pn18 said:
ghahahahahahahhahahaHAHAHA
pn18 said:
http://kotaku.com/5020828/too-human-im-halfway-thereBut as I hacked my way through the Xbox 360 game's first six hours of the single player campaign — putting me at about half-way through, according to the game's own Stats ticker — I began to wonder what it was the team was doing with its time. Too Human seems surprisingly unpolished for a game that's been in some form of development for a decade, one due to be released in less than two months. Granted, the letter that accompanied our preview copy of Too Human did warn that our pre-release build was not "final retail code" and may have gameplay bugs that "will be addressed in the final retail game."
That was certainly taken into consideration as I completed Too Human's first two chapters, but some of the core issues I had with the game aren't the kinds of things that will likely be ironed out in the final thrust of development.
Projectjustice said:Theres a new Video diary on the marketplace. Im watching it now, the graphics are really nice, cant hate on that but dam its only 3 player co-op.
Superfrog said:
Projectjustice said:I meant 2.![]()
Replicant said:10 years in development and a lot of posturing and BS, who knew it'd be a failure? :lol :lol :lol
darkressurection said:Don't know if this has been posted, but Kotaku isn't liking the game much:
http://kotaku.com/5020828/too-human-im-halfway-there
Spirit of Jazz said:Failure? This is the most apt comedy piece in gaming history! From the animations themselves to Dyack's extensive professional PR work. Truly a master-stroke and undeniable proof that games are art good sir!
Frenck said:Deciding to be "Against" now is like betting on the outcome of a soccer game after it has already begun and you notice that one team plays without a goalkeeper.
S1kkZ said:intro part one:
http://www.gametrailers.com/player/35701.html
awful...(animations, dynamic, art design, no sense of weight)
part two hd:
http://www.gametrailers.com/player/35702.html
better, but not good.
JasonUresti said:Damn Silicon Knights, what happened?Could the guiding, reassuring velvet gloved iron hand of Nintendo been that important to Eternal Darkness' success?
There's certainly zero upperbody animation. When guys run, their chest should sway, but they stay stiff like a rock.dmshaposv said:Ughh after looking at those videos...now I officially hate the art design. It looks just plain ugly. There are no redeeming factors.
..SK needs to fire their art and animation team. A good game concept seems to be ruined by these folks.
Amarox said:I wonder why Denis Dyack hasn't posted in this thread yet.
Last I checked, his last login was around 1:20 this afternoon. He hasn't seen the gif goodness.Amarox said:I wonder why Denis Dyack hasn't posted in this thread yet.
omg :lol :lol :loljet1911 said:
JasonUresti said:Damn Silicon Knights, what happened?Could the guiding, reassuring velvet gloved iron hand of Nintendo been that important to Eternal Darkness' success?
Nash said:Best thread on GAF in ages.
Dyack must be a HUGE fan of GAF to have laid the comedy set-up so perfectly with that other thread.
Bear Armour for the win!
Y2Kev said:omg :lol :lol :lol
BlueTsunami said:![]()
"Put em' up, Put em' uuuuupppp!"
Kotaku said:That means, unless you're of the self-healing BioEngineer class, you might die. You might die a lot. My character, Shin, has died 23 times in six hours. That's 23 times I've had to watch the rather long, unskippable scene of a gleaming white Valkyrie descend from the heavens and revive me. Good thing there is almost no tangible penalty to death... or is that a bad thing?
Hahahaha, oh my Godpn18 said:
the sillicon knights engine does not allow for motion capture, as mocap was not invented when too human went into development*jett said:That SILICON KNIGHTS ENGINE is just amazing. Kojima is crying himself to sleep at night confirmed.
JzeroT1437 said:Wait, so this is the first part of a trilogy? And it took them TEN YEARS to make the first ten hours of said trilogy?
I'm sure this one will be worth it.
Replicant said:There are some bad acting and bad animation in those videos. And this is unintentionally comedic:
![]()
Ploid 3.0 said:Human Beings show emotion, not robots. Just a thought that might play into the story of why his face is still, and not showing anger or something.
Kojima Productions pretty much made a ground up engine for PS3 in 4 years.Y2Kev said:the sillicon knights engine does not allow for motion capture, as mocap was not invented when too human went into development*
*i stole this side splitting joke from a much funnier, smarter gaf poster
LOLOLOoooLOOLO :lolAir Zombie Meat said:Heh, as soon as I saw the intro I knew there was a lot of gif potential there. The first vid with the blonde dude walking through the forest reminded me of the walking animations in this: http://www.youtube.com/watch?v=jsvfP5BQxaw
Ploid 3.0 said:Human Beings show emotion, not robots. Just a thought that might play into the story of why his face is still, and not showing anger or something.
Chris Remo said:Hahahaha, oh my God
I sort of feel bad for laughing so much at this thread, but holy shit
bigmakstudios said:the stiff animations too. they walk like robots.
?Ploid 3.0 said:Human Beings show emotion, not robots. Just a thought that might play into the story of why his face is still, and not showing anger or something.