the game, but both of us have seen the absolutely same cutscene. All of us had. So our opinions on the cutscene are completely valid. I go on to talk a bit more on the sword melee animations and it is also valid because there are plenty of gameplay videos out there. The difference is that Chris Kohler thinks the cutscene is well directed and sometimes outstanding at parts, but it's obvious the whole thing is a mess which a lot of GAFfers agree that is terrible. That's why you have all these gifs making fun of the cutscene. You can't disapprove that in any way.

I have DW1 and when I continuously slash, I'm satisfied with the way it looks and the way it hits enemies. It's completely stylistic, and the recent DW games have upped the ante making even cooler slash animations for all their characters. I saw the bits on Too Human and I don't see the animations at the level of DW1. Disregard DW1's low poly count and you will see it. I'm also not alone on this. Evilore compared the animation in Too Human to Battle Arena Toshinden. XD
Everyone's opinions are completely valid. That's my point. Not every one agrees with you. Deal with it. Don't insinuate dishonesty or some kind of collision because people don't agree with what you say.
 
Iaido Sword said:
Chris Kohler and everyone else seen the same game intro cutscene.

You lack awareness.


You haven't played the game. You are criticizing the opinions of someone who has as if you are more qualified to speak about the game and all it's aspects than he is.

You are assuming the entire thing is a mess based on what little you choose to bring up seen and not based on all else that has been shown. You're clearly the person lacking awareness here since months ago when Too Human finally re-introduced itself via IGN's big preview, a lot of people were either really impressed with a lot of the cutscenes shown or thought they looked good. Even some of the people in here criticizing it now.

The cutscene between baldur, freya and the norns in cyberspace, the cutscene with Baldur walking to go speak to the guy with the glasses (forgot his damn name) or the cutscene with the head with no body. Or even the cutscene showing the god's getting a briefing on Jormungand.

Most of GAF was impressed with those scenes. So the one who lacks awareness is you. You can go ahead and assume the entirety of the game is a mess when you haven't played it and someone else has, but you'd be doing nothing more than showing your ignorance.
 
Iaido Sword said:
Chris Kohler and everyone else seen the same game intro cutscene.

You lack awareness.
It's the same scene that was released during e3. It's cheasy, amateurish, and cliche. So are the cut scenes for almost every video game in existence. Why is it so shocking that Too Human would be the same way?
 
Iaido Sword said:
Chris Kohler and everyone else seen the same game intro cutscene.

You lack awareness.
Uh, for someone so aware, you didn't seem to notice what Kobun/Chris said about the cutscenes on this very page:
Kobun Heat said:
Bingo. Eternal Darkness -- whatever you think of it, it had a big, expansive story, and there was every reason to believe Too Human was the same way. Finding out that it wasn't (by way of the credits rolling when I thought I was maybe halfway through) was a shock.

That said, it's just as Mr. Totilo says -- the cut-scenes are just fine. No, they're not anything mind-blowing, but they're well-directed and occasionally awesome. Some of the supporting characters are lots of fun.
 
pedrothelion said:
It's the same scene that was released during e3. It's cheasy, amateurish, and cliche. So are the cut scenes for almost every video game in existence. Why is it so shocking that Too Human would be the same way?


I'll have to disagree.

This most certainly isn't true for every video game. A gross misstatement if there ever was one. I'm looking forward to the game so I don't like to be too harsh, but that cutscene needed some major major changes, but I'll live with it.

There was nothing cheesy or amateurish about MGS4's cutscenes and if there was then... please point me to something better. The list of games with incredible cutscenes that look professional and not amateurish stretches around the block multiple times.
 
I'm talking about the intro cutscene which everyone seen. How much more clearer can I get?

And Combine, my entire post was in direct response to that. Thanks for showing me what I read.
CowboyAstronaut said:
There was nothing cheesy or amateurish about MGS4's cutscenes
Wow you really need to
gtfo.gif

Please say the same thing in the MGS4 thread.
 
CowboyAstronaut said:
I'll have to disagree.

This most certainly isn't true for every video game. A gross misstatement if there ever was one. I'm looking forward to the game so I don't like to be too harsh, but that cutscene needed some major major changes, but I'll live with it.

There was nothing cheesy or amateurish about MGS4's cutscenes and if there was then... please point me to something better. The list of games with incredible cutscenes that look professional and not amateurish stretches around the block multiple times.
There are exceptions to every rule but for the most part IMO most games cut scenes look like they were written and directed by 1st year film students.
 
Iaido Sword said:
I'm talking about the intro cutscene which everyone seen. How much more clearer can I get?

And Combine, my entire post was in direct response to that. Thanks for showing me what I read.

Wow you really need to
gtfo.gif

Please say the same thing in the MGS4 thread.
But you're saying that some one is wrong who has played the entire game and has not seen just one cut scene like you have.
 
pedrothelion said:
But you're saying that some one is wrong who has played the entire game and has not seen just one cut scene like you have.
On that one cutscene, then yes, and that's all I'm talking about.

If Chris Kohler says the ending is good then I'd have to shut up until I see it; however, the intro is all about showing off your talents to the audience right off the bad to show them you have what it takes to keep them in it. It is the eye candy presentation. It's one of the most important parts of the game and if it remains the same, SK are neglecting the problem and it is a poor game design choice.
 
Iaido Sword said:
On that one cutscene, then yes, and that's all I'm talking about.

If Chris Kohler says the ending is good then I'd have to shut up until I see it; however, the intro is all about showing off your talents to the audience right off the bad to show them you have what it takes to keep them in it. It is the eye candy presentation. It's one of the most important parts of the game and if it remains the same, SK are neglecting the problem and it is a poor game design choice.
You took that one scene, you painted the entire game with it, and then you insinuated that Kohler lacked journalistic integrity because he had the audacity to disagree with you. That's what you said. Don't deny it.
 
pedrothelion said:
You took that one scene, you painted the entire game with it, and then you insinuated that Kohler lacked journalistic integrity because he had the audacity to disagree with you. That's what you said. Don't deny it.
I don't deny I completely disagree with Chris Kohler's view of the cutscene. I think they're crock - absolutely. I pointed out a lot of fallacies in the intro.

The intro for every game paints the quality the player will expect. That's what intros are meant to do. It sets you up for anticipation. The only kind of misleading is if the cutscene is better than the quality of the game; however, it doesn't work the other way around. You don't just purposefully shit on the intro (actually, Dyack might do it as an "experiment) and make the game better.

You have to think of the game design as a whole. All of the parts have to be equally perfect. Blizzard paints their game with the best cinematics in the world and that's how it should be.
 
Iaido Sword said:
It's like you're getting the mother of a murderer to testify her child's innocence. It's damn conflict of interest. I figured out there was bad blood between SK and Crystal Dynamics.
A mother's testimonary will stand up in court if that testimonary is not based on her credibility alone. So if she say "I know my son wouldn't hurt a fly" then you would be right to ignore that, if she say "I saw XYZ do it, it wasn't my son" then it would be a valid piece of evidence. Lets simplfy it some more:
Person A makes claims X about Person B
Faulty reasoning: Person A hates person B therefore the opposite of X must be true.
Iaido Sword said:
Now that you know there's a whole litigation going on, which I figured is what happened from obviously logical reasoning of where the sequels landed, you are going to get the opposite story from the people working at Crystal Dynamics.
Even if Amy makes an account now and say she did infact write the story to Blood Omen, I could follow your line of reasoning and say "of course she is going to say that, there is bad blood between SK and CD, conflict of interest!" Now do you see why I said it was unsound logic? Of course if that were to happen, we would side with Amy because she haven't been a douche bag making crazy rants about GAF, even if we don't know one way or the other as outsiders.
Iaido Sword said:
It's me that is calling Dyack a liar on that case. It may not be the truth because there may be no truths to it, but it's my opinion to view Dyack with fallacies.
That's fine. You can call him a liar, and you may well be correct in the end, as long as you accept that it's conjecture and not some kind of universial truth.
Iaido Sword said:
Like you, he completely misunderstood Kittonwy's post. Try to read sentences and their separate clauses.
I don't see much room for misinterpitation as the sentence in question was pretty short, Kittonwy said "Amy was was the design manager for Blood Omen as well, obviously an integral part of the series throughout in terms of storyline and gameplay design." Then Dyack came in and said not in the original Blood Omen. Later on Kittonwy said he was talking more about Soul Reaver then Blood Omen. Apart from the back and forth bickering, you tell me what I am missing.
 
Since all previews have been posted here:

http://blogs.ign.com/Matt-IGN/2008/07/07/95058/

Despite these two potential issues, I really like Too Human and will be adding it to my game library when the time comes. I think it says something that I have officially played through 60 percent of the title with my champion character (and have separately seen it through to the end with Boz's bio-engineer) and am still eager to start over and try it with the berserker class, perfect for melee. As far as dungeon crawlers go, I have never felt compelled to stick a single one of them out. I haven't explored the online mode at all yet. I think that says something. If nothing else, Too Human has succeeded in bringing a loot-based experience to gamers who might be wary of one.

I'm sure there will be those out there who hate Too Human. I get the feeling some people actually want to hate it. But I really don't think the hate is warranted. There is no effin' way in this life or the next Too Human can accurately be gauged a bad game. It's just not. Period. What it will boil down to, I think, is whether it's a great game or merely a good one.
 
Hellraizer said:
Since all previews have been posted here:

http://blogs.ign.com/Matt-IGN/2008/07/07/95058/
Also http://blogs.ign.com/Bozon-IGN/

As soon as I get the copy back from Matt I’ll be playing through the game with the Beserker class as well, and if I have time before release, Defender. There have been a lot of ups and downs across the net about this game, but I’ve gotta say, when I’ve put nearly 20 hours into the game so far and feel like I’m just kicking the experience off, that’s a very good thing. This game won’t be for everyone (it’s a loot-based dungeon crawler), but this Diablo fan is pretty hooked. It isn’t perfect, and I’ll leave the actual critiques to the 360 team, since I’m just another guy with a build right now, but people wanted to know how I like it, and that’s my two cents so far. I’ve played a hell of a lot, plan on playing more, and I’ll be doing it all again once the final copies come in. I got 640 achievements on my first playthrough, and plan on 1,000ing this one once I get the final copies.
 
Well Matt sounds really enthusiastic about it, but he also talks up the story? Did he say it's bigger than ED's story or am I reading that wrong?
 
The IGN previews sounds really solid. The 20 hours and tip of the iceberg comment is great to hear. Pre-ordered and paid this off yesterday.
 
Zenith said:
Both these people are seriously buddy-buddy with Dyack. there's a reason why they couldn't stick that on the main site as a real preview.

Translation: because the previews are generally positive, they are meaningless.

Seriously though, knowing Dyack is not a pretense to enjoying SK games (example: Shane seems to get along well with Dyack, but he isn't afraid to say that the drop to 2 player co-op is disappointing for him), if the game was shit in their eyes I am sure they would have no problem expressing that.

Of course, if this is anything more than a baseless conspiracy theory you could provide evidence as to why both those IGN editors are in the palm of Dyack's hand.
 
Zenith said:
Both these people are seriously buddy-buddy with Dyack. there's a reason why they couldn't stick that on the main site as a real preview.
I'm pretty sure they didn't stick it on the main site because 1) I think they both work for the Nintendo channel, and 2) the official IGN preview had already been posted. These were just their personal impressions, as people who have actually played the game.
 
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