Is it just me, or is the AO much better on the ps4?
For the versions being compared, yes. If you believed what's coming out of Germany, PS4 version is indeed better (minus the odd scattering of extra foliage). And I don't mean just AO.
Is it just me, or is the AO much better on the ps4?
Is it just me, or is the AO much better on the ps4?
So the dream of better-than-what-we've-seen grass is dead? HBAO+ was supposed to save us, dammit! You failed us HBAO+!For the versions being compared, yes. If you believed what's coming out of Germany, PS4 version is indeed better (minus the odd scattering of extra foliage)
Probably very late to the party, but I just heard that the PC version only has an On/Off toggle for AA (GameStar video) and it's apparently just FXAA? wtf were they thinking. It's not really apparent in the videos but I can only imagine what this will look like... ReShade to the rescue.
So the dream of better-than-what-we've-seen grass is dead? HBAO+ was supposed to save us, dammit! You failed us HBAO+!
I don't speak german, but do they really say that?!
My god, FXAA is worse than no AA at all imo. Geez.
What are your specs? If you find yourself playing PC versions of games out on Xbone and PS4 at nice framerates and graphics this shouldn't be any different
The guy said it had merely any impact on the framerate, so he assumes it is indeed FXAA.I don't speak german, but do they really say that?!
My god, FXAA is worse than no AA at all imo. Geez.
Damn.Yes, they said there was only a toggle for AA and they believe it is probably FXAA because it doesn't really impact the framerate too much.
I'm usually really sensitive and nitpicky to even really small details, but if you are someone that doesn't mind 30 fps (or almost can't tell the difference between 60 and 30), there are very few reasons to go with the PC version. I will go with PC version because of the framerate difference, but I can see someone prefering the PS4 version because of the couch-factor.
Hey, at least we have AF, guys, right? right?
Gonna need the game on my system before I make exacting conclusions.
So the dream of better-than-what-we've-seen grass is dead? HBAO+ was supposed to save us, dammit! You failed us HBAO+!
It's seems like the PC version is barebone. even Lords of the Fallen from smaller team than CDPR got a PC version twith more stuff than consoles.
it was excepted after the massive downgrade from 2013 version and then CDPR comments on the three version.
what bugs me is why the gaming media still didn't jump on this, Jim Sterling, Totalbiscuit and other sites eat Ubi for Watch Dog downgrade and the locked/hidden setting in the PC version (also Unity ParityGate)..but no one is talking about this which is in the same level of shady business like Watch Dog.
Was that mod a CDPR employee?Not yet. CDPR took the PC/Ps4 comparison by PC Games Hardware down(they asked them to) and said the PC version isn't final and apparantly not representative.
A mod in the Witcher 3 forum even said the PC version looks "pretty bad".
So either they went full retard or there is a patch coming improving things for the PC version quite a bit.
So the dream of better-than-what-we've-seen grass is dead? HBAO+ was supposed to save us, dammit! You failed us HBAO+!
Looks like HBAO+ to me in that shot, none of the telltale artifacts of their SSAO implementation.
The first shot you posted uses their SSAO implementation, not HBAO+ (it has the telltale artifacts).
The differnce between the first set and the second set seems to come down to ToD/weather affecting lighting and that the first two have a different and more varied set of prevalent grass/foliage textures.
Also, I can discern that the 4th shot features a bear.
Luckily, HBAO+ is generally not that expensive considering how good it looks compared to other AO tech.
Was that mod a CDPR employee?
Witchers make drugs better than Heisenberg. No reason he can't whip up a perfect Aloe Herbal conditioner.Except it would make a tiny bit of sense for Lara to have conditioned hair with super shampoo levels of hair, less so Geralt and his horse
It's seems like the PC version is barebone. even Lords of the Fallen from smaller team than CDPR got a PC version twith more stuff than consoles.
it was excepted after the massive downgrade from 2013 version and then CDPR comments on the three version.
what bugs me is why the gaming media still didn't jump on this, Jim Sterling, Totalbiscuit and other sites eat Ubi for Watch Dog downgrade and the locked/hidden setting in the PC version (also Unity ParityGate)..but no one is talking about this which is in the same level of shady business like Watch Dog.
other way: does your pc run Dying light ? if the answer is yes also the answer to your question is yes
4k with downsampling would be nice, but there's no way my single 970 can handle that.Indeed, from that comparison it looks pretty comparible.
However don't underestimate how much resolution can make a difference. Also youtube compression.
Playing games at 4K vs 1080p is a night and day difference in far off details, up close ones, aliasing, view distance etc.
It really has to be seen to be understood. I often swap between 1080p and 4K in my games, just to be wowed at how massive a difference in immersion and IQ it makes.
All that said, as a person who bought SLI 970's for this game and had to rebuild his rig over a catastrophic failure, all in hype for Wild Hunt. If I couldn't get the PC version, I would be very contented with my PS4 copy.
Thanks for mentioning that game, last I checked it ran like shit on my CPU, seems the latest patch has improved framerate drastically
I beleive it was a post by Marcin Momot if I remember correctly.
4k with downsampling would be nice, but there's no way my single 970 can handle that.
And 1440k downsampled to 1080 (which is my monitor resolution) looks worse than native 1080 to me. Not enough extra pixels to provide the amount of "AA" to make up for the added blurriness. Native resolution with a good AA algorithm looks better than anything up to 4k -> 1080 downsample imo.
Was that mod a CDPR employee?
Literally lol'd at that.Not yet. CDPR took the PC/Ps4 comparison by PC Games Hardware down(they asked them to) and said the PC version isn't final and apparantly not representative.
A mod in the Witcher 3 forum even said the PC version looks "pretty bad".
So either they went full retard or there is a patch coming improving things for the PC version quite a bit.
https://www.flickr.com/photos/127773964@N03/sets/72157652536729480
They've gotten pretty close with the more dramatic scenery (dawn/dusk).
Yes, they said there was only a toggle for AA and they believe it is probably FXAA because it doesn't really impact the framerate too much.
The later patches for that game removed the ability for it to scale as high as it did (aka, it got downgraded due to people being uninformed). It actually ran just fine on all non-AMD cpus.
Hrmm... this whole situation has my head buzzing. It is incredibly disappointing at this juncture.
1620p >> 1080p is actually a good downsample choice due to the numbering.
Edit: Hairworks continues to look about as bad as TressFX. Except it would make a tiny bit of sense for Lara to have conditioned hair with super shampoo levels of hair, less so Geralt and his horse :lol
Also didn't know that bath scene was a reference, reminds me of Slither :lol
Yeah, they removed the options.:/Oh, lame that they removed options then. But I thought they fixed that too? I mean it didn't run like complete shit (that was hyperbole) you could easily lock it to a stable 30 while looking much better than the console versions even on an FX6300.
1620p >> 1080p is actually a good downsample choice due to the numbering.
Where in the video do you see an example of this? Curious, as I didn't notice it in the video. Though I was more focused on the apparent lack of HBAO+ at all in the video on PC..
Here is an interesting interview with a developer, at minute 3 he talks about shader changes and changes to the foliage.
https://www.youtube.com/watch?v=IU9rlkCOk9E
I don't speak german, but do they really say that?!
My god, FXAA is worse than no AA at all imo. Geez.
Looks like frame rate and resolution are going to be the PC's only advantages here (hair too if you're Nvidia). Otherwise Ultra is essentially pretty much the same as the PS4. Even though I ordered the PS4 version, I still think this is poor show by CDP. PC's have a much higher theoretical performance difference, at least make some attempts to take advantage of that.
Looks like CDPR decided mid development to become a primarily console developer.
They however clearly stated the other day that they DO have separate teams (implying separate code branches).
(And, not that it really matters but since you are talking about it, I'm a senior programmer, or actually CTO, that has been in the game industry but are working in the B2B-visualization industry since a few years back.)
Here is an interesting interview with a developer, at minute 3 he talks about shader changes and changes to the foliage.
https://www.youtube.com/watch?v=IU9rlkCOk9E
What Kaze2212 said.
Pretty sure he is part of CDPR and not just a mod in the forums.
No, they only said they have a dedicated team to make the pc version run at 60 fps, higher resolution and better draw distance.
The game has a custom temporal AA solution. At least on the consoles and according toggle on the ini file.
I find it hard to believe there would be so little aliasing with just fxaa (not to mention that also appears fairly temporally stable).
No, they only said they have a dedicated team to make the pc version run at 60 fps, higher resolution and better draw distance.
what bugs me is why the gaming media still didn't jump on this, Jim Sterling, Totalbiscuit and other sites ate Ubi for Watch Dog downgrade and the locked/hidden setting in the PC version (also Unity ParityGate)..but no one is talking about this which is in the same level of shady business like Watch Dog.
I'm usually really sensitive and nitpicky to even really small details, but if you are someone that doesn't mind 30 fps (or almost can't tell the difference between 60 and 30), there are very few reasons to go with the PC version. I will go with PC version because of the framerate difference, but I can see someone prefering the PS4 version because of the couch-factor.
Well, much like TressFX hair doesn't seem to lay down properly on surfaces, look at Roach's mane for example, it's hovering above his neck. It looks odd, that and how shiny and fine it looks, while sort of lacking density. Both techs from AMD and Nvidia are cool but they both need more time to mature I feel.Of all the things I am seeing, Hairworks seems to be the best out of all this mumbo jumbo. WHat are you not liking about it?
Yeah, they removed the options.:/
It definitely could easily hit a flat 30 on anything, and even a flat 60 if you put down the distance scaler to about 60 or 50 (on intel).
No, they only said they have a dedicated team to make the pc version run at 60 fps, higher resolution and better draw distance.
Looks like frame rate and resolution are going to be the PC's only advantages here (hair too if you're Nvidia).
PC shows the better LOD and density, the rest is comparable, the shadows appear better on PS4.
WEll, let's not get carried away here and start being unspecific. The PS4 is actually using high according to CDPR (and it shows in the finer comparison). IT is just that Ultra isn't that much better than high.